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mods/sand.js
33
mods/sand.js
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//remove all except sand
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runAfterLoad(function() {
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for (var elem in elements) {
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if (elem !== "sand") {
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delete elements[elem];
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}
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}
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});
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runAfterLoad(function() {
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// replace the text sandboxels
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document.body.innerHTML = document.body.innerHTML.replace(/(?!<a[^>]*>)(sandboxels)(?![^<]*<\/a>)/gi, "Sand");
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// silly link stuff so it doesn't go to the wrong page
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var links = document.querySelectorAll('a');
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links.forEach(function(link) {
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var originalHref = link.href;
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if (originalHref.includes("sand") && !originalHref.includes("sandboxels")) {
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var newHref = originalHref.replace(/sand/gi, "sandboxels");
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link.href = newHref; // update link
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}
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});
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// replace the other stuff
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document.body.innerHTML = document.body.innerHTML
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.replace(/over 500 unique elements/gi, "1 whole element")
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.replace(/There are thousands of interactions between the many materials, plants, animals, fluids, and powders in the game\./gi, "There are no interactions in the game except collision.")
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.replace(/a category,\s*like\s*<strong>Liquids<\/strong>,\s*then\s*pick\s*an\s*element,\s*like\s*<strong>Water<\/strong>\./gi, "sand.")
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.replace(/biology, chemistry, ecology, geology, cooking, and even virology. There are countless aspects to discover\./gi, "sand.");
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});
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// no categories because why would we need that for one pixel type
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elements.sand.category = "tools";
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// honestly i should've just not made it replace the text but wheres the fun in that
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