Add global element filter
+ switch last references to counter over to cooldown
This commit is contained in:
parent
ceb4f981ad
commit
415715e6a5
|
|
@ -3,19 +3,34 @@ var libraryMod = "mods/code_library.js";
|
|||
|
||||
if(enabledMods.includes(libraryMod)) {
|
||||
var colorToolCounter = 0;
|
||||
var saturationAmount = 1;
|
||||
var saturationOp = "add";
|
||||
var luminanceAmount = 1;
|
||||
var luminanceOp = "add";
|
||||
var hueAmount = 1;
|
||||
var hueOp = "add";
|
||||
saturationAmount = 1;
|
||||
saturationOp = "add";
|
||||
luminanceAmount = 1;
|
||||
luminanceOp = "add";
|
||||
hueAmount = 1;
|
||||
hueOp = "add";
|
||||
colorToolElementFilter = "none";
|
||||
|
||||
var ops = ["add","subtract","multiply","divide","set","min","max","+","-","*","x","×","/","÷","=",">",">=","<","<="];
|
||||
|
||||
function colorToolFilterPrompt() {
|
||||
var preElement = prompt("Enter the elements you want to limit it to\nSeparate multiple elements with commas\nType \"none\" for no filter");
|
||||
if(preElement === null) {
|
||||
return false;
|
||||
};
|
||||
if(preElement.includes(",")) {
|
||||
preElement = preElement.split(",");
|
||||
colorToolElementFilter = preElement;
|
||||
return colorToolElementFilter;
|
||||
};
|
||||
colorToolElementFilter = preElement;
|
||||
return colorToolElementFilter;
|
||||
};
|
||||
|
||||
function saturationPrompt() {
|
||||
var preSaturation = prompt("Enter the value you want to use");
|
||||
var preSatOp = prompt(`Enter the operation ("add", "subtract", "multiply", or "divide", or "set")`);
|
||||
|
||||
|
||||
//value check
|
||||
if(isNaN(parseFloat(preSaturation))) {
|
||||
if(preSaturation === "" || preSaturation === null) {
|
||||
|
|
@ -109,174 +124,310 @@ if(enabledMods.includes(libraryMod)) {
|
|||
return [preHue, preHueOp];
|
||||
};
|
||||
|
||||
/*function colorToolCounterIncrement() {
|
||||
if(typeof(colorToolCounter) === "undefined") {
|
||||
colorToolCounter = 0;
|
||||
};
|
||||
colorToolCounter++;
|
||||
};
|
||||
colorToolCounterInterval = setInterval(colorToolCounterIncrement, 50);*/
|
||||
colorToolCounterInterval = 0;
|
||||
|
||||
elements.multiply_color = {
|
||||
color: ["#c27070","#c29c70","#c2c270","#70c270","#70c2c2","#7070c2","#c270c2"],
|
||||
tool: function(pixel) {
|
||||
if(colorToolCounter % 3 == 0) {
|
||||
var element = pixel.element;
|
||||
if( colorToolElementFilter === "none" || ( (typeof(colorToolElementFilter) === "string" && element === colorToolElementFilter) || (Array.isArray(colorToolElementFilter) && colorToolElementFilter.includes(element)) ) ) {
|
||||
pixel.color = multiplyColors(pixel.color,currentColor,"rgb");
|
||||
colorToolCounter = 0;
|
||||
};
|
||||
},
|
||||
customColor: true,
|
||||
cooldown: 3,
|
||||
category: "color tools", //the toolbar is getting cluttered
|
||||
excludeRandom: true, //the toolbar is getting cluttered
|
||||
desc: "<span style='color:#FF00FF' onClick=colorToolFilterPrompt()>Click here to configure the element filter (applies to all color tools).</span>",
|
||||
}
|
||||
|
||||
elements.divide_color = { //can't get it to work how I want it to work
|
||||
elements.divide_color = {
|
||||
