From 2b8601b64d7ea73ae25e22825b80964a214f2cce Mon Sep 17 00:00:00 2001 From: ThatOtherProto <127895014+ThatOtherProto@users.noreply.github.com> Date: Sun, 7 Apr 2024 19:57:18 +0100 Subject: [PATCH] Update Science_mod.js --- mods/Science_mod.js | 16 +++++++++++++--- 1 file changed, 13 insertions(+), 3 deletions(-) diff --git a/mods/Science_mod.js b/mods/Science_mod.js index 260f4462..df1eab48 100644 --- a/mods/Science_mod.js +++ b/mods/Science_mod.js @@ -6,7 +6,7 @@ // - Try to get the mod to work by making different ways to craft all the (116) elements in the mod // - Make new substances that you can get after mixing different elements // - Make a way to get the different substances by mixing different elements and different substances -// - Create different proporties for the substances +// - Create different proporties for the substances (doing now) // How much of the elements you're gonna have when you start: @@ -1087,7 +1087,7 @@ element.Oganesson = { substance.Polystyrene = { behavior: behaviors.WALL, - color:"00FF00", + color:"FFFFFF", category:"land", state:"solid", hidden:true @@ -1095,8 +1095,18 @@ substance.Polystyrene = { substance.Styrene = { behavior: behaviors.LIQUID, - color:"00FF00", + color:"FFFFED", category:"liquids", state:"liquid", hidden:true } + +substance.Cinnamaldehyde = { + behavior: behaviors.LIQUID, + color:"FDFD96", + category:"liquids", + state:"liquid", + hidden:true +} + +// Doing more tmrw