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@ -2884,16 +2884,16 @@ elements.specific_ray_emitter = {
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pixel.rgb[0] = parseInt(pixel.rgb[0])
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pixel.rgb[0] = parseInt(pixel.rgb[0])
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pixel.rgb[1] = parseInt(pixel.rgb[1])
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pixel.rgb[1] = parseInt(pixel.rgb[1])
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pixel.rgb[2] = parseInt(pixel.rgb[2])
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pixel.rgb[2] = parseInt(pixel.rgb[2])
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console.log(pixel.rgb)
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//console.log(pixel.rgb)
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var hsvResult = RGBtoHSV(pixel.rgb[0], pixel.rgb[1], pixel.rgb[2]);
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var hsvResult = RGBtoHSV(pixel.rgb[0], pixel.rgb[1], pixel.rgb[2]);
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pixel.tHue = hsvResult.h;
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pixel.tHue = hsvResult.h;
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var rgbResult = HSVtoRGB(pixel.tHue + (1/360), 1, 1);
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var rgbResult = HSVtoRGB(pixel.tHue + (1/360), 1, 1);
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console.log(rgbResult)
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//console.log(rgbResult)
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const hexR = rgbResult.r.toString(16).padStart(2, '0');
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const hexR = rgbResult.r.toString(16).padStart(2, '0');
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const hexG = rgbResult.g.toString(16).padStart(2, '0');
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const hexG = rgbResult.g.toString(16).padStart(2, '0');
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const hexB = rgbResult.b.toString(16).padStart(2, '0');
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const hexB = rgbResult.b.toString(16).padStart(2, '0');
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const hexCode = `#${hexR}${hexG}${hexB}`;
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const hexCode = `#${hexR}${hexG}${hexB}`;
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console.log(hexCode)
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//console.log(hexCode)
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pixel.color = pixelColorPick(pixel, hexCode)}
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pixel.color = pixelColorPick(pixel, hexCode)}
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for (var i = 0; i < squareCoords.length; i++) {
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for (var i = 0; i < squareCoords.length; i++) {
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var coord = squareCoords[i];
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var coord = squareCoords[i];
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@ -3289,7 +3289,8 @@ elements.function_machine = {
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}
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}
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}
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}
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}
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}
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}
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},
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excludeRandom: true,
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}
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}
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elements.galvanized_steel = {
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elements.galvanized_steel = {
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color: "#4c585f",
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color: "#4c585f",
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