Update true_flashbang.js
This commit is contained in:
parent
73b98823d9
commit
2ceb926304
|
|
@ -1,6 +1,19 @@
|
|||
// by nekonico
|
||||
|
||||
elements.true_flashbang = {
|
||||
isEven = function(num) {
|
||||
if (num % 2) {
|
||||
return (true)
|
||||
}
|
||||
else {return (false)}
|
||||
}
|
||||
|
||||
isOdd = function(num) {
|
||||
if (num % 1) {
|
||||
return (true)
|
||||
}
|
||||
else {return (false)}
|
||||
}
|
||||
elements.flashy_flashbang = {
|
||||
color: "#65665c",
|
||||
onSelect: function() {
|
||||
logMessage("Caution: If you have epilepsy or any similar vision issues, do not place this element for your own safety.");
|
||||
|
|
@ -16,7 +29,8 @@ elements.true_flashbang = {
|
|||
tempHigh: 1455.5,
|
||||
stateHigh: "molten_steel",
|
||||
excludeRandom: true,
|
||||
cooldown: defaultCooldown
|
||||
cooldown: defaultCooldown,
|
||||
maxSize: 1,
|
||||
}
|
||||
|
||||
elements.flashbang_flash = {
|
||||
|
|
@ -36,7 +50,7 @@ elements.flashbang_flash = {
|
|||
done = false;
|
||||
}
|
||||
}
|
||||
if ((Math.random() < 0.75 && done) || pixel.alpha < 0.05) {
|
||||
if ((Math.random() < 0.75 && done) || pixel.alpha < 0.060784314) {
|
||||
deletePixel(pixel.x, pixel.y)
|
||||
settings.bg = "#000000";
|
||||
}
|
||||
|
|
@ -57,5 +71,450 @@ elements.flashbang_flash = {
|
|||
insulate: true,
|
||||
hidden: true,
|
||||
noMix: true,
|
||||
excludeRandom: true
|
||||
}
|
||||
excludeRandom: true,
|
||||
cooldown: defaultCooldown,
|
||||
maxSize: 1,
|
||||
}
|
||||
|
||||
elements.flashy_nuke = {
|
||||
onSelect: function() {
|
||||
logMessage("Caution: If you have epilepsy or any similar vision issues, do not place this element for your own safety.");
|
||||
},
|
||||
color: "#534636",
|
||||
behavior: [
|
||||
"XX|XX|XX",
|
||||
"XX|XX|XX",
|
||||
"M2|M1 AND EX:65>plasma,plasma,plasma,plasma,radiation,rad_steam,plasma,plasma,plasma,plasma,radiation,rad_steam,plasma,plasma,plasma,plasma,radiation,rad_steam,nuke_flash|M2",
|
||||
],
|
||||
category: "weapons",
|
||||
state: "solid",
|
||||
density: 1500,
|
||||
excludeRandom: true,
|
||||
cooldown: defaultCooldown,
|
||||
maxSize: 1,
|
||||
}
|
||||
|
||||
elements.nuke_flash = {
|
||||
color: "#ffffff",
|
||||
properties: {
|
||||
delay: 60
|
||||
},
|
||||
tick: function(pixel) {
|
||||
settings.bg = pixel.color;
|
||||
let hex = Math.round(255 * pixel.alpha).toString(16);
|
||||
pixel.color = `#${hex}ff${hex}` // credits to therazzler in the R74n discord for this code :3
|
||||
var done = true;
|
||||
if (pixel.delay) {
|
||||
var delayR = pixel.delay % 1;
|
||||
var delay = pixel.delay - delayR;
|
||||
if (!(pixelTicks - pixel.start > (pixel.delay||1) && Math.random() < 1-delayR)) {
|
||||
done = false;
|
||||
}
|
||||
}
|
||||
if ((Math.random() < 0.75 && done) || pixel.alpha < 0.061) {
|
||||
changePixel(pixel, "nuke_overflash")
|
||||
}
|
||||
if (pixel.delay) {
|
||||
pixel.alpha = Math.max(0,1-(pixelTicks - pixel.start)/pixel.delay)
|
||||
}
|
||||
doHeat(pixel);
|
||||
|
||||
},
|
||||
category: "energy",
|
||||
temp: 40,
|
||||
tempLow: -270,
|
||||
stateLow: ["liquid_light",null],
|
||||
state: "gas",
|
||||
category: "energy",
|
||||
density: 0.00001,
|
||||
ignoreAir: true,
|
||||
insulate: true,
|
||||
hidden: true,
|
||||
noMix: true,
|
||||
excludeRandom: true,
|
||||
cooldown: defaultCooldown,
|
||||
maxSize: 1,
|
||||
}
|
||||
|
||||
elements.nuke_overflash = {
|
||||
color: "#00ff00",
|
||||
properties: {
|
||||
delay: 40
|
||||
},
|
||||
tick: function(pixel) {
|
||||
settings.bg = pixel.color;
|
||||
let hex = Math.round(255 * pixel.alpha).toString(16);
|
||||
pixel.color = `#00${hex}00` // credits to therazzler in the R74n discord for this code :3
|
||||
var done = true;
|
||||
if (pixel.delay) {
|
||||
var delayR = pixel.delay % 1;
|
||||
var delay = pixel.delay - delayR;
|
||||
if (!(pixelTicks - pixel.start > (pixel.delay||1) && Math.random() < 1-delayR)) {
|
||||
done = false;
|
||||
}
|
||||
}
|
||||
if ((Math.random() < 0.75 && done) || pixel.alpha < 0.061) {
|
||||
deletePixel(pixel.x, pixel.y)
|
||||
settings.bg = "#000000";
|
||||
}
|
||||
if (pixel.delay) {
|
||||
pixel.alpha = Math.max(0,1-(pixelTicks - pixel.start)/pixel.delay)
|
||||
}
|
||||
doHeat(pixel);
|
||||
|
||||
},
|
||||
category: "energy",
|
||||
temp: 40,
|
||||
tempLow: -270,
|
||||
stateLow: ["liquid_light",null],
|
||||
state: "gas",
|
||||
category: "energy",
|
||||
density: 0.00001,
|
||||
ignoreAir: true,
|
||||
insulate: true,
|
||||
hidden: true,
|
||||
noMix: true,
|
||||
excludeRandom: true,
|
||||
cooldown: defaultCooldown,
|
||||
maxSize: 1,
|
||||
}
|
||||
|
||||
elements.flashy_h_bomb = {
|
||||
onSelect: function() {
|
||||
logMessage("Caution: If you have epilepsy or any similar vision issues, do not place this element for your own safety.");
|
||||
},
|
||||
color: "#533636",
|
||||
behavior: [
|
||||
"XX|XX|XX",
|
||||
"XX|XX|XX",
|
||||
"M2|M1 AND EX:90>plasma,plasma,plasma,plasma,fire,plasma,plasma,plasma,plasma,fire,plasma,plasma,plasma,plasma,fire,h_bomb_flash|M2",
|
||||
],
|
||||
category: "weapons",
|
||||
state: "solid",
|
||||
density: 1600,
|
||||
excludeRandom: true,
|
||||
alias: "hydrogen bomb",
|
||||
cooldown: defaultCooldown,
|
||||
maxSize: 1,
|
||||
}
|
||||
|
||||
elements.h_bomb_flash = {
|
||||
color: "#ffffff",
|
||||
properties: {
|
||||
delay: 30
|
||||
},
|
||||
tick: function(pixel) {
|
||||
settings.bg = pixel.color;
|
||||
let hex = Math.round(255 * pixel.alpha).toString(16);
|
||||
pixel.color = `#ff${hex}${hex}` // credits to therazzler in the R74n discord for this code :3
|
||||
var done = true;
|
||||
if (pixel.delay) {
|
||||
var delayR = pixel.delay % 1;
|
||||
var delay = pixel.delay - delayR;
|
||||
if (!(pixelTicks - pixel.start > (pixel.delay||1) && Math.random() < 1-delayR)) {
|
||||
done = false;
|
||||
}
|
||||
}
|
||||
if ((Math.random() < 0.75 && done) || pixel.alpha < 0.061) {
|
||||
changePixel(pixel, "h_bomb_overflash")
|
||||
}
|
||||
if (pixel.delay) {
|
||||
pixel.alpha = Math.max(0,1-(pixelTicks - pixel.start)/pixel.delay)
|
||||
}
|
||||
doHeat(pixel);
|
||||
|
||||
},
|
||||
category: "energy",
|
||||
temp: 40,
|
||||
tempLow: -270,
|
||||
stateLow: ["liquid_light",null],
|
||||
state: "gas",
|
||||
category: "energy",
|
||||
density: 0.00001,
|
||||
ignoreAir: true,
|
||||
insulate: true,
|
||||
hidden: true,
|
||||
noMix: true,
|
||||
excludeRandom: true,
|
||||
cooldown: defaultCooldown,
|
||||
maxSize: 1,
|
||||
}
|
||||
|
||||
elements.h_bomb_overflash = {
|
||||
color: "#ff0000",
|
||||
properties: {
|
||||
delay: 70
|
||||
},
|
||||
tick: function(pixel) {
|
||||
settings.bg = pixel.color;
|
||||
let hex = Math.round(255 * pixel.alpha).toString(16);
|
||||
pixel.color = `#${hex}0000` // credits to therazzler in the R74n discord for this code :3
|
||||
var done = true;
|
||||
if (pixel.delay) {
|
||||
var delayR = pixel.delay % 1;
|
||||
var delay = pixel.delay - delayR;
|
||||
if (!(pixelTicks - pixel.start > (pixel.delay||1) && Math.random() < 1-delayR)) {
|
||||
done = false;
|
||||
}
|
||||
}
|
||||
if ((Math.random() < 0.75 && done) || pixel.alpha < 0.061) {
|
||||
deletePixel(pixel.x, pixel.y)
|
||||
settings.bg = "#000000";
|
||||
}
|
||||
if (pixel.delay) {
|
||||
pixel.alpha = Math.max(0,1-(pixelTicks - pixel.start)/pixel.delay)
|
||||
}
|
||||
doHeat(pixel);
|
||||
|
||||
},
|
||||
category: "energy",
|
||||
temp: 40,
|
||||
tempLow: -270,
|
||||
stateLow: ["liquid_light",null],
|
||||
state: "gas",
|
||||
category: "energy",
|
||||
density: 0.00001,
|
||||
ignoreAir: true,
|
||||
insulate: true,
|
||||
hidden: true,
|
||||
noMix: true,
|
||||
excludeRandom: true,
|
||||
cooldown: defaultCooldown,
|
||||
maxSize: 1,
|
||||
}
|
||||
|
||||
elements.flashy_firework = {
|
||||
color: "#c44f45",
|
||||
onSelect: function() {
|
||||
logMessage("Caution: If you have epilepsy or any similar vision issues, do not place this element for your own safety.");
|
||||
},
|
||||
tick: function(pixel) {
|
||||
if ((pixel.temp > 1000 || pixel.charge) && !pixel.burning) {
|
||||
pixel.burning = true;
|
||||
pixel.burnStart = pixelTicks;
|
||||
}
|
||||
if (pixel.burning) {
|
||||
if (!tryMove(pixel, pixel.x, pixel.y-1)) {
|
||||
// tryMove again to the top left or top right
|
||||
tryMove(pixel, pixel.x+(Math.random() < 0.5 ? -1 : 1), pixel.y-1);
|
||||
}
|
||||
if (pixelTicks-pixel.burnStart > 50 && Math.random() < 0.1) {
|
||||
if (Math.random() > 0.5) {
|
||||
explodeAt(pixel.x, pixel.y, 10, "fw_flash1");
|
||||
}
|
||||
else if (Math.random() > 0.5) {
|
||||
explodeAt(pixel.x, pixel.y, 10, "fw_flash2");
|
||||
}
|
||||
else if (Math.random() > 0.5) {
|
||||
explodeAt(pixel.x, pixel.y, 10, "fw_flash3");