color: ["#c27070","#c29c70","#c2c270","#70c270","#70c2c2","#7070c2","#c270c2"],
|
||||
tool: function(pixel) {
|
||||
if(colorToolCounter % 3 == 0) {
|
||||
var element = pixel.element;
|
||||
if( colorToolElementFilter === "none" || ( (typeof(colorToolElementFilter) === "string" && element === colorToolElementFilter) || (Array.isArray(colorToolElementFilter) && colorToolElementFilter.includes(element)) ) ) {
|
||||
pixel.color = divideColors(pixel.color,currentColor,"rgb");
|
||||
colorToolCounter = 0;
|
||||
};
|
||||
},
|
||||
customColor: true,
|
||||
cooldown: 3,
|
||||
category: "color tools",
|
||||
excludeRandom: true,
|
||||
desc: "<span style='color:#FF00FF' onClick=colorToolFilterPrompt()>Click here to configure the element filter (applies to all color tools).</span>",
|
||||
}
|
||||
|
||||
elements.add_color = {
|
||||
color: ["#c27070","#c29c70","#c2c270","#70c270","#70c2c2","#7070c2","#c270c2"],
|
||||
tool: function(pixel) {
|
||||
if(colorToolCounter % 3 == 0) {
|
||||
var element = pixel.element;
|
||||
if( colorToolElementFilter === "none" || ( (typeof(colorToolElementFilter) === "string" && element === colorToolElementFilter) || (Array.isArray(colorToolElementFilter) && colorToolElementFilter.includes(element)) ) ) {
|
||||
pixel.color = addColors(pixel.color,currentColor,"rgb");
|
||||
colorToolCounter = 0;
|
||||
};
|
||||
},
|
||||
customColor: true,
|
||||
cooldown: 3,
|
||||
category: "color tools",
|
||||
excludeRandom: true,
|
||||
desc: "<span style='color:#FF00FF' onClick=colorToolFilterPrompt()>Click here to configure the element filter (applies to all color tools).</span>",
|
||||
}
|
||||
|
||||
elements.subtract_color = {
|
||||
color: ["#c27070","#c29c70","#c2c270","#70c270","#70c2c2","#7070c2","#c270c2"],
|
||||
tool: function(pixel) {
|
||||
if(colorToolCounter % 3 == 0) {
|
||||
var element = pixel.element;
|
||||
if( colorToolElementFilter === "none" || ( (typeof(colorToolElementFilter) === "string" && element === colorToolElementFilter) || (Array.isArray(colorToolElementFilter) && colorToolElementFilter.includes(element)) ) ) {
|
||||
pixel.color = subtractColors(pixel.color,currentColor,"rgb");
|
||||
colorToolCounter = 0;
|
||||
};
|
||||
},
|
||||
customColor: true,
|
||||
cooldown: 3,
|
||||
category: "color tools",
|
||||
excludeRandom: true,
|
||||
desc: "<span style='color:#FF00FF' onClick=colorToolFilterPrompt()>Click here to configure the element filter (applies to all color tools).</span>",
|
||||
}
|
||||
|
||||
elements.hue = {
|
||||
color: ["#ff0000","#ccff00","#00ff66","#0066ff","#cc00ff","#ff0000"],
|
||||
tool: function(pixel) {
|
||||
if(colorToolCounter % 3 == 0) {
|
||||
var element = pixel.element;
|
||||
if( colorToolElementFilter === "none" || ( (typeof(colorToolElementFilter) === "string" && element === colorToolElementFilter) || (Array.isArray(colorToolElementFilter) && colorToolElementFilter.includes(element)) ) ) {
|
||||
pixel.color = changeHue(pixel.color,hueAmount,hueOp,"rgb");
|
||||
colorToolCounter = 0;
|
||||
};
|
||||
},
|
||||
cooldown: 3,
|
||||
category: "color tools",
|
||||
excludeRandom: true,
|
||||
desc: "<span style='color:#FF00FF' onClick=huePrompt()>Click here to configure the tool.</span>"
