Merge branch 'R74nCom:main' into main
This commit is contained in:
commit
2962be6e67
|
|
@ -1,6 +1,6 @@
|
|||
// Science mod for Sandboxels
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||||
// (Inspired by survival.js)
|
||||
// Build 11
|
||||
// Build 13
|
||||
// By: Lucifer (@a_british_proto (Discord))
|
||||
// If there is anything you want to suggest or there's a bug then just dm me on discord
|
||||
// Todo:
|
||||
|
|
@ -1086,52 +1086,275 @@ element.Oganesson = {
|
|||
// Substance proporties (These are the properties of the substances, not the elements These properties
|
||||
// use hidden:true as you don't start with these but instead have to craft them):
|
||||
|
||||
substance.Polystyrene = {
|
||||
behavior: behaviors.WALL,
|
||||
color:"FFFFFF",
|
||||
category:"land",
|
||||
// I replaced all of it with this because it might get in the way in future updates
|
||||
|
||||
substance.Silver_Hexafluoroarsenate = {
|
||||
behavior: behaviours.WALL,
|
||||
color:"FFFFFE",
|
||||
category:"lands",
|
||||
state:"solid",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
substance.Styrene = {
|
||||
substance.Silver_Tetrafluoroborate = {
|
||||
behavior: behaviors.POWDER,
|
||||
color: "FAF9F6",
|
||||
category: "lands",
|
||||
state: "powder",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
substance.Silver_Bromide = {
|
||||
behavior: behaviors.WALL,
|
||||
color: "FDFD96",
|
||||
category: "lands",
|
||||
state: "solid",
|
||||
hidden: true
|
||||
}
|
||||
|
||||
substance.Silver_Bromate = {
|
||||
behavior: behaviors.POWDER,
|
||||
colour: "FFFFFF",
|
||||
category: "lands",
|
||||
state: "powder",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
substance.Silver_Picrate_Monohydrate = {
|
||||
behavior: behaviors.WALL,
|
||||
color: "E4D99F",
|
||||
category: "lands",
|
||||
state: "solid",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
substance.Silver_Chloride = {
|
||||
behavior: behaviors.WALL,
|
||||
color: "FFFFFF",
|
||||
category: "lands",
|
||||
state: "solid",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
substance.Silver_Perchlorate_Hydrate = {
|
||||
behavior: behaviors.WALL,
|
||||
color: "FFFFFF",
|
||||
category: "lands",
|
||||
state: "solid",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
// I can't believe i almost forgor about the "."
|
||||
subtance.Silver_Perchlorate_Monohydrate = {
|
||||
behavior: behaviors.POWDER,
|
||||
color: "FFFFFF",
|
||||
category: "lands",
|
||||
state: "powder",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
substance.Silver_Chlorite = {
|
||||
behavior: behaviors.WALL,
|
||||
colour: "FFFF00",
|
||||
category: "lands",
|
||||
state: "solid",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
substance.Silver_Chlorate ={
|
||||
behavior: behaviors.WALL,
|
||||
color: "FFFFFF",
|
||||
category: "lands",
|
||||
state: "solid",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
substance.Silver_Perchlorate = {
|
||||
behavior: behaviors.WALL,
|
||||
color: "FFFFFF",
|
||||
category: "lands",
|
||||
state: "solid",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
