1.4
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+ Machines Update
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+ Machines Update
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+ More plans / feedback at https://docs.google.com/document/u/4/d/1R8xljj_J-K5oU-9y4louwplQmM-ZBvUfXmhbgj5LYdk/edit
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+ More plans / feedback at https://docs.google.com/document/u/4/d/1R8xljj_J-K5oU-9y4louwplQmM-ZBvUfXmhbgj5LYdk/edit
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[Version 1.4 - Feb. 19, 2022]
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+ Improved the look of gases
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+ "Unlock as Discovered" hiding mode
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^ When enabled, hidden elements are shown in the toolbar when they are created
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+ Sun
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+ Stench
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+ Fragrance
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+ Incense
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+ Stink Bug
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^ First bug with complex behavior
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^ Will be added to other animals eventually
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^ Three phases: Flying, Landing, and Standing
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+ Malware, the enemy of Gray Goo
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+ Grape
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+ Juice
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+ Sap
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+ Sodium
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+ Basic View, no special effects (Press 3)
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+ Smooth View, blends surrounding pixels (Press 4)
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+ Flowers now come in different colors
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+ Bleach neutralizes Acid
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~ Substantial optimizations
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~ Light and Laser are now octodirectional
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~ Buffed Antimatter Bomb
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~ Nerfed Gray Goo
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~ Sugar products no longer turn into Molasses
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~ Neon no longer stays red after losing charge
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~ Electric glow no longer shows in Thermal View
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~ Fixed: Pick tool doesn't select the element's category
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~ Fixed: Special fire colors not always being used
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+ Technical: color1 and color2 reaction attributes
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[Version 1.3 - Feb. 11, 2022]
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[Version 1.3 - Feb. 11, 2022]
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+ World Generation Setting [Beta]
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+ World Generation Setting [Beta]
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+ Staining
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+ Staining
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@ -21,6 +21,8 @@ M = Mod Manager
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F or F11 = Toggle Fullscreen
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F or F11 = Toggle Fullscreen
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1 or 0 = Normal View
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1 or 0 = Normal View
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2 = Thermal View
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2 = Thermal View
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3 = Basic View (No Effects)
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4 = Smooth View
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F1 = Toggle GUI / HUD
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F1 = Toggle GUI / HUD
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F2 or C = Capture Screenshot
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F2 or C = Capture Screenshot
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888
index.html
888
index.html
File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,28 @@
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// Warning: This mod will remove all of your previously unlocked elements.
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// loop through the elements object
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if (elements.explosion) {
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elements.explosion.category = "tools";
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}
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for (var element in elements) {
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if (elements[element].category !== "tools") {
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// give the element the hidden attribute true
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elements[element].hidden = true;
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// set its category to "alchemy mod"
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elements[element].category = "alchemy mod";
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}
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}
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// set the unhide setting to Unlock as Discovered (2)
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settings.unhide = 2;
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// unhide oxygen (air), dirt (earth), fire, and water
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if (!settings.unlocked.alchemymod) {
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settings.unlocked = {
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"oxygen": true,
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"dirt": true,
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"fire": true,
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"water": true,
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"alchemymod": true,
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};
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}
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