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An Orbit 2025-02-10 02:55:52 -05:00 committed by GitHub
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@ -1,245 +1 @@
var incrementt = 0;
var interval = setInterval( increment, 500/30);
function increment(){
incrementt = incrementt % (Math.PI*8.8) + (Math.PI/30);
}
shapeModes = ["normal","circles","triangles"];
settings.shapeMode ??= 0;
settings.doAcid ??= false;
function getShapeMode() {
return shapeModes[settings.shapeMode] ?? "normal";
};
function drawPixels(forceTick=false) {
// newCurrentPixels = shuffled currentPixels
var newCurrentPixels = currentPixels.slice();
var pixelsFirst = [];
var pixelsLast = [];
if (!paused || forceTick) {
shuffleArray(newCurrentPixels);
}
/*{newCurrentPixels.sort(function(p) { // shuffle the pixels but keep elements[p.element].isGas last
return 0.5 - Math.random();
})} // shuffle the pixels if not paused*/
for (var i = 0; i < newCurrentPixels.length; i++) {
pixel = newCurrentPixels[i];
//if (pixelMap[pixel.x][pixel.y] == undefined || currentPixels.indexOf(pixel) == -1) {continue}
if (pixel.del) {continue}
if (!paused || forceTick) {
if (elements[pixel.element].tick) { // Run tick function if it exists
elements[pixel.element].tick(pixel);
}
if (pixel.del) {continue}
if (elements[pixel.element].behavior) { // Parse behavior if it exists
pixelTick(pixel);
}
};
if (elements[pixel.element].isGas) {
pixelsLast.push(pixel);
}
else {
pixelsFirst.push(pixel);
}
}
// Draw the current pixels
var canvas = document.getElementById("game");
var ctx = canvas.getContext("2d");
var pixelDrawList = pixelsFirst.concat(pixelsLast);
for (var i = 0; i < pixelDrawList.length; i++) {
pixel = pixelDrawList[i];
if (pixelMap[pixel.x][pixel.y] == undefined) {continue}
if (view===null || view===3) {
ctx.fillStyle = pixel.color;
}
else if (view === 2) { // thermal view
// set the color to pixel.temp, from hottest at 0 hue to coldest 225 hue, with the minimum being -273, max being 6000
var temp = pixel.temp;
if (temp < -273) {temp = -273}
if (temp > 6000) {temp = 6000}
var hue = 225 - (temp/6000)*225;
if (hue < 0) {hue = 0}
if (hue > 225) {hue = 225}
ctx.fillStyle = "hsl("+hue+",100%,50%)";
}
else if (view === 4) { // smooth view, average of surrounding pixels
var colorlist = [];
// check adjacent coords on the pixelMap, add the color to the list if the pixel is not empty and the color indexOf "rgb" is not -1
for (var j = 0; j < biCoords.length; j++) {
var x = pixel.x + biCoords[j][0];
var y = pixel.y + biCoords[j][1];
if (isEmpty(x,y,true) || elements[pixelMap[x][y].element].state !== elements[pixel.element].state) {continue}
var color = pixelMap[x][y].color;
if (color.indexOf("rgb") !== -1) {
colorlist.push(color.match(/\d+/g));
}
}
if (colorlist.length === 0) {
ctx.fillStyle = pixel.color;
}
else {
ctx.fillStyle = averageRGB(colorlist);
}
}
var mode = getShapeMode();
var acidOffset1 = (settings.doAcid ?? false) * (18*Math.sin((pixel.y+incrementt)/4.4));
var acidOffset2 = (settings.doAcid ?? false) * (18*Math.sin((pixel.x+incrementt)/4.4));
if ((view === null || view === 4) && elements[pixel.element].isGas) {
//gas rendering
switch(mode) {
case "circles":
ctx.globalAlpha = 0.66;
ctx.beginPath();
ctx.arc((pixel.x+0.5)*pixelSize+acidOffset1, (pixel.y+0.5)*pixelSize+acidOffset2, pixelSize, 0, 2 * Math.PI, false);
ctx.fill();
ctx.globalAlpha = 1;
break;
case "triangles":
ctx.globalAlpha = 0.66;
ctx.beginPath();
ctx.moveTo((pixel.x-0.75)*pixelSize+acidOffset1,(pixel.y+1.5)*pixelSize+acidOffset2);
ctx.lineTo((pixel.x+0.5)*pixelSize+acidOffset1,(pixel.y-1)*pixelSize+acidOffset2);
ctx.lineTo((pixel.x+1.75)*pixelSize+acidOffset1,(pixel.y+1.5)*pixelSize+acidOffset2);
ctx.fill();
ctx.globalAlpha = 1;
break;
default:
ctx.globalAlpha = 0.5;
ctx.fillRect((pixel.x-1)*pixelSize+acidOffset1, (pixel.y)*pixelSize+acidOffset2, pixelSize*3, pixelSize);
ctx.fillRect((pixel.x)*pixelSize+acidOffset1, (pixel.y-1)*pixelSize+acidOffset2, pixelSize, pixelSize*3);
ctx.globalAlpha = 1;
break;
};
}
else { // draw the pixel (default)
switch(mode) {
case "circles":
ctx.beginPath();
ctx.arc((pixel.x+0.5)*pixelSize+acidOffset1, (pixel.y+0.5)*pixelSize+acidOffset2, pixelSize/2, 0, 2 * Math.PI, false);
ctx.fill();
ctx.globalAlpha = 1;
break;
case "triangles":
ctx.beginPath();