substance.Silver_Fluoride = {
|
||||
behavior: behaviors.WALL,
|
||||
color: "9B7A01",
|
||||
category: "lands",
|
||||
state: "solid",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
// Basically the same as Silver_Floride but instead the second version
|
||||
subtance.Silver_Difluoride = {
|
||||
behavior: behaviors.WALL,
|
||||
color: "9B7A01",
|
||||
category: "lands",
|
||||
state: "solid",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
// Only just realised that this had spaces :skull:
|
||||
substance.Silver_Hydrogen_Sluoride = {
|
||||
// I'm guessing that this is a liquid
|
||||
behavior: behaviors.LIQUID,
|
||||
color:"FFFFED",
|
||||
category:"liquids",
|
||||
state:"liquid",
|
||||
color: "FFFFFF",
|
||||
category: "liquid",
|
||||
state: "liquid",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
substance.Cinnamaldehyde = {
|
||||
behavior: behaviors.LIQUID,
|
||||
color:"FDFD96",
|
||||
category:"liquids",
|
||||
state:"liquid",
|
||||
// Why are a bunch of these just silver compounds? Really weird :/
|
||||
subtance.Silver_Hexafluorophosphate = {
|
||||
behavior: behaviors.POWDER,
|
||||
color: "FFFFFF",
|
||||
category: "lands",
|
||||
state: "powder",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
substance.Acetone = {
|
||||
behavior: behaviors.LIQUID,
|
||||
color:"DADEDF",
|
||||
category:"liquids",
|
||||
state:"liquid",
|
||||
substance.Silver_Hexafluoroantimonate = {
|
||||
behavior: behaviors.WALL,
|
||||
color: "FFFDD0",
|
||||
category: "lands",
|
||||
state: "solid",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
substance.Methane = {
|
||||
behavior: behaviors.GAS,
|
||||
color:"C1C7C9",
|
||||
category:"gases",
|
||||
state:"gas",
|
||||
// There's a purple crystal version and a brown powder version
|
||||
// Why does this sound like something you'd get at a posh (maybe Italian) restruant (without the "01" and the "_")
|
||||
subtance.Silver_permanganate_01 = {
|
||||
behavior: behaviours.WALL,
|
||||
color: "800080",
|
||||
category: "lands",
|
||||
state: "solid",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
substance.Ethane = {
|
||||
behavior: behaviors.GAS,
|
||||
color:"C1C7C9",
|
||||
category:"gases",
|
||||
state:"gas",
|
||||
subtance.Silver_permanganate_02 = {
|
||||
behavior: behaviors.POWDER,
|
||||
color: "964B00",
|
||||
category: "lands",
|
||||
state: "powder",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
// Doing more tmrw
|
||||
substance.Silver_Vandium_Trioxide = {
|
||||
behavior: behaviors.WALL,
|
||||
color: "FFFF00",
|
||||
category: "lands",
|
||||
state: "solid",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
// Why is this fun? How is this not torture? This is line 1247! (at the time I am making this comment)
|
||||
|
||||
// I think there's two silver iodides I'm just not so sure (and I ain't editing this after)
|
||||
// Nvm it's only one , I got silver iodide and silver iodate mixed up :skull:
|
||||
subtance.Silver_Iodide = {
|
||||
behavior: behaviors.POWDER,
|
||||
color: "E4D99F",
|
||||
category: "lands",
|
||||
