diff --git a/changelog.txt b/changelog.txt
index 67195be0..dd3c5de4 100644
--- a/changelog.txt
+++ b/changelog.txt
@@ -1,9 +1,150 @@
-Suggest new additions at https://link.R74n.com/sandboxels-feedback
+Suggest new additions at https://sandboxels.R74n.com/feedback
See sneak peaks for upcoming updates on the Discord: https://discord.gg/ejUc6YPQuS
A fancier version of this changelog can be found here: https://sandboxels.R74n.com/changelog
+[Version 1.11 - February 21, 2025 - Everyone's Update]
+ + Portals!
+ + Portal In and Portal Out elements
+ + Portals teleport pixels and electricity
+ + Coral
+ + Grows in Water
+ + Bleaches in high temperatures
+ + Adobe, made from Mud and Straw
+ + Element translations for Turkish and Hungarian
+ [Electricity Rework]
+ ~ Electricity is now more consistent in highly conductive material
+ ~ Sensors give out a single charge instead of 4
+ ~ Pixels now store when they were charged
+ ~ Note: Effects on existing builds should be limited but please report any issues
+ [Changes]
+ + Liquid pixels of the same element move around
+ + Tiny canvas size
+ + Molten elements oscillate color (Experimental)
+ ~ Pixels can now exist along the border of the canvas
+ ~ Disabling Staining will clear all existing pixel stains
+ + Dye, Paint, etc. retain their selected color independently
+ + Radioactive Tornado variant
+ + Humans panic when shocked
+ ~ Humans are less heat-resistant
+ ~ Pipes are no longer unbreakable
+ + Smoke rises in normal air density
+ ~ Tweaked Fire and Cold Fire behavior
+ + Sabatier process for producing Methane
+ + Bergius process for producing Oil
+ + Acid reacts with Potassium
+ ~ Increased Methane autoignition point
+ + Uranium radiates Glass on contact
+ + Burning Lamp Oil explodes in Water
+ + Liquid Ozone explodes when broken or shocked
+ + Molten Gallium can react with Gold Coins
+ + Slaked Lime reacts with Carbon Dioxide
+ + Molten Plastic evaporates
+ + Glue turns Color Sand into Stained Glass
+ + Butter and Caustic Potash make Soap
+ + Neutrons radiate Glass, Clouds, and Water
+ ~ Light absorbed by LEDs is deleted
+ ~ Foam made from Oxygen + Water releases the Oxygen
+ ~ Tweaked Bleach and Acid reaction
+ ~ Increased Molten Sulfur freezing point
+ ~ Tweaked Smash tool
+ + Cyanide dirties Water variants
+ + Infection dirties Water
+ + Tea and Coffee bubble when hot
+ + CO2 carbonates Salt Water instead of dirtying
+ + Soda and Seltzer release Foam when mixed
+ + Pilk creates Foam
+ + Cells can ferment Milk variants
+ ~ Cells ferment Milk slower
+ ~ Cheese keeps color when breaking into powder (Pilk Powder?)