|
||||
}
|
||||
else {
|
||||
explodeAt(pixel.x, pixel.y, 10, "fw_flash4");
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (!tryMove(pixel, pixel.x, pixel.y+1)) {
|
||||
// tryMove again to the bottom left or bottom right
|
||||
tryMove(pixel, pixel.x+(Math.random() < 0.5 ? -1 : 1), pixel.y+1);
|
||||
}
|
||||
}
|
||||
doDefaults(pixel);
|
||||
},
|
||||
burn: 90,
|
||||
burnTime: 100,
|
||||
properties: { burning:false },
|
||||
burning: true,
|
||||
density: 2000,
|
||||
conduct: 1,
|
||||
state: "solid",
|
||||
category: "weapons"
|
||||
}
|
||||
|
||||
elements.fw_flash1 = {
|
||||
properties: {
|
||||
delay: 5
|
||||
},
|
||||
color: ["#ff00ff","#00ffff"],
|
||||
behavior: [
|
||||
"XX|XX|XX",
|
||||
"XX|DL%25|M2",
|
||||
"XX|M2|M1",
|
||||
],
|
||||
tick: function(pixel) {
|
||||
let hex = Math.round(255 * pixel.alpha).toString(16);
|
||||
pixel.color = `#00${hex}${hex}`
|
||||
settings.bg = pixel.color;
|
||||
var done = true;
|
||||
if (pixel.delay) {
|
||||
var delayR = pixel.delay % 1;
|
||||
var delay = pixel.delay - delayR;
|
||||
if (!(pixelTicks - pixel.start > (pixel.delay||1) && Math.random() < 1-delayR)) {
|
||||
done = false;
|
||||
}
|
||||
}
|
||||
if ((Math.random() < 0.75 && done) || pixel.alpha < 0.062) {
|
||||
changePixel(pixel, "smoke")
|
||||
settings.bg = "#000000";
|
||||
}
|
||||
if (pixel.delay) {
|
||||
pixel.alpha = Math.max(0,1-(pixelTicks - pixel.start)/pixel.delay)
|
||||
}
|
||||
doHeat(pixel);
|
||||
|
||||
},
|
||||
burning: true,
|
||||
burnInto: "ash",
|
||||
burnTime: 100,
|
||||
fireElement: ["smoke","smoke","smoke","smoke","carbon_dioxide"],
|
||||
rotatable: true,
|
||||
temp: 649,
|
||||
tempLow: 0,
|
||||
stateLow: "carbon_dioxide",
|
||||
category: "energy",
|
||||
hidden: true,
|
||||
state: "gas",
|
||||
density: 700,
|
||||
alias: "flashy firework ember"
|
||||
}
|
||||
|
||||
elements.fw_flash2 = {
|
||||
properties: {
|
||||
delay: 5
|
||||
},
|
||||
color: ["#ff00ff","#00ffff"],
|
||||
behavior: [
|
||||
"XX|XX|XX",
|
||||
"XX|DL%25|M2",
|
||||
"XX|M2|M1",
|
||||
],
|
||||
tick: function(pixel) {
|
||||
let hex = Math.round(255 * pixel.alpha).toString(16);
|
||||
pixel.color = `#${hex}00${hex}`
|
||||
settings.bg = pixel.color;
|
||||
var done = true;
|
||||
if (pixel.delay) {
|
||||
var delayR = pixel.delay % 1;
|
||||
var delay = pixel.delay - delayR;
|
||||
if (!(pixelTicks - pixel.start > (pixel.delay||1) && Math.random() < 1-delayR)) {
|
||||
done = false;
|
||||
}
|
||||
}
|
||||
if ((Math.random() < 0.75 && done) || pixel.alpha < 0.062) {
|
||||
changePixel(pixel, "smoke")
|
||||
settings.bg = "#000000";
|
||||
}
|
||||
if (pixel.delay) {
|
||||
pixel.alpha = Math.max(0,1-(pixelTicks - pixel.start)/pixel.delay)
|
||||
}
|
||||
doHeat(pixel);
|
||||
|
||||
},
|
||||
burning: true,
|
||||
burnInto: "ash",
|
||||
burnTime: 100,
|
||||
