periodic_and_more.js V 1.0.3: another fix
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@ -7,7 +7,7 @@ elements.beryllium = {
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state: "solid",
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density: 720,
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reactions: {
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water: {elem1: "dirty_water"}
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water: {elem1: "beryllium", elem2: "dirty_water"}
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};
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elements.galinstan = {
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@ -37,7 +37,6 @@ behaviors.mud.tick = function(pixel) {
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}
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};
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// Create a new tool:
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elements.sand_exploder = {
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color: "#ff0000",
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tool: function(pixel) {
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@ -56,17 +55,15 @@ elements.water.reactions.soap = { "elem1":null, "elem2":"soapy_water" }
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// Run after all mods are loaded, for cross-mod compatibility
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runAfterLoad(function() {
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// Your code here
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console.log("Hello World!");
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});
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if (enabledMods.includes["mods/chem.js", "mods/moreChemistry.js", "mods/metals.js", "mods/halogen.js", "mods/noblegas.js", "mods/radioactive.js", "mods/nousersthings.js"]) {
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runAfterLoad(function() {
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runAfterLoad(function() )
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console.log("Hello World!");
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});
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}
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// Creating eLists:
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eLists.PERIODIC = ["beryllium", "scandium", "vanadium", "manganese", "cobalt"];
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// Adding elements to
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eLists.PERIODIC = ["beryllium", "scandium", "vanadium", "manganese", "cobalt"]
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