|
||||
}
|
||||
desc: "<span style='color:#FF00FF' onClick=huePrompt()>Click here to configure the tool.</span><br/><span style='color:#FF00FF' onClick=colorToolFilterPrompt()>Click here to configure the element filter (applies to all color tools).</span>",
|
||||
};
|
||||
|
||||
elements.saturation = {
|
||||
color: ["#808080","#996666","#b34d4d","#cc3333","#e61919","#ff0000"],
|
||||
tool: function(pixel) {
|
||||
if(colorToolCounter % 3 == 0) {
|
||||
var element = pixel.element;
|
||||
if( colorToolElementFilter === "none" || ( (typeof(colorToolElementFilter) === "string" && element === colorToolElementFilter) || (Array.isArray(colorToolElementFilter) && colorToolElementFilter.includes(element)) ) ) {
|
||||
pixel.color = changeSaturation(pixel.color,saturationAmount,saturationOp,"rgb");
|
||||
colorToolCounter = 0;
|
||||
};
|
||||
},
|
||||
cooldown: 3,
|
||||
category: "color tools",
|
||||
excludeRandom: true,
|
||||
desc: "<span style='color:#FF00FF' onClick=saturationPrompt()>Click here to configure the tool.</span>"
|
||||
desc: "<span style='color:#FF00FF' onClick=saturationPrompt()>Click here to configure the tool.</span><br/><span style='color:#FF00FF' onClick=colorToolFilterPrompt()>Click here to configure the element filter (applies to all color tools).</span>"
|
||||
}
|
||||
|
||||
elements.luminance = {
|
||||
color: ["#000000","#333333","#666666","#999999","#cccccc","#ffffff"],
|
||||
tool: function(pixel) {
|
||||
if(colorToolCounter % 3 == 0) {
|
||||
var element = pixel.element;
|
||||
if( colorToolElementFilter === "none" || ( (typeof(colorToolElementFilter) === "string" && element === colorToolElementFilter) || (Array.isArray(colorToolElementFilter) && colorToolElementFilter.includes(element)) ) ) {
|
||||
pixel.color = changeLuminance(pixel.color,luminanceAmount,luminanceOp,"rgb");
|
||||
colorToolCounter = 0;
|
||||
};
|
||||
},
|
||||
cooldown: 3,
|
||||
category: "color tools",
|
||||
excludeRandom: true,
|
||||
desc: "<span style='color:#FF00FF' onClick=luminancePrompt()>Click here to configure the tool.</span>"
|
||||
desc: "<span style='color:#FF00FF' onClick=luminancePrompt()>Click here to configure the tool.</span><br/><span style='color:#FF00FF' onClick=colorToolFilterPrompt()>Click here to configure the element filter (applies to all color tools).</span>"
|
||||
}
|
||||
|
||||
elements.grayscale = {
|
||||
color: ["#7f7f7f"],
|
||||
tool: function(pixel) {
|
||||
// convert the hex of currentColor to rgb and set it as a string
|
||||
var oldColor = hexToRGB(rgbToHex(pixel.color))
|
||||
var lightness = Math.round((oldColor.r * 0.299) + (oldColor.g * 0.587) + (oldColor.b * 0.114))
|
||||
var finalColor = [lightness, lightness, lightness]
|
||||
pixel.color = "rgb(" + finalColor.join(",") + ")"
|
||||
var element = pixel.element;
|
||||
if( colorToolElementFilter === "none" || ( (typeof(colorToolElementFilter) === "string" && element === colorToolElementFilter) || (Array.isArray(colorToolElementFilter) && colorToolElementFilter.includes(element)) ) ) {
|
||||
var oldColor = convertColorFormats(pixel.color,"json");
|
||||
