commit
439224624f
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@ -203,6 +203,7 @@
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<tr><td>jaydstuff.js</td><td>Adds various chemicals and compounds</td><td>Jayd</td></tr>
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<tr><td>laetium.js</td><td>Adds several fictional elements</td><td>Alice</td></tr>
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<tr><td>liquid_energy.js</td><td>Adds liquid versions of the elements in the Energy category</td><td>Alice</td></tr>
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<tr><td>liquid_mixing.js</td><td>Allows liquids to mix colors dynamically</td><td>Nekonico</td></tr>
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<tr><td>lye.js</td><td>Adds lye</td><td>BatteRaquette58</td></tr>
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<tr><td>mars.js</td><td>Adds some things from Mars with 2 minerals to smelt.</td><td>charcoal_afterlife</td></tr>
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<tr><td>metals.js</td><td>Adds several metals</td><td>Alice</td></tr>
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@ -341,14 +342,15 @@
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<tr><td>haseulite.js</td><td>Adds Loona-related materials with various properties</td><td>Alice</td></tr>
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<tr><td>lactose_intolerance_and_celiac.js</td><td>Makes humans explode on contact with milk, wheat, bread, or toast</td><td>Nubo318</td></tr>
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<tr><td>lattice_filler.js</td><td>Adds a combination of lattice and filler and adds a destructive variant</td><td>Suss</td></tr>
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<tr><td>liquid_mixing.js</td><td>Allows liquids to mix colors dynamically</td><td>Nekonico</td></tr>
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<tr><td>lone_urea.js</td><td>Adds urea without the rest of the piss mod</td><td>Alice</td></tr>
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<tr><td>maze.js</td><td>Adds a solvable maze generator</td><td>ggod</td></tr>
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<tr><td>memelists.js</td><td>Makes it so you must select elements through a list at the bottom of the page.<br>We like lists</td><td>mollthecoder</td></tr>
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<tr><td>minecraft.js</td><td>Adds several things from Minecraft</td><td>StellarX20, nousernamefound</td></tr>
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<tr><td>minesweeper.js</td><td>A subpar implementation of Minesweeper</td><td>Alice</td></tr>
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<tr><td>musicalfruit.js</td><td>Humans get gas from eating Beans</td><td>mollthecoder</td></tr>
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<tr><td>nekonicos_stuff.js</td><td>Some random stuff like graphite and oobleck.</td><td>Nekonico</td></tr>
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<tr><td>prideflags.js</td><td>Adds some pride flags to the game.</td><td>Adora</td></tr>
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<tr><td>nekonicos_stuff.js</td><td>Some random stuff like graphite, oobleck, and red ice</td><td>Nekonico</td></tr>
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<tr><td>prideflags.js</td><td>Adds some pride flags to the game</td><td>Adora</td></tr>
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<tr><td>random_elems.js</td><td>Curated randomly generated elements</td><td>Alice</td></tr>
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<tr><td>random_liquids.js</td><td>Randomly generates liquids on game load</td><td>Alice</td></tr>
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<tr><td>sbmixup.js</td><td>Adds silly elements from a <a href="https://R74n.com/mix/" target="_blank">Mix-Up!</a> game</td><td>stefanblox</td>
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@ -368,6 +370,7 @@
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<tr><td>invisible_dye.js</td><td>Adds elements like Dye and Spray Paint that take the color of the background</td><td>Alice</td></tr>
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<tr><td>invisible_wall.js</td><td>Adds an element like Wall that takes the color of the background</td><td>Alice</td></tr>
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<tr><td>lightmap.js</td><td>Makes light sources glow</td><td>RedBirdly</td></tr>
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<tr><td>liquid_mixing.js</td><td>Allows liquids to mix colors dynamically</td><td>Nekonico</td></tr>
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<tr><td>moreViews.js</td><td>Many new rendering modes</td><td>ggod</td></tr>
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<tr><td>nicer_flame.js</td><td>Makes fire visually pleasing</td><td>RedBirdly</td></tr>
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<tr><td>occlusion.js</td><td>Adds realistic shadows (similar to Terraria's lighting)</td><td>RedBirdly</td></tr>
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@ -0,0 +1,186 @@
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// By Nekonico!
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window.addEventListener('load', function() {
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for (var element in elements) {
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if (elements[element].state === "liquid" && elements[element].behavior !== behaviors.MOLTEN) {
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elements[element].renderer = function(pixel, ctx) { // this part used nouseramefounds code, props to him!