fireElement: ["smoke","smoke","smoke","smoke","carbon_dioxide"],
|
||||
rotatable: true,
|
||||
temp: 649,
|
||||
tempLow: 0,
|
||||
stateLow: "carbon_dioxide",
|
||||
category: "energy",
|
||||
hidden: true,
|
||||
state: "gas",
|
||||
density: 700,
|
||||
alias: "flashy firework ember"
|
||||
}
|
||||
|
||||
elements.fw_flash3 = {
|
||||
properties: {
|
||||
delay: 5
|
||||
},
|
||||
color: ["#ff00ff","#00ffff"],
|
||||
behavior: [
|
||||
"XX|XX|XX",
|
||||
"XX|DL%25|M2",
|
||||
"XX|M2|M1",
|
||||
],
|
||||
tick: function(pixel) {
|
||||
let hex = Math.round(255 * pixel.alpha).toString(16);
|
||||
pixel.color = `#00${hex}00`
|
||||
settings.bg = pixel.color;
|
||||
var done = true;
|
||||
if (pixel.delay) {
|
||||
var delayR = pixel.delay % 1;
|
||||
var delay = pixel.delay - delayR;
|
||||
if (!(pixelTicks - pixel.start > (pixel.delay||1) && Math.random() < 1-delayR)) {
|
||||
done = false;
|
||||
}
|
||||
}
|
||||
if ((Math.random() < 0.75 && done) || pixel.alpha < 0.062) {
|
||||
changePixel(pixel, "smoke")
|
||||
settings.bg = "#000000";
|
||||
}
|
||||
if (pixel.delay) {
|
||||
pixel.alpha = Math.max(0,1-(pixelTicks - pixel.start)/pixel.delay)
|
||||
}
|
||||
doHeat(pixel);
|
||||
|
||||
},
|
||||
burning: true,
|
||||
burnInto: "ash",
|
||||
burnTime: 100,
|
||||
fireElement: ["smoke","smoke","smoke","smoke","carbon_dioxide"],
|
||||
rotatable: true,
|
||||
temp: 649,
|
||||
tempLow: 0,
|
||||
stateLow: "carbon_dioxide",
|
||||
category: "energy",
|
||||
hidden: true,
|
||||
state: "gas",
|
||||
density: 700,
|
||||
alias: "flashy firework ember"
|
||||
}
|
||||
|
||||
elements.fw_flash4 = {
|
||||
properties: {
|
||||
delay: 5
|
||||
},
|
||||
color: "#ff00ff",
|
||||
behavior: [
|
||||
"XX|XX|XX",
|
||||
"XX|DL%25|M2",
|
||||
"XX|M2|M1",
|
||||
],
|
||||
tick: function(pixel) {
|
||||
let hex = Math.round(255 * pixel.alpha).toString(16);
|
||||
pixel.color = `#0000${hex}`
|
||||
settings.bg = pixel.color;
|
||||
var done = true;
|
||||
if (pixel.delay) {
|
||||
var delayR = pixel.delay % 1;
|
||||
var delay = pixel.delay - delayR;
|
||||
if (!(pixelTicks - pixel.start > (pixel.delay||1) && Math.random() < 1-delayR)) {
|
||||
done = false;
|
||||
}
|
||||
}
|
||||
if ((Math.random() < 0.75 && done) || pixel.alpha < 0.062) {
|
||||
changePixel(pixel, "smoke")
|
||||
settings.bg = "#000000";
|
||||
}
|
||||
if (pixel.delay) {
|
||||
pixel.alpha = Math.max(0,1-(pixelTicks - pixel.start)/pixel.delay)
|
||||
}
|
||||
doHeat(pixel);
|
||||
|
||||
},
|
||||
burning: true,
|
||||
burnInto: "ash",
|
||||
burnTime: 100,
|
||||
fireElement: ["smoke","smoke","smoke","smoke","carbon_dioxide"],
|
||||
rotatable: true,
|
||||
temp: 649,
|
||||
tempLow: 0,
|
||||
stateLow: "carbon_dioxide",
|
||||
category: "energy",
|
||||
hidden: true,
|
||||
state: "gas",
|
||||
density: 700,
|
||||
alias: "flashy firework ember"
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue