dep
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@ -1,245 +1 @@
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var incrementt = 0;
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var interval = setInterval( increment, 500/30);
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function increment(){
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incrementt = incrementt % (Math.PI*8.8) + (Math.PI/30);
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}
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shapeModes = ["normal","circles","triangles"];
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settings.shapeMode ??= 0;
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settings.doAcid ??= false;
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function getShapeMode() {
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return shapeModes[settings.shapeMode] ?? "normal";
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};
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function drawPixels(forceTick=false) {
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// newCurrentPixels = shuffled currentPixels
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var newCurrentPixels = currentPixels.slice();
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var pixelsFirst = [];
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var pixelsLast = [];
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if (!paused || forceTick) {
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shuffleArray(newCurrentPixels);
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}
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/*{newCurrentPixels.sort(function(p) { // shuffle the pixels but keep elements[p.element].isGas last
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return 0.5 - Math.random();
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})} // shuffle the pixels if not paused*/
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for (var i = 0; i < newCurrentPixels.length; i++) {
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pixel = newCurrentPixels[i];
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//if (pixelMap[pixel.x][pixel.y] == undefined || currentPixels.indexOf(pixel) == -1) {continue}
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if (pixel.del) {continue}
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if (!paused || forceTick) {
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if (elements[pixel.element].tick) { // Run tick function if it exists
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elements[pixel.element].tick(pixel);
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}
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if (pixel.del) {continue}
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if (elements[pixel.element].behavior) { // Parse behavior if it exists
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pixelTick(pixel);
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}
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};
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if (elements[pixel.element].isGas) {
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pixelsLast.push(pixel);
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}
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else {
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pixelsFirst.push(pixel);
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}
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}
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// Draw the current pixels
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var canvas = document.getElementById("game");
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var ctx = canvas.getContext("2d");
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var pixelDrawList = pixelsFirst.concat(pixelsLast);
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for (var i = 0; i < pixelDrawList.length; i++) {
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pixel = pixelDrawList[i];
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if (pixelMap[pixel.x][pixel.y] == undefined) {continue}
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if (view===null || view===3) {
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ctx.fillStyle = pixel.color;
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}
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else if (view === 2) { // thermal view
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// set the color to pixel.temp, from hottest at 0 hue to coldest 225 hue, with the minimum being -273, max being 6000
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var temp = pixel.temp;
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if (temp < -273) {temp = -273}
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if (temp > 6000) {temp = 6000}
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var hue = 225 - (temp/6000)*225;
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if (hue < 0) {hue = 0}
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if (hue > 225) {hue = 225}
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ctx.fillStyle = "hsl("+hue+",100%,50%)";
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}
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else if (view === 4) { // smooth view, average of surrounding pixels
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var colorlist = [];
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// check adjacent coords on the pixelMap, add the color to the list if the pixel is not empty and the color indexOf "rgb" is not -1
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for (var j = 0; j < biCoords.length; j++) {
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var x = pixel.x + biCoords[j][0];
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var y = pixel.y + biCoords[j][1];
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if (isEmpty(x,y,true) || elements[pixelMap[x][y].element].state !== elements[pixel.element].state) {continue}
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var color = pixelMap[x][y].color;
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if (color.indexOf("rgb") !== -1) {
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colorlist.push(color.match(/\d+/g));
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}
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}
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if (colorlist.length === 0) {
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ctx.fillStyle = pixel.color;
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}
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else {
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ctx.fillStyle = averageRGB(colorlist);
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}
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}
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var mode = getShapeMode();
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var acidOffset1 = (settings.doAcid ?? false) * (18*Math.sin((pixel.y+incrementt)/4.4));
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var acidOffset2 = (settings.doAcid ?? false) * (18*Math.sin((pixel.x+incrementt)/4.4));
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if ((view === null || view === 4) && elements[pixel.element].isGas) {
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//gas rendering
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switch(mode) {
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case "circles":
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ctx.globalAlpha = 0.66;
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ctx.beginPath();
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ctx.arc((pixel.x+0.5)*pixelSize+acidOffset1, (pixel.y+0.5)*pixelSize+acidOffset2, pixelSize, 0, 2 * Math.PI, false);
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ctx.fill();
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ctx.globalAlpha = 1;
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break;
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case "triangles":
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ctx.globalAlpha = 0.66;
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ctx.beginPath();
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ctx.moveTo((pixel.x-0.75)*pixelSize+acidOffset1,(pixel.y+1.5)*pixelSize+acidOffset2);
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ctx.lineTo((pixel.x+0.5)*pixelSize+acidOffset1,(pixel.y-1)*pixelSize+acidOffset2);
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ctx.lineTo((pixel.x+1.75)*pixelSize+acidOffset1,(pixel.y+1.5)*pixelSize+acidOffset2);
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ctx.fill();
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ctx.globalAlpha = 1;
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break;
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default:
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ctx.globalAlpha = 0.5;
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ctx.fillRect((pixel.x-1)*pixelSize+acidOffset1, (pixel.y)*pixelSize+acidOffset2, pixelSize*3, pixelSize);
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ctx.fillRect((pixel.x)*pixelSize+acidOffset1, (pixel.y-1)*pixelSize+acidOffset2, pixelSize, pixelSize*3);
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ctx.globalAlpha = 1;
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break;
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};
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}
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else { // draw the pixel (default)
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switch(mode) {
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case "circles":
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ctx.beginPath();
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ctx.arc((pixel.x+0.5)*pixelSize+acidOffset1, (pixel.y+0.5)*pixelSize+acidOffset2, pixelSize/2, 0, 2 * Math.PI, false);
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ctx.fill();
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ctx.globalAlpha = 1;
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break;
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case "triangles":
