From bb93b506811086e06a7b7c9a630f981aa7f47725 Mon Sep 17 00:00:00 2001 From: Jayd-Rubies <155784127+Jayd-Rubies@users.noreply.github.com> Date: Sat, 2 Mar 2024 15:17:12 -0500 Subject: [PATCH 1/3] voidapex11's cone of shame --- weapons.js | 400 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 400 insertions(+) create mode 100644 weapons.js diff --git a/weapons.js b/weapons.js new file mode 100644 index 00000000..d66596a7 --- /dev/null +++ b/weapons.js @@ -0,0 +1,400 @@ +elements.tsar_bomba = { + color: "#524C41", + behavior: [ + "XX|EX:150>plasma|XX", + "XX|XX|XX", + "M2|M1 AND EX:150>plasma|M2", + ], + category: "weapons", + state: "solid", + density: 1300, + excludeRandom: true, + cooldown: defaultCooldown +}, +elements.little_boy = { + color: "#F5F5DC", + behavior: [ + "XX|EX:20>plasma|XX", + "XX|XX|XX", + "M2|M1 AND EX:70>plasma,plasma,plasma,plasma,radiation,fallout|M2", + ], + category: "weapons", + state: "solid", + density: 500, + excludeRandom: true, + cooldown: defaultCooldown +}, +elements.fat_man = { + color: ["#ffff00","#333333"], + behavior: [ + "XX|EX:28>plasma|XX", + "XX|XX|XX", + "M2|M1 AND EX:98>plasma,plasma,plasma,plasma,radiation,fallout|M2", + ], + category: "weapons", + state: "solid", + density: 1000, + excludeRandom: true, + cooldown: defaultCooldown +}, + elements.self_propelled_bomb = { + color: "#71797E", + tick: function(pixel) { + if ((pixel.temp > 1000 || pixel.charge) && !pixel.burning) { + pixel.burning = true; + pixel.burnStart = pixelTicks; + } + if (pixel.burning) { + if (!tryMove(pixel, pixel.x, pixel.y-1)) { + // tryMove again to the top left or top right + tryMove(pixel, pixel.x+(Math.random() < 0.5 ? -1 : 1), pixel.y-1); + } + if (pixelTicks-pixel.burnStart > 50 && Math.random() < 0.1) { + explodeAt(pixel.x, pixel.y, 10, "bomb"); + } + } + else { + if (!tryMove(pixel, pixel.x, pixel.y+1)) { + // tryMove again to the bottom left or bottom right + tryMove(pixel, pixel.x+(Math.random() < 0.5 ? -1 : 1), pixel.y+1); + } + } + doDefaults(pixel); + }, + burn: 90, + burnTime: 100, + density: 2000, + conduct: 1, + state: "solid", + category: "weapons" +}, +elements.left_missile = { + color: "#4c4e42", + behavior: [ + "M2|EX:10|XX", + "M1 AND EX:10|XX|EX:10", + "M2|EX:10|XX", + ], + category:"ammunition", +}, +elements.right_missile = { + color: "#4c4e42", + behavior: [ + "XX|EX:10|M2", + "EX:10|XX|M1 AND EX:10", + "XX|EX:10|M2", + ], + category:"ammunition", +}, +elements.up_missile = { + color: "#4c4e42", + behavior: [ + "M2|M1 AND EX:10|M2", + "EX:10|XX|EX:10", + "XX|EX:10|XX", + ], + category:"ammunition", + alias: "the element that some guy try to add to my mod without my permission but when doing so fucked the behavior grid up", +}, + elements.cluster_munition = { + color: "#444444", + behavior: [ + "XX|EX:10>smoke,smoke,smoke,smoke,bomb,bomb|XX", + "XX|XX|XX", + "M2|M1 AND EX:10>smoke,smoke,smoke,smoke,bomb,cluster_munition|M2", + ], + category: "weapons", + state: "solid", + density: 1300, +}, + elements.RL_cluster_munition = { + color: "#444444", + behavior: [ + "XX|XX|XX", + "CRcluster%20|XX|CR:cluster%20", + "M2|M1|M2", + ], + category: "weapons", + state: "solid", + density: 1300, +}, + elements.cluster = { + color: "#444444", + behavior: [ + "XX|EX:10%10|XX", + "XX|XX|XX", + "M2|M1 AND EX:10%10|M2", + ], + category: "ammunition", + state: "solid", + density: 1300, + hidden: true, +}, + elements.machine_gun_left = { + color: "#C0C0C0", + behavior: [ + "XX|XX|XX", + "CR:left_bullet|XX|XX", + "XX|XX|XX", + ], + category: "weapons", + state: "solid", + density: 1300, +}, + elements.machine_gun_right = { + color: "#C0C0C0", + behavior: [ + "XX|XX|XX", + "XX|XX|CR:right_bullet", + "XX|XX|XX", + ], + category: "weapons", + state: "solid", + density: 1300, +}, +elements.left_bullet = { + color: "#4c4e42", + behavior: [ + "M2|XX|XX", + "M1 AND EX:5|XX|XX", + "M2|XX|XX", + ], + category:"ammunition", +}, + elements.right_bullet = { + color: "#4c4e42", + behavior: [ + "XX|XX|M2", + "XX|XX|M1 AND EX:5", + "XX|XX|M2", + ], + category:"ammunition", +}, + elements.e_gun_left = { + color: "#C0C0C0", + behavior: behaviors.WALL, + behaviorOn: [ + "XX|XX|XX", + "CR:left_bullet|XX|XX", + "XX|XX|XX", + ], + category: "weapons", + state: "solid", + conduct: 1, + density: 1300, +}, + elements.e_gun_right = { + color: "#C0C0C0", + behavior: behaviors.WALL, + behaviorOn: [ + "XX|XX|XX", + "XX|XX|CR:right_bullet", + "XX|XX|XX", + ], + category: "weapons", + state: "solid", + conduct: 1, + density: 1300, +}, + elements.auto_rocket_launcher_left = { + color: "#C0C0C0", + behavior: [ + "XX|XX|XX", + "CR:left_rocket|XX|XX", + "XX|XX|XX", + ], + category: "weapons", + state: "solid", + density: 1300, +}, + elements.auto_rocket_launcher_right = { + color: "#C0C0C0", + behavior: [ + "XX|XX|XX", + "XX|XX|CR:right_rocket", + "XX|XX|XX", + ], + category: "weapons", + state: "solid", + density: 1300, +}, +elements.left_rocket = { + color: "#4c4e42", + behavior: [ + "XX|XX|XX", + "M1 AND EX:10|XX|XX", + "XX|XX|XX", + ], + category:"ammunition", +}, + elements.right_rocket = { + color: "#4c4e42", + behavior: [ + "XX|XX|XX", + "XX|XX|M1 AND EX:10", + "XX|XX|XX", + ], + category:"ammunition", +}, + elements.e_rocket_launcher_left = { + color: "#C0C0C0", + behavior: behaviors.WALL, + behaviorOn: [ + "XX|XX|XX", + "CR:left_rocket|XX|XX", + "XX|XX|XX", + ], + category: "weapons", + state: "solid", + conduct: 1, + density: 1300, +}, + elements.e_rocket_launcher_right = { + color: "#C0C0C0", + behavior: behaviors.WALL, + behaviorOn: [ + "XX|XX|XX", + "XX|XX|CR:right_rocket", + "XX|XX|XX", + ], + category: "weapons", + state: "solid", + conduct: 1, + density: 1300, +}, +elements.gaster_blast_left = { + color: "#c5e9f0", + behavior: [ + "DL|DL|XX", + "DL AND CR:gaster_blast_left%5|XX|XX", + "DL|DL|XX", + ], + tick: function(pixel) { + for (var i=0; i<3; i++) { + if (!tryMove(pixel, pixel.x-2, pixel.y)) { + if (!isEmpty(pixel.x-2, pixel.y,true)) { + var newPixel = pixelMap[pixel.x-2][pixel.y]; + if (newPixel.element === "gaster_blast_left") { break; } + if (elements[newPixel.element].state == "gas") { + if (Math.random() > (elements[newPixel.element].hardness || 0)) { + if (elements[newPixel.element].breakInto) { + breakPixel(newPixel); + } + else { + deletePixel(newPixel.x, newPixel.y); + }}}} + deletePixel(pixel.x,pixel.y); + break; + }}}, + category: "energy", + state: "gas", + insulate: true, +}, +elements.gaster_blast_right = { + color: "#c5e9f0", + behavior: [ + "XX|DL|DL", + "XX|XX|DL AND CR:gaster_blast_right%5", + "XX|DL|DL", + ], + tick: function(pixel) { + for (var i=0; i<3; i++) { + if (!tryMove(pixel, pixel.x+2, pixel.y)) { + if (!isEmpty(pixel.x+2, pixel.y,true)) { + var newPixel = pixelMap[pixel.x+2][pixel.y]; + if (newPixel.element === "gaster_blast_right") { break; } + if (elements[newPixel.element].state == "gas") { + if (Math.random() > (elements[newPixel.element].hardness || 0)) { + if (elements[newPixel.element].breakInto) { + breakPixel(newPixel); + } + else { + deletePixel(newPixel.x, newPixel.y); + }}}} + deletePixel(pixel.x,pixel.y); + break; + }}}, + category: "energy", + state: "gas", + insulate: true, +}, + elements.gaster_blaster_left = { + color: "#ffffff", + behavior: behaviors.WALL, + behaviorOn: [ + "XX|XX|XX", + "CR:gaster_blast_left|XX|XX", + "XX|XX|XX", + ], + category: "weapons", + state: "solid", + conduct: 20, +}, + elements.gaster_blaster_right = { + color: "#ffffff", + behavior: behaviors.WALL, + behaviorOn: [ + "XX|XX|XX", + "XX|XX|CR:gaster_blast_right", + "XX|XX|XX", + ], + category: "weapons", + state: "solid", + conduct: 20, +}, +elements.fast_bullet_left = { + color: "#4c4e42", + behavior: [ + "DL|DL|XX", + "DL|XX|XX", + "DL|DL|XX", + ], + tick: function(pixel) { + for (var i=0; i<3; i++) { + if (!tryMove(pixel, pixel.x-3, pixel.y)) { + if (!isEmpty(pixel.x-3, pixel.y,true)) { + var newPixel = pixelMap[pixel.x-3][pixel.y]; + if (newPixel.element === "fast_bullet_left") { break; } + if (elements[newPixel.element].state == "solid") { + if (Math.random() > (elements[newPixel.element].hardness || 0)) { + if (elements[newPixel.element].breakInto) { + breakPixel(newPixel); + } + else { + deletePixel(newPixel.x, newPixel.y); + }}}} + deletePixel(pixel.x,pixel.y); + break; + }}}, + category: "ammunition", + state: "solid", + insulate: true, +}, +elements.fast_bullet_right = { + color: "#4c4e42", + behavior: [ + "XX|DL|DL", + "XX|XX|DL", + "XX|DL|DL", + ], + tick: function(pixel) { + for (var i=0; i<3; i++) { + if (!tryMove(pixel, pixel.x+3, pixel.y)) { + if (!isEmpty(pixel.x+3, pixel.y,true)) { + var newPixel = pixelMap[pixel.x+3][pixel.y]; + if (newPixel.element === "fast_bullet_right") { break; } + if (elements[newPixel.element].state == "solid") { + if (Math.random() > (elements[newPixel.element].hardness || 0)) { + if (elements[newPixel.element].breakInto) { + breakPixel(newPixel); + } + else { + deletePixel(newPixel.x, newPixel.y); + }}}} + deletePixel(pixel.x,pixel.y); + break; + }}}, + category: "ammunition", + state: "solid", + insulate: true, +} \ No newline at end of file From 7576629be2105b49c6efee0690ba377257971cc0 Mon Sep 17 00:00:00 2001 From: Jayd-Rubies <155784127+Jayd-Rubies@users.noreply.github.com> Date: Sat, 2 Mar 2024 15:20:34 -0500 Subject: [PATCH 2/3] shame for voidapex11 --- mods/weapons.js | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/mods/weapons.js b/mods/weapons.js index 234e8df8..d66596a7 100644 --- a/mods/weapons.js +++ b/mods/weapons.js @@ -85,6 +85,16 @@ elements.right_missile = { "XX|EX:10|M2", ], category:"ammunition", +}, +elements.up_missile = { + color: "#4c4e42", + behavior: [ + "M2|M1 AND EX:10|M2", + "EX:10|XX|EX:10", + "XX|EX:10|XX", + ], + category:"ammunition", + alias: "the element that some guy try to add to my mod without my permission but when doing so fucked the behavior grid up", }, elements.cluster_munition = { color: "#444444", @@ -387,4 +397,4 @@ elements.fast_bullet_right = { category: "ammunition", state: "solid", insulate: true, -}; \ No newline at end of file +} \ No newline at end of file From 7d0f7a1d42c2a87b7bbdd04d810077dd452031fd Mon Sep 17 00:00:00 2001 From: Jayd-Rubies <155784127+Jayd-Rubies@users.noreply.github.com> Date: Sat, 2 Mar 2024 15:24:52 -0500 Subject: [PATCH 3/3] Delete weapons.js --- weapons.js | 400 ----------------------------------------------------- 1 file changed, 400 deletions(-) delete mode 100644 weapons.js diff --git a/weapons.js b/weapons.js deleted file mode 100644 index d66596a7..00000000 --- a/weapons.js +++ /dev/null @@ -1,400 +0,0 @@ -elements.tsar_bomba = { - color: "#524C41", - behavior: [ - "XX|EX:150>plasma|XX", - "XX|XX|XX", - "M2|M1 AND EX:150>plasma|M2", - ], - category: "weapons", - state: "solid", - density: 1300, - excludeRandom: true, - cooldown: defaultCooldown -}, -elements.little_boy = { - color: "#F5F5DC", - behavior: [ - "XX|EX:20>plasma|XX", - "XX|XX|XX", - "M2|M1 AND EX:70>plasma,plasma,plasma,plasma,radiation,fallout|M2", - ], - category: "weapons", - state: "solid", - density: 500, - excludeRandom: true, - cooldown: defaultCooldown -}, -elements.fat_man = { - color: ["#ffff00","#333333"], - behavior: [ - "XX|EX:28>plasma|XX", - "XX|XX|XX", - "M2|M1 AND EX:98>plasma,plasma,plasma,plasma,radiation,fallout|M2", - ], - category: "weapons", - state: "solid", - density: 1000, - excludeRandom: true, - cooldown: defaultCooldown -}, - elements.self_propelled_bomb = { - color: "#71797E", - tick: function(pixel) { - if ((pixel.temp > 1000 || pixel.charge) && !pixel.burning) { - pixel.burning = true; - pixel.burnStart = pixelTicks; - } - if (pixel.burning) { - if (!tryMove(pixel, pixel.x, pixel.y-1)) { - // tryMove again to the top left or top right - tryMove(pixel, pixel.x+(Math.random() < 0.5 ? -1 : 1), pixel.y-1); - } - if (pixelTicks-pixel.burnStart > 50 && Math.random() < 0.1) { - explodeAt(pixel.x, pixel.y, 10, "bomb"); - } - } - else { - if (!tryMove(pixel, pixel.x, pixel.y+1)) { - // tryMove again to the bottom left or bottom right - tryMove(pixel, pixel.x+(Math.random() < 0.5 ? -1 : 1), pixel.y+1); - } - } - doDefaults(pixel); - }, - burn: 90, - burnTime: 100, - density: 2000, - conduct: 1, - state: "solid", - category: "weapons" -}, -elements.left_missile = { - color: "#4c4e42", - behavior: [ - "M2|EX:10|XX", - "M1 AND EX:10|XX|EX:10", - "M2|EX:10|XX", - ], - category:"ammunition", -}, -elements.right_missile = { - color: "#4c4e42", - behavior: [ - "XX|EX:10|M2", - "EX:10|XX|M1 AND EX:10", - "XX|EX:10|M2", - ], - category:"ammunition", -}, -elements.up_missile = { - color: "#4c4e42", - behavior: [ - "M2|M1 AND EX:10|M2", - "EX:10|XX|EX:10", - "XX|EX:10|XX", - ], - category:"ammunition", - alias: "the element that some guy try to add to my mod without my permission but when doing so fucked the