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The original plain text version of this is still maintained.
+[Version 1.10 - August 2, 2024 - Return of the Sand]
+
+- + Rice
+- + Galvanized Steel (Hidden)
+- + Midas Touch
+- + Limitless Mode setting to remove pixel and cursor size limits
+- + Wide canvas size setting
+- + Czech language
+- + Liquid Ozone (Hidden)
+- [Rendering]
+- ~ Improved cursor smoothness, at up to 60 FPS
+- + Shift+C to screenshot without background
+- + Aurora Borealis and other Flash effects fade out over time
+- + Fire has a gradient effect
+- + Metals, Charcoal, and more glow when hot
+- + Wood chars as it gets hot
+- + Embers get more intense over time
+- + Fireflies, Blasters, and Fireballs glow
+- + Fancy Textures setting is now "Fancy Pixels"
+- + Fancy Pixels setting toggles per-element rendering effects
+- [Sponge Rework]
+- + Sponges and Cloth keep track of moisture
+- + Moisture can be released by smashing or boiling
+- + Sponge becomes darker as it absorbs Water
+- + Dust prevents Sponge from absorbing liquids
+- [Ray Changes]
+- + Rays spawn particles when hitting border
+- + Rays delete from top to bottom
+- ~ Freeze Ray has a lighter color
+- [Fuse Changes]
+- + Fuse won't emit any smoke when burning
+- + Fuse can carry electricity
+- + Fuse won't conduct into E-cloners or Sensors
+- + These new mechanics can create simple toggle switches or logic gates
+- + Sensors ignore Flash
+- + Sensors are immune to Acid
+- ~ Moved Fuse to Machines
+- ~ E-cloners no longer conduct back into Wires
+- [Ocean Changes]
+- + Foam generates on sandy Salt Water shores
+- + Foam generates when Salt Water wets Sand
+- + Algae and Dead Bugs can Foam up Water
+- + Nitrogen can encourage Algae growth
+- + Fish and Humans can make air Bubbles in Water
+- [Other Changes]
+- + Extinguishing elements can be drawn over burning pixels
+- + Steel texture
+- ~ Void deletes pixels instantly regardless of hardness
+- ~ Pipes are indestructible
+- + Superconductivity in Aluminum, Gallium, Lead, Mercury, Tin, Tungsten, Uranium, Zinc
+- + Charcoal neutralizes Poison
+- + Silver control rod reaction produces Radiation
+- + Antimatter reacts with Proton, Neutron, and Electric
+- ~ Diamonds only evaporate if Oxygen or Fire is present
+- ~ Recolored Hydrogen flame
+- + Molten Salt can explode on contact with Water
+- + Hot Wax can explode on contact with Water
+- ~ Unhid Borax
+- + Ruins can be damaged by Fire, Smoke, Dirty Water, and Humans
+- ~ Ruins can't be dragged
+- ~ Dust from Ruins is more grainy
+- + Paper breaks into Confetti
+- + Paper can turn Oxygen into Fragrance
+- + Lamp Oil freezes into Wax
+- + Gunpowder recipe
+- ~ Dynamite is slightly stronger than TNT
+- + Bleach stains Porcelain
+- + Rad Steam, Glass, and Shards dirty Water
+- ~ Humans spawn with their full bodies immediately
+- + Fish die slowly in Pool Water or Vinegar
+- + Worms decompose Feathers
+- + Birds rarely drop Feathers
+- + Birds eat Stink Bugs
+- + Stink Bugs eat Beans
+- ~ Frogs cook into accurate color
+- + Hives will break into some Wax
+- + Bees give Humans rashes
+- + Ant Farm world gen type
+- + Grass is killed by Baking Soda
+- + Lichen are killed by Stench and Smog
+- + Poison can be filtered by Charcoal and Gravel
+- + Vinegar can cure Meat
+- + Tea can mix with Nut Milk
+- + Coffee and Tea can mix with Milk variants
+- + Nut Milk can be radiated
+- + Mayo can be made from Grease or Nut Oil
+- + Sodium, Potassium, and Calcium react with Nut Milk
+- + Iron can be rusted by Coffee, Tea, Broth, and Juice
+- + Coffee kills Snails and Slugs
+- + Soda made from Juice has unique color
+- + Udder produces more Milk when smashed
+- + Hair can get dandruff if too oily
+- + Skin will grow Hair when cold
+- + Lead can infect Blood
+- + Epsom Salt can cure Infection and kill Mushroom Spores
+- + Fallout makes Meat Rocket
+- ~ Seeds element changes immediately
+- + Bless can heal Glass and Clay Shards
+- + Bless and Glue can heal Ruins
+- + Bless turns Gunpowder to Charcoal
+- + Bless removes Warp
+- + Rainbow can take over Static
+- + Ink and Art can be drawn over Paper
+- + Strange Matter explodes when entering Void
+- + Malware can be made from Electric + Virus
+- + Snake kills Rats, Birds, and Eggs
+- ~ Earthquakes and Tsunamis have a maximum magnitude
+- ~ Recolored Fallout
+- ~ Updated Hydrogen and Helium shock colors
+- ~ E-wall displays with a hyphen
+- ~ Decreased Spray Paint density
+- + Borax alias 'Sodium Borate'
+- ~ Buttons are spaced more evenly, and more GUI changes
+- ~ Cooldowns don't apply when paused
+- + Save slot overwriting popup
+- ~ Save slot overwriting warning is red
+- [Bug Fixes]
+- ~ Fixed: Shift button doesn't appear on some iPads
+- ~ Fixed: Gaps when using tools, like Erase or Paint
+- ~ Fixed: Erase tool cannot make lines with Shift
+- ~ Fixed: Cursor is slow when on low TPS
+- ~ Fixed: Jittering gas colors
+- ~ Fixed: Smoke from Cold Fire is hot
+- ~ Fixed: Replace Mode can override pixel limit
+- ~ Fixed: Yolk and Cream fail to make Eggnog
+- ~ Fixed: Some fireflies spawn with yellow color already
+- ~ Fixed: Using Antibomb on a Tsunami creates Unknown
+- ~ Fixed: Color Sand, Stained Glass, Rainbow, Static, and Border don't color when paused
+- ~ Fixed: Rainbow doesn't conduct heat
+- ~ Fixed: Some placed elements are not affected by custom air temperature
+- ~ Fixed: Some placed elements color wrong if changing state with custom air temperature
+- ~ Fixed: Custom-color elements take color from previously placed random-color element
+- ~ Fixed: Mobile Shift button can become desynchronized
+- ~ Fixed: Shocker and Tesla Coil shock themselves
+- ~ Fixed: Shocking Nitro causes ghost pixels
+- [Technical]
+- ~ Rendering was overhauled, which could cause some mods to break
+- + See 1.10example.js for all new rendering/modding features
+- + Moddable views
+- + Moddable and overridable keybinds
+- + Canvas layer rendering system
+- + Functions runEveryTick, runPerPixel, renderEachPixel, renderPrePixel, renderPostPixel
+- + 'renderer' element property
+- + 'onPlace', 'onDelete', 'onChange', 'onBreak' element property
+- + 'alpha' element and pixel property, for opacity (0-1)
+- + 'glow' pixel property (true/false)
+- + 'superconductAt' element property (Celsius)
+- ~ Background color is no longer drawn to canvas
+- ~ Optimized MOLTEN behavior
+- + Unknown pixels show invalid element when hovered over
+- + Invisible ghost pixels should be automatically removed
+- ~ Pixels created after passing pixel limit will be removed next frame
+- - Removed Wide beta keybind
+
[Version 1.9.5 - May 15, 2024 - Update of the Summer]