logic mod + fixes
This commit is contained in:
parent
3154ad5859
commit
417c17622e
|
|
@ -0,0 +1,291 @@
|
|||
elements.output = {
|
||||
color: "#601616",
|
||||
category: "logic",
|
||||
state: "solid",
|
||||
behavior: behaviors.WALL,
|
||||
conduct: 1,
|
||||
tick: function(pixel){
|
||||
for (var i = 0; i < adjacentCoords.length; i++) {
|
||||
var coord = adjacentCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (!isEmpty(x,y,true) && pixel.charged) {
|
||||
if (pixelMap[x][y].element == "logic_wire" && pixelMap[x][y].lstate == 0){
|
||||
if (pixelMap[x][y].lastUpdate == pixelTicks){
|
||||
pixelMap[x][y].lstate = 2
|
||||
pixelMap[x][y].color = pixelColorPick(pixelMap[x][y], "#ffe49c")
|
||||
} else {
|
||||
pixelMap[x][y].lstate = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
elements.logic_wire = {
|
||||
color: "#3d4d2c",
|
||||
behavior: behaviors.WALL,
|
||||
state: "solid",
|
||||
category: "logic",
|
||||
tick: function (pixel){ // -2 uncharge spread -1 uncharge buffer 0 uncharged 1 charge buffer 2 charge spread
|
||||
pixel.lastUpdate = pixelTicks
|
||||
if (!pixel.lstate){
|
||||
pixel.lstate = 0
|
||||
}
|
||||
if (pixel.lstate == 0){
|
||||
for (var i = 0; i < adjacentCoords.length; i++) {
|
||||
var coord = adjacentCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (!isEmpty(x,y,true)) {
|
||||
if (pixelMap[x][y].element == "output" && pixelMap[x][y].charge == 1){
|
||||
pixel.lstate == 2;
|
||||
pixel.color = pixelColorPick(pixel, "#ffe49c");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (pixel.lstate == 2){
|
||||
for (var i = 0; i < adjacentCoords.length; i++) {
|
||||
var coord = adjacentCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (!isEmpty(x,y,true)) {
|
||||
if (pixelMap[x][y].element == "logic_wire" && pixelMap[x][y].lstate == 0){
|
||||
if (pixelMap[x][y].lastUpdate == pixelTicks){
|
||||
pixelMap[x][y].lstate = 2
|
||||
pixelMap[x][y].color = pixelColorPick(pixelMap[x][y], "#ffe49c")
|
||||
} else {
|
||||
pixelMap[x][y].lstate = 1
|
||||
}
|
||||
} else if (pixelMap[x][y].element == "output" && pixelMap[x][y].charged == 0){
|
||||
pixel.lstate = -2
|
||||
pixel.color = pixelColorPick(pixel, "#3d4d2c")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (pixel.lstate == 1){
|
||||
pixel.lstate = 2
|
||||
pixel.color = pixelColorPick(pixel, "#ffe49c");
|
||||
}
|
||||
if (pixel.lstate == -2){
|
||||
for (var i = 0; i < adjacentCoords.length; i++) {
|
||||
var coord = adjacentCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (!isEmpty(x,y,true)) {
|
||||
if (pixelMap[x][y].element == "logic_wire" && (pixelMap[x][y].lstate == 1 || pixelMap[x][y].lstate == 2)){
|
||||
if (pixelMap[x][y].lastUpdate == pixelTicks){
|
||||
pixelMap[x][y].lstate = -2
|
||||
pixelMap[x][y].color = pixelColorPick(pixelMap[x][y], "#3d4d2c")
|
||||
} else {
|
||||
pixelMap[x][y].lstate = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
pixel.lstate = 0
|
||||
}
|
||||
if (pixel.lstate == -1){
|
||||
pixel.lstate = -2
|
||||
pixel.color = pixelColorPick(pixel, "#3d4d2c");
|
||||
}
|
||||
}
|
||||
}
|
||||
function countNeighbors(){
|
||||
var results = {
|
||||
"charged": 0,
|
||||
"uncharged": 0,
|
||||
}
|
||||
for (var i = 0; i < squareCoords.length; i++) {
|
||||
var coord = squareCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (!isEmpty(x,y, true)) {
|
||||
var otherPixel = pixelMap[x][y];
|
||||
if (otherPixel.element == "logic_wire"){
|
||||
if (otherPixel.lstate){
|
||||
results.charged = results.charged + 1;
|
||||
} else {
|
||||
results.uncharged = results.uncharged + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return results;
|
||||
}
|
||||
function chargeOutputs(){
|
||||
for (var i = 0; i < squareCoords.length; i++) {
|
||||
var coord = squareCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (!isEmpty(x,y, true)) {
|
||||
var otherPixel = pixelMap[x][y];
|
||||
if (otherPixel.element == "output"){
|
||||
otherPixel.charged = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
function unchargeOutputs(){
|
||||
for (var i = 0; i < squareCoords.length; i++) {
|
||||
var coord = squareCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (!isEmpty(x,y, true)) {
|
||||
var otherPixel = pixelMap[x][y];
|
||||
if (otherPixel.element == "output"){
|
||||
otherPixel.charged = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
elements.not_gate = {
|
||||
color: "#4a1b18",
|
||||
category: "logic",
|
||||
state: "solid",
|
||||
behavior: behaviors.WALL,
|
||||
tick: function(pixel){
|
||||
var countNeighborsResult = countNeighbors()
