From 385121c8fc8c23a8edd8a27a8cc60715968dd643 Mon Sep 17 00:00:00 2001 From: Lily-129 <68935009+Lily-129@users.noreply.github.com> Date: Wed, 2 Feb 2022 10:57:30 -0500 Subject: [PATCH] part 2 --- mods/randomness.js | 582 --------------------------------------------- 1 file changed, 582 deletions(-) diff --git a/mods/randomness.js b/mods/randomness.js index c75970b2..d065a866 100644 --- a/mods/randomness.js +++ b/mods/randomness.js @@ -768,534 +768,6 @@ elements.seb = { hardness: 0.3, }, -this.aaa = ["plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","smoke","plasma","plasma","fire","smoke","fire","smoke","plasma","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","acid","acid","oil","oil","oil","oil","oil","oil","oil","plasma","plasma","plasma","plasma","plasma","smoke","plasma","plasma","fire","smoke","plasma","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","flash","flash","flash","flash","flash","acid_gas","acid_gas","acid_gas","acid","oil","oil","oil","oil","oil","oil","oil","oil","oil","oil","plasma","plasma","plasma","plasma","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","acid","acid","oil","oil","oil","oil","oil","oil","oil","plasma","plasma","plasma","plasma","plasma","smoke","plasma","plasma","fire","smoke","plasma","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","seb","seb","flash","flash","flash","flash","flash","acid_gas","acid_gas","acid_gas","acid","oil","oil","oil","oil","oil","oil","oil","oil","oil","oil","plasma","plasma","plasma","plasma","bomb_2","bomb_2","bomb_2","plague","plague","plague","plague","plague","plague","radiation","radiation","radiation","radiation","radiation","radiation","radiation","radiation","uranium","uranium","uranium","uranium","uranium","uranium","greek_fire","greek_fire","greek_fire","greek_fire","greek_fire","antimatter","antimatter","antimatter","antimatter","antimatter","smoke_grenade","antimatter","smoke_grenade","fireball","flash","acid_gas","acid_gas","acid_gas","burning_unnamed_gas","warp","burning_unnamed_gas","warp","warp","plague","plague","plague","plague","plague","plague","radiation","radiation","radiation","radiation","radiation","radiation","radiation","radiation","uranium","uranium","uranium","uranium","uranium","uranium","greek_fire","greek_fire","greek_fire","greek_fire","greek_fire","op_hottester_bomb","antimatter","antimatter","antimatter","antimatter","antimatter","smoke_grenade","antimatter","flash","acid_gas","acid_gas","acid_gas","burning_unnamed_gas","warp","burning_unnamed_gas","warp","warp"] - -this.bbb = ["smoke","smoke","smoke","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","acid","acid","oil","oil","oil","oil","oil","oil","oil","smoke","smoke","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","flash","flash","flash","flash","flash","acid_gas","acid_gas","acid_gas","acid","oil","oil","oil","oil","oil","oil","oil","oil","oil","oil","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","acid","acid","oil","oil","oil","oil","oil","oil","oil","smoke","smoke","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","seb","flash","flash","flash","flash","flash","acid_gas","acid_gas","acid_gas","acid","oil","oil","oil","oil","oil","oil","oil","oil","oil","oil","plague","plague","plague","plague","plague","plague","radiation","radiation","radiation","radiation","radiation","radiation","radiation","radiation","uranium","uranium","uranium","uranium","uranium","uranium","greek_fire","greek_fire","greek_fire","greek_fire","greek_fire","antimatter","antimatter","antimatter","antimatter","antimatter","smoke_grenade","antimatter","smoke_grenade","flash","acid_gas","acid_gas","acid_gas","unnamed_gas","warp","unnamed_gas","warp","warp","plague","plague","plague","plague","plague","plague","radiation","radiation","radiation","radiation","radiation","radiation","radiation","radiation","uranium","uranium","uranium","uranium","uranium","uranium","greek_fire","greek_fire","greek_fire","greek_fire","greek_fire","antimatter","smoke_grenade","flash","acid_gas","acid_gas","acid_gas","unnamed_gas","warp","unnamed_gas","warp","warp"] - -elements.amalgamated_bomb = { - color: ["#FF0000","#FF0000","#FFFF00","#FFFF00","#00FF00","#00FF00","#0000FF","#0000FF"], - tick: function(pixel) { - eee = Math.random() - doHeat(pixel); - if(!isEmpty(pixel.x,pixel.y-1) && !outOfBounds(pixel.x,pixel.y-1)) { - if(pixelMap[pixel.x][pixel.y-1].element != pixel.element) { - steppedOn = true - } else steppedOn = false - } else { - steppedOn = false - } - if(!isEmpty(pixel.x,pixel.y+1) && !outOfBounds(pixel.x,pixel.y+1)) { - if(pixelMap[pixel.x][pixel.y+1].element != pixel.element) { - landed = true - } else landed = false - } else { - landed = false - } - if(outOfBounds(pixel.x,pixel.y+1)) { - landed = true - } - tryMove(pixel, pixel.x, pixel.y+1) - if(steppedOn == true || landed == true) { - fire = bbb - smoke = bbb - radius = 45 - x = pixel.x - y = pixel.y - //SECONDARY - // if fire contains , split it into an array - if (fire.includes(",")) { - fire = fire.split(","); - } - // if smoke contains , split it into an array - if (smoke.includes(",")) { - smoke = smoke.split(","); - } - var coords = circleCoords(x,y,radius); - var power = radius/10; - //for (var p = 0; p < Math.round(radius/10+1); p++) { - for (var i = 0; i < coords.length; i++) { - // damage value is based on distance from x and y - var damage = Math.random() + (Math.floor(Math.sqrt(Math.pow(coords[i].x-x,2) + Math.pow(coords[i].y-y,2)))) / radius; - // invert - damage = 1 - damage; - if (damage < 0) { damage = 0; } - damage *= power; - if (isEmpty(coords[i].x,coords[i].y)) { - // create smoke or fire depending on the damage if empty - if (damage < 0.02) { } // do nothing - else if (damage < 0.2) { - // if smoke is an array, choose a random item - if (Array.isArray(smoke)) { - createPixel(smoke[Math.floor(Math.random() * smoke.length)],coords[i].x,coords[i].y); - } - else { - createPixel(smoke,coords[i].x,coords[i].y); - } - } - else { - // if fire is an array, choose a random item - if (Array.isArray(fire)) { - createPixel(fire[Math.floor(Math.random() * fire.length)],coords[i].x,coords[i].y); - } - else { - createPixel(fire,coords[i].x,coords[i].y); - } - } - } - else if (!outOfBounds(coords[i].x,coords[i].y)) { - // damage the pixel - var pixel = pixelMap[coords[i].x][coords[i].y]; - var info = elements[pixel.element]; - if (info.hardness) { // lower damage depending on hardness(0-1) - if (info.hardness < 1) { - damage = damage * ((1 - info.hardness)*10); - } - else { damage = 0; } - } - if (damage > 0.25) { - if (info.breakInto) { - // if it is an array, choose a random item, else just use the value - if (Array.isArray(info.breakInto)) { - var result = info.breakInto[Math.floor(Math.random() * info.breakInto.length)]; - } - else { - var result = info.breakInto; - } - // change the pixel to the result - pixel.element = result; - pixel.color = pixelColorPick(pixel); - if (elements[result].burning) { - pixel.burning = true; - pixel.burnStart = pixelTicks; - } - else if (pixel.burning && !elements[result].burn) { - pixel.burning = false; - delete pixel.burnStart; - } - } - else { - if (Array.isArray(fire)) { - var newfire = fire[Math.floor(Math.random() * fire.length)]; - } - else { - var newfire = fire; - } - pixel.element = newfire; - pixel.color = pixelColorPick(pixel); - if (elements[newfire].burning) { - pixel.burning = true; - pixel.burnStart = pixelTicks; - } - else if (pixel.burning && !elements[newfire].burn) { - pixel.burning = false; - delete pixel.burnStart; - } - } - } - if (damage > 0.75) { - if (info.burn) { - pixel.burning = true; - pixel.burnStart = pixelTicks; - } - } - pixel.temp += damage*radius*power; - pixelTempCheck(pixel); - } - } - - fire = aaa - smoke = aaa - radius = 30 - //PRIMARY - // if fire contains , split it into an array - if (fire.includes(",")) { - fire = fire.split(","); - } - // if smoke contains , split it into an array - if (smoke.includes(",")) { - smoke = smoke.split(","); - } - var coords = circleCoords(x,y,radius); - var power = radius/10; - //for (var p = 0; p < Math.round(radius/10+1); p++) { - for (var i = 0; i < coords.length; i++) { - // damage value is based on distance from x and y - var damage = Math.random() + (Math.floor(Math.sqrt(Math.pow(coords[i].x-x,2) + Math.pow(coords[i].y-y,2)))) / radius; - // invert - damage = 1 - damage; - if (damage < 0) { damage = 0; } - damage *= power; - if (isEmpty(coords[i].x,coords[i].y)) { - // create smoke or fire depending on the damage if empty - if (damage < 0.02) { } // do nothing - else if (damage < 0.2) { - // if smoke is an array, choose a random item - if (Array.isArray(smoke)) { - createPixel(smoke[Math.floor(Math.random() * smoke.length)],coords[i].x,coords[i].y); - } - else { - createPixel(smoke,coords[i].x,coords[i].y); - } - } - else { - // if fire is an array, choose a random item - if (Array.isArray(fire)) { - createPixel(fire[Math.floor(Math.random() * fire.length)],coords[i].x,coords[i].y); - } - else { - createPixel(fire,coords[i].x,coords[i].y); - } - } - } - else if (!outOfBounds(coords[i].x,coords[i].y)) { - // damage the pixel - var pixel = pixelMap[coords[i].x][coords[i].y]; - var info = elements[pixel.element]; - if (info.hardness) { // lower damage depending on hardness(0-1) - if (info.hardness < 1) { - damage = damage * ((1 - info.hardness)*10); - } - else { damage = 0; } - } - if (damage > 0.25) { - if (info.breakInto) { - // if it is an array, choose a random item, else just use the value - if (Array.isArray(info.breakInto)) { - var result = info.breakInto[Math.floor(Math.random() * info.breakInto.length)]; - } - else { - var result = info.breakInto; - } - // change the pixel to the result - pixel.element = result; - pixel.color = pixelColorPick(pixel); - if (elements[result].burning) { - pixel.burning = true; - pixel.burnStart = pixelTicks; - } - else if (pixel.burning && !elements[result].burn) { - pixel.burning = false; - delete pixel.burnStart; - } - } - else { - if (Array.isArray(fire)) { - var newfire = fire[Math.floor(Math.random() * fire.length)]; - } - else { - var newfire = fire; - } - pixel.element = newfire; - pixel.color = pixelColorPick(pixel); - if (elements[newfire].burning) { - pixel.burning = true; - pixel.burnStart = pixelTicks; - } - else if (pixel.burning && !elements[newfire].burn) { - pixel.burning = false; - delete pixel.burnStart; - } - } - } - if (damage > 0.75) { - if (info.burn) { - pixel.burning = true; - pixel.burnStart = pixelTicks; - } - } - pixel.temp += damage*radius*power; - pixelTempCheck(pixel); - } - } - } - }, - category: "weapons", - state: "solid", - density: 1800, - excludeRandom: true, - extraInfo: "a little bit of everything \":eggTF:\" ", -}, - -elements.colder_bomb = { - color: "#43648e", - tick: function(pixel) { - eee = Math.random() - doHeat(pixel); - if(!isEmpty(pixel.x,pixel.y-1) && !outOfBounds(pixel.x,pixel.y-1)) { - if(pixelMap[pixel.x][pixel.y-1].element != pixel.element) { - steppedOn = true - } else steppedOn = false - } else { - steppedOn = false - } - if(!isEmpty(pixel.x,pixel.y+1) && !outOfBounds(pixel.x,pixel.y+1)) { - if(pixelMap[pixel.x][pixel.y+1].element != pixel.element) { - landed = true - } else landed = false - } else { - landed = false - } - if(outOfBounds(pixel.x,pixel.y+1)) { - landed = true - } - tryMove(pixel, pixel.x, pixel.y+1) - if(steppedOn == true || landed == true) { - fire = "cold_fire" - smoke = "cold_fire" - radius = 10 - x = pixel.x - y = pixel.y - // if fire contains , split it into an array - if (fire.includes(",")) { - fire = fire.split(","); - } - // if smoke contains , split it into an array - if (smoke.includes(",")) { - smoke = smoke.split(","); - } - var coords = circleCoords(x,y,radius); - var power = radius/10; - //for (var p = 0; p < Math.round(radius/10+1); p++) { - for (var i = 0; i < coords.length; i++) { - // damage value is based on distance from x and y - var damage = Math.random() + (Math.floor(Math.sqrt(Math.pow(coords[i].x-x,2) + Math.pow(coords[i].y-y,2)))) / radius; - // invert - damage = 1 - damage; - if (damage < 0) { damage = 0; } - damage *= power; - if (isEmpty(coords[i].x,coords[i].y)) { - // create smoke or fire depending on the damage if empty - if (damage < 0.02) { } // do nothing - else if (damage < 0.2) { - // if smoke is an array, choose a random item - if (Array.isArray(smoke)) { - createPixel(smoke[Math.floor(Math.random() * smoke.length)],coords[i].x,coords[i].y); - } - else { - createPixel(smoke,coords[i].x,coords[i].y); - } - } - else { - // if fire is an array, choose a random item - if (Array.isArray(fire)) { - createPixel(fire[Math.floor(Math.random() * fire.length)],coords[i].x,coords[i].y); - } - else { - createPixel(fire,coords[i].x,coords[i].y); - } - } - } - else if (!outOfBounds(coords[i].x,coords[i].y)) { - // damage the pixel - var pixel = pixelMap[coords[i].x][coords[i].y]; - var info = elements[pixel.element]; - if (info.hardness) { // lower damage depending on hardness(0-1) - if (info.hardness < 1) { - damage = damage * ((1 - info.hardness)*10); - } - else { damage = 0; } - } - if (damage > 0.25) { - if (info.breakInto) { - // if it is an array, choose a random item, else just use the value - if (Array.isArray(info.breakInto)) { - var result = info.breakInto[Math.floor(Math.random() * info.breakInto.length)]; - } - else { - var result = info.breakInto; - } - // change the pixel to the result - pixel.element = result; - pixel.color = pixelColorPick(pixel); - if (elements[result].burning) { - pixel.burning = true; - pixel.burnStart = pixelTicks; - } - else if (pixel.burning && !elements[result].burn) { - pixel.burning = false; - delete pixel.burnStart; - } - } - else { - if (Array.isArray(fire)) { - var newfire = fire[Math.floor(Math.random() * fire.length)]; - } - else { - var newfire = fire; - } - pixel.element = newfire; - pixel.color = pixelColorPick(pixel); - if (elements[newfire].burning) { - pixel.burning = true; - pixel.burnStart = pixelTicks; - } - else if (pixel.burning && !elements[newfire].burn) { - pixel.burning = false; - delete pixel.burnStart; - } - } - } - if (damage > 0.75) { - if (info.burn) { - pixel.burning = true; - pixel.burnStart = pixelTicks; - } - } - pixel.temp -= damage*radius*power; - pixelTempCheck(pixel); - } - } - } - }, - category: "weapons", - state: "solid", - density: 1300, - excludeRandom: true, -}, - -elements.op_hottester_bomb = { - color: "#cc436e", - tick: function(pixel) { - eee = Math.random() - doHeat(pixel); - if(!isEmpty(pixel.x,pixel.y-1) && !outOfBounds(pixel.x,pixel.y-1)) { - if(pixelMap[pixel.x][pixel.y-1].element != pixel.element) { - steppedOn = true - } else steppedOn = false - } else { - steppedOn = false - } - if(!isEmpty(pixel.x,pixel.y+1) && !outOfBounds(pixel.x,pixel.y+1)) { - if(pixelMap[pixel.x][pixel.y+1].element != pixel.element) { - landed = true - } else landed = false - } else { - landed = false - } - if(outOfBounds(pixel.x,pixel.y+1)) { - landed = true - } - tryMove(pixel, pixel.x, pixel.y+1) - if(steppedOn == true || landed == true) { - fire = "plasma" - smoke = "plasma" - radius = 15 - x = pixel.x - y = pixel.y - // if fire contains , split it into an array - if (fire.includes(",")) { - fire = fire.split(","); - } - // if smoke contains , split it into an array - if (smoke.includes(",")) { - smoke = smoke.split(","); - } - var coords = circleCoords(x,y,radius); - var power = radius/10; - //for (var p = 0; p < Math.round(radius/10+1); p++) { - for (var i = 0; i < coords.length; i++) { - // damage value is based on distance from x and y - var damage = Math.random() + (Math.floor(Math.sqrt(Math.pow(coords[i].x-x,2) + Math.pow(coords[i].y-y,2)))) / radius; - // invert - damage = 1 - damage; - if (damage < 0) { damage = 0; } - damage *= power; - if (isEmpty(coords[i].x,coords[i].y)) { - // create smoke or fire depending on the damage if empty - if (damage < 0.02) { } // do nothing - else if (damage < 0.2) { - // if smoke is an