var lightness = Math.round((oldColor.r * 0.299) + (oldColor.g * 0.587) + (oldColor.b * 0.114))
|
||||
var finalColor = [lightness, lightness, lightness]
|
||||
pixel.color = "rgb(" + finalColor.join(",") + ")"
|
||||
};
|
||||
},
|
||||
cooldown: 3,
|
||||
category: "color tools",
|
||||
excludeRandom: true,
|
||||
desc: "<span style='color:#FF00FF' onClick=colorToolFilterPrompt()>Click here to configure the element filter (applies to all color tools).</span>",
|
||||
}
|
||||
|
||||
elements.invert = {
|
||||
color: ["#ff0000", "#00ffff"],
|
||||
tool: function(pixel) {
|
||||
if(colorToolCounter % 3 == 0) {
|
||||
// convert the hex of currentColor to rgb and set it as a string
|
||||
var oldColor = hexToRGB(rgbToHex(pixel.color))
|
||||
var finalColor = [(255 - oldColor.r), (255 - oldColor.g), (255 - oldColor.b)]
|
||||
pixel.color = "rgb(" + finalColor.join(",") + ")"
|
||||
colorToolCounter = 0;
|
||||
};
|
||||
var element = pixel.element;
|
||||
if( colorToolElementFilter === "none" || ( (typeof(colorToolElementFilter) === "string" && element === colorToolElementFilter) || (Array.isArray(colorToolElementFilter) && colorToolElementFilter.includes(element)) ) ) {
|
||||
var oldColor = convertColorFormats(pixel.color,"json");
|
||||
var finalColor = [(255 - oldColor.r), (255 - oldColor.g), (255 - oldColor.b)]
|
||||
pixel.color = "rgb(" + finalColor.join(",") + ")"
|
||||
};
|
||||
},
|
||||
cooldown: 3,
|
||||
category: "color tools",
|
||||
excludeRandom: true,
|
||||
desc: "<span style='color:#FF00FF' onClick=colorToolFilterPrompt()>Click here to configure the element filter (applies to all color tools).</span>",
|
||||
}
|
||||
|
||||
elements.reverse_R_G_B = {
|
||||
color: ["#7f7f7f"],
|
||||
tool: function(pixel) {
|
||||
if(colorToolCounter % 3 == 0) {
|
||||
// convert the hex of currentColor to rgb and set it as a string
|
||||
var oldColor = hexToRGB(rgbToHex(pixel.color))
|
||||
var finalColor = [oldColor.b, oldColor.g, oldColor.r]
|
||||
pixel.color = "rgb(" + finalColor.join(",") + ")"
|
||||
colorToolCounter = 0;
|
||||
};
|
||||
var element = pixel.element;
|
||||
if( colorToolElementFilter === "none" || ( (typeof(colorToolElementFilter) === "string" && element === colorToolElementFilter) || (Array.isArray(colorToolElementFilter) && colorToolElementFilter.includes(element)) ) ) {
|
||||
var oldColor = convertColorFormats(pixel.color,"json");
|
||||
var finalColor = [oldColor.b, oldColor.g, oldColor.r]
|
||||
pixel.color = "rgb(" + finalColor.join(",") + ")"
|
||||
};
|
||||
},
|
||||
cooldown: 3,
|
||||
category: "color tools",
|
||||
excludeRandom: true,
|
||||
desc: "<span style='color:#FF00FF' onClick=colorToolFilterPrompt()>Click here to configure the element filter (applies to all color tools).</span>",
|
||||
}
|
||||
|
||||
elements.shift_R_G_B = {
|
||||
color: ["#7f7f7f"],
|
||||
tool: function(pixel) {
|
||||
if(colorToolCounter % 3 == 0) {
|
||||
// convert the hex of currentColor to rgb and set it as a string
|
||||
var oldColor = hexToRGB(rgbToHex(pixel.color))
|
||||
var finalColor = [oldColor.g, oldColor.b, oldColor.r]
|
||||
pixel.color = "rgb(" + finalColor.join(",") + ")"
|
||||
colorToolCounter = 0;
|
