diff --git a/mod-list.html b/mod-list.html
index 6985365b..2cd95046 100644
--- a/mod-list.html
+++ b/mod-list.html
@@ -362,7 +362,6 @@
| Compilations |
-| a_mod_by_alice.js | A mod combining most of Alice’s mods, and some other things | Alice |
| food_mods.js | A mod combining most food mods | stefanblox, moss, Tisquares, SquareScreamYT, Adora, pixelegend4, Alice, Nubo318, Clide4, rottenEgghead |
| Technical Libraries & Tests |
@@ -399,6 +398,7 @@
| worldgen_test.js | Adds an element that generates a save with a grass layer, dirt layer, rock layer, and a pond | Alice |
| Broken or Deprecated |
+| a_mod_by_alice.js | A mod combining most of Alice’s mods, and some other things | Alice |
| humans.js | Adds humans. Now part of the base game | R74n |
| invertscroll.js | Inverts the scroll wheel for adjusting brush size (now a setting) | SquareScreamYT |
| mobile_shift.js | Adds a button for shift on mobile (Now in the base game) | SquareScreamYT |
diff --git a/mods/the_ground.js b/mods/the_ground.js
index 7a93de6b..ffcd726a 100644
--- a/mods/the_ground.js
+++ b/mods/the_ground.js
@@ -3212,7 +3212,7 @@ if(modRequirementsPartOne && modRequirementsPartTwo) {
//Land Element Cults
/*
- "Cult" is used similarly to its EoD sense; here, it signifies a set of elements that systematically replicates another set of elements except for a given modification.
+ "Cult" signifies a set of elements that systematically replicates another set of elements except for a given modification.
In this case, they replicate some land elements; a "yellow" cult, for example, would have yellow_dirt, yellow_mud, yellow_mudstone, yellow_permafrost, yellow_sand...
*/
diff --git a/mods/the_ground_og.js b/mods/the_ground_og.js
index 8e9c4ffe..44ca5f9d 100644
--- a/mods/the_ground_og.js
+++ b/mods/the_ground_og.js
@@ -1558,7 +1558,7 @@ Proper classification of limestone within these code comments
//Land Element Cults
/*
- "Cult" is used similarly to its EoD sense; here, it signifies a set of elements that systematically replicates another set of elements except for a given modification.
+ "Cult" signifies a set of elements that systematically replicates another set of elements except for a given modification.
In this case, they replicate some land elements; a "yellow" cult, for example, would have yellow_dirt, yellow_mud, yellow_mudstone, yellow_permafrost, yellow_sand...
*/