diff --git a/mods/toms_stuff.js b/mods/toms_stuff.js new file mode 100644 index 00000000..e7f8a860 --- /dev/null +++ b/mods/toms_stuff.js @@ -0,0 +1,308 @@ +// made by me haha +// didn't expect that, didn't you? +console.log('oh no') + +// My Testing Stuff +elements.solid_element = { + color: "#287cb8", + behaviors: behaviors.WALL, + category: "My Stuff", + state: "solid", + stateHigh: "ash", + tempHigh: "2345", + tempLow: "-234", + stateLow: "ice", + desc: "Test solid" +} +elements.liquid_element = { + color: "#00eeff", + behavior: behaviors.LIQUID, + category: "My Stuff", + state: "liquid", + stateHigh: "steam", + tempHigh: "2345", + tempLow: "-234", + stateLow: "ice", + desc: "Test liquid" +} + +// i based this off of cell machine +// movers +elements.mover = { + color: "#2f00ff", + behavior: [ + "XX|XX|XX", + "XX|XX|M1", + "XX|XX|XX", + ], + category: "Movers", + state: "solid", + stateHigh: "molten_metal", + tempHigh: "2500", + tempLow: "-2345", + stateLow: "ice", + desc: "Right mover" +} + +elements.reverse_mover = { + color: "#2f00ff", + behavior: [ + "XX|XX|XX", + "M1|XX|XX", + "XX|XX|XX", + ], + category: "Movers", + state: "solid", + stateHigh: "molten_metal", + tempHigh: "2500", + tempLow: "-2345", + stateLow: "ice", + desc: "Left mover" +} + +elements.up_mover = { + color: "#2f00ff", + behavior: [ + "XX|M1|XX", + "XX|XX|XX", + "XX|XX|XX", + ], + category: "Movers", + state: "solid", + stateHigh: "molten_metal", + tempHigh: "2500", + tempLow: "-2345", + stateLow: "ice", +} + +elements.down_mover = { + color: "#2f00ff", + behavior: [ + "XX|XX|XX", + "XX|XX|XX", + "XX|M1|XX", + ], + category: "Movers", + state: "solid", + stateHigh: "molten_metal", + tempHigh: "2500", + tempLow: "-2345", + stateLow: "ice", +} + +// converter +elements.sand_converter = { + color: "#000397", + behavior: [ + "XX|XX|CH:sand", + "XX|XX|M1", + "XX|XX|CH:sand", + ], + category: "Movers", + state: "solid", + stateHigh: "molten_metal", + tempHigh: "2500", + tempLow: "-2345", + stateLow: "ice", +} +// trashes +elements.trash = { + color: "#ff00ff", + behavior: [ + "XX|DL|XX", + "DL|XX|DL", + "XX|DL|XX", + ], + category: "Trashes", + state: "solid", + stateHigh: "molten_metal", + tempHigh: "2500", + tempLow: "-2345", + stateLow: "ice", +} + +// does enemies count as trashes? +// eh , why not +elements.enemy = { + color: "#ff0000", + behavior: [ + "XX|DB|XX", + "DB|XX|DB", + "XX|DB|XX", + ], + category: "Trashes", + state: "solid", + stateHigh: "molten_metal", + stateHigh: "molten_metal", + tempHigh: "2500", + tempLow: "-2345", + stateLow: "ice", +} + +// generators +elements.directional_generator = { + color: "#00ff00", + behavior: [ + "XX|CF|XX", + "CF|XX|CF", + "XX|CF|XX", + ], + category: "Generators", + state: "solid", + stateHigh: "molten_metal", + stateHigh: "molten_metal", + tempHigh: "2500", + tempLow: "-2345", + stateLow: "ice", +} + +// nuke cell +elements.nuke_cell = { + color: "#ffff00", + behavior: [ + "DL|CL|DL", + "CL|XX|CL", + "DL|CL|DL", + ], + category: "Special Cells", + state: "solid", + stateHigh: "molten_metal", + tempHigh: "2500", + tempLow: "-2345", + stateLow: "ice", +} +// some stuff +elements.rad_shrimp = { + color: ["#ff8484" , "#ff0000" , "#87ff62"], + behavior: [ + "XX|XX|XX", + "XX|LB:radiation|XX", + "M1|M2|M1", + ], + category: "food", + state: "powder", + stateHigh: "cooked_rad_shrimp", + tempHigh: "250", + tempLow: "-234", + stateLow: "frozen_rad_shrimp", +} +elements.cooked_rad_shrimp = { + color: ["#ff0000" , "#ffc278"], + behavior: behaviors.POWDER, + category: "food", + stateHigh: "ash", + tempHigh: "450", + stateLow: "rad_shrimp", + tempLow: "20", + temp: 250, +} +elements.frozen_rad_shrimp = { + color: ["#6193ff" , "#0044d6"], + category: "food", + stateHigh: "rad_shrimp", + temp: "-234", + temphigh: "20", + stateLow: "frozen_rad_shrimp", + temp: -234, +} + +// more sand +// lol + +// fresh sand +elements.fresh_sand = { + color: ["#f2e2a1" , "#d4b95b" , "#ffeb99"], + behavior: behaviors.POWDER, + category: "land", + stateHigh: "molten_glass", + tempHigh: "1450", + stateLow: "clay", + tempLow: "-234", + desc : "Sand fresh from the beach(jk its just retextured sand)." +} + +// blue sand +elements.blue_sand = { + color: ["#a1c4f2" , "#5b9ed4" , "#99caff"], + behavior: behaviors.POWDER, + category: "land", + stateHigh: "molten_glass", + tempHigh: "1450", + stateLow: "clay", + tempLow: "-234", + desc : "Blue sand from a cool island." +} +elements.wet_blue_sand = { + color: ["#6a89b7" , "#3c5f86" , "#7199d0"], + behavior: behaviors.POWDER, + category: "states", + tempHigh: "50", + stateHigh: "blue_sand", + desc: "so cool", +} + +// green sand +elements.green_sand = { + color: ["#a1f2b8" , "#5bd48e" , "#99ffd6"], + behavior: behaviors.POWDER, + category: "land", + stateHigh: "molten_glass", + tempHigh: "1450", + stateLow: "clay", + tempLow: "-234", + desc : "Green sand from money island.", + reactions: { + "water": { elem1:null, elem2:"wet_green_sand"}, + }, +} +elements.wet_green_sand = { + color: ["#6a9a78" , "#3c865b" , "#71bfa0"], + behavior: behaviors.POWDER, + category: "states", + tempHigh: "40", + stateHigh: "green_sand", + desc: "vro is not tuff", +} +// purple sand +elements.purple_sand = { + color: ["#dba1f2" , "#9e5bd4" , "#ff99ff"], + behavior: behaviors.POWDER, + category: "land", + stateHigh: "molten_glass", + tempHigh: "1450", + stateLow: "clay", + tempLow: "-234", + desc : "Purple sand from a magical island.", + reactions: { + "sawdust": { elem1:null, elem2:"confetti"}, + "water": { elem1:null, elem2:"wet_purple_sand"} + }, +} +elements.wet_purple_sand = { + color: ["#845796" , "#5b2d80" , "#b069b0"], + behavior: behaviors.POWDER, + category: "states", + tempHigh: "60", + stateHigh: "purple_sand", + desc: "ts so tuff", +} +// emeralds +elements.emerald = { + color: ["#50c878" , "#2e8b57" , "#a8e4a0"], + behavior: behaviors.POWDER, + category: "powders", + stateHigh: "molten_emerald", + tempHigh: "2100", + stateLow: "diamond", + tempLow: "-234", + desc : "A precious green gem." +} +elements.molten_emerald = { + color: "#7fffd4", + behavior: behaviors.LIQUID, + category: "liquids", + stateLow: "emerald", + tempLow: "-2100", + temp: 2100, + desc : "Molten emerald." +} \ No newline at end of file