array, choose a random item - if (Array.isArray(smoke)) { - createPixel(smoke[Math.floor(Math.random() * smoke.length)],coords[i].x,coords[i].y); - } - else { - createPixel(smoke,coords[i].x,coords[i].y); - } - } - else { - // if fire is an array, choose a random item - if (Array.isArray(fire)) { - createPixel(fire[Math.floor(Math.random() * fire.length)],coords[i].x,coords[i].y); - } - else { - createPixel(fire,coords[i].x,coords[i].y); - } - } - } - else if (!outOfBounds(coords[i].x,coords[i].y)) { - // damage the pixel - var pixel = pixelMap[coords[i].x][coords[i].y]; - var info = elements[pixel.element]; - if (info.hardness) { // lower damage depending on hardness(0-1) - if (info.hardness < 1) { - damage = damage * ((1 - info.hardness)*10); - } - else { damage = 0; } - } - if (damage <= 0.25) { - pixel.temp += Math.floor((damage*radius*power*10)**1.3) - } - if (damage > 0.25) { - if (info.breakInto) { - // if it is an array, choose a random item, else just use the value - if (Array.isArray(info.breakInto)) { - var result = info.breakInto[Math.floor(Math.random() * info.breakInto.length)]; - } - else { - var result = info.breakInto; - } - // change the pixel to the result - pixel.element = result; - pixel.color = pixelColorPick(pixel); - if (elements[result].burning) { - pixel.burning = true; - pixel.burnStart = pixelTicks; - } - else if (pixel.burning && !elements[result].burn) { - pixel.burning = false; - delete pixel.burnStart; - } - } - else { - if (Array.isArray(fire)) { - var newfire = fire[Math.floor(Math.random() * fire.length)]; - } - else { - var newfire = fire; - } - pixel.element = newfire; - pixel.color = pixelColorPick(pixel); - if (elements[newfire].burning) { - pixel.burning = true; - pixel.burnStart = pixelTicks; - } - else if (pixel.burning && !elements[newfire].burn) { - pixel.burning = false; - delete pixel.burnStart; - } - } - pixel.temp += Math.floor((damage*radius*power*15)**1.5) - } - if (damage > 0.75) { - if (info.burn) { - pixel.burning = true; - pixel.burnStart = pixelTicks; - pixel.temp += Math.floor((damage*radius*power*20)**1.7) - } - } - pixel.temp += Math.floor((damage*radius*power*5)**1.1); - pixelTempCheck(pixel); - } - } - } - }, - category: "weapons", - state: "solid", - temp: 7065, - density: 1300, - excludeRandom: true, -}, - elements.netherrack = { color: ["#802b2b","#4f1b1b","#943232"], behavior: behaviors.POWDER, @@ -1368,63 +840,9 @@ runAfterLoad(function() { "DL:"+eLists.FAIRY+" AND M2|XX|DL:"+eLists.FAIRY+" AND M2", "M1|DL:"+eLists.FAIRY+"|M1", ] - - aaa.push("poisonwater") - aaa.push("poisonwater") - aaa.push("poisonwater") - aaa.push("poisonwater") - aaa.push("mystic_fire") - aaa.push("mystic_fire") - aaa.push("firesea") - aaa.push("firesea") - aaa.push("firesea") - aaa.push("poisonwater") - aaa.push("poisonwater") - aaa.push("poisonwater") - aaa.push("poisonwater") - aaa.push("mystic_fire") - aaa.push("mystic_fire") - aaa.push("firesea") - aaa.push("firesea") - aaa.push("firesea") - aaa.push("lektre") - aaa.push("lektre") - aaa.push("lektre") - bbb.push("poisonwater") - bbb.push("poisonwater") - bbb.push("poisonwater") - bbb.push("poisonwater") - bbb.push("mystic_fire") - bbb.push("mystic_fire") - bbb.push("firesea") - bbb.push("firesea") - bbb.push("firesea") - bbb.push("poisonwater") - bbb.push("poisonwater") - bbb.push("poisonwater") - bbb.push("poisonwater") - bbb.push("mystic_fire") - bbb.push("mystic_fire") - bbb.push("firesea") - bbb.push("firesea") - bbb.push("firesea") - bbb.push("lektre") - bbb.push("lektre") - bbb.push("lektre") - } - if(enabledMods.includes("mods/Neutronium Mod.js")) { - aaa.push("flamer") - aaa.push("flamebomb") - aaa.push("flamer") - aaa.push("flamebomb") - bbb.push("flamer") - bbb.push("flamebomb") - bbb.push("flamer") - bbb.push("flamebomb") } elements.vaporized_histrelin = elements.molten_histrelin delete elements.molten_histrelin elements.histrelin.stateHigh = "vaporized_histrelin" elements.vaporized_histrelin.stateLow = "histrelin" - });