restore explosions' ability to break things
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parent
dc5af85d9f
commit
29700ac733
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@ -14,7 +14,7 @@ try {
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//ESSENTIAL COMMON FUNCTIONS (CODE LIBRARY) ##
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//U.R.L.
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//URL
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urlParams = new URLSearchParams(window.location.search);
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@ -616,9 +616,10 @@ try {
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throw new Error("Offset is NaN");
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};
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var oldColor = color; //for error display
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color = hexToRGB(color);
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if(color === null) {
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throw new Error("hexToRGB(color) was null (maybe it's an invalid hex triplet?)");
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throw new Error(`hexToRGB(color) was null (${oldColor}, maybe it's an invalid hex triplet?)`);
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};
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//console.log("converted color: " + JSON.stringify(color));
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@ -772,9 +773,10 @@ try {
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};
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//console.log(`octothorpe checked: ${color}`);
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var oldColor = color;
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color = hexToRGB(color);
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if(color === null) {
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throw new Error("hexToRGB(color) was null (maybe it's an invalid hex triplet?)");
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throw new Error(`hexToRGB(color) was null (${oldColor}, maybe it's an invalid hex triplet?)`);
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};
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switch(outputType.toLowerCase()) {
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@ -1498,18 +1500,29 @@ try {
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};
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};
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function breakPixel(pixel,changetemp=false) {
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var info = elements[pixel.element];
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if(typeof(info.breakInto) === "undefined") {
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return false;
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function breakPixel(pixel,changeTemp=false,defaultBreakIntoDust=false) {
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var result = elements[pixel.element].breakInto;
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if (result === undefined) {if(defaultBreakIntoDust) { result = "dust" } else { return }};
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// if it is an array, choose a random item, else just use the value
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while (Array.isArray(result)) {
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result = randomChoice(result);
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};
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var breakIntoElement = info.breakInto;
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if(Array.isArray(breakIntoElement)) {
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breakIntoElement = breakIntoElement[Math.floor(Math.random() * breakIntoElement.length)]
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};
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changePixel(pixel,breakIntoElement,changetemp)
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// change the pixel to the result
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if (result === null) {
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deletePixel(pixel.x,pixel.y);
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return
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};
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if (elements[pixel.element].breakIntoColor) {
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var oldelement = pixel.element;
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changePixel(pixel,result);
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pixel.color = pixelColorPick(pixel, elements[oldelement].breakIntoColor);
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}
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else {
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changePixel(pixel,result);
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}
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}
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defaultHardness = 0.3;
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function tryBreak(pixel,changetemp=false,defaultBreakIntoDust=false) {
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var info = elements[pixel.element];
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var hardness = defaultHardness;
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@ -2052,6 +2065,26 @@ try {
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}*/
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};
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//Language
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function englishFormatList(thingsArrayIn) {
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var thingsArray = thingsArrayIn;
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var amount = thingsArray.length;
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if(amount == 1) {
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return thingsArray[0]
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} else if(amount == 2) {
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return thingsArray.join(" and ")
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} else {
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var lastItem = thingsArray[thingsArray.length - 1];
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thingsArray[thingsArray.length - 1] = "and " + lastItem;
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return thingsArray.join(", ")
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};
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};
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function capitalizeFirstLetter(string,locale=null) {
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return string[0][locale ? "toLocaleUpperCase" : "toUpperCase"](locale) + string.slice(1)
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};
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//COLOR MANIPULATION TOOLS ##
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var colorToolCounter = 0;
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@ -3592,18 +3625,17 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
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else if (damage > 0.25) {
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if (info.breakInto) {
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// if it is an array, choose a random item, else just use the value
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if (Array.isArray(info.breakInto)) {
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var result = info.breakInto[Math.floor(Math.random() * info.breakInto.length)];
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if (info.breakInto !== undefined) {
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breakPixel(pixel);
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} else {
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if (Array.isArray(fire)) {
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var newfire = fire[Math.floor(Math.random() * fire.length)];
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}
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else {
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var result = info.breakInto;
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var newfire = fire;
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}
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changePixel(pixel,newfire);
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}
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if(typeof(breakIntoElement) === "undefined") {
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deletePixel(pixel.x,pixel.y);
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continue
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};
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// change the pixel to the result
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changePixel(pixel,result,changeTemp);
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if(info.onExplosionBreakOrSurvive) {
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info.onExplosionBreakOrSurvive(pixel,x,y,radius,fire,smoke,power,damage);
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};
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@ -4247,6 +4279,9 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
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ignoreAir: true
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};
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elements.cloner.burnTime = Infinity;
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elements.cloner.burnInto = "cloner";
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elements.cold_torch = {
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"color": "#4394d6",
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"behavior": [
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@ -7951,7 +7986,7 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
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state: "gas",
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density: 550,
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tick: function(pixel) {
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if(pixel.y % 6 == 0) {
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if(pixel.y % 6 == 0) { //7989 yay soshi!