|
||||
if (countNeighborsResult.charged == 0){
|
||||
chargeOutputs();
|
||||
} else {
|
||||
unchargeOutputs();
|
||||
}
|
||||
}
|
||||
}
|
||||
elements.and_gate = {
|
||||
color: "#184a23",
|
||||
category: "logic",
|
||||
state: "solid",
|
||||
behavior: behaviors.WALL,
|
||||
tick: function(pixel){
|
||||
var countNeighborsResult = countNeighbors()
|
||||
if (countNeighborsResult.uncharged == 0){
|
||||
chargeOutputs();
|
||||
} else {
|
||||
unchargeOutputs();
|
||||
}
|
||||
}
|
||||
}
|
||||
elements.xor_gate = {
|
||||
color: "#30184a",
|
||||
category: "logic",
|
||||
state: "solid",
|
||||
behavior: behaviors.WALL,
|
||||
tick: function(pixel){
|
||||
var countNeighborsResult = countNeighbors()
|
||||
if (countNeighborsResult.charged == 1){
|
||||
chargeOutputs();
|
||||
} else {
|
||||
unchargeOutputs();
|
||||
}
|
||||
}
|
||||
}
|
||||
elements.or_gate = {
|
||||
color: "#4a4018",
|
||||
category: "logic",
|
||||
state: "solid",
|
||||
behavior: behaviors.WALL,
|
||||
tick: function(pixel){
|
||||
var countNeighborsResult = countNeighbors()
|
||||
if (countNeighborsResult.charged >= 1){
|
||||
chargeOutputs();
|
||||
} else {
|
||||
unchargeOutputs();
|
||||
}
|
||||
}
|
||||
}
|
||||
elements.E2L_lever = {
|
||||
color: "#b2ba75",
|
||||
behavior: behaviors.WALL,
|
||||
state: "solid",
|
||||
category: "logic",
|
||||
tick: function(pixel){
|
||||
if (pixel.start === pixelTicks){
|
||||
pixel.cooldown = 0;
|
||||
pixel.toggleMode = 1;
|
||||
}
|
||||
for (var i = 0; i < adjacentCoords.length; i++) {
|
||||
var coord = adjacentCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (!isEmpty(x,y,true)) {
|
||||
if ((pixelMap[x][y].charge || pixelMap[x][y].chargeCD) && pixel.cooldown == 0){
|
||||
for (var i = 0; i < adjacentCoords.length; i++) {
|
||||
var coord = adjacentCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (!isEmpty(x,y,true)) {
|
||||
if (pixelMap[x][y].element == "logic_wire"){
|
||||
if (pixel.toggleMode == 1){
|
||||
pixelMap[x][y].lstate = 2
|
||||
pixelMap[x][y].color = pixelColorPick(pixel, "#ffe49c");
|
||||
} else {
|
||||
pixelMap[x][y].lstate = -2
|
||||
pixelMap[x][y].color = pixelColorPick(pixel, "#3d4d2c");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
pixel.cooldown = 15
|
||||
if (pixel.toggleMode){
|
||||
pixel.toggleMode = 0;
|
||||
} else {
|
||||
pixel.toggleMode = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (pixel.cooldown){
|
||||
pixel.cooldown = pixel.cooldown - 1
|
||||
}
|
||||
}
|
||||
}
|
||||
elements.E2L_button = {
|
||||
color: "#b2ba75",
|
||||
behavior: behaviors.WALL,
|
||||
state: "solid",
|
||||
category: "logic",
|
||||
tick: function(pixel){
|
||||
if (pixel.start === pixelTicks){
|
||||
pixel.cooldown = 0;
|
||||
pixel.toggleMode = 1;
|
||||
}
|
||||
for (var i = 0; i < adjacentCoords.length; i++) {
|
||||
var coord = adjacentCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (!isEmpty(x,y,true)) {
|
||||
if ((pixelMap[x][y].charge || pixelMap[x][y].chargeCD) && pixel.cooldown == 0){
|
||||
for (var i = 0; i < adjacentCoords.length; i++) {
|
||||
var coord = adjacentCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (!isEmpty(x,y,true)) {
|
||||
if (pixelMap[x][y].element == "logic_wire"){
|
||||
if (pixel.toggleMode == 1){
|
||||
pixelMap[x][y].lstate = 2
|
||||
pixelMap[x][y].color = pixelColorPick(pixel, "#ffe49c");
|
||||
} else {
|
||||
pixelMap[x][y].lstate = -2
|
||||
pixelMap[x][y].color = pixelColorPick(pixel, "#3d4d2c");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
pixel.cooldown = 5
|
||||
if (pixel.toggleMode){
|
||||
pixel.toggleMode = 0;
|
||||
} else {
|
||||
pixel.toggleMode = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (pixel.cooldown){
|
||||
pixel.cooldown = pixel.cooldown - 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1527,6 +1527,8 @@ elements.invisiblewall = {
|
|||
}
|
||||
},
|
||||
category: "solids",
|
||||
movable: false,
|
||||
noMix: true,
|
||||
},
|
||||
elements.bismuth = {
|
||||
color: ["#818181","#989898","#b0b0b0","#c9c9c9"],
|
||||
|
|
@ -2013,7 +2015,7 @@ elements.element_filler = {
|
|||
onSelect: function() {
|
||||
var answer6 = prompt("Please input the desired element of this filler. It will not work if you do multiple filter types while paused.",(elemfillerVar||undefined));
|
||||
if (!answer6) { return }
|
||||
elemfillerVar = answer6;
|
||||
elemfillerVar = mostSimilarElement(answer6);
|
||||
},
|
||||
tick: function(pixel){
|
||||
var neighbors = 0;
|
||||
|
|
|
|||
Loading…
Reference in New Issue