behavior grid up", -}, - elements.cluster_munition = { - color: "#444444", - behavior: [ - "XX|EX:10>smoke,smoke,smoke,smoke,bomb,bomb|XX", - "XX|XX|XX", - "M2|M1 AND EX:10>smoke,smoke,smoke,smoke,bomb,cluster_munition|M2", - ], - category: "weapons", - state: "solid", - density: 1300, -}, - elements.RL_cluster_munition = { - color: "#444444", - behavior: [ - "XX|XX|XX", - "CRcluster%20|XX|CR:cluster%20", - "M2|M1|M2", - ], - category: "weapons", - state: "solid", - density: 1300, -}, - elements.cluster = { - color: "#444444", - behavior: [ - "XX|EX:10%10|XX", - "XX|XX|XX", - "M2|M1 AND EX:10%10|M2", - ], - category: "ammunition", - state: "solid", - density: 1300, - hidden: true, -}, - elements.machine_gun_left = { - color: "#C0C0C0", - behavior: [ - "XX|XX|XX", - "CR:left_bullet|XX|XX", - "XX|XX|XX", - ], - category: "weapons", - state: "solid", - density: 1300, -}, - elements.machine_gun_right = { - color: "#C0C0C0", - behavior: [ - "XX|XX|XX", - "XX|XX|CR:right_bullet", - "XX|XX|XX", - ], - category: "weapons", - state: "solid", - density: 1300, -}, -elements.left_bullet = { - color: "#4c4e42", - behavior: [ - "M2|XX|XX", - "M1 AND EX:5|XX|XX", - "M2|XX|XX", - ], - category:"ammunition", -}, - elements.right_bullet = { - color: "#4c4e42", - behavior: [ - "XX|XX|M2", - "XX|XX|M1 AND EX:5", - "XX|XX|M2", - ], - category:"ammunition", -}, - elements.e_gun_left = { - color: "#C0C0C0", - behavior: behaviors.WALL, - behaviorOn: [ - "XX|XX|XX", - "CR:left_bullet|XX|XX", - "XX|XX|XX", - ], - category: "weapons", - state: "solid", - conduct: 1, - density: 1300, -}, - elements.e_gun_right = { - color: "#C0C0C0", - behavior: behaviors.WALL, - behaviorOn: [ - "XX|XX|XX", - "XX|XX|CR:right_bullet", - "XX|XX|XX", - ], - category: "weapons", - state: "solid", - conduct: 1, - density: 1300, -}, - elements.auto_rocket_launcher_left = { - color: "#C0C0C0", - behavior: [ - "XX|XX|XX", - "CR:left_rocket|XX|XX", - "XX|XX|XX", - ], - category: "weapons", - state: "solid", - density: 1300, -}, - elements.auto_rocket_launcher_right = { - color: "#C0C0C0", - behavior: [ - "XX|XX|XX", - "XX|XX|CR:right_rocket", - "XX|XX|XX", - ], - category: "weapons", - state: "solid", - density: 1300, -}, -elements.left_rocket = { - color: "#4c4e42", - behavior: [ - "XX|XX|XX", - "M1 AND EX:10|XX|XX", - "XX|XX|XX", - ], - category:"ammunition", -}, - elements.right_rocket = { - color: "#4c4e42", - behavior: [ - "XX|XX|XX", - "XX|XX|M1 AND EX:10", - "XX|XX|XX", - ], - category:"ammunition", -}, - elements.e_rocket_launcher_left = { - color: "#C0C0C0", - behavior: behaviors.WALL, - behaviorOn: [ - "XX|XX|XX", - "CR:left_rocket|XX|XX", - "XX|XX|XX", - ], - category: "weapons", - state: "solid", - conduct: 1, - density: 1300, -}, - elements.e_rocket_launcher_right = { - color: "#C0C0C0", - behavior: behaviors.WALL, - behaviorOn: [ - "XX|XX|XX", - "XX|XX|CR:right_rocket", - "XX|XX|XX", - ], - category: "weapons", - state: "solid", - conduct: 1, - density: 1300, -}, -elements.gaster_blast_left = { - color: "#c5e9f0", - behavior: [ - "DL|DL|XX", - "DL AND CR:gaster_blast_left%5|XX|XX", - "DL|DL|XX", - ], - tick: function(pixel) { - for (var i=0; i<3; i++) { - if (!tryMove(pixel, pixel.x-2, pixel.y)) { - if (!isEmpty(pixel.x-2, pixel.y,true)) { - var newPixel = pixelMap[pixel.x-2][pixel.y]; - if (newPixel.element === "gaster_blast_left") { break; } - if (elements[newPixel.element].state == "gas") { - if (Math.random() > (elements[newPixel.element].hardness || 0)) { - if (elements[newPixel.element].breakInto) { - breakPixel(newPixel); - } - else { - deletePixel(newPixel.x, newPixel.y); - }}}} - deletePixel(pixel.x,pixel.y); - break; - }}}, - category: "energy", - state: "gas", - insulate: true, -}, -elements.gaster_blast_right = { - color: "#c5e9f0", - behavior: [ - "XX|DL|DL", - "XX|XX|DL AND CR:gaster_blast_right%5", - "XX|DL|DL", - ], - tick: function(pixel) { - for (var i=0; i<3; i++) { - if (!tryMove(pixel, pixel.x+2, pixel.y)) { - if (!isEmpty(pixel.x+2, pixel.y,true)) { - var newPixel = pixelMap[pixel.x+2][pixel.y]; - if (newPixel.element === "gaster_blast_right") { break; } - if (elements[newPixel.element].state == "gas") { - if (Math.random() > (elements[newPixel.element].hardness || 0)) { - if (elements[newPixel.element].breakInto) { - breakPixel(newPixel); - } - else { - deletePixel(newPixel.x, newPixel.y); - }}}} - deletePixel(pixel.x,pixel.y); - break; - }}}, - category: "energy", - state: "gas", - insulate: true, -}, - elements.gaster_blaster_left = { - color: "#ffffff", - behavior: behaviors.WALL, - behaviorOn: [ - "XX|XX|XX", - "CR:gaster_blast_left|XX|XX", - "XX|XX|XX", - ], - category: "weapons", - state: "solid", - conduct: 20, -}, - elements.gaster_blaster_right = { - color: "#ffffff", - behavior: behaviors.WALL, - behaviorOn: [ - "XX|XX|XX", - "XX|XX|CR:gaster_blast_right", - "XX|XX|XX", - ], - category: "weapons", - state: "solid", - conduct: 20, -}, -elements.fast_bullet_left = { - color: "#4c4e42", - behavior: [ - "DL|DL|XX", - "DL|XX|XX", - "DL|DL|XX", - ], - tick: function(pixel) { - for (var i=0; i<3; i++) { - if (!tryMove(pixel, pixel.x-3, pixel.y)) { - if (!isEmpty(pixel.x-3, pixel.y,true)) { - var newPixel = pixelMap[pixel.x-3][pixel.y]; - if (newPixel.element === "fast_bullet_left") { break; } - if (elements[newPixel.element].state == "solid") { - if (Math.random() > (elements[newPixel.element].hardness || 0)) { - if (elements[newPixel.element].breakInto) { - breakPixel(newPixel); - } - else { - deletePixel(newPixel.x, newPixel.y); - }}}} - deletePixel(pixel.x,pixel.y); - break; - }}}, - category: "ammunition", - state: "solid", - insulate: true, -}, -elements.fast_bullet_right = { - color: "#4c4e42", - behavior: [ - "XX|DL|DL", - "XX|XX|DL", - "XX|DL|DL", - ], - tick: function(pixel) { - for (var i=0; i<3; i++) { - if (!tryMove(pixel, pixel.x+3, pixel.y)) { - if (!isEmpty(pixel.x+3, pixel.y,true)) { - var newPixel = pixelMap[pixel.x+3][pixel.y]; - if (newPixel.element === "fast_bullet_right") { break; } - if (elements[newPixel.element].state == "solid") { - if (Math.random() > (elements[newPixel.element].hardness || 0)) { - if (elements[newPixel.element].breakInto) { - breakPixel(newPixel); - } - else { - deletePixel(newPixel.x, newPixel.y); - }}}} - deletePixel(pixel.x,pixel.y); - break; - }}}, - category: "ammunition", - state: "solid", - insulate: true, -} \ No newline at end of file