lib dep
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@ -1,29 +1,26 @@
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function averageColors(color1,color2,outputType="rgb",weight1=0.5) {
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color1 = convertColorFormats(color1,"json");
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color2 = convertColorFormats(color2,"json");
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theColor = averageColorObjects(color1,color2,weight1);
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return convertColorFormats(theColor,outputType);
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};
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var modName = "mods/color_tools.js";
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var libraryMod = "mods/code_library.js";
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stripeFixedDefaultProperties = {
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if(enabledMods.includes(libraryMod)) {
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stripeFixedDefaultProperties = {
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color2: "rgb(0,0,0)",
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phase: 0,
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scale: 1,
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angle: 0
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};
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};
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stripeSpreadingProperties = {
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stripeSpreadingProperties = {
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color1: "It doesn't matter what I put here; I'm just sick of writing for loops.",
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color2: "stan loona",
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};
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};
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/*stripeSpreadingProperties2 = {
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/*stripeSpreadingProperties2 = {
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phase: 0,
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scale: 1, :eggTF:
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angle: 0
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};*/
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};*/
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function stripeFunction(pixel) {
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function stripeFunction(pixel) {
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if(pixel.color1 == undefined || pixel.color1 == null) {
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pixel.color1 = pixel.color;
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};
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@ -43,7 +40,7 @@ function stripeFunction(pixel) {
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var otherPixel = pixelMap[x][y];
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for(prop in stripeSpreadingProperties) {
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if(otherPixel.element == pixel.element && pixel[prop] && otherPixel[prop]) {
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otherPixel[prop] = averageColors(pixel[prop],otherPixel[prop]);
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otherPixel[prop] = lerpColors(pixel[prop],otherPixel[prop]);
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};
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};
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/*for(prop in stripeSpreadingProperties2) {
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@ -59,32 +56,32 @@ function stripeFunction(pixel) {
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var sineWeight = (1+Math.sin(pixel.phase + colorNumber / pixel.scale))/2;
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var preColor = averageColors(pixel.color1,pixel.color2,"json",sineWeight);
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var preColor = lerpColors(pixel.color1,pixel.color2,"json",sineWeight);
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for(colorlet in preColor) {
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preColor[colorlet] = Math.round(preColor[colorlet]);
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};
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pixel.color = convertColorFormats(preColor,"rgb");
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};
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};
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stripePaintDesc = `Exactly what it says on the button.
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<br/>
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Properties: <ol>
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<li>color1: The first color of the stripe</li>
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<li>color2: The second color of the stripe (defaults to black)</li>
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<li>scale: Relative width of the stripes, compared to the default</li>
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<li>phase: Offset in the position of the stripes (π/2 = 1 stripe width)</li>
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<li>angle: Angle in degrees<ul>
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stripePaintDesc = `Exactly what it says on the button.
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<br/>
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Properties: <ol>
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<li>color1: The first color of the stripe</li>
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<li>color2: The second color of the stripe (defaults to black)</li>
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<li>scale: Relative width of the stripes, compared to the default</li>
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<li>phase: Offset in the position of the stripes (π/2 = 1 stripe width)</li>
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<li>angle: Angle in degrees<ul>
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<li>0 = vertical line</li>
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<li>45 = bottom left to top right</li>
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<li>90 = horizontal line</li>
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<li>135 = top left to bottom right...</li>
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</ul></li></ol>
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</ul></li></ol>
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color1 and color2 spread through striped paint like dye does with itself. <u>color1</u> can be set <em>on initial placement</em> through the color picker, but otherwise, properties must be changed through the console or with prop.js's tools.
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color1 and color2 spread through striped paint like dye does with itself. <u>color1</u> can be set <em>on initial placement</em> through the color picker, but otherwise, properties must be changed through the console or with prop.js's tools.
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<small><em style="color: #ff5555;">This does not work with HSL color and the game will black screen if one is somehow used.</em> The color conversion functions are a clusterf***.</small>`
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<small><em style="color: #ff5555;">This does not work with HSL color and the game will black screen if one is somehow used.</em> The color conversion functions are a clusterf***.</small>`
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elements.stripe_paint = {
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elements.stripe_paint = {
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behavior: behaviors.LIQUID,
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state: "liquid",
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density: 998,
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@ -105,5 +102,9 @@ elements.stripe_paint = {
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stripeFunction(pixel);
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},
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desc: stripePaintDesc
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};
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} else {
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alert(`The ${libraryMod} mod is required and has been automatically inserted (reload for this to take effect).`)
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enabledMods.splice(enabledMods.indexOf(modName),0,libraryMod)
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localStorage.setItem("enabledMods", JSON.stringify(enabledMods));
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};
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