+ ~ Caramel is more heat-resistant
+ ~ Acid turns Humans into Bone
+ ~ Birds are less flammable
+ + Fish turn to white meat when cooked
+ + Worms can compost Petal, Pistil, and Vine
+ + Rats can eat Hard Yolk
+ + Alcohol calms Humans
+ + Humans panic from bad smells
+ + Smog breaks into Dirty Water
+ ~ Fireworks create less Carbon Dioxide
+ + Bless can fix Brick Rubble
+ + Midas Touch converts some metals to Gold variants
+ + Malware can affect Snake
+ ~ Pointer retains same speed at any TPS
+ ~ Optimized Cell and Cancer
+ ~ Recolored Pipe Wall
+ ~ Improved Slug, Brick, and Ruins buttons
+ ~ Hid Liquid Oxygen
+ ~ Unhid Liquid Hydrogen
+ ~ Moved Liquid Hydrogen to Liquids
+ ~ Moved Poison Gas to Gases
+ + Liquid Nitrogen alias 'LN2'
+ + Electric alias 'Electron'
+ + Light alias 'Photon'
+ + Nut Oil alias 'Cooking Oil'
+ + Epsom Salt alias 'Magnesium Sulfate'
+ + Pyrite alias 'Iron Sulfide'
+ + Limestone alias 'Calcium Carbonate'
+ + Quicklime alias 'Calcium Oxide'
+ + Slaked Lime alias 'Calcium Hydroxide'
+ ~ Petal displays with dark text
+ ~ Slightly moved Porcelain
+ + Built-in dialog boxes
+ ~ Canvas touches the top of the page
+ ~ Wide canvas size takes up more screen space
+ ~ White border no longer shown on wide canvas size
+ ~ Buttons, menus, and the canvas have thicker borders
+ ~ "Elem" in stats bar is no longer uppercase
+ ~ Unknown has no grain
+ - Loading a save no longer changes your selected element
+ + Ctrl+S to bring up save prompt
+ + Ctrl+Shift+S to instantly save canvas
+ + Retroactive changelogs for versions v0.1-v0.4
+ + Bluesky social link
+ + Partial translations for Ukrainian, Toki Pona, and Halacae
+ + Finished translations for Spanish and Russian
+ [Bug Fixes]
+ ~ Fixed: Oxygen from hydrolysis immediately turns to Foam
+ ~ Fixed: Menu heights vary dramatically with long categories
+ ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom
+ ~ Fixed: Lattice Wars appear without borders
+ ~ Fixed: Smash tool breaks harder elements faster
+ ~ Fixed: Error in console on page load
+ ~ Fixed: Artifacts above stats bar text on Chrome
+ ~ Fixed: Console logging when Hail breaks a pixel
+ ~ Fixed: Milk variants still heat into Yogurt
+ ~ Fixed: Controls still show Smooth View keybind
+ ~ Fixed: "Save to File" button cut off on some small screens
+ ~ Fixed: Many aliases can't be used in Element Select
+ ~ Fixed: Prop tool doesn't change pixel state when changing temperature
+ ~ Fixed: Grenades stop moving while charged
+ ~ Fixed: Lightning doesn't reach bottom on large canvases
+ ~ Fixed: Ghost pixels when placing Foam with low air temperature set
+ ~ Fixed: 'CR' behavior cell errors with low air temperature set
+ [Technical]
+ + Portal 'channel' property can be set with the Prop tool (Integer)
+ + runAfterReset function
+ + isBreakable function
+ + 'breakIntoColorMultiplier' element property
+ + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2))
+ + 'chargeStart' pixel property
+ ~ 'breakIntoColor' element property can be used without 'breakInto'
+ + 'sense' sensor property to detect a certain element
+ ~ Optimized electricity
+ ~ Fire is affected by air density
+ + View setting dropdown includes views added by mods
+ ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves
+ + currentSaveData always contains a UUID for seeded randomness
+ ~ Default max pixel count slightly increased
+ ~ Save version is now sb3
+ ~ Canvas border width is now stored (Default 1 for old saves)
