Add static.js
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// IIFE to prevent this mod from breaking
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(() => {
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let staticMode = 0
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function randomGrayscale() {
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const value = Math.floor(Math.random() * 256);
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return `rgb(${value}, ${value}, ${value})`;
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}
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function randomColor() {
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const letters = "0123456789ABCDEF";
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let color = "#";
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for (let i = 0; i < 6; i++) {
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color += letters[Math.floor(Math.random() * 16)];
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}
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return color;
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}
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function loopScreen(callback) {
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for (let x = 0; x <= width; x++) {
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for (let y = 0; y <= height; y++) {
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callback(x, y)
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}
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}
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}
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keybinds["KeyS"] = () => {
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staticMode === 0 ? staticMode = 1 : staticMode === 1 ? staticMode = 2 : staticMode = 0
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}
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renderPostPixel(function (ctx) {
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if (!staticMode) return
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loopScreen((x, y) => {
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if (staticMode === 1) {
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drawSquare(ctx, randomGrayscale(), x, y, 1, 0.2)
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}
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if (staticMode === 2) {
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drawSquare(ctx, randomColor(), x, y, 1, 0.3)
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}
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})
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})
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})()
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