state: "powder",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
substance.Silver_Iodate = {
|
||||
behavior: behaviors.WALL,
|
||||
color: "FFFFFF",
|
||||
category: "lands",
|
||||
state: "solid",
|
||||
hidden: true
|
||||
}
|
||||
|
||||
// I was confused at first on why there were two silver nitrates, but now I understand
|
||||
substance.Silver_Nitrate_01 = {
|
||||
behavior: behaviors.WALL,
|
||||
color: "FFFFFF",
|
||||
category: "lands",
|
||||
state: "solid",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
substance.Silver_Nitrate_02 = {
|
||||
behavior: behaviors.POWDER,
|
||||
color: "FFFFFF",
|
||||
category: "lands",
|
||||
state: "powder",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
subtance.Silver_Azide = {
|
||||
behavior: behaviors.WALL,
|
||||
color: "FFFFFF",
|
||||
category: "lands",
|
||||
state: "solid",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
// This one is powder and crystals
|
||||
substance.Silver_Oxzide_01 = {
|
||||
behavior: behaviors.POWDER,
|
||||
color: "000001",
|
||||
category: "lands",
|
||||
state: "powder",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
substance.Silver_Oxzide_02 = {
|
||||
behavior: behaviors.WALL,
|
||||
color: "000001",
|
||||
category: "lands",
|
||||
state: "solid",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
substance.Silver_Metaphospahte = {
|
||||
behavior: behaviors.WALL,
|
||||
color: "FFFF00",
|
||||
category: "lands",
|
||||
state: "solid",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
substance.Silver_Perrhenate = {
|
||||
behavior: behaviors.WALL,
|
||||
color: "FFFFFF",
|
||||
category: "lands",
|
||||
state: "solid",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
substance.Silver_Acetylide = {
|
||||
behavior: behaviors.WALL,
|
||||
color: "C0C0C0",
|
||||
category: "lands",
|
||||
state: "solid",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
substance.Silver_Chromate = {
|
||||
behavior: behaviors.POWDER,
|
||||
color: "A52A2A",
|
||||
category: "lands",
|
||||
state: "powder",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
substance.Silver_Dichromate = {
|
||||
behavior: behaviors.WALL,
|
||||
color: "A52A2A",
|
||||
category: "lands",
|
||||
state: "solid",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
substance.Silver_Subfluoride = {
|
||||
behavior: behaviors.WALL,
|
||||
color: "CD7F32",
|
||||
category: "lands",
|
||||
state: "solid",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
// Doing more later (let's hope my phone is charged in the morning :skull:)
|
||||
|
|
|
|||
283
mods/UAMM.js
283
mods/UAMM.js
|
|
@ -15,7 +15,7 @@ elements.rubidium = {
|
|||
var coord = squareCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if(!isEmpty(x, y, true)){
|
||||
if (!isEmpty(x, y, true)){
|
||||
var otherPixel = pixelMap[x][y]
|
||||
if (otherPixel.element == "liquid_ammonia"){foundelem1 = true; break}
|
||||
}
|
||||
|
|
@ -24,7 +24,7 @@ elements.rubidium = {
|
|||
var coord = squareCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if(!isEmpty(x, y, true)){
|
||||
if (!isEmpty(x, y, true)){
|
||||
var otherPixel = pixelMap[x][y]