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ctx.beginPath();
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ctx.moveTo(pixel.x*pixelSize+acidOffset1,(pixel.y+1)*pixelSize+acidOffset2);
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ctx.lineTo((pixel.x+0.5)*pixelSize+acidOffset1,(pixel.y)*pixelSize+acidOffset2);
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ctx.lineTo((pixel.x+1)*pixelSize+acidOffset1,(pixel.y+1)*pixelSize+acidOffset2);
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ctx.fill();
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ctx.globalAlpha = 1;
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break;
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default:
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ctx.fillRect(pixel.x*pixelSize+acidOffset1, pixel.y*pixelSize+acidOffset2, pixelSize, pixelSize);
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break;
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};
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}
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if (pixel.charge && view !== 2) { // Yellow glow on charge
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if (!elements[pixel.element].colorOn) {
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ctx.fillStyle = "rgba(255,255,0,0.5)";
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switch(mode) {
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case "circles":
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ctx.beginPath();
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ctx.arc((pixel.x+0.5)*pixelSize+acidOffset1, (pixel.y+0.5)*pixelSize+acidOffset2, pixelSize/2, 0, 2 * Math.PI, false);
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ctx.fill();
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ctx.globalAlpha = 1;
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break;
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case "triangles":
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ctx.beginPath();
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ctx.moveTo(pixel.x*pixelSize+acidOffset1,(pixel.y+1)*pixelSize+acidOffset2);
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ctx.lineTo((pixel.x+0.5)*pixelSize+acidOffset1,(pixel.y)*pixelSize+acidOffset2);
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ctx.lineTo((pixel.x+1)*pixelSize+acidOffset1,(pixel.y+1)*pixelSize+acidOffset2);
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ctx.fill();
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ctx.globalAlpha = 1;
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break;
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default:
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ctx.fillRect(pixel.x*pixelSize+acidOffset1, pixel.y*pixelSize+acidOffset2, pixelSize, pixelSize);
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break;
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};
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}
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}
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}
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if (elements[currentElement].maxSize < mouseSize) {
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var mouseOffset = Math.trunc(elements[currentElement].maxSize/2);
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}
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else {
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var mouseOffset = Math.trunc(mouseSize/2);
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}
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var topLeft = [mousePos.x-mouseOffset,mousePos.y-mouseOffset];
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var bottomRight = [mousePos.x+mouseOffset,mousePos.y+mouseOffset];
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// Draw a square around the mouse
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ctx.strokeStyle = "white";
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ctx.strokeRect(topLeft[0]*pixelSize,topLeft[1]*pixelSize,(bottomRight[0]-topLeft[0]+1)*pixelSize,(bottomRight[1]-topLeft[1]+1)*pixelSize);
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// draw one transparent pixel in the center
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if (settings.precision) {
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ctx.fillStyle = "rgba(255,255,255,0.5)";
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ctx.fillRect(mousePos.x*pixelSize,mousePos.y*pixelSize,pixelSize,pixelSize);
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}
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if ((!paused) || forceTick) {pixelTicks++};
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}
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runAfterLoad(function() {
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//Setting
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var settingsMenu = document.getElementById("settingsMenu").getElementsByClassName("menuText")[0];
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var settingNodes = [...settingsMenu.childNodes].filter(function(node) { return node.nodeType == 1 });
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var lastSetting = settingNodes[settingNodes.length - 1];
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//console.log(lastSetting);
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//console.log(lastSetting.getAttribute("style"));
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lastSetting.removeAttribute("style"); //restore padding for worldgen setting;
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//console.log(lastSetting.getAttribute("style"));
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//Shape setting
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var shapeSettingSpan = document.createElement("span");
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shapeSettingSpan.setAttribute("setting","shapeMode");
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shapeSettingSpan.setAttribute("class","setting-span");
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shapeSettingSpan.textContent = "Pixel Shape (laggy) ";
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var settingDropdown = document.createElement("select");
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settingDropdown.setAttribute("onchange","settings.shapeMode = parseInt(this.value); saveSettings();");
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var options = {
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0: "Squares",
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1: "Circles",
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2: "Triangles"
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};
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for(value in options) {
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var newOption = document.createElement("option");
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if(value == "0") {
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newOption.setAttribute("selected","");
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};
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newOption.setAttribute("value",value);
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newOption.innerText = options[value];
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settingDropdown.appendChild(newOption);
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};
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shapeSettingSpan.appendChild(settingDropdown);
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settingsMenu.appendChild(shapeSettingSpan);
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//Acid setting
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var acidSettingSpan = document.createElement("span");
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acidSettingSpan.setAttribute("setting","doAcid");
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acidSettingSpan.setAttribute("class","setting-span");
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acidSettingSpan.textContent = "\"Acid\" distortion ";
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var settingDropdown = document.createElement("select");
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settingDropdown.setAttribute("onchange","settings.doAcid = (this.value === 'true'); saveSettings();");
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var options = {
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"false": "Disabled",
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"true": "Enabled"
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};
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for(value in options) {
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var newOption = document.createElement("option");
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if(value == "0") {
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newOption.setAttribute("selected","");
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};
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newOption.setAttribute("value",value);
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newOption.innerText = options[value];
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settingDropdown.appendChild(newOption);
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};
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acidSettingSpan.appendChild(settingDropdown);
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settingsMenu.appendChild(acidSettingSpan);
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settingNodes = [...settingsMenu.childNodes].filter(function(node) { return node.nodeType == 1 });
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lastSetting = settingNodes[settingNodes.length - 1];
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//console.log(lastSetting);
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lastSetting.setAttribute("style","padding-bottom:0"); //remove padding from last setting;
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});
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logMessage("This mod is deprecated. Please remove it from your mod list.")
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