Merge branch 'R74nCom:main' into main
This commit is contained in:
commit
2403a6c8c2
14
lang/cs.json
14
lang/cs.json
|
|
@ -23,7 +23,7 @@
|
|||
"shock":"Šok",
|
||||
"paint":"Malovat",
|
||||
"sand":"Písek",
|
||||
"water":"Voda",
|
||||
"water":"Voda",
|
||||
"salt_water":"Slaná_Voda",
|
||||
"sugar_water":"Sladká_Voda",
|
||||
"seltzer":"Minerální_Voda",
|
||||
|
|
@ -305,7 +305,7 @@
|
|||
"crumb":"Drobek",
|
||||
"baked_batter":"Dort",
|
||||
"wheat":"Pšenice",
|
||||
"candy":"Sladkosti",
|
||||
"candy":"Sladkost",
|
||||
"coffee_bean":"Kávové_Zrna",
|
||||
"coffee_ground":"Mletá_Káva",
|
||||
"nut":"Ořech",
|
||||
|
|
@ -444,7 +444,7 @@
|
|||
"supernova":"Supernova",
|
||||
"cook":"Vařit",
|
||||
"incinerate":"Spálit",
|
||||
"room_temp":"Teplota_Pokoje",
|
||||
"room_temp":"Pokojová_Teplota",
|
||||
"positron":"Pozitron",
|
||||
"tnt":"TNT",
|
||||
"c4":"C-4",
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||||
|
|
@ -541,7 +541,11 @@
|
|||
"tornado":"Tornádo",
|
||||
"earthquake":"Zemětřesení",
|
||||
"tsunami":"Tsunami",
|
||||
"blaster":"Blaster",
|
||||
"blaster":"Lazerová_Pistole",
|
||||
"propane_ice":"Zrmzlý_Propan",
|
||||
"molten_caustic_potash":"Rozteklý_Potaš"
|
||||
"molten_caustic_potash":"Rozteklý_Potaš",
|
||||
"spider": "Pavouk",
|
||||
"web": "Pavučina",
|
||||
"rice": "Rýže",
|
||||
"midas_touch": "Midasův_Dotek"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -233,7 +233,7 @@
|
|||
"copper":"réz",
|
||||
"gold":"arany",
|
||||
"steel":"acél",
|
||||
"galvanized_steel":"horganyzott_acél"
|
||||
"galvanized_steel":"horganyzott_acél",
|
||||
"nickel":"nikkel",
|
||||
"zinc":"cink",
|
||||
"silver":"ezüst",
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||||
|
|
@ -548,7 +548,7 @@
|
|||
"tsunami": "cunami",
|
||||
"blaster": "plazmavető",
|
||||
"propane_ice": "fagyott_propán",
|
||||
"molten_caustic_potash": "olvadt_kálium-hidroxid"
|
||||
"molten_caustic_potash": "olvadt_kálium-hidroxid",
|
||||
"ectoplasm":"ektoplazma",
|
||||
"soul":"lélek",
|
||||
"tombstone":"sírkő",
|
||||
|
|
|
|||
|
|
@ -479,7 +479,7 @@
|
|||
"prop":"реквизит",
|
||||
"salt_ice":"солёный лёд",
|
||||
"sugar_ice":"сладкий лёд",
|
||||
"seltzer_ice":"селтизерный лёд",
|
||||
"seltzer_ice":"минеральный лёд",
|
||||
"dirty_ice":"грязный лёд",
|
||||
"pool_ice":"лёд в бассейне",
|
||||
"blood_ice":"кровяной лёд",
|
||||
|
|
|
|||
|
|
@ -135,7 +135,7 @@
|
|||
<tr><td>velocity.js</td><td>Beta for explosion velocity, and later wind, which may come to the base game in the future</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
|
||||
|
||||
<!----><tr><td class="modCat" colspan="3">Tools & Settings</td></tr><!---->
|
||||
<!-- <tr><td>adjustablepixelsize.js</td><td>Allows you to set the pixelSize with a URL parameter</td><td>Alice</td></tr> -->
|
||||
<!--<tr><td>adjustablepixelsize.js</td><td>Allows you to set the pixelSize with a URL parameter</td><td>Alice</td></tr>-->
|
||||
<tr><td>betaworldgen.js</td><td>adds a more advanced world generation to the game</td><td>Adora</td></tr>
|
||||
<tr><td>betterModManager.js</td><td>Improvements to the Mod Manager</td><td>ggod</td></tr>
|
||||
<tr><td>betterSettings.js</td><td>Adds additional settings and functionality</td><td>ggod</td></tr>
|
||||
|
|
@ -174,6 +174,7 @@
|
|||
<tr><td>selective_paint.js</td><td>Adds a tool to paint only selected elements</td><td>SquareScreamYT</td></tr>