||||
};
|
||||
var element = pixel.element;
|
||||
if( colorToolElementFilter === "none" || ( (typeof(colorToolElementFilter) === "string" && element === colorToolElementFilter) || (Array.isArray(colorToolElementFilter) && colorToolElementFilter.includes(element)) ) ) {
|
||||
var oldColor = convertColorFormats(pixel.color,"json");
|
||||
var finalColor = [oldColor.g, oldColor.b, oldColor.r]
|
||||
pixel.color = "rgb(" + finalColor.join(",") + ")"
|
||||
};
|
||||
},
|
||||
cooldown: 3,
|
||||
category: "color tools",
|
||||
excludeRandom: true,
|
||||
desc: "<span style='color:#FF00FF' onClick=colorToolFilterPrompt()>Click here to configure the element filter (applies to all color tools).</span>",
|
||||
}
|
||||
|
||||
//do cooldown for mouse size > 1
|
||||
function mouse1Action(e,mouseX=undefined,mouseY=undefined,startPos) {
|
||||
if (currentElement == "erase") { mouse2Action(e,mouseX,mouseY); return; }
|
||||
else if (currentElement == "pick") { mouseMiddleAction(e,mouseX,mouseY); return; }
|
||||
// If x and y are undefined, get the mouse position
|
||||
if (mouseX == undefined && mouseY == undefined) {
|
||||
var canvas = document.getElementById("game");
|
||||
var ctx = canvas.getContext("2d");
|
||||
lastPos = mousePos;
|
||||
mousePos = getMousePos(canvas, e);
|
||||
var mouseX = mousePos.x;
|
||||
var mouseY = mousePos.y;
|
||||
}
|
||||
if (currentElement == "lookup") {
|
||||
if (!isEmpty(mouseX,mouseY,true)) {
|
||||
showInfo(pixelMap[mouseX][mouseY].element);
|
||||
}
|
||||
return;
|
||||
}
|
||||
var cooldowned = false;
|
||||
if (elements[currentElement].cooldown) {
|
||||
if (pixelTicks-lastPlace < elements[currentElement].cooldown) {
|
||||
return;
|
||||
}
|
||||
cooldowned = true;
|
||||
}
|
||||
lastPlace = pixelTicks;
|
||||
startPos = startPos || lastPos
|
||||
if (!(isMobile || (cooldowned && startPos.x===lastPos.x && startPos.y===lastPos.y) || elements[currentElement].tool || elements[currentElement].category==="tools")) {
|
||||
var coords = lineCoords(startPos.x,startPos.y,mouseX,mouseY);
|
||||
}
|
||||
else { var coords = mouseRange(mouseX,mouseY); }
|
||||
var element = elements[currentElement];
|
||||
var mixList = [];
|
||||
// For each x,y in coords
|
||||
for (var i = 0; i < coords.length; i++) {
|
||||
var x = coords[i][0];
|
||||
var y = coords[i][1];
|
||||
|
||||
// If element name is heat or cool
|
||||
if (currentElement === "heat" || currentElement === "cool") {
|
||||
if (!isEmpty(x,y,false)) {
|
||||
if (outOfBounds(x,y)) {
|
||||
continue;
|
||||
}
|
||||
var pixel = pixelMap[x][y];
|
||||
if (shiftDown) {pixel.temp += element.temp+(Math.random()*element.temp*1.5)*20;}
|
||||
else {pixel.temp += element.temp+(Math.random()*element.temp*1.5);}
|
||||
pixelTempCheck(pixel);
|
||||
}
|
||||
}
|
||||
else if (currentElement === "mix") {
|
||||
if (!isEmpty(x,y,true)) {
|
||||
var pixel = pixelMap[x][y];
|
||||
if ((pixel.element != "fire" && pixel.element != "smoke") || shiftDown) {
|
||||
mixList.push(pixel);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (currentElement === "shock") {
|
||||
if (!isEmpty(x,y,true)) {
|
||||
// One loop that repeats 5 times if shiftDown else 1 time
