This commit is contained in:
slweeb 2022-02-19 19:47:45 -05:00
parent 73dc3741d4
commit 2550ed69bd
4 changed files with 759 additions and 231 deletions

View File

@ -3,6 +3,38 @@
+ Machines Update + Machines Update
+ More plans / feedback at https://docs.google.com/document/u/4/d/1R8xljj_J-K5oU-9y4louwplQmM-ZBvUfXmhbgj5LYdk/edit + More plans / feedback at https://docs.google.com/document/u/4/d/1R8xljj_J-K5oU-9y4louwplQmM-ZBvUfXmhbgj5LYdk/edit
[Version 1.4 - Feb. 19, 2022]
+ Improved the look of gases
+ "Unlock as Discovered" hiding mode
^ When enabled, hidden elements are shown in the toolbar when they are created
+ Sun
+ Stench
+ Fragrance
+ Incense
+ Stink Bug
^ First bug with complex behavior
^ Will be added to other animals eventually
^ Three phases: Flying, Landing, and Standing
+ Malware, the enemy of Gray Goo
+ Grape
+ Juice
+ Sap
+ Sodium
+ Basic View, no special effects (Press 3)
+ Smooth View, blends surrounding pixels (Press 4)
+ Flowers now come in different colors
+ Bleach neutralizes Acid
~ Substantial optimizations
~ Light and Laser are now octodirectional
~ Buffed Antimatter Bomb
~ Nerfed Gray Goo
~ Sugar products no longer turn into Molasses
~ Neon no longer stays red after losing charge
~ Electric glow no longer shows in Thermal View
~ Fixed: Pick tool doesn't select the element's category
~ Fixed: Special fire colors not always being used
+ Technical: color1 and color2 reaction attributes
[Version 1.3 - Feb. 11, 2022] [Version 1.3 - Feb. 11, 2022]
+ World Generation Setting [Beta] + World Generation Setting [Beta]
+ Staining + Staining

View File

@ -21,6 +21,8 @@ M = Mod Manager
F or F11 = Toggle Fullscreen F or F11 = Toggle Fullscreen
1 or 0 = Normal View 1 or 0 = Normal View
2 = Thermal View 2 = Thermal View
3 = Basic View (No Effects)
4 = Smooth View
F1 = Toggle GUI / HUD F1 = Toggle GUI / HUD
F2 or C = Capture Screenshot F2 or C = Capture Screenshot

File diff suppressed because it is too large Load Diff

28
mods/alchemy.js Normal file
View File

@ -0,0 +1,28 @@
// Warning: This mod will remove all of your previously unlocked elements.
// loop through the elements object
if (elements.explosion) {
elements.explosion.category = "tools";
}
for (var element in elements) {
if (elements[element].category !== "tools") {
// give the element the hidden attribute true
elements[element].hidden = true;
// set its category to "alchemy mod"
elements[element].category = "alchemy mod";
}
}
// set the unhide setting to Unlock as Discovered (2)
settings.unhide = 2;
// unhide oxygen (air), dirt (earth), fire, and water
if (!settings.unlocked.alchemymod) {
settings.unlocked = {
"oxygen": true,
"dirt": true,
"fire": true,
"water": true,
"alchemymod": true,
};
}