From 2ce606aacdb7b38def777d9ba79b3c2fe2d6789a Mon Sep 17 00:00:00 2001 From: Cube14yt Date: Fri, 8 Aug 2025 20:14:26 +0800 Subject: [PATCH] Update cubesstuff.js --- mods/cubesstuff.js | 30 +++++++++++++++++++++--------- 1 file changed, 21 insertions(+), 9 deletions(-) diff --git a/mods/cubesstuff.js b/mods/cubesstuff.js index 401f5ac1..64e6714d 100644 --- a/mods/cubesstuff.js +++ b/mods/cubesstuff.js @@ -3,12 +3,17 @@ /* V3 -🛠️ Tools: RGB LED, Dice, Custom Bomb -🌱 Life: Pineapple Plants (seed, stem, fruit) -⚡ Hazards: Lithium Battery, Lithium, Rubidium, Asbestos -🪨 Minerals: Chalk, Chalk Powder, Lapis Lazuli -💡 Light: UV Light, Phosphor, Neon Tube -🎮 Extras: Realistic Ball +Tools: RGB LED, Dice, Custom Bomb +Life: Pineapple Plants (seed, stem, fruit) +Hazards: Lithium Battery, Lithium, Rubidium, Asbestos +Minerals: Chalk, Chalk Powder, Lapis Lazuli +Light: UV Light, Phosphor, Neon Tube +Extras: Realistic Ball + +V3.1 +Bug Fixes +Chalk powder, Wet chalk poeder, and Obsidian shard can now be glued back as intended. +Dog can now be smashed correctly. */ @@ -346,6 +351,9 @@ elements.obsidian_shard = { stateHigh: "magma", state: "solid", density: 2500, + reactions: { + "glue": {elem1: "obsidian", elem2: null} + } } elements.cardboard = { @@ -906,7 +914,6 @@ elements.chalk_powder = { behavior: behaviors.POWDER, stain: 0.25, category: "powders", - breakInto: "chalk_powder", tempHigh: 1000, stateHigh: "molten_chalk", density: 2700, @@ -918,7 +925,8 @@ elements.chalk_powder = { "sugar_water": { elem1: "wet_chalk_powder", elem2: null, chance: 0.5 }, "pool_water": { elem1: "wet_chalk_powder", elem2: null, chance: 0.5 }, "primordial_soup": { elem1: "wet_chalk_powder", elem2: null, chance: 0.5 }, - "nut_milk": { elem1: "wet_chalk_powder", elem2: null, chance: 0.5 } + "nut_milk": { elem1: "wet_chalk_powder", elem2: null, chance: 0.5 }, + "glue": {elem1: "chalk", elem2: null} }, state: "solid" } @@ -949,7 +957,10 @@ elements.wet_chalk_powder = { onStateHigh: (pixel) => { releaseElement(pixel, "steam") }, - state: "solid" + state: "solid", + reactions: { + "glue": {elem1: "chalk", elem2: null} + } } elements.lapis_lazuli = { @@ -1401,6 +1412,7 @@ elements.dog = { burn: 30, burnTime: 50, burnInto: ["cooked_meat", "smoke"], + breakInto: ["meat", "blood"], reactions: { "meat": {elem2:null, chance:0.5, func:behaviors.FEEDPIXEL }, "egg": {elem2:null, chance:0.5, func:behaviors.FEEDPIXEL },