|
||||
if (otherPixel.element == "oxygen"){foundelem2 = true; break}
|
||||
}
|
||||
|
|
@ -122,11 +122,21 @@ elements.radiocesium = {
|
|||
tempHigh: 29,
|
||||
stateHigh: "liquid_radiocesium",
|
||||
density: 1873,
|
||||
tick: function (pixel) {
|
||||
if (Math.random()<0.007) {
|
||||
if (Math.random()<0.5) {
|
||||
changePixel(pixel, "barium")
|
||||
}
|
||||
else {
|
||||
changePixel(pixel, "radiobarium")
|
||||
}
|
||||
}
|
||||
},
|
||||
reactions: {
|
||||
"water": {func: (pixel1) => {pixel1.burning=true;pixel1.burnStart=pixelTicks},
|
||||
elem1: ["rad_steam", "fallout"], elem2: "explosion"}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
elements.liquid_radiocesium = {
|
||||
color: ["#e8dcc1", "#d4c6a5", "#bfbaae", "#f5f1e9"],
|
||||
|
|
@ -136,21 +146,270 @@ elements.liquid_radiocesium = {
|
|||
tempLow: 28,
|
||||
stateLow: "radiocesium",
|
||||
density: 1842,
|
||||
tick: function (pixel) {
|
||||
if (Math.random()<0.007) {
|
||||
if (Math.random()<0.5) {
|
||||
changePixel(pixel, "barium")
|
||||
}
|
||||
else {
|
||||
changePixel(pixel, "radiobarium")
|
||||
}
|
||||
}
|
||||
},
|
||||
reactions: {
|
||||
"water": {func: (pixel1) => {pixel1.burning=true;pixel1.burnStart=pixelTicks},
|
||||
elem1: ["rad_steam", "fallout"], elem2: "explosion"}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
elements.lithium = {
|
||||
color: ["#e3a814", "#dbab32", "#e8bc4f", "#fabf2d"],
|
||||
elements.barium = {
|
||||
color: ["#1e1e1e", "#353535", "#4e4e4e", "#696969"],
|
||||
behavior: behaviors.POWDER,
|
||||
category: "powders",
|
||||
state: "solid",
|
||||
fireColor: "#8c21de",
|
||||
burn: 1,
|
||||
burnTime: 500,
|
||||
tempHigh: 29,
|
||||
stateHigh: "liquid_cesium",
|
||||
density: 534,
|
||||
tempHigh: 730,
|
||||
stateHigh: "liquid_barium",
|
||||
density: 3510,
|
||||
reactions: {
|
||||
"water": {elem1: "barium_hydroxide", elem2: "pop"}
|
||||
}
|
||||
};
|
||||
|
||||
elements.liquid_barium = {
|
||||
color: ["#1e1e1e", "#353535", "#4e4e4e", "#696969"],
|
||||
behavior: behaviors.POWDER,
|
||||
hidden: true,
|
||||
state: "liquid",
|
||||
tempLow: 729,
|
||||
stateLow: "barium",
|
||||
density: 3338
|
||||
}
|
||||
|
||||
elements.radiobarium = {
|
||||
color: ["#1e1e1e", "#353535", "#4e4e4e", "#696969"],
|
||||
behavior: behaviors.POWDER,
|
||||
hidden: true,
|
||||
state: "solid",
|
||||
density: 3510,
|
||||
tick: function (pixel) {
|
||||
if (Math.random()<0.007) {
|
||||
changePixel(pixel, "barium")
|
||||
for (var i = 0; i < squareCoords.length; i++) {
|
||||
var coord = squareCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
var rays = 0;
|
||||
if (isEmpty(x, y)){
|
||||
createPixel("gamma_ray", x, y)
|
||||
rays += 1
|
||||
if (rays == 2) {
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
elements.barium_hydroxide = {
|
||||
color: ["#f4f4f4", "#ffffff", "#ebebeb", "#e5e5e5"],
|
||||
behavior: behaviors.POWDER,
|
||||
hidden: true,
|
||||
state: "solid",
|
||||
density: 3510
|
||||
}
|
||||
|
||||
elements.gamma_ray = {
|
||||
color: "#ffffff",
|
||||
behavior: [
|
||||
"XX|XX|XX",
|
||||
"XX|DL%5|XX",
|
||||
"XX|XX|XX",
