commit
2efc45c945
150
mods/weapons.js
150
mods/weapons.js
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@ -75,7 +75,7 @@ elements.left_missile = {
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"M1 AND EX:10|XX|EX:10",
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"M2|EX:10|XX",
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],
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category:"weapons",
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category:"ammunition",
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},
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elements.right_missile = {
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color: "#4c4e42",
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@ -84,7 +84,7 @@ elements.right_missile = {
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"EX:10|XX|M1 AND EX:10",
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"XX|EX:10|M2",
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],
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category:"weapons",
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category:"ammunition",
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},
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elements.cluster_munition = {
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color: "#444444",
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@ -115,7 +115,7 @@ elements.right_missile = {
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"XX|XX|XX",
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"M2|M1 AND EX:10%10|M2",
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],
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category: "weapons",
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category: "ammunition",
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state: "solid",
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density: 1300,
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hidden: true,
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@ -149,7 +149,7 @@ elements.left_bullet = {
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"M1 AND EX:5|XX|XX",
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"M2|XX|XX",
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],
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category:"weapons",
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category:"ammunition",
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},
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elements.right_bullet = {
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color: "#4c4e42",
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@ -158,7 +158,7 @@ elements.left_bullet = {
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"XX|XX|M1 AND EX:5",
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"XX|XX|M2",
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],
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category:"weapons",
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category:"ammunition",
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},
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elements.e_gun_left = {
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color: "#C0C0C0",
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@ -215,7 +215,7 @@ elements.left_rocket = {
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"M1 AND EX:10|XX|XX",
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"XX|XX|XX",
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],
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category:"weapons",
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category:"ammunition",
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},
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elements.right_rocket = {
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color: "#4c4e42",
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@ -224,7 +224,7 @@ elements.left_rocket = {
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"XX|XX|M1 AND EX:10",
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"XX|XX|XX",
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],
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category:"weapons",
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category:"ammunition",
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},
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elements.e_rocket_launcher_left = {
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color: "#C0C0C0",
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@ -251,4 +251,140 @@ elements.left_rocket = {
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state: "solid",
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conduct: 1,
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density: 1300,
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},
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elements.gaster_blast_left = {
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color: "#c5e9f0",
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behavior: [
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"DL|DL|DL",
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"DL|XX|XX",
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"DL|DL|DL",
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],
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tick: function(pixel) {
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for (var i=0; i<3; i++) {
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if (!tryMove(pixel, pixel.x-2, pixel.y)) {
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if (!isEmpty(pixel.x-2, pixel.y,true)) {
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var newPixel = pixelMap[pixel.x-2][pixel.y];
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if (newPixel.element === "gaster_blast_left") { break; }
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if (elements[newPixel.element].state == "solid") {
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if (Math.random() > (elements[newPixel.element].hardness || 0)) {
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if (elements[newPixel.element].breakInto) {
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breakPixel(newPixel);
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}
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else {
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deletePixel(newPixel.x, newPixel.y);
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}}}}
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deletePixel(pixel.x,pixel.y);
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break;
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}}},
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category: "energy",
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state: "solid",
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insulate: true,
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},
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elements.gaster_blast_right = {
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color: "#c5e9f0",
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behavior: [
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"DL|DL|DL",
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"XX|XX|DL",
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"DL|DL|DL",
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],
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tick: function(pixel) {
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for (var i=0; i<3; i++) {
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if (!tryMove(pixel, pixel.x+2, pixel.y)) {
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if (!isEmpty(pixel.x+2, pixel.y,true)) {
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var newPixel = pixelMap[pixel.x+2][pixel.y];
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if (newPixel.element === "gaster_blast_right") { break; }
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if (elements[newPixel.element].state == "solid") {
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if (Math.random() > (elements[newPixel.element].hardness || 0)) {
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if (elements[newPixel.element].breakInto) {
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breakPixel(newPixel);
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}
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else {
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deletePixel(newPixel.x, newPixel.y);
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}}}}
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deletePixel(pixel.x,pixel.y);
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break;
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}}},
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category: "energy",
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state: "solid",
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insulate: true,
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},
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elements.gaster_blaster_left = {
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color: "#ffffff",
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behavior: behaviors.WALL,
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behaviorOn: [
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"XX|XX|XX",
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"CR:gaster_blast_left|XX|XX",
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"XX|XX|XX",
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],
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category: "weapons",
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state: "solid",
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conduct: 20,
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},
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elements.gaster_blaster_right = {
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color: "#ffffff",
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behavior: behaviors.WALL,
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behaviorOn: [
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"XX|XX|XX",
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"XX|XX|CR:gaster_blast_right",
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"XX|XX|XX",
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],
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category: "weapons",
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state: "solid",
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conduct: 20,
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},
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elements.fast_bullet_left = {
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color: "#4c4e42",
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behavior: [
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"DL|DL|DL",
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"DL|XX|XX",
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"DL|DL|DL",
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],
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tick: function(pixel) {
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for (var i=0; i<3; i++) {
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if (!tryMove(pixel, pixel.x-3, pixel.y)) {
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if (!isEmpty(pixel.x-3, pixel.y,true)) {
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var newPixel = pixelMap[pixel.x-3][pixel.y];
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if (newPixel.element === "fast_bullet_left") { break; }
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if (elements[newPixel.element].state == "solid") {
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if (Math.random() > (elements[newPixel.element].hardness || 0)) {
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if (elements[newPixel.element].breakInto) {
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breakPixel(newPixel);
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}
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else {
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deletePixel(newPixel.x, newPixel.y);
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}}}}
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deletePixel(pixel.x,pixel.y);
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break;
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}}},
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category: "ammunition",
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state: "solid",
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insulate: true,
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},
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elements.fast_bullet_right = {
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color: "#4c4e42",
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behavior: [
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"DL|DL|DL",
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"XX|XX|DL",
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"DL|DL|DL",
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],
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tick: function(pixel) {
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for (var i=0; i<3; i++) {
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if (!tryMove(pixel, pixel.x+3, pixel.y)) {
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if (!isEmpty(pixel.x+3, pixel.y,true)) {
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var newPixel = pixelMap[pixel.x+3][pixel.y];
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if (newPixel.element === "fast_bullet_right") { break; }
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if (elements[newPixel.element].state == "solid") {
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if (Math.random() > (elements[newPixel.element].hardness || 0)) {
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if (elements[newPixel.element].breakInto) {
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breakPixel(newPixel);
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}
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else {
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deletePixel(newPixel.x, newPixel.y);
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}}}}
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deletePixel(pixel.x,pixel.y);
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break;
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}}},
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category: "ammunition",
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state: "solid",
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insulate: true,
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};
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