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if (!pixel.rSeed){pixel.rSeed = [Math.random(), Math.random(), Math.random(), Math.random()]}
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if (typeof pixel.color == "object"){
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let selectedColor = pixel.color[Math.floor(pixel.rSeed[1]*elements[pixel.element].color.length)]
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let rgb = {
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r: parseInt(selectedColor.match(/\d+/g)[0]),
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g: parseInt(selectedColor.match(/\d+/g)[1]),
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b: parseInt(selectedColor.match(/\d+/g)[2])
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}
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for (let c in rgb){
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rgb[c] += Math.floor(pixel.rSeed[0] * (pixel.rSeed[2] > 0.5 ? -1 : 1) * pixel.rSeed[3] * 15);
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rgb[c] = Math.max(0, Math.min(255, rgb[c]));
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}
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if (elements[pixel.element].glow || elements[pixel.element].isGas){
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drawPlus(ctx, "rgb("+rgb.r+","+rgb.g+","+rgb.b+")", pixel.x, pixel.y, 1);
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} else {
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drawSquare(ctx, "rgb("+rgb.r+","+rgb.g+","+rgb.b+")", pixel.x, pixel.y);
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}
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} else {
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let rgb = {
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r: parseInt(pixel.color.match(/\d+/g)[0]),
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g: parseInt(pixel.color.match(/\d+/g)[1]),
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b: parseInt(pixel.color.match(/\d+/g)[2])
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}
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for (let c in rgb){
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rgb[c] += Math.floor(pixel.rSeed[0] * (pixel.rSeed[2] > 0.5 ? -1 : 1) * pixel.rSeed[3] * 15);
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rgb[c] = Math.max(0, Math.min(255, rgb[c]));
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}
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if (elements[pixel.element].glow || elements[pixel.element].isGas){
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drawPlus(ctx, "rgb("+rgb.r+","+rgb.g+","+rgb.b+")", pixel.x, pixel.y, 1);
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} else {
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drawSquare(ctx, "rgb("+rgb.r+","+rgb.g+","+rgb.b+")", pixel.x, pixel.y);
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}
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}
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}
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if (elements[element].id === elements.cement.id || elements[element].id === elements.beans.id || elements[element].id === elements.algae.id || elements[element].id === elements.cellulose.id) {
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elements[element].miscible = false
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}
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if (elements[element].id === elements.midas_touch.id || elements[element].id === elements.cement.id || elements[element].id === elements.beans.id || elements[element].id === elements.algae.id || elements[element].id === elements.cellulose.id || elements[element].id === elements.primordial_soup.id || elements[element].id === elements.cyanide.id || elements[element].id === elements.poison.id || elements[element].id === elements.antidote.id || elements[element].id === elements.mercury.id || elements[element].id === elements.liquid_oxygen.id || elements[element].id === elements.liquid_nitrogen.id) {
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elements[element].soluble = false
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}
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if (elements[element].id === elements.midas_touch.id || elements[element].id === elements.molasses.id || elements[element].id === elements.grease.id || elements[element].id === elements.oil.id || elements[element].id === elements.lamp_oil.id || elements[element].id === elements.nut_oil.id|| elements[element].id === elements.honey.id || elements[element].id === elements.sap.id || elements[element].id === elements.caramel.id) {
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elements[element].polar = 2
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}
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else if (elements[element].id === elements.soap.id) {
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elements[element].polar = 3
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}
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else {
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elements[element].polar = 1
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}
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if (elements[element].stain === undefined || !elements[element].stain) {
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elements[element].stain = 0.000000001
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elements[element].mixstain = 0.3
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}
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else if (elements[element].stain < 0.66 && elements[element].stain > -0.249 && (elements[element].mixstain === undefined || !elements[element].mixstain)) {
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elements[element].mixstain = (elements[element].stain + 0.25)
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}
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else if (elements[element].stain < 0.66 && elements[element].stain > -0.35 && (elements[element].mixstain === undefined || !elements[element].mixstain)) {
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elements[element].mixstain = (Math.abs(elements[element].stain) - 0.1)
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}
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else if (elements[element].stain < 0.66 && elements[element].stain < -0.35 && (elements[element].mixstain === undefined || !elements[element].mixstain)) