Merge pull request #376 from Jayd-Rubies/main

weapons.js update
This commit is contained in:
slweeb 2024-02-27 15:41:38 -05:00 committed by GitHub
commit 2efc45c945
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1 changed files with 143 additions and 7 deletions

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@ -75,7 +75,7 @@ elements.left_missile = {
"M1 AND EX:10|XX|EX:10",
"M2|EX:10|XX",
],
category:"weapons",
category:"ammunition",
},
elements.right_missile = {
color: "#4c4e42",
@ -84,7 +84,7 @@ elements.right_missile = {
"EX:10|XX|M1 AND EX:10",
"XX|EX:10|M2",
],
category:"weapons",
category:"ammunition",
},
elements.cluster_munition = {
color: "#444444",
@ -115,7 +115,7 @@ elements.right_missile = {
"XX|XX|XX",
"M2|M1 AND EX:10%10|M2",
],
category: "weapons",
category: "ammunition",
state: "solid",
density: 1300,
hidden: true,
@ -149,7 +149,7 @@ elements.left_bullet = {
"M1 AND EX:5|XX|XX",
"M2|XX|XX",
],
category:"weapons",
category:"ammunition",
},
elements.right_bullet = {
color: "#4c4e42",
@ -158,7 +158,7 @@ elements.left_bullet = {
"XX|XX|M1 AND EX:5",
"XX|XX|M2",
],
category:"weapons",
category:"ammunition",
},
elements.e_gun_left = {
color: "#C0C0C0",
@ -215,7 +215,7 @@ elements.left_rocket = {
"M1 AND EX:10|XX|XX",
"XX|XX|XX",
],
category:"weapons",
category:"ammunition",
},
elements.right_rocket = {
color: "#4c4e42",
@ -224,7 +224,7 @@ elements.left_rocket = {
"XX|XX|M1 AND EX:10",
"XX|XX|XX",
],
category:"weapons",
category:"ammunition",
},
elements.e_rocket_launcher_left = {
color: "#C0C0C0",
@ -251,4 +251,140 @@ elements.left_rocket = {
state: "solid",
conduct: 1,
density: 1300,
},
elements.gaster_blast_left = {
color: "#c5e9f0",
behavior: [
"DL|DL|DL",
"DL|XX|XX",
"DL|DL|DL",
],
tick: function(pixel) {
for (var i=0; i<3; i++) {
if (!tryMove(pixel, pixel.x-2, pixel.y)) {
if (!isEmpty(pixel.x-2, pixel.y,true)) {
var newPixel = pixelMap[pixel.x-2][pixel.y];
if (newPixel.element === "gaster_blast_left") { break; }
if (elements[newPixel.element].state == "solid") {
if (Math.random() > (elements[newPixel.element].hardness || 0)) {
if (elements[newPixel.element].breakInto) {
breakPixel(newPixel);
}
else {
deletePixel(newPixel.x, newPixel.y);
}}}}
deletePixel(pixel.x,pixel.y);
break;
}}},
category: "energy",
state: "solid",
insulate: true,
},
elements.gaster_blast_right = {
color: "#c5e9f0",
behavior: [
"DL|DL|DL",
"XX|XX|DL",
"DL|DL|DL",
],
tick: function(pixel) {
for (var i=0; i<3; i++) {
if (!tryMove(pixel, pixel.x+2, pixel.y)) {
if (!isEmpty(pixel.x+2, pixel.y,true)) {
var newPixel = pixelMap[pixel.x+2][pixel.y];
if (newPixel.element === "gaster_blast_right") { break; }
if (elements[newPixel.element].state == "solid") {
if (Math.random() > (elements[newPixel.element].hardness || 0)) {
if (elements[newPixel.element].breakInto) {
breakPixel(newPixel);
}
else {
deletePixel(newPixel.x, newPixel.y);
}}}}
deletePixel(pixel.x,pixel.y);
break;
}}},
category: "energy",
state: "solid",
insulate: true,
},
elements.gaster_blaster_left = {
color: "#ffffff",
behavior: behaviors.WALL,
behaviorOn: [
"XX|XX|XX",
"CR:gaster_blast_left|XX|XX",
"XX|XX|XX",
],
category: "weapons",
state: "solid",
conduct: 20,
},
elements.gaster_blaster_right = {
color: "#ffffff",
behavior: behaviors.WALL,
behaviorOn: [
"XX|XX|XX",
"XX|XX|CR:gaster_blast_right",
"XX|XX|XX",
],
category: "weapons",
state: "solid",
conduct: 20,
},
elements.fast_bullet_left = {
color: "#4c4e42",
behavior: [
"DL|DL|DL",
"DL|XX|XX",
"DL|DL|DL",
],
tick: function(pixel) {
for (var i=0; i<3; i++) {
if (!tryMove(pixel, pixel.x-3, pixel.y)) {
if (!isEmpty(pixel.x-3, pixel.y,true)) {
var newPixel = pixelMap[pixel.x-3][pixel.y];
if (newPixel.element === "fast_bullet_left") { break; }
if (elements[newPixel.element].state == "solid") {
if (Math.random() > (elements[newPixel.element].hardness || 0)) {
if (elements[newPixel.element].breakInto) {
breakPixel(newPixel);
}
else {
deletePixel(newPixel.x, newPixel.y);
}}}}
deletePixel(pixel.x,pixel.y);
break;
}}},
category: "ammunition",
state: "solid",
insulate: true,
},
elements.fast_bullet_right = {
color: "#4c4e42",
behavior: [
"DL|DL|DL",
"XX|XX|DL",
"DL|DL|DL",
],
tick: function(pixel) {
for (var i=0; i<3; i++) {
if (!tryMove(pixel, pixel.x+3, pixel.y)) {
if (!isEmpty(pixel.x+3, pixel.y,true)) {
var newPixel = pixelMap[pixel.x+3][pixel.y];
if (newPixel.element === "fast_bullet_right") { break; }
if (elements[newPixel.element].state == "solid") {
if (Math.random() > (elements[newPixel.element].hardness || 0)) {
if (elements[newPixel.element].breakInto) {
breakPixel(newPixel);
}
else {
deletePixel(newPixel.x, newPixel.y);
}}}}
deletePixel(pixel.x,pixel.y);
break;
}}},
category: "ammunition",
state: "solid",
insulate: true,
};