This commit is contained in:
slweeb 2024-05-15 13:57:24 -04:00
commit 2f5e4b8192
2 changed files with 127 additions and 3 deletions

2
mods/nopixellimit.js Normal file
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@ -0,0 +1,2 @@
maxPixelCount = settings.maxpixels || 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000;
if (settings.maxpixels === 0) { maxPixelCount = 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000; }

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@ -2,6 +2,14 @@
// a sandboxels mod that adds pullers
/*
==CHANGELOG==
Version 2.0.0
@voidapex11
~set max size of the mod description to 1
+gravity cells
+black hole
it acts like void but it has gravity
~for modders, the gravity range of black holes and gravity cells is customisable
Version 1.2.1
@voidapex11
~fixed error
@ -254,8 +262,8 @@ elements.up_puller = {
state: "solid",
}
if (enabledMods.includes("pushers.js")) {
console.log('compatibility with pushers.js and imovable objects coming in a later update of the pullers.js\neventualy...')
if (enabledMods.includes("mods/pushers.js")) {
console.info('compatibility with pushers.js and imovable objects coming in a later update of the pullers.js')
}
e_pullerColour='#c3a5d6'
@ -350,4 +358,118 @@ elements.up_e_puller = {
hardness: 0.85,
conduct: 1,
state: "solid",
}
}
function removeItemOnce(arr, value) {
var index = arr.indexOf(value);
if (index > -1) {
arr.splice(index, 1);
console.log('hit')
}
return arr;
}
elements.gravity_cell = {
color: pullerColour,
properties: {
range: 3,
},
tick: function(pixel) {
pixel.color = ("#" + ((192 + Math.abs((pixelTicks * 4) % 64)).toString(16) + "e0ad").padStart(6, '0'));
for (j=0; j <=pixel.range; j++) {
// generate the cooridinates that nabough the grav cell
cords=circleCoords(pixel.x, pixel.y, j)
for (i in cords) {
pos = cords[i]
if (!isEmpty(pos.x,pos.y)&&!(pos.x==pixel.x&&pos.y==pixel.y)){
x = (pixel.x-pos.x)
y = (pixel.y-pos.y)
if (x<0) {
x=-1
} else if (x>0){
x=1
}
if (y<0) {
y=-1
} else if (y>0){
y=1
}
try {
tryMove(pixelMap[pos.x][pos.y], pos.x+x, pos.y+y)
} catch (error) {}// if there is an error, its probably out of bounds, not my problem :)
}
}
}
doDefaults(pixel);
},
category: "machines",
density: 10000,
hardness: 1,
conduct: 0,
state: "solid",
}
elements.black_hole = {
color: elements.void.color,
maxSize: 1,
properties: {
range: 10,
immovable: true,
},
tick: function(pixel) {
for (j=0; j <=pixel.range; j++) {
// generate the cooridinates that neighbour the black hole
cords=circleCoords(pixel.x, pixel.y, j)
for (i in cords) {
pos = cords[i]
if (!isEmpty(pos.x,pos.y)&&!(pos.x==pixel.x&&pos.y==pixel.y)){
x = (pixel.x-pos.x)
y = (pixel.y-pos.y)
if (x<0) {
x=-1
} else if (x>0){
x=1
}
if (y<0) {
y=-1
} else if (y>0){
y=1
}
try {
tryMove(pixelMap[pos.x][pos.y], pos.x+x, pos.y+y)
} catch (error) {}// if there is an error, its probably out of bounds, not my problem :)
}
}
}
for (let i = -1; i < 2; i++) {
for (let j = -1; j < 2; j++) {
if (!isEmpty(pixel.x+j,pixel.y+i) && !outOfBounds(pixel.x+j,pixel.y+i)&&!((i==0)&&(j==0))) {
deletePixel(pixel.x+j,pixel.y+i)
}
}
}
doDefaults(pixel);
},
category: "machines",
density: 10000,
hardness: 1,
temp: -273.15,
insulate:true,
conduct: 0,
excludeRandom: true,
noMix: true,
state: "solid",
movable: false
}