Merge branch 'main' of https://github.com/orchidthedev/sandboxels.git into main
This commit is contained in:
commit
2ce83a9ebe
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@ -387,7 +387,6 @@
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<tr><td>funny elements 2022-11-15.js</td><td>Few curated randomly-generated elements</td><td>Alice</td></tr>
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<tr><td>funny_solid.js</td><td>Feces</td><td>Alice</td></tr>
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<tr><td>funnynames.js</td><td>Various ways to mess with the names of elements</td><td>nousernamefound</td></tr>
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<tr><td>haseulite.js</td><td>Loona-related materials with various properties</td><td>Alice</td></tr>
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<tr><td>lactose_intolerance_and_celiac.js</td><td>Humans explode on contact with milk, wheat, bread, or toast</td><td>Nubo318</td></tr>
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<tr><td>lattice_filler.js</td><td>Combination of lattice and filler and a destructive variant</td><td>Suss</td></tr>
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<tr><td>liquid_mixing.js</td><td>Liquids can mix colors dynamically</td><td>Nekonico</td></tr>
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@ -417,8 +416,6 @@
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<!----><tr><td class="modCat" colspan="3">Visual Effects</td></tr><!---->
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<tr><td>acid_and_shapes.js</td><td>Weird visual effects enabled in settings</td><td>Alice</td></tr>
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<tr><td>asciiboxels.js</td><td>Renders pixels as ASCII characters</td><td>Nekonico</td></tr>
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<tr><td>background_changer.js</td><td>Press 'B' to change canvas background to a URL</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
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<tr><td>borders.js</td><td>Black borders around pixels (Use bright background)</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
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<tr><td>clouds.js</td><td>Moving clouds, sky.js recommended</td><td>RedBirdly</td></tr>
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<tr><td>customBackground.js</td><td>Set your background to an image link</td><td>Jayd</td></tr>
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<tr><td>fractals.js</td><td>Element and tools to render fractals in game</td><td>nousernamefound</td></tr>
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@ -487,6 +484,7 @@
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<!----><tr><td class="modCat" colspan="3">Broken or Deprecated</td></tr><!---->
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<tr class="deprecated"><td>a_mod_by_alice.js</td><td>Combination of most of Alice's mods, and some other things</td><td>Alice</td></tr>
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<tr class="deprecated"><td>haseulite.js</td><td>Loona-related materials with various properties</td><td>Alice</td></tr>
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<tr class="deprecated"><td>adjustablepixelsize.js</td><td>Set the pixelSize with a URL parameter</td><td>Alice</td></tr>
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<tr class="deprecated"><td>advanced_colonies.js</td><td>Davlers, creatures with complex colonies</td><td>DaviStudios</td></tr>
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<tr class="deprecated"><td>background_changer.js</td><td>Press 'B' to change canvas background to a URL</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
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@ -1098,7 +1098,7 @@ elements.polytetrafluoroethylene = {
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colored: false,
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},
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tick: function (pixel) {
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if (!pixel.colored) {
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if (!pixel.colored || !pixel.origColor) {
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let rgb = elements.polytetrafluoroethylene.colorObject;
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let coloroffset = Math.floor(Math.random() * (Math.random() > 0.5 ? -1 : 1) * Math.random() * 2);
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@ -1,54 +1,55 @@
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//console.log("doElectricity should be changed");
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function doElectricity(pixel) {
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if(isNaN(pixel.charge)) {
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pixel.charge = 0;
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};
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if (pixel.charge) {
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// Check each adjacent pixel, if that pixel's charge is false, set it to the same charge
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for (var i = 0; i < adjacentCoords.length; i++) {
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var x = pixel.x+adjacentCoords[i][0];
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var y = pixel.y+adjacentCoords[i][1];
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if (!isEmpty(x,y,true)) {
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var newPixel = pixelMap[x][y];
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var con = elements[newPixel.element].conduct;
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if (con == undefined) {continue}
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if (elements[pixel.element].noConduct?.length && elements[pixel.element].noConduct.includes(newPixel.element)) {continue};
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if (Math.random() < con) { // If random number is less than conductivity
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if (!newPixel.charge && !newPixel.chargeCD) {
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newPixel.charge = isNaN(pixel.charge) ? 0 : pixel.charge; //Actually set it to the same charge
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if (elements[newPixel.element].colorOn) {
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newPixel.color = pixelColorPick(newPixel);
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}
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if(elements[newPixel.element].onCharge) {
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pixel.charge ??= 0;
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if(isNaN(pixel.charge)) { pixel.charge = 0 };
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elements[newPixel.element].onCharge(pixel);
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};
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}
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}
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else if (elements[newPixel.element].insulate != true && !elements[newPixel.element].noResistance) { // Otherwise heat the pixel (Resistance simulation)
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newPixel.temp += isNaN(pixel.charge) ? 0.25 : pixel.charge/4;
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pixelTempCheck(newPixel);