|
||||
<tr><td>stripe_paint.js</td><td>Adds a tool to paint with stripes</td><td>Alice</td></tr>
|
||||
<tr><td>texturepack.js</td><td>Adds tools that let you create and share custom texture packs</td><td>nousernamefound</td></tr>
|
||||
<tr><td>text.js</td><td>Adds tools to write text</td><td>RedBirdly</td></tr>
|
||||
<tr><td>the_ground.js</td><td>Adds several rock types, worldgen settings, and gemstones</td><td>Alice</td></tr>
|
||||
|
||||
<!----><tr><td class="modCat" colspan="3">Science & Chemistry</td></tr><!---->
|
||||
|
|
@ -230,6 +231,7 @@
|
|||
<tr><td>flipflop.js</td><td>Toggleable switches; <a href="https://github.com/R74nCom/sandboxels/pull/134">Explanation</a></td><td>Flix</td></tr>
|
||||
<tr><td>fueled_generators.js</td><td>Fuel powered generators.</td></tr>
|
||||
<tr><td>gameOfLife.js</td><td>Conway's Game of Life on a screen</td><td>ggod</td></tr>
|
||||
<tr><td>heatshield.js</td><td>adds heatshields, makes plasma cooler</td></td><td>Taterbob</td></tr>
|
||||
<tr><td>logicgates.js</td><td>Adds predictable electricity and logic gates</td><td>nousernamefound</td></tr>
|
||||
<tr><td>note_block.js</td><td>Adds musical Note Blocks</td><td>Alice</td></tr>
|
||||
<tr><td>nousersthings.js</td><td>Destroyable machines, pipe variants, filters, and more</td><td>nousernamefound</td></tr>
|
||||
|
|
@ -244,6 +246,7 @@
|
|||
<tr><td>video.js</td><td>Adds a video player</td><td>ggod</td></tr>
|
||||
<tr><td>waterspout.js</td><td>Adds back the old Water Spout</td><td>mollthecoder</td></tr>
|
||||
<tr><td>WhisperingTheory.js</td><td>Adds many more variants of heater and cooler</td><td>kaeud</td></tr>
|
||||
<tr><td>wifi_draw.js</td><td>Draws connections between WiFi in wifi.js and logicgates.js</td><td>RedBirdly</td></tr>
|
||||
|
||||
<!----><tr><td class="modCat" colspan="3">Weapons</td></tr><!---->
|
||||
<tr><td>aircrafts.js</td><td>Adds aircraft and aircraft part pixels</td><td>Jayd</td></tr>
|
||||
|
|
@ -284,6 +287,7 @@
|
|||
<tr><td>biology.js</td><td>Adds various elements and functions that let you build your own organism.</td><td>Nekonico</td></tr>
|
||||
<tr><td>cat.js</td><td>Adds cats and cat food</td><td>SquareScreamYT</td></tr>
|
||||
<tr><td>cells.js</td><td>Adds several experimental edits of the Cell element</td><td>Alice</td></tr>
|
||||
<tr><td>children.js</td><td>Adds pesky little gremlins</td><td>Taterbob</td></tr>
|
||||
<tr><td>colonies.js</td><td>Adds rockets that contain settlers to terraform a planet.</td><td>Nekonico</td></tr>
|
||||
<tr><td>crimson.js</td><td>Adds elements relating to the Crimson from Terraria</td><td>Alice</td></tr>
|
||||
<tr><td>dogs.js</td><td>Adds a simple dog and dog food</td><td>hedera-ivy</td></tr>
|
||||
|
|
@ -322,6 +326,7 @@
|
|||
<tr><td>all_around_fillers.js</td><td>Adds directional Filler variants</td><td>idk73248</td></tr>
|
||||
<tr><td>allliquids.js</td><td>Made all elements liquids</td><td>Adora</td></tr>
|
||||
<tr><td>amogus.js</td><td>Adds a small amogus structure</td><td>Alice</td></tr>
|
||||
<tr><td>bfdi.js</td><td>Adds several references to bfdi</td><td>Taterbob</td></tr>
|
||||
<tr><td>citybuilding.js</td><td>Adds seeds that create miniature buildings and other city-related items</td><td>SquareScreamYT</td></tr>
|
||||