|
||||
for (var j = 0; j < (shiftDown ? 5 : 1); j++) {
|
||||
var pixel = pixelMap[x][y];
|
||||
var con = elements[pixel.element].conduct;
|
||||
if (con == undefined) {continue}
|
||||
if (Math.random() < con) { // If random number is less than conductivity
|
||||
if (!pixel.charge && !pixel.chargeCD) {
|
||||
pixel.charge = 1;
|
||||
if (elements[pixel.element].colorOn) {
|
||||
pixel.color = pixelColorPick(pixel);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (elements[pixel.element].insulate != true) { // Otherwise heat the pixel (Resistance simulation)
|
||||
pixel.temp += 0.25;
|
||||
pixelTempCheck(pixel);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (currentElement === "random" && isEmpty(x, y)) {
|
||||
// create pixel with random element from "randomChoices" array
|
||||
currentPixels.push(new Pixel(x, y, randomChoices[Math.floor(Math.random() * randomChoices.length)]));
|
||||
}
|
||||
else if (elements[currentElement].tool) {
|
||||
// run the tool function on the pixel
|
||||
if (!isEmpty(x,y,true)) {
|
||||
var pixel = pixelMap[x][y];
|
||||
// if the current element has an ignore property and the pixel's element is in the ignore property, don't do anything
|
||||
if (elements[currentElement].ignore && elements[currentElement].ignore.indexOf(pixel.element) != -1) {
|
||||
continue;
|
||||
}
|
||||
elements[currentElement].tool(pixel);
|
||||
}
|
||||
}
|
||||
else if (mode === "replace") {
|
||||
if (outOfBounds(x,y)) {
|
||||
continue;
|
||||
}
|
||||
// Remove pixel at position from currentPixels
|
||||
var index = currentPixels.indexOf(pixelMap[x][y]);
|
||||
if (index > -1) {
|
||||
currentPixels.splice(index, 1);
|
||||
}
|
||||
if (currentElement == "random") {
|
||||
currentPixels.push(new Pixel(x, y, randomChoices[Math.floor(Math.random() * randomChoices.length)]));
|
||||
}
|
||||
else {
|
||||
currentPixels.push(new Pixel(x, y, currentElement));
|
||||
}
|
||||
if (elements[currentElement].customColor) {
|
||||
pixelMap[x][y].color = pixelColorPick(currentElement,currentColor);
|
||||
}
|
||||
}
|
||||
else if (isEmpty(x, y)) {
|
||||
currentPixels.push(new Pixel(x, y, currentElement));
|
||||
if (elements[currentElement].customColor) {
|
||||
pixelMap[x][y].color = pixelColorPick(currentElement,currentColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (currentElement == "mix") {
|
||||
// 1. repeat for each pixel in mixList
|
||||
// 2. choose 2 random pixels and swap their x and y
|
||||
// 3. remove pixel from mixList
|
||||
for (var i = 0; i < mixList.length; i++) {
|
||||
var pixel1 = mixList[Math.floor(Math.random()*mixList.length)];
|
||||
var pixel2 = mixList[Math.floor(Math.random()*mixList.length)];
|
||||
swapPixels(pixel1,pixel2);
|
||||
mixList.splice(mixList.indexOf(pixel1),1);
|
||||
mixList.splice(mixList.indexOf(pixel2),1);
|
||||
}
|
||||
}
|
||||
};
|
||||
//do cooldown for mouse size > 1
|
||||
|
||||
} else {
|
||||
alert(`The ${libraryMod} mod is required and has been automatically inserted (reload for this to take effect).`)
|
||||
enabledMods.splice(enabledMods.indexOf(modName),0,libraryMod)
|
||||
|
|
|
|||
Loading…
Reference in New Issue