ctx.moveTo(pixel.x*pixelSize+acidOffset1,(pixel.y+1)*pixelSize+acidOffset2);
ctx.lineTo((pixel.x+0.5)*pixelSize+acidOffset1,(pixel.y)*pixelSize+acidOffset2);
ctx.lineTo((pixel.x+1)*pixelSize+acidOffset1,(pixel.y+1)*pixelSize+acidOffset2);
ctx.fill();
ctx.globalAlpha = 1;
break;
default:
ctx.fillRect(pixel.x*pixelSize+acidOffset1, pixel.y*pixelSize+acidOffset2, pixelSize, pixelSize);
break;
};
}
if (pixel.charge && view !== 2) { // Yellow glow on charge
if (!elements[pixel.element].colorOn) {
ctx.fillStyle = "rgba(255,255,0,0.5)";
switch(mode) {
case "circles":
ctx.beginPath();
ctx.arc((pixel.x+0.5)*pixelSize+acidOffset1, (pixel.y+0.5)*pixelSize+acidOffset2, pixelSize/2, 0, 2 * Math.PI, false);
ctx.fill();
ctx.globalAlpha = 1;
break;
case "triangles":
ctx.beginPath();
ctx.moveTo(pixel.x*pixelSize+acidOffset1,(pixel.y+1)*pixelSize+acidOffset2);
ctx.lineTo((pixel.x+0.5)*pixelSize+acidOffset1,(pixel.y)*pixelSize+acidOffset2);
ctx.lineTo((pixel.x+1)*pixelSize+acidOffset1,(pixel.y+1)*pixelSize+acidOffset2);
ctx.fill();
ctx.globalAlpha = 1;
break;
default:
ctx.fillRect(pixel.x*pixelSize+acidOffset1, pixel.y*pixelSize+acidOffset2, pixelSize, pixelSize);
break;
};
}
}
}
if (elements[currentElement].maxSize < mouseSize) {
var mouseOffset = Math.trunc(elements[currentElement].maxSize/2);
}
else {
var mouseOffset = Math.trunc(mouseSize/2);
}
var topLeft = [mousePos.x-mouseOffset,mousePos.y-mouseOffset];
var bottomRight = [mousePos.x+mouseOffset,mousePos.y+mouseOffset];
// Draw a square around the mouse
ctx.strokeStyle = "white";
ctx.strokeRect(topLeft[0]*pixelSize,topLeft[1]*pixelSize,(bottomRight[0]-topLeft[0]+1)*pixelSize,(bottomRight[1]-topLeft[1]+1)*pixelSize);
// draw one transparent pixel in the center
if (settings.precision) {
ctx.fillStyle = "rgba(255,255,255,0.5)";
ctx.fillRect(mousePos.x*pixelSize,mousePos.y*pixelSize,pixelSize,pixelSize);
}
if ((!paused) || forceTick) {pixelTicks++};
}
runAfterLoad(function() {
//Setting
var settingsMenu = document.getElementById("settingsMenu").getElementsByClassName("menuText")[0];
var settingNodes = [...settingsMenu.childNodes].filter(function(node) { return node.nodeType == 1 });
var lastSetting = settingNodes[settingNodes.length - 1];
//console.log(lastSetting);
//console.log(lastSetting.getAttribute("style"));
lastSetting.removeAttribute("style"); //restore padding for worldgen setting;
//console.log(lastSetting.getAttribute("style"));
//Shape setting
var shapeSettingSpan = document.createElement("span");
shapeSettingSpan.setAttribute("setting","shapeMode");
shapeSettingSpan.setAttribute("class","setting-span");
shapeSettingSpan.textContent = "Pixel Shape (laggy) ";
var settingDropdown = document.createElement("select");
settingDropdown.setAttribute("onchange","settings.shapeMode = parseInt(this.value); saveSettings();");
var options = {
0: "Squares",
1: "Circles",
2: "Triangles"
};
for(value in options) {
var newOption = document.createElement("option");
if(value == "0") {
newOption.setAttribute("selected","");
};
newOption.setAttribute("value",value);
newOption.innerText = options[value];
settingDropdown.appendChild(newOption);
};
shapeSettingSpan.appendChild(settingDropdown);
settingsMenu.appendChild(shapeSettingSpan);
//Acid setting
var acidSettingSpan = document.createElement("span");
acidSettingSpan.setAttribute("setting","doAcid");
acidSettingSpan.setAttribute("class","setting-span");
acidSettingSpan.textContent = "\"Acid\" distortion ";
var settingDropdown = document.createElement("select");
settingDropdown.setAttribute("onchange","settings.doAcid = (this.value === 'true'); saveSettings();");
var options = {
"false": "Disabled",
"true": "Enabled"
};
for(value in options) {
var newOption = document.createElement("option");
if(value == "0") {
newOption.setAttribute("selected","");
};
newOption.setAttribute("value",value);
newOption.innerText = options[value];
settingDropdown.appendChild(newOption);
};
acidSettingSpan.appendChild(settingDropdown);
settingsMenu.appendChild(acidSettingSpan);
settingNodes = [...settingsMenu.childNodes].filter(function(node) { return node.nodeType == 1 });
lastSetting = settingNodes[settingNodes.length - 1];
//console.log(lastSetting);
lastSetting.setAttribute("style","padding-bottom:0"); //remove padding from last setting;
});
logMessage("This mod is deprecated. Please remove it from your mod list.")