<tr><td>collab_mod.js</td><td>Created by multiple people, adds random things</td><td>mrapple, ilikepizza, stefanblox</td></tr>
|
||||
<tr><td>doom.js</td><td>As seen on TikTok - Select the Doom element to start, WASD</td><td>ggod</td></tr>
|
||||
|
|
@ -354,12 +359,16 @@
|
|||
<!----><tr><td class="modCat" colspan="3">Visual Effects</td></tr><!---->
|
||||
<tr><td>acid_and_shapes.js</td><td>Weird visual effects. Enable in Settings</td><td>Alice</td></tr>
|
||||
<tr><td>customBackground.js</td><td>Set your background to an image link</td><td>Jayd</td></tr>
|
||||
<tr><td>fast_lightmap.js</td><td>Makes light sources glow, but the fast version</td><td>RedBirdly</td></tr>
|
||||
<tr><td>fractals.js</td><td>Adds an element and tools to render fractals in game</td><td>nousernamefound</td></tr>
|
||||
<tr><td>hexagon_test.js</td><td>Makes pixels look like hexagons</td><td>RedBirdly</td></tr>
|
||||
<tr><td>heatglow.js</td><td>Red glowing effect for hot metals</td><td>nousernamefound</td></tr>
|
||||
<tr><td>invisible_dye.js</td><td>Adds elements like Dye and Spray Paint that take the color of the background</td><td>Alice</td></tr>
|
||||
<tr><td>invisible_wall.js</td><td>Adds an element like Wall that takes the color of the background</td><td>Alice</td></tr>
|
||||
<tr><td>lightmap.js</td><td>Makes light sources glow</td><td>RedBirdly</td></tr>
|
||||
<tr><td>moreViews.js</td><td>Many new rendering modes</td><td>ggod</td></tr>
|
||||
<tr><td>nicer_flame.js</td><td>Makes fire visually pleasing</td><td>RedBirdly</td></tr>
|
||||
<tr><td>occlusion.js</td><td>Adds realistic shadows (similar to Terraria's lighting)</td><td>RedBirdly</td></tr>
|
||||
<tr><td>onecolor.js</td><td>Makes all placed pixels single-colored</td><td>nousernamefound</td></tr>
|
||||
<tr><td>paint_event.js</td><td>Adds a random event that randomly paints a circle</td><td>Alice</td></tr>
|
||||
<tr><td>rainbow_tests.js</td><td>Adds variants of the rainbow element with different maths</td><td>Alice</td></tr>
|
||||
|
|
|
|||
|
|
@ -0,0 +1,145 @@
|
|||
elements.abcdefghijklmon = {
|
||||
color: "#c86b8f",
|
||||
name: "myblueberryseed",
|
||||
behavior: behaviors.POWDER,
|
||||
reactions: {
|
||||
"porcelain": { elem1: "grower", elem2: "porcelain"},
|
||||
},
|
||||
state: "solid",
|
||||
category: "bfdi",
|
||||
};
|
||||
elements.grower = {
|
||||
color: "#00ff00",
|
||||
name: "blueberry_plant",
|
||||
behavior: [
|
||||
"XX|CL AND CH:shower%10|XX",
|
||||
"CR:blueberry%1|XX|CR:blueberry%1",
|
||||
"XX|XX|XX"
|
||||
],
|
||||
category: "bfdi",
|
||||
};
|
||||
elements.blueberry = {
|
||||
color: "#5500aa",
|
||||
behavior: [
|
||||
"XX|XX|XX",
|
||||
"XX|EX:20%1|XX",
|
||||
"XX|XX|XX"
|
||||
],
|
||||
category: "bfdi",
|
||||
};
|
||||
elements.shower = {
|
||||
color: "#00aa00",
|
||||
name: "blueberry_plant",
|
||||
category: "bfdi"
|
||||
};
|
||||
elements.steel.breakInto = "fork"
|
||||
;
|
||||
elements.fork = {
|
||||
color: "#999999",
|
||||
ignore: "abcd",
|
||||
behavior: [
|
||||
"XX|XX|XX",
|
||||
"XX|XX|XX",
|
||||
"M2|DL AND M1|M2"
|
||||
],
|
||||
state: "solid",
|
||||
category: "bfdi",
|
||||
};
|
||||
elements.abcd = {
|
||||
state: "gas",
|
||||
name: "forkrepellent",
|
||||
category: "bfdi",
|
||||
stain: 0,
|
||||
alpha: 0.4,
|
||||
behavior: [
|
||||
"XX|M1 AND ST|XX",
|
||||
"M1 AND ST|XX|M1 AND ST",
|
||||
"XX|M1 AND ST|XX"
|
||||
],
|
||||
};
|
||||
elements.cheesecake = {
|
||||
state: "solid",
|
||||
behavior: behaviors.POWDER,
|
||||
color: "#ccbb77",
|
||||
category: "bfdi",
|
||||
reactions: {
|
||||
"glass_shard": { elem1: "shardcake", elem2: null }
|
||||
},
|
||||
};
|
||||
elements.baked_batter.reactions = {}
|
||||
elements.baked_batter.reactions.cheese_powder = { elem1: "cheesecake", elem2: null };
|
||||
elements.shardcake = {
|
||||
state: "solid",
|
||||
name: "cheesecake_with_shards",
|
||||
behavior: [
|
||||
"XX|XX|XX",
|
||||
"XX|XX|XX",
|
||||
"XX|DL%5 AND M1|XX"
|
||||
],
|
||||
color: Array ("#ccbb77","#5e807d"),
|
||||
category: "bfdi",
|
||||
};
|
||||
elements.rocky = {
|
||||
color: "#777777",
|
||||
behavior: [
|
||||
"XX|CR:barf|XX",
|
||||
"CR:barf|XX|CR:barf",
|
||||
"XX|CR:barf|XX"
|
||||
],
|
||||
category: "bfdi",
|
||||
reactions: {
|
||||
"lava_barf": { elem1: null, elem2: "zombie_rocky" }
|
||||
},
|
||||
};
|
||||
elements.barf = {
|
||||
color: "#008800",
|
||||
category: "bfdi",
|
||||
ignore: Array("rocky", "zombie_rocky","cured_rocky"),
|
||||
state: "liquid",
|
||||
behavior: [
|
||||
"XX|XX|XX",
|
||||
"M2|XX|M2",
|
||||
"M2|DL%30 AND M1|M2"
|
||||
],
|
||||
tempHigh: 800,
|
||||
stateHigh: "lava_barf",
|
||||
reactions: {
|
||||
"lava": { elem1: "lava_barf", elem2: null }
|
||||
},
|
||||
};
|
||||
elements.lava_barf = {
|
||||
color: "#ffaa00",
|
||||
glow: 1,
|
||||
state: "liquid",
|
||||
ignore: Array("zombie_rocky","rocky","cured_rocky"),
|
||||
behavior: [
|
||||
"XX|CH:rocky>zombie_rocky AND CH:barf>lava_barf%5|XX",
|
||||
"M2 AND CH:rocky>zombie_rocky AND CH:barf>lava_barf%5|XX|M2 AND CH:rocky>zombie_rocky AND CH:barf>lavabarf%5",
|
||||
"XX|CH:rocky>zombie_rocky AND CH:barf>lava_barf%5 AND M1|XX"
|
||||
],
|
||||
category: "bfb",
|
||||
};
|
||||
elements.zombie_rocky = {
|
||||
color: "#005500",
|
||||
category: "bfdi",
|
||||
behavior: [
|
||||
"XX|CH:rocky>zombie_rocky AND CR:lava_barf|XX",
|
||||
"CH:rocky>zombie_rocky AND CR:lava_barf|XX|CH:rocky>zombie_rocky AND CR:lava_barf",
|
||||
"XX|CH:rocky>zombie_rocky AND CR:lava_barf|XX"
|
||||
],
|
||||
reactions: {
|
||||
"water": { elem1: null, elem2: "cured_rocky" }
|
||||
},
|
||||
};
|
||||
elements.cured_rocky = {
|
||||
color: "#777777",
|
||||
category: "bfdi",
|
||||
behavior: [
|
||||
"XX|CR:barf AND CH:zombie_rocky>cured_rocky|XX",
|
||||
"CR:barf AND CH:zombie_rocky>cured_rocky|XX|CR:barf AND CH:zombie_rocky>cured_rocky",
|
||||
"XX|CR:barf AND CH:zombie_rocky>cured_rocky|XX"
|
||||
],
|
||||
reactions: {
|
||||
"zombie_rocky": { elem1: "cured_rocky", elem2: "cured_rocky" }
|
||||
},
|
||||
};
|
||||
1084
mods/biology.js
1084
mods/biology.js
File diff suppressed because it is too large
Load Diff
|
|
@ -0,0 +1,14 @@
|
|||
elements.child = {
|
||||
color: "#ffaa55",
|
||||
behavior: [
|
||||
"M2|M2|M2",
|
||||
"M2|XX|M2",
|
||||
"XX|M1|XX"
|
||||
],
|
||||
tempHigh: 100,
|
||||
stateHigh: "cooked_meat",
|
||||
category: "life",
|
||||
reactions: {
|
||||
"herb": { elem1: "blood", elem2: "explosion"}
|
||||
},
|
||||
};
|
||||
|
|
@ -0,0 +1,31 @@
|
|||
// Made by Kopalecek (also known as davistudios or sylas)
|
||||
|
||||
/*
|
||||
|
||||
If you would want to use this to make stuff like de_expanded.js, just put "Based off cs_expanded" in a comment at the top. And remove the previous comments in general.