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}
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}
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}
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pixel.charge -= 0.25;
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if (pixel.charge <= 0) {
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delete pixel.charge;
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//console.log(elements[pixel.element].chargeCD);
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var chargeCd = elements[pixel.element].chargeCD ?? 4;
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pixel.chargeCD = chargeCd; //Customizable chargeCD
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}
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}
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// Lower charge cooldown
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else if (pixel.chargeCD) {
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pixel.chargeCD -= 1;
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if (pixel.chargeCD <= 0) {
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delete pixel.chargeCD;
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if (elements[pixel.element].colorOn) {
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pixel.color = pixelColorPick(pixel);
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}
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}
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}
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}
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// [DEPRECATED - BREAKS GAME as of 2026-01]
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// function doElectricity(pixel) {
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// if(isNaN(pixel.charge)) {
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// pixel.charge = 0;
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// };
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// if (pixel.charge) {
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// // Check each adjacent pixel, if that pixel's charge is false, set it to the same charge
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// for (var i = 0; i < adjacentCoords.length; i++) {
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// var x = pixel.x+adjacentCoords[i][0];
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// var y = pixel.y+adjacentCoords[i][1];
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// if (!isEmpty(x,y,true)) {
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// var newPixel = pixelMap[x][y];
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// var con = elements[newPixel.element].conduct;
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// if (con == undefined) {continue}
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// if (elements[pixel.element].noConduct?.length && elements[pixel.element].noConduct.includes(newPixel.element)) {continue};
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// if (Math.random() < con) { // If random number is less than conductivity
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// if (!newPixel.charge && !newPixel.chargeCD) {
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// newPixel.charge = isNaN(pixel.charge) ? 0 : pixel.charge; //Actually set it to the same charge
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// if (elements[newPixel.element].colorOn) {
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// newPixel.color = pixelColorPick(newPixel);
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// }
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// if(elements[newPixel.element].onCharge) {
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// pixel.charge ??= 0;
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// if(isNaN(pixel.charge)) { pixel.charge = 0 };
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// elements[newPixel.element].onCharge(pixel);
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// };
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// }
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// }
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// else if (elements[newPixel.element].insulate != true && !elements[newPixel.element].noResistance) { // Otherwise heat the pixel (Resistance simulation)
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// newPixel.temp += isNaN(pixel.charge) ? 0.25 : pixel.charge/4;
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// pixelTempCheck(newPixel);
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// }
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// }
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// }
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// pixel.charge -= 0.25;
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// if (pixel.charge <= 0) {
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// delete pixel.charge;
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// //console.log(elements[pixel.element].chargeCD);
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// var chargeCd = elements[pixel.element].chargeCD ?? 4;
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// pixel.chargeCD = chargeCd; //Customizable chargeCD
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// }
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// }
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// // Lower charge cooldown
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// else if (pixel.chargeCD) {
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// pixel.chargeCD -= 1;
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// if (pixel.chargeCD <= 0) {
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// delete pixel.chargeCD;
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// if (elements[pixel.element].colorOn) {
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// pixel.color = pixelColorPick(pixel);
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// }
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// }
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// }
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// }
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@ -1,51 +1,53 @@
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var modName = "mods/switches.js";
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var formerlyNoConductMod = "mods/doElectricity changes.js";
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// var modName = "mods/switches.js";
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// var formerlyNoConductMod = "mods/doElectricity changes.js";
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if(enabledMods.includes(formerlyNoConductMod)) {
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elements.switch_off = {
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name: "switch (off)",
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color: "#7F3333",
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behavior: behaviors.WALL,
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noConduct: ["switch_on_control","switch_off_control"],
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category: "machines",
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};
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// if(enabledMods.includes(formerlyNoConductMod)) {