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if(pixel.x % 6 == 0) {
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pixel.color = "rgb(255,255,255)"
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} else {
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@ -8019,7 +8054,7 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
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}
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}
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} else {
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if(!settings.bg || settings.bg == "#fffff0") { //7989 yay soshi!
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if(!settings.bg || settings.bg == "#fffff0") {
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pixel.color = "rgb(255,255,247)"
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} else {
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pixel.color = "rgb(255,255,240)"
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@ -18083,7 +18118,63 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
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elements[kesddfroged2[i]].reactions ??= {}; elements[kesddfroged2[i]].reactions[kesddfroged[j]] = {"elem1": "kurshuth_alloy", "elem2": "kurshuth_alloy"}
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}
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};
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})
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});
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function newMetal(name,color,meltingPoint,boilingPoint,hardness,density,gasDensity,conduct) {
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var temp = {
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"name": name,
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"color": color,
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"meltingPoint": meltingPoint,
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"boilingPoint": boilingPoint,
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"hardness": hardness,
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"density": density,
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"gasDensity": gasDensity,
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"conduct": conduct
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};
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var tempNulls = Object.keys(temp).filter(key => (typeof(temp[key]) == undefined || temp[key] == null));
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if(tempNulls.length > 0) {
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var errorMessage = capitalizeFirstLetter(englishFormatList(tempNulls));
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throw new Error(`newMetal: ${errorMessage} {tempNulls.length == 1 ? "is" : "are"} required (generating "${name}")`);
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};
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elements[name] = {
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"color": color,
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"behavior": behaviors.WALL,
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"category": "solids",
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"state": "solid",
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"density": density,
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"conduct": conduct,
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"tempHigh": meltingPoint,
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"breakInto": `${name}_scrap`,
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"hardness": hardness
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};
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elements[`molten_${name}`] = {
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"tempHigh": boilingPoint
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};
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elements[`${name}_gas`] = {
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"density": gasDensity
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};
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elements[`${name}_scrap`] = {
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"color": gravelizeToHex(elements[name].color),
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"behavior": behaviors.POWDER,
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"tempHigh": meltingPoint,
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"stateHigh": name,
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"category": "powders",
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"hidden": true,
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"density": density * 0.09,
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"conduct": conduct * 0.4,
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"movable": true,
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};
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return [elements[name],elements[`${name}_scrap`]];
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};
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//newMetal( "exidmaden", ["#F8EDCF", "#EEAAAE", "#E5678D", "#A6659C", "#6763AD"], 2134, 6769, 0.8, 32333, 49.9, 0.88 );
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//newMetal( "jisooium", "#9d0ac2", 8367, 10003, 0.63, 15024, 12.2, 0.9 );
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newMetal( "twicium", ["#F9C596", "#FC5D9D"], 10240, 18018, 0.88, 29029, 24.3, 0.91 );
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//ASSORTED LOONA-THEMED MATERIALS ##
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@ -20401,7 +20492,7 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
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if(typeof(elements[thing]) == "object") {
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if(typeof(elements[thing]?.breakInto) == "undefined") {
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elements[`${thing}_scrap`] = {
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color: elements[thing].color,
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color: gravelizeToHex(elements[thing].color),
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behavior: behaviors.POWDER,
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tempHigh: elements[thing].tempHigh,
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stateHigh: thing,
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@ -21214,13 +21305,14 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
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//Gravels
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function gravelizeToHex(colorIn) {
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//console.log("gravelizeToHex called",colorIn);
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var colorInput = colorIn; //side effects?
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//console.log(`gravelizeToHex: ${colorInput}`)
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//make sure in is array
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if(!colorInput instanceof Array) {
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if(!(colorInput instanceof Array)) {
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colorInput = [colorInput];
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};
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//console.log(`gravelizeToHex: ${colorInput}`)
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//console.log(colorInput);
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@ -29551,29 +29643,6 @@ Make sure to save your command in a file if you want to add this preset again.`
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};
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};
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function breakPixel(pixel,changetemp=false,defaultBreakIntoDust=false) {
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var info = elements[pixel.element];
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if(typeof(info.breakInto) === "undefined") {
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if(defaultBreakIntoDust) {
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if(Math.random() < defaultBreakIntoDust) { changePixel(pixel,"dust",changetemp) };
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};
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return defaultBreakIntoDust;
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};
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var breakIntoElement = info.breakInto;
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if(Array.isArray(breakIntoElement)) {
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breakIntoElement = breakIntoElement[Math.floor(Math.random() * breakIntoElement.length)]
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};
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if(breakIntoElement === null) {
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deletePixel(pixel.x,pixel.y);
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return true;
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};
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if(typeof(breakIntoElement) === "undefined") { return false };
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changePixel(pixel,breakIntoElement,changetemp)
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return true;
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};
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defaultHardness = 0.3;
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function arrowAltTb(pixel,breakChanceMultiplier,changetemp=false,defaultBreakIntoDust=false) {
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var info = elements[pixel.element];
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var hardness = defaultHardness;
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