|
||||
|
||||
Ryan, if you see this, it would be great if you add ids for stuff like controls, the "Sandboxels Introduction" or menu items in like settings or mods.
|
||||
|
||||
*/
|
||||
|
||||
const reqCode = 'cs' // Change this to the lang code you want.
|
||||
|
||||
const menu = { // Just change the values in this.
|
||||
pauseButton: 'Pauza',
|
||||
resetButton: 'Reset',
|
||||
replaceButton: 'Nahradit',
|
||||
elemSelectButton: 'VE',
|
||||
tpsButton: 'TZS',
|
||||
infoButton: 'Info',
|
||||
savesButton: 'Uložené',
|
||||
modsButton: 'Módy',
|
||||
settingsButton: 'Nastavení',
|
||||
changelogButton: 'Změny',
|
||||
}
|
||||
|
||||
|
||||
if (langCode == reqCode) {
|
||||
Object.keys(menu).forEach(key => {
|
||||
document.getElementById(key).textContent = menu[key]
|
||||
})
|
||||
}
|
||||
|
|
@ -0,0 +1,30 @@
|
|||
elements.ablative_shield = {
|
||||
color: "#d6999c",
|
||||
behavior: behaviors.WALL,
|
||||
category: "solids",
|
||||
state: "solid",
|
||||
tempHigh: 2760,
|
||||
stateHigh: "smoke",
|
||||
conduct: 0.01,
|
||||
};
|
||||
elements.molten_reusable = {
|
||||
color: "#ff9900",
|
||||
behavior: behaviors.MOLTEN,
|
||||
category: "states",
|
||||
state: "liquid",
|
||||
hidden: 1,
|
||||
temp: 1261,
|
||||
tempLow: 1259,
|
||||
stateLow: "reusable_shield",
|
||||
};
|
||||
elements.reusable_shield = {
|
||||
color: "#3c3c3c",
|
||||
behavior: behaviors.WALL,
|
||||
category: "solids",
|
||||
state: "solid",
|
||||
tempHigh: 1260,
|
||||
stateHigh: "molten_reusable",
|
||||
conduct: 0.01,
|
||||
};
|
||||
elements.plasma.temp = 2800
|
||||
;
|
||||
|
|
@ -0,0 +1,92 @@
|
|||
//Help me find bugs in my code, ok? I am just doing another test
|
||||
elements.sand.name = "EEEEEEEEEEE_pick up my ass c0ck loldoewockecooffdsvifsjvjfso";
|
||||
elements.sand.behavior = behaviors.WALL;
|
||||
|
||||
elements.water.name = "NEWater";
|
||||
elements.water.behavior = behaviors.POWDER;
|
||||
|
||||
elements.unknown.name = "Player_456";
|
||||
elements.unknown.behavior = behaviors.POWDER;
|
||||
|
||||
elements.dirty_water.name = "Water";
|
||||
elements.dirty_water.behavior = behaviors.WALL;
|
||||
|
||||
elements.paint.name = "Gibberish_Typer";
|
||||
elements.paint.behavior = behaviors.LIQUID;
|
||||
|
||||
elements.primordial_soup.name = "annoying_space";
|
||||
elements.primordial_soup.behavior = behaviors.WALL;
|
||||
|
||||
//I want to make this a real element soon
|
||||
elements.diamond.name = "Gravitite";
|
||||
elements.diamond.behavior = behaviors.AGPOWDER;
|
||||
elements.diamond.color = ["#f7adda","#ff80f2","#c421a3","#981a92","#ec32e3","#f062f0"];
|
||||
|
||||
elements.permafrost.name = "Frozen_testicle";
|
||||
//why did I make this - Fivey1777
|
||||
|
||||
elements.mudstone.name = "Testicle";
|
||||
|
||||
elements.molten_dirt.name = "Molten_testicle";
|
||||
|
||||
elements.stained_glass.name = "Wisp_3";
|
||||
elements.glass.name = "Wisp_1";
|
||||
elements.rad_glass.name = "Wisp_2";