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elements.switch_on = {
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name: "switch (on)",
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color: "#33CC33",
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behavior: behaviors.WALL,
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conduct: 1,
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noConduct: ["switch_on_control","switch_off_control"],
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category: "machines",
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};
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// } else {
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// enabledMods.splice(enabledMods.indexOf(modName),0,formerlyNoConductMod)
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// alert(`The ${formerlyNoConductMod} mod is required and has been automatically inserted (reload for this to take effect).`)
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// localStorage.setItem("enabledMods", JSON.stringify(enabledMods));
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// };
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elements.switch_off_control = {
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color: "#FF3333",
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behavior: behaviors.WALL,
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behaviorOn: [
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"XX|CH:switch_on>switch_off|XX",
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"CH:switch_on>switch_off|XX|CH:switch_on>switch_off",
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"XX|CH:switch_on>switch_off|XX"
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],
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conduct: 1,
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noConduct: ["switch_on","switch_off"],
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category: "machines",
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};
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elements.switch_on_control = {
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color: "#33FF33",
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behavior: behaviors.WALL,
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behaviorOn: [
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"XX|CH:switch_off>switch_on|XX",
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"CH:switch_off>switch_on|XX|CH:switch_off>switch_on",
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"XX|CH:switch_off>switch_on|XX"
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],
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conduct: 1,
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noConduct: ["switch_on","switch_off"],
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category: "machines",
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};
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} else {
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enabledMods.splice(enabledMods.indexOf(modName),0,formerlyNoConductMod)
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alert(`The ${formerlyNoConductMod} mod is required and has been automatically inserted (reload for this to take effect).`)
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localStorage.setItem("enabledMods", JSON.stringify(enabledMods));
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elements.switch_off = {
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name: "switch (off)",
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color: "#7F3333",
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behavior: behaviors.WALL,
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ignoreConduct: ["switch_on_control","switch_off_control"],
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category: "machines",
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};
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elements.switch_on = {
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name: "switch (on)",
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color: "#33CC33",
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behavior: behaviors.WALL,
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conduct: 1,
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ignoreConduct: ["switch_on_control","switch_off_control"],
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category: "machines",
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};
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elements.switch_off_control = {
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color: "#FF3333",
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behavior: behaviors.WALL,
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behaviorOn: [
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"XX|CH:switch_on>switch_off|XX",
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"CH:switch_on>switch_off|XX|CH:switch_on>switch_off",
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"XX|CH:switch_on>switch_off|XX"
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],
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conduct: 1,
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ignoreConduct: ["switch_on","switch_off"],
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category: "machines",
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};
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elements.switch_on_control = {
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color: "#33FF33",
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behavior: behaviors.WALL,
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behaviorOn: [
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"XX|CH:switch_off>switch_on|XX",
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"CH:switch_off>switch_on|XX|CH:switch_off>switch_on",
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"XX|CH:switch_off>switch_on|XX"
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],
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conduct: 1,
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ignoreConduct: ["switch_on","switch_off"],
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category: "machines",
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};
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@ -2531,7 +2531,7 @@ Proper classification of limestone within these code comments
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]
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};
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elements.plasma.noConduct = ["stellar_plasma","liquid_stellar_plasma","liquid_degenerate_neutronium","gaseous_degenerate_neutronium","neutron_star"]; //I can't suppress the charge overlay and keep the tick color, only effective with noConduct.js but not strictly required
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elements.plasma.ignoreConduct = ["stellar_plasma","liquid_stellar_plasma","liquid_degenerate_neutronium","gaseous_degenerate_neutronium","neutron_star"]; //I can't suppress the charge overlay and keep the tick color, only effective with noConduct.js but not strictly required
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//Main preset
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