+ ~ Pixel properties with value "undefined" are skipped
+ + Error message in console for broken translation files
+ + GUI translation support
+ + More GUI elements have IDs
+ + Future standalone mode
+
[Version 1.10.2 - December 15, 2024 - Birthday III]
+ Cheese Powder, from breaking Cheese
+ Chocolate Powder, from breaking Chocolate
@@ -2353,4 +2494,152 @@ A fancier version of this changelog can be found here: https://sandboxels.R74n.c
~ Heat & Cool tools look more natural
~ Gravel can now melt
+[Note: Changelogs for version v0.1-v0.4 were added retroactively in 2025]
+
+[Version 0.4 - Dec. 20, 2021]
+ + Grass
+ + Algae
+ + Heater
+ + Cooler
+ + Superheater
+ + Freezer
+ + Charcoal
+ + Carbon Dioxide
+ + Dry Ice
+ + Oil
+ + Propane
+ + Methane
+ + Oxygen
+ + Liquid Oxygen
+ + Tinder
+ + Static
+ + Borax
+ + Bamboo
+ + Bamboo Plant
+ + Clay
+ + Baked Clay
+ + Brick
+ + Sapling
+ + Grass Seed
+ + Flower Seed
+ + Pistil
+ + Petal
+ + Tree Branch
+ + Vine
+ + Burner
+ + Foam
+ + Bubble
+ + Rainbow
+ + Copper
+ + Molten Copper
+ + Oxidized Copper
+ + Acid
+ + Dust
+ + Glue
+ + Anti Fluid
+ + Lamp Oil
+ + Wheat Seed
+ + Wheat
+ + Straw
+ + Gray Goo
+ + Virus
+ + Worm
+ + Termite
+ + Pixel burning
+ ~ Renamed Laser Pointer to Pointer
+ + Element and hidden element count
+ [Technical]
+ + Behavior presets FOAM, BUBBLE, STICKY, AGLIQUID
+ + Behavior rules L1, L2, HT, CO, CC, ST
+
+[Version 0.3 - Dec. 17, 2021]
+ + Ant
+ + Frog
+ + Fish
+ + Rocket
+ + Ash
+ + Meat
+ + Cooked Meat
+ + Light
+ + Laser Pointer
+ + Element categories (Tools, Land, Liquids, Solids, Gases, Energy, Structure, Special, Life, Weapons)
+ + Hide button
+ [Technical]
+ + Behavior presets STURDYPOWDER, SELFDELETE
+ + SW behavior rule
+
+[Version 0.2 - Dec. 16, 2021]
+ + Heat tool
+ + Cool tool
+ + Steam
+ + Ice
+ + Snow
+ + Packed Snow
+ + Wood
+ + Fire
+ + Smoke
+ + Rock
+ + Magma
+ + Concrete
+ + Plasma
+ + Iron
+ + Glass
+ + Blood
+ + Honey
+ + Ketchup
+ + Molasses
+ + Filler
+ + Dirt
+ + Gravel
+ + Slime
+ + Ruins
+ + Void
+ + Flea
+ + Fly
+ + Smoke Grenade
+ + Torch
+ + Water Spout
+ + Bone Marrow
+ + Bone
+ + Anti Powder
+ + Vertical
+ + Horizontal
+ + Rain Cloud
+ + Snow Cloud
+ + Plant
+ + Seed
+ + Molten Glass
+ + Molten Iron
+ + Pixel temperature and state changes
+ + Pause button
+ + Step button
+ + Adjustable cursor size and buttons
+ + Replace mode and button
+ + Element select "E" button
+ + Adjustable TPS and button
+ + Keybinds for pausing, changing cursor size
+ + Shift key handling
+ + Stats bar, shows pixel information on hover
+ + Randomized pixel color, pixel grain, and gradient element buttons
+ ~ Renamed "Clear" button to "Reset"
+ [Technical]
+ + Behavior grid system
+ + Behavior presets POWDER, AGPOWDER, LIQUID, WALL, UL_UR, GAS, DGAS, SUPPORT, SUPPORTPOWDER, DELETE, FILL
+ + Autogenerated molten elements
+ - Removed hard-coded behaviors
+
+[Version 0.1.1 - Dec. 15, 2021]
+ + Clear button
+ + Pixels can be deleted by right-clicking
+ + Touchscreen support
+ + Element buttons
+
+[Version 0.1 - Dec. 15, 2021]
+ + Sand
+ + Water
+ + Wall
+ + Elements must be selected with the S, W, and X keys
+ [Technical]
+ + Hard-coded behaviors DL_DR (Sand), L_R (Water), WALL (Wall)
+
[Public Release - Dec. 15, 2021]
\ No newline at end of file
diff --git a/controls.html b/controls.html
index f8d30fa3..8d5dbf5b 100644
--- a/controls.html
+++ b/controls.html
@@ -93,11 +93,13 @@