|
||||
|
||||
elements.molten_stained_glass.name = "Wisp_3";
|
||||
elements.molten_glass.name = "Wisp_1";
|
||||
elements.molten_rad_glass.name = "Wisp_2";
|
||||
|
||||
elements.dirt.name = "Jiggly_ball";
|
||||
elements.mud.name = "Wet_ball";
|
||||
elements.rock.name = "Gabbro";
|
||||
elements.rock_wall.name = "Gabbro_wall";
|
||||
elements.rime.name = "Ice_extension";
|
||||
elements.steam.name = "NEWSteam";
|
||||
elements.erase.name = "Pick_up";
|
||||
|
||||
elements.sand_exploder = {
|
||||
color: "#e6d577",
|
||||
category: "tools",
|
||||
tool: function(pixel) {
|
||||
if (pixel.element == "sand") {
|
||||
pixel.element = "explosion"
|
||||
},
|
||||
buttonGlow: "#00d5ff"
|
||||
};
|
||||
|
||||
elements.sell = {
|
||||
color: ["#fff0b5","#ffe680","#c48821","#986a1a","#eca832","#f0bb62"],
|
||||
tool: function(pixel) {
|
||||
pixel.element = "gold_coin",
|
||||
},
|
||||
category: "tools",
|
||||
desc: "Sells item in exchange for high-quality Gold Coins",
|
||||
};
|
||||
|
||||
elements.dark_web_sell = {
|
||||
color: ["#f7adda","#ff80f2","#c421a3","#981a92","#ec32e3","#f062f0"],
|
||||
tool: function(pixel) {
|
||||
pixel.element = "diamond",
|
||||
},
|
||||
category: "tools",
|
||||
desc: "Sells item in exchange for high-quality Gravitite"
|
||||
};
|
||||
|
||||
elements.buy = elements.bless;
|
||||
elements.tomato_sauce = elements.blood;
|
||||
elements.electron = elements.electric;
|
||||
elements.protium = elements.hydrogen;
|
||||
elements.neutrino = elements.neutron;
|
||||
elements.up_quark_up_quark_up_quark = elements.warp;
|
||||
elements.up_quark_up_quark_down_quark = elements.proton;
|
||||
elements.up_quark_down_quark_down_quark = elements.neutron;
|
||||
elements.down_quark_down_quark_down_quark = elements.warp;
|
||||
elements.strange_quark = elements.strange_matter;
|
||||
elements.antiquark = elements.antimatter;
|
||||
elements.charm_quark = elements.porcelain_shard;
|
||||
elements.top_quark = elements.porcelain_shard;
|
||||
elements.bottom_quark = elements.porcelain_shard;
|
||||
|
||||
|
||||
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\vvhy am i doing this idk #1a24bc
|
||||
|
|
@ -0,0 +1,25 @@
|
|||
// Based off cs_expanded
|
||||
|
||||
// Made by Kopalecek (also known as davistudios or sylas) and Bufka2011
|
||||
|
||||
const reqCode = 'ru' // Change this to the lang code you want.
|
||||
|
||||
const menu = { // Just change the values in this.
|
||||
pauseButton: 'Пауза',
|
||||
resetButton: 'Сброс',
|
||||
replaceButton: 'Замена',
|
||||
elemSelectButton: 'Э',
|
||||
tpsButton: 'TPS',
|
||||
infoButton: 'Инфо',
|
||||
savesButton: 'Сохранения',
|
||||
modsButton: 'Моды',
|
||||
settingsButton: 'Настройки',
|
||||
changelogButton: 'Чейнджлог',
|
||||
}
|
||||
|
||||
|
||||
if (langCode == reqCode) {
|
||||
Object.keys(menu).forEach(key => {
|
||||
document.getElementById(key).textContent = menu[key]
|
||||
})
|
||||
}
|
||||
Loading…
Reference in New Issue