add note about Planckian locus
and fix overlapping threshhold
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37eaba7ae2
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@ -31,7 +31,7 @@ Proper classification of limestone within these code comments
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else if (pixel.temp < 3600) { pixel.color = pixelColorPick(pixel,"#ffbdbd"); var c=0.015 }
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else if (pixel.temp < 5000) { pixel.color = pixelColorPick(pixel,"#ffd5bd"); var c=0.025 }
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else if (pixel.temp < 6000) { pixel.color = pixelColorPick(pixel,"#ffe7bd"); var c=0.035 } //new in-between state because the transition is too jarring
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else if (pixel.temp < 7000) { pixel.color = pixelColorPick(pixel,"#ffffbd"); var c=0.05 }
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else if (pixel.temp < 7000) { pixel.color = pixelColorPick(pixel,"#ffffbd"); var c=0.05 } //most of these are not real because of the kid named Planckian locus, but it makes it more fun
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else if (pixel.temp < 9000) { pixel.color = pixelColorPick(pixel,"#feffd6"); var c=0.07 }
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else if (pixel.temp < 11000) { pixel.color = pixelColorPick(pixel,"#f7fff5"); var c=0.1 }
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else if (pixel.temp < 14000) { pixel.color = pixelColorPick(pixel,"#e3fcfc"); var c=0.125 }
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@ -39,8 +39,8 @@ Proper classification of limestone within these code comments
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else if (pixel.temp < 20000) { pixel.color = pixelColorPick(pixel,"#d1f0ff"); var c=0.175 }
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else if (pixel.temp < 27000) { pixel.color = pixelColorPick(pixel,"#bde0ff"); var c=0.2 }
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else if (pixel.temp < 34000) { pixel.color = pixelColorPick(pixel,"#bdd3ff"); var c=0.25 }
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else if (pixel.temp < 43000) { pixel.color = pixelColorPick(pixel,"#bdc7ff"); var c=0.3 }
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else if (pixel.temp < 56000) { pixel.color = pixelColorPick(pixel,"#c3bdff"); var c=0.4 }
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else if (pixel.temp < 43500) { pixel.color = pixelColorPick(pixel,"#bdc7ff"); var c=0.3 }
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else if (pixel.temp < 50000) { pixel.color = pixelColorPick(pixel,"#c3bdff"); var c=0.4 }
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else if (pixel.temp < 56000) { pixel.color = pixelColorPick(pixel,"#c3bdff"); var c=0.45 }
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else if (pixel.temp < 61000) { pixel.color = pixelColorPick(pixel,"#bba9fc"); var c=0.5 }
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else if (pixel.temp < 66000) { pixel.color = pixelColorPick(pixel,"#a590f5"); var c=0.6 }
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