Fluorine and co actually work now

This commit is contained in:
lllllllllwith10ls 2022-08-03 13:37:18 -05:00
parent 9b6e2d56e7
commit 1f001afd6c
1 changed files with 8 additions and 8 deletions

View File

@ -8,7 +8,7 @@ elements.fluorine = {
for (let j = -1; j <= 1; j++) {
if (!(i === 0 && j === 0) && !isEmpty(pixel.x+i,pixel.y+j,true)
&& !elements[pixel.element].ignore.includes(pixelMap[pixel.x+i][pixel.y+j].element)) {
if(Math.random() > elements[newPixel.element].hardness) {
if(!elements[pixelMap[pixel.x+i][pixel.y+j].element].hardness || Math.random() > elements[pixelMap[pixel.x+i][pixel.y+j].element].hardness) {
changePixel(pixelMap[pixel.x+i][pixel.y+j],"fire");
change = true;
}
@ -49,7 +49,7 @@ elements.liquid_fluorine = {
for (let j = -1; j <= 1; j++) {
if (!(i === 0 && j === 0) && !isEmpty(pixel.x+i,pixel.y+j,true)
&& !elements[pixel.element].ignore.includes(pixelMap[pixel.x+i][pixel.y+j].element)) {
if(Math.random() < 0.01 && Math.random() > elements[newPixel.element].hardness) {
if(Math.random() < 0.01 && (!elements[pixelMap[pixel.x+i][pixel.y+j].element].hardness || Math.random() > elements[pixelMap[pixel.x+i][pixel.y+j].element].hardness)) {
changePixel(pixelMap[pixel.x+i][pixel.y+j],"fire");
change = true;
}
@ -90,7 +90,7 @@ elements.hydrofluoric_acid = {
for (let j = -1; j <= 1; j++) {
if (!(i === 0 && j === 0) && !isEmpty(pixel.x+i,pixel.y+j,true)
&& !elements[pixel.element].ignore.includes(pixelMap[pixel.x+i][pixel.y+j].element)) {
if(Math.random() < 0.2 && Math.random() > elements[newPixel.element].hardness) {
if(!elements[pixelMap[pixel.x+i][pixel.y+j].element].hardness || Math.random() > elements[pixelMap[pixel.x+i][pixel.y+j].element].hardness) {
changePixel(pixelMap[pixel.x+i][pixel.y+j],"fire");
change = true;
}
@ -132,7 +132,7 @@ elements.hydrofluoric_acid_gas = {
for (let j = -1; j <= 1; j++) {
if (!(i === 0 && j === 0) && !isEmpty(pixel.x+i,pixel.y+j,true)
&& !elements[pixel.element].ignore.includes(pixelMap[pixel.x+i][pixel.y+j].element)) {
if(Math.random() > elements[newPixel.element].hardness) {
if(!elements[pixelMap[pixel.x+i][pixel.y+j].element].hardness || Math.random() > elements[pixelMap[pixel.x+i][pixel.y+j].element].hardness) {
changePixel(pixelMap[pixel.x+i][pixel.y+j],"fire");
change = true;
}
@ -174,7 +174,7 @@ elements.hydrogen_fluoride = {
for (let j = -1; j <= 1; j++) {
if (!(i === 0 && j === 0) && !isEmpty(pixel.x+i,pixel.y+j,true)
&& !elements[pixel.element].ignore.includes(pixelMap[pixel.x+i][pixel.y+j].element)) {
if(Math.random() > elements[newPixel.element].hardness) {
if(!elements[pixelMap[pixel.x+i][pixel.y+j].element].hardness || Math.random() > elements[pixelMap[pixel.x+i][pixel.y+j].element].hardness) {
changePixel(pixelMap[pixel.x+i][pixel.y+j],"fire");
change = true;
}
@ -213,7 +213,7 @@ elements.liquid_hydrogen_fluoride = {
for (let j = -1; j <= 1; j++) {
if (!(i === 0 && j === 0) && !isEmpty(pixel.x+i,pixel.y+j,true)
&& !elements[pixel.element].ignore.includes(pixelMap[pixel.x+i][pixel.y+j].element)) {
if(Math.random() > elements[newPixel.element].hardness) {
if(!elements[pixelMap[pixel.x+i][pixel.y+j].element].hardness || Math.random() > elements[pixelMap[pixel.x+i][pixel.y+j].element].hardness) {
changePixel(pixelMap[pixel.x+i][pixel.y+j],"fire");
change = true;
}
@ -254,7 +254,7 @@ elements.FOOF = {
for (let j = -1; j <= 1; j++) {
if (!(i === 0 && j === 0) && !isEmpty(pixel.x+i,pixel.y+j,true)
&& !elements[pixel.element].ignore.includes(pixelMap[pixel.x+i][pixel.y+j].element)) {
if(Math.random() > elements[newPixel.element].hardness) {
if(!elements[pixelMap[pixel.x+i][pixel.y+j].element].hardness || Math.random() > elements[pixelMap[pixel.x+i][pixel.y+j].element].hardness) {
changePixel(pixelMap[pixel.x+i][pixel.y+j],"fire");
change = true;
}
@ -292,7 +292,7 @@ elements.solid_FOOF = {
for (let j = -1; j <= 1; j++) {
if (!(i === 0 && j === 0) && !isEmpty(pixel.x+i,pixel.y+j,true)
&& !elements[pixel.element].ignore.includes(pixelMap[pixel.x+i][pixel.y+j].element)) {
if(Math.random() > elements[newPixel.element].hardness) {
if(!elements[pixelMap[pixel.x+i][pixel.y+j].element].hardness || Math.random() > elements[pixelMap[pixel.x+i][pixel.y+j].element].hardness) {
changePixel(pixelMap[pixel.x+i][pixel.y+j],"fire");
change = true;
}