density requirement 200+ for squeezing
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@ -40,7 +40,7 @@ if(enabledMods.includes(onTryMoveIntoMod) && enabledMods.includes(libraryMod)) {
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return false;
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return false;
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};
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};
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var otherInfo = elements[otherPixel.element]
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var otherInfo = elements[otherPixel.element]
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if((otherInfo.state ?? "solid") == "solid") {
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if((otherInfo.state ?? "solid") == "solid" && (otherInfo.density ?? 1000) >= 200) {
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//console.log(otherPixel.element,otherInfo.state);
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//console.log(otherPixel.element,otherInfo.state);
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var outputOffsets = [pixel.x - otherPixel.x, pixel.y - otherPixel.y];
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var outputOffsets = [pixel.x - otherPixel.x, pixel.y - otherPixel.y];
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var twiceOffsets = outputOffsets.map(x => x * 2);
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var twiceOffsets = outputOffsets.map(x => x * 2);
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