diff --git a/mod-list.html b/mod-list.html index 6985365b..2cd95046 100644 --- a/mod-list.html +++ b/mod-list.html @@ -362,7 +362,6 @@ Compilations -a_mod_by_alice.jsA mod combining most of Alice’s mods, and some other thingsAlice food_mods.jsA mod combining most food modsstefanblox, moss, Tisquares, SquareScreamYT, Adora, pixelegend4, Alice, Nubo318, Clide4, rottenEgghead Technical Libraries & Tests @@ -399,6 +398,7 @@ worldgen_test.jsAdds an element that generates a save with a grass layer, dirt layer, rock layer, and a pondAlice Broken or Deprecated +a_mod_by_alice.jsA mod combining most of Alice’s mods, and some other thingsAlice humans.jsAdds humans. Now part of the base gameR74n invertscroll.jsInverts the scroll wheel for adjusting brush size (now a setting)SquareScreamYT mobile_shift.jsAdds a button for shift on mobile (Now in the base game)SquareScreamYT diff --git a/mods/the_ground.js b/mods/the_ground.js index 7a93de6b..ffcd726a 100644 --- a/mods/the_ground.js +++ b/mods/the_ground.js @@ -3212,7 +3212,7 @@ if(modRequirementsPartOne && modRequirementsPartTwo) { //Land Element Cults /* - "Cult" is used similarly to its EoD sense; here, it signifies a set of elements that systematically replicates another set of elements except for a given modification. + "Cult" signifies a set of elements that systematically replicates another set of elements except for a given modification. In this case, they replicate some land elements; a "yellow" cult, for example, would have yellow_dirt, yellow_mud, yellow_mudstone, yellow_permafrost, yellow_sand... */ diff --git a/mods/the_ground_og.js b/mods/the_ground_og.js index 8e9c4ffe..44ca5f9d 100644 --- a/mods/the_ground_og.js +++ b/mods/the_ground_og.js @@ -1558,7 +1558,7 @@ Proper classification of limestone within these code comments //Land Element Cults /* - "Cult" is used similarly to its EoD sense; here, it signifies a set of elements that systematically replicates another set of elements except for a given modification. + "Cult" signifies a set of elements that systematically replicates another set of elements except for a given modification. In this case, they replicate some land elements; a "yellow" cult, for example, would have yellow_dirt, yellow_mud, yellow_mudstone, yellow_permafrost, yellow_sand... */