|
||||
],
|
||||
hidden: true,
|
||||
temp: 1000,
|
||||
state: "gas",
|
||||
density: 0.00001,
|
||||
ignoreAir: true,
|
||||
tick: behaviors.BOUNCY
|
||||
};
|
||||
|
||||
elements.lithium = {
|
||||
color: ["#e8e8e8", "#f5f5f5", "#c9c9c9", "#d4d4d4"],
|
||||
behavior: behaviors.POWDER,
|
||||
category: "powders",
|
||||
state: "solid",
|
||||
tempHigh: 180.5,
|
||||
stateHigh: "liquid_lithium",
|
||||
density: 534,
|
||||
tick: function (pixel){
|
||||
var otherPixel;
|
||||
for (var i = 0; i < squareCoords.length; i++) {
|
||||
var coord = squareCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (isEmpty(x, y, true)){
|
||||
if(Math.random()<0.003) {
|
||||
changePixel(pixel, "dull_lithium")
|
||||
}
|
||||
}
|
||||
if (!isEmpty(x, y, true)) {
|
||||
otherPixel = pixelMap[x][y];
|
||||
if (otherPixel.element != "mineral_oil") {
|
||||
if (otherPixel.element != "lithium" && otherPixel.element != "dull_lithium" && otherPixel.element != "tarnished_lithium") {
|
||||
if(Math.random()<0.0007) {
|
||||
changePixel(pixel, "dull_lithium")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
reactions: {
|
||||
"water": {elem1: "lithium_hydroxide", elem2: "hydrogen", temp2: 400},
|
||||
"hydrogen": {elem1:"lithium_hydride", elem2: null, chance: 0.5}
|
||||
}
|
||||
};
|
||||
|
||||
elements.dull_lithium = {
|
||||
color: ["#d4d4d4", "#e3e3e3", "#b3b3b3", "#bfbfbf"],
|
||||
behavior: behaviors.POWDER,
|
||||
hidden: true,
|
||||
state: "solid",
|
||||
tempHigh: 180.5,
|
||||
stateHigh: "liquid_lithium",
|
||||
density: 534,
|
||||
tick: function (pixel){
|
||||
var otherPixel;
|
||||
for (var i = 0; i < squareCoords.length; i++) {
|
||||
var coord = squareCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (isEmpty(x, y, true)){
|
||||
if(Math.random()<0.003) {
|
||||
changePixel(pixel, "dull_lithium")
|
||||
}
|
||||
}
|
||||
if (!isEmpty(x, y, true)) {
|
||||
otherPixel = pixelMap[x][y];
|
||||
if (otherPixel.element != "mineral_oil") {
|
||||
if (otherPixel.element != "lithium" && otherPixel.element != "dull_lithium" && otherPixel.element != "tarnished_lithium") {
|
||||
if(Math.random()<0.0007) {
|
||||
changePixel(pixel, "dull_lithium")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
reactions: {
|
||||
"water": {elem1: "lithium_hydroxide", elem2: "hydrogen", temp2: 400},
|
||||
"hydrogen": {elem1:"lithium_hydride", elem2: null, chance: 0.5}
|
||||
}
|
||||
};
|
||||
|
||||
elements.tarnished_lithium = {
|
||||
color: ["#212121", "#303030", "#0d0d0d", "#404040"],
|
||||
behavior: behaviors.POWDER,
|
||||
state: "solid",
|
||||
hidden: true,
|
||||
tempHigh: 180.5,
|
||||
stateHigh: "liquid_lithium"
|
||||
};
|
||||
|
||||
elements.liquid_lithium = {
|
||||
color: ["#e8e8e8", "#f5f5f5", "#c9c9c9", "#d4d4d4"],
|
||||
behavior: behaviors.LIQUID,
|
||||
hidden: true,
|
||||
state: "liquid",
|
||||
tempLow: 179.5,
|
||||
stateLow: "lithium",
|
||||
density: 511.7
|
||||
};
|
||||
|
||||
elements.lithium_hydroxide = {
|
||||
color: ["#ffffff", "#f1f1f1", "#e7e7e7", "#ededed"],
|
||||
behavior: behaviors.POWDER,
|
||||
hidden: true,
|
||||
state: "solid",
|
||||
tempHigh: 180.5,
|
||||
stateHigh: "liquid_lithium",
|
||||
density: 1540,
|
||||
};
|
||||
|
||||
elements.lithium_hydride = {
|
||||
color: ["#8a8a8a", "#b5b5b5", "#bbbbbb"],
|
||||
behavior: behaviors.POWDER,
|
||||
hidden: true,
|
||||
state: "solid",
|
||||
density: 820,
|
||||
tick: function (pixel){
|
||||
var otherPixel;
|
||||
for (var i = 0; i < squareCoords.length; i++) {
|
||||
var coord = squareCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (isEmpty(x, y, true)){
|
||||
var chance = Math.random()
|
||||
if(Math.random()<0.003) {
|
||||
if (chance<0.3) {
|
||||
changePixel(pixel, "lithium_hydroxide")
|
||||
}
|
||||
else if (chance>0.3 && chance<0.7) {
|
||||
changePixel(pixel, "lithium_oxide")
|
||||
}
|
||||
else {
|
||||
changePixel(pixel, "lithium_carbonate")
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!isEmpty(x, y, true)) {
|
||||
otherPixel = pixelMap[x][y];
|
||||
if (otherPixel.element != "mineral_oil") {
|
||||
if (otherPixel.element != "lithium" && otherPixel.element != "dull_lithium" && otherPixel.element != "tarnished_lithium") {
|
||||
var chance = Math.random()
|
||||
if(Math.random()<0.0007) {
|
||||
if (chance<0.3) {
|
||||
changePixel(pixel, "lithium_hydroxide")
|
||||
}
|
||||
else if (chance>0.3 && chance<0.7) {
|
||||
changePixel(pixel, "lithium_oxide")
|
||||
}
|
||||
else {
|
||||
changePixel(pixel, "lithium_carbonate")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
elements.lithium_oxide = {
|
||||
color: ["#ffffff", "#ececec", "#dbdbdb"],
|
||||
behavior: behaviors.POWDER,
|
||||
hidden: true,
|
||||
state: "solid",
|
||||
density: 2013,
|
||||
reactions: {
|
||||
"water": {elem1: "lithium_hydroxide", elem2: "pop", chance: 0.2},
|
||||
"carbon_dioxide": {elem1: "lithium_carbonate", elem2: null}
|
||||
}
|
||||
};
|
||||
|
||||
elements.lithium_carbonate = {
|
||||
color: ["#ffffff", "#e0e0e0", "#c9c8c8"],
|
||||
behavior: behaviors.POWDER,
|
||||
hidden: true,
|
||||
state: "solid",
|
||||
density: 2110
|
||||
};
|
||||
|
||||
elements.mineral_oil = {
|
||||
color: ["#cdf6fa", "#e6fdff", "#bff9ff", "#f5feff"],
|
||||
behavior: behaviors.LIQUID,
|
||||
state: "liquid",
|
||||
category: "liquids",
|
||||
density: 870,
|
||||
};
|
||||
|
|
@ -1,4 +1,9 @@
|
|||
// Gallium is the best element
|
||||
behaviors.RADSOLID = [
|
||||
"XX|CR:radiation%1|XX",
|
||||
"CR:radiation%1|XX|CR:radiation%1",
|
||||
"XX|CR:radiation%1|XX"
|
||||
]
|
||||
elements.caesium = {
|
||||
color: ["#917921", "#ebcb59", "#a48b2d", "#d6b84c"],
|
||||
behavior: behaviors.WALL,
|
||||
|
|
@ -24,6 +29,7 @@ elements.molten_caesium = {
|
|||
state: "liquid",
|
||||
tempLow: 27.44,
|
||||
stateLow: "caesium",
|
||||
hidden: true,
|
||||
tempHigh: 671,
|
||||
stateHigh: "caesium_vapor",
|
||||
density: 1842,
|
||||
|
|
@ -44,10 +50,165 @@ elements.caesium_vapor = {
|
|||
category: "states",
|
||||
state: "gas",
|
||||
tempLow: 660,
|
||||
hidden: true,
|
||||
stateLow: "molten_caesium",
|
||||
density: 1.7,
|
||||
temp: 700
|
||||
}
|
||||
elements.caesium_137 = {
|
||||
color: ["#917921", "#ebcb59", "#a48b2d", "#d6b84c"],
|
||||
