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An Orbit 2024-07-02 21:05:56 -04:00 committed by GitHub
parent f27a5b4683
commit 33cd6873ff
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1 changed files with 11 additions and 1 deletions

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@ -5773,6 +5773,8 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
}
};
console.log("1/8 loaded") //True 1.8 is inside one viewColorFunctions[2]
hiding = false
runAfterAutogen(function() {
@ -11283,6 +11285,7 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
density: 182,
temp: -20,
}
console.log("1/4 loaded")
//Volatile Roseyiede
elements.explosive_roseyiede = {
color: "#986118",
@ -13630,7 +13633,7 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
if(enabledMods.includes("mods/betterStats.js") && typeof(realTps) !== "undefined") { stats += "<span id='stat-realtps' class='stat'>" + realTps + "tps</span>" }; //i'm sorry but there's no other way to add compatibility
//THAT CODE WAS MADE BY MOLLTHECODER FROM THEIR betterStats.js MOD
stats += "<span id='stat-ticks' class='stat'>" + pixelTicks+"</span>";
if((typeof(width) == "number") && (!outOfBounds(mousePos.x,mousePos.y))) {
if((settings.dopressure) && (typeof(width) == "number") && (!(outOfBounds(mousePos.x,mousePos.y)))) {
stats += "<span id='stat-pressure' class='stat'>P:" + getPressureAtPixelCoords(mousePos.x,mousePos.y).toFixed(2).replace(/\.?0+$/,"")+"</span>";
};
if ((typeof pixelMap).length === 9) { return; }
@ -16934,6 +16937,7 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
category: "gases",
state: "gas"
},
console.log("3/8 loaded");
elements.cold_ash_cloud = {
color: ["#af8f50","#ab9c50","#af6d50"],
behavior: [
@ -23049,6 +23053,7 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
};
rockClouds.push(rockCloudName);
};
console.log("1/2 loaded") //true halfway point is inside newIgneousCompositionFamily.
function standaloneBrokenFormMaker(elementName,suffixWithoutUnderscore,addBreakIntoToSourceElement=false,category=null,density=null,tempHigh=null,stateHigh=null,breakInto=null) {
var newName = elementName + "_" + suffixWithoutUnderscore;
elements[newName] = {
@ -28222,6 +28227,7 @@ Make sure to save your command in a file if you want to add this preset again.`
desc: "<span style='color:#FF00FF;' onClick=funniPrompt()>Click here or press Shift+1 to open the command prompt.</span>",
category:"special",
};
console.log("5/8 loaded");
//REPLACER TOOL ##
changeTo = "sand";
document.addEventListener("keydown", function(e) { //change prompt listener
@ -34007,6 +34013,7 @@ Make sure to save your command in a file if you want to add this preset again.`
};
},
};
console.log("3/4 loaded"); //the real 3/4 point was inside Nothing There's tick function
runAfterLoad(function() {
if(typeof(badPixels) === "object") {
badPixels.nothing_there_phase_1 = { panicIncrease: 1, panicIncreaseChance: 1 } //insta-panic for "aleph" thing and "level 1" humans
@ -39525,6 +39532,7 @@ Make sure to save your command in a file if you want to add this preset again.`
category: "machines",
hardness: 0.6
};
console.log("7/8 loaded"); //it was inside the weather controller code
//KETCUP ##
elements.ketcup = {
color: "#ab2513",
@ -44560,6 +44568,7 @@ maxPixels (default 1000): Maximum amount of pixels/changes (if xSpacing and ySpa
elements.wall.blockPressure = true;
elements.brick.pressurePermeability = 0.002; //given in L/s*m^2 //at 150Pa //per https://www.astm.org/stp157720130132.html //i don't know how to unit the pressure because it's not scaled to anything in reality
elements.brick.pressureHigh = 90; //arbitrary
elements.glass.pressureHigh = 70; //arbitrary
elements.wood.pressureHigh = 60; //arbitrary
runAfterLoad(function() {
var gravels = Object.keys(elements).filter(n => n.endsWith("gravel"));
@ -45132,6 +45141,7 @@ maxPixels (default 1000): Maximum amount of pixels/changes (if xSpacing and ySpa
}
//END ##
console.log("Mod loaded")
} catch (error) {
alert(`Load failed (try reloading).\nThis is likely a sporadic failure caused by inconsistencies in how mods are loaded, and will likely fix itself in a refresh or two. If it persists, then it's an issue.\nError: ${error.stack}`);
console.error(error)