Merge pull request #391 from GGodPL/main
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commit
35100874b4
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{
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const inBounds = (x, y, width, height) => x >= 0 && x < width && y >= 0 && y < height;
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const getRandomValue = (min, max) => Math.floor(Math.random() * (max - min) + min);
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const generateMaze = (w, h, originX, originY) => {
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const map = [];
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for (let i = 0; i < w; i++) {
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map[i] = [];
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for (let j = 0; j < w; j++) {
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map[i][j] = 0;
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}
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}
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const stack = [];
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let current = [];
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const start = [w - 2, h - 2];
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stack.push(start);
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current = start;
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while (stack.length > 0) {
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const [x, y] = current;
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const neighbors = [
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inBounds(x, y + 2, w, h) ? [x, y + 2, 0, 1] : null,
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inBounds(x, y - 2, w, h) ? [x, y - 2, 0, -1] : null,
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inBounds(x + 2, y, w, h) ? [x + 2, y, 1, 0] : null,
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inBounds(x - 2, y, w, h) ? [x - 2, y, -1, 0] : null
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].filter(a => a != null && map[a[0]][a[1]] == 0);
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if (neighbors.length == 0) {
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const cell = stack.pop();
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current = cell;
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continue;
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}
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const next = neighbors[getRandomValue(0, neighbors.length)];
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const [offsetX, offsetY] = next.slice(2);
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map[x + offsetX][y + offsetY] = 1;
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map[x + offsetX * 2][y + offsetY * 2] = 1;
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stack.push([x, y]);
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current = [next[0], next[1]];
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}
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for (let i = 0; i <= w; i++) {
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for (let j = 0; j <= h; j++) {
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const x = i + originX;
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const y = j + originY;
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if (pixelMap[x][y]) deletePixel(x, y);
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if (i == 0 || j == 0) createPixel("wall", x, y);
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else if (map[i - 1][j - 1] == 0) createPixel("wall", x, y);
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if ((i == 1 && j == 0) || (i == w - 1 && j == h)) deletePixel(x, y);
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}
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}
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}
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elements.maze = {
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color: "#760144",
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category: "special",
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tool: (_) => {},
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onMouseDown: () => {
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if (outOfBounds(Math.floor(mousePos.x - mouseSize / 2) + 1, Math.floor(mousePos.y - mouseSize / 2) + 1) || outOfBounds(Math.floor(mousePos.x - mouseSize / 2) + mouseSize, Math.floor(mousePos.y - mouseSize / 2) + mouseSize)) return;
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generateMaze(mouseSize - 1, mouseSize - 1, Math.floor(mousePos.x - mouseSize / 2) + 1, Math.floor(mousePos.y - mouseSize / 2) + 1)
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}
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}
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runAfterLoadList.push(() => {
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if (!enabledMods.includes("mods/editTools.js")) {
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document.addEventListener("mousedown", (ev) => {
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if (elements[currentElement].onMouseDown) {
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elements[currentElement].onMouseDown();
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}
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})
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}
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})
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}
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