behavior: behaviors.RADSOLID,
|
||||
category: "solids",
|
||||
state: "solid",
|
||||
tempHigh: 28.44,
|
||||
stateHigh: "molten_caesium_137",
|
||||
density: 1873,
|
||||
conduct: 0.90,
|
||||
reactions: {
|
||||
"water": { "elem1":"pop", "elem2":"hydrogen" },
|
||||
"sugar_water": { "elem1":"pop", "elem2":"hydrogen" },
|
||||
"dirty_water": { "elem1":"pop", "elem2":"hydrogen" },
|
||||
"pool_water": { "elem1":"pop", "elem2":"hydrogen" },
|
||||
"salt_water": { "elem1":"pop", "elem2":"hydrogen" },
|
||||
"seltzer": { "elem1":"pop", "elem2":"hydrogen" },
|
||||
},
|
||||
tick: function(pixel){
|
||||
if (Math.random()<0.0002){
|
||||
changePixel(pixel, "barium", false)
|
||||
if (Math.random() >= 0.946){
|
||||
pixelMap[pixel.x][pixel.y].excited = true
|
||||
}
|
||||
for (var i = 0; i < squareCoords.length; i++) {
|
||||
var coord = squareCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (isEmpty(x, y)){
|
||||
createPixel("electric", x, y)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
elements.molten_caesium_137 = {
|
||||
color: ["#735c0a", "#a68e37", "#7e6715", "#9b832e"],
|
||||
behavior: behaviors.RADLIQUID,
|
||||
category: "states",
|
||||
state: "liquid",
|
||||
tempLow: 27.44,
|
||||
stateLow: "caesium_137",
|
||||
tempHigh: 671,
|
||||
hidden: true,
|
||||
stateHigh: "caesium_vapor_137",
|
||||
density: 1842,
|
||||
temp: 29,
|
||||
conduct: 0.90,
|
||||
reactions: {
|
||||
"water": { "elem1":"pop", "elem2":"hydrogen" },
|
||||
"sugar_water": { "elem1":"pop", "elem2":"hydrogen" },
|
||||
"dirty_water": { "elem1":"pop", "elem2":"hydrogen" },
|
||||
"pool_water": { "elem1":"pop", "elem2":"hydrogen" },
|
||||
"salt_water": { "elem1":"pop", "elem2":"hydrogen" },
|
||||
"seltzer": { "elem1":"pop", "elem2":"hydrogen" },
|
||||
},
|
||||
tick: function(pixel){
|
||||
if (Math.random()<0.0002){
|
||||
changePixel(pixel, "barium", false)
|
||||
if (Math.random() >= 0.946){
|
||||
pixelMap[pixel.x][pixel.y].excited = true
|
||||
}
|
||||
for (var i = 0; i < squareCoords.length; i++) {
|
||||
var coord = squareCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (isEmpty(x, y)){
|
||||
createPixel("electric", x, y)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
elements.caesium_137_vapor = {
|
||||
color: ["#d89e77", "#cd9064", "#af6f34", "#a26320"],
|
||||
behavior: behaviors.RADSOLID,
|
||||
category: "states",
|
||||
state: "gas",
|
||||
tempLow: 660,
|
||||
stateLow: "molten_caesium_137",
|
||||
density: 1.7,
|
||||
temp: 700,
|
||||
hidden: true,
|
||||
tick: function(pixel){
|
||||
behaviors.GAS(pixel)
|
||||
if (Math.random()<0.0002){
|
||||
changePixel(pixel, "barium", false)
|
||||
if (Math.random() >= 0.946){
|
||||
pixelMap[pixel.x][pixel.y].excited = true
|
||||
}
|
||||
for (var i = 0; i < squareCoords.length; i++) {
|
||||
var coord = squareCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (isEmpty(x, y)){
|
||||
createPixel("electric", x, y)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
elements.barium = {
|
||||
color: ["#191f19", "#2c332c", "#3f483f", "#545e54", "#6a756a"],
|
||||
behavior: behaviors.STURDYPOWDER,
|
||||
reactions: elements.caesium.reactions,
|
||||
category: "powders",
|
||||
state: "solid",
|
||||
tempHigh: 730,
|
||||
stateHigh: "molten_barium",
|
||||
density: 3594,
|
||||
tick: function(pixel){
|
||||
if(pixel.excited && Math.random() < 0.005){
|
||||
for (var i = 0; i < squareCoords.length; i++) {
|
||||
var coord = squareCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (isEmpty(x, y)){
|
||||
createPixel("laser", x, y)
|
||||
pixelMap[x][y].temp = pixel.temp + 120
|
||||
delete pixel.excited
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
elements.molten_barium = {
|
||||
color: ["#c26d24", "#cf8225", "#da9727", "#e4ad2b", "#ecc432"],
|
||||
behavior: behaviors.MOLTEN,
|
||||
reactions: elements.caesium.reactions,
|
||||
category: "states",
|
||||
state: "liquid",
|
||||
tempLow: 728,
|
||||
hidden: true,
|
||||
stateLow: "barium",
|
||||
density: 3338,
|
||||
tick: function(pixel){
|
||||
if(pixel.excited && Math.random() < 0.005){
|
||||
for (var i = 0; i < squareCoords.length; i++) {
|
||||
var coord = squareCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (isEmpty(x, y)){
|
||||
createPixel("laser", x, y)
|
||||
pixelMap[x][y].temp = pixel.temp + 120
|
||||
delete pixel.excited
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
elements.subzero_grass_seed = {
|
||||
color: ["#022c14", "#032911", "#032205", "#021f00"],
|
||||
behavior: [
|
||||
|
|
@ -97,7 +258,7 @@ elements.acid_gas.ignore.push("ruthenium"),
|
|||
elements.acid_gas.ignore.push("molten_ruthenium")
|
||||
elements.technetium = {
|
||||
color: ["#e7d9bb", "#bab195", "#8f8a70", "#66654e"],
|
||||
behavior: behaviors.WALL,
|
||||
behavior: behaviors.RADSOLID,
|
||||
tick: function(pixel){
|
||||
if(Math.random() < 0.0007){
|
||||
for (var i = 0; i < squareCoords.length; i++) {
|
||||
|
|
@ -121,7 +282,7 @@ elements.technetium = {
|
|||
},
|
||||
elements.molten_technetium = {
|
||||
color: ["#d16b42", "#da904c", "#dfb360", "#e2d57f"],
|
||||
behavior: behaviors.MOLTEN,
|
||||
behavior: behaviors.RADMOLTEN,
|
||||
tick: function(pixel){
|
||||
if(Math.random() < 0.0007){
|
||||
for (var i = 0; i < squareCoords.length; i++) {
|
||||
|
|
@ -1485,6 +1646,7 @@ elements.plutonium = {
|
|||
}
|
||||
}
|
||||
}
|
||||
behaviors.RADSOLID
|
||||
},
|
||||
reactions: {
|
||||
"neutron": { elem1:"pn_explosion", tempMin:400, chance:0.1 },
|
||||
|
|
@ -1493,7 +1655,7 @@ elements.plutonium = {
|
|||
}
|
||||
elements.molten_plutonium = {
|
||||
color: ["#6b5133", "#743f26", "#7c2727"],
|
||||
behavior: behaviors.LIQUID,
|
||||
behavior: behaviors.RADMOLTEN,
|
||||
category: "states",
|
||||
state: "liquid",
|
||||
tempLow: 620,
|
||||
|
|
@ -2445,6 +2607,9 @@ elements.scuffed_circle_brush = {
|
|||
createPixel(circleElem, thisx, thisy)
|
||||
}
|
||||
}
|
||||
function randomIntFromInterval(min, max) { // min and max included
|
||||
return Math.floor(Math.random() * (max - min + 1) + min)
|
||||
}
|
||||
elements.spacedust_cola = {
|
||||
color: ["#090033", "#0a0027", "#0a001b", "#0b000f"],
|
||||
behavior: elements.soda.behavior,
|
||||
|
|
|
|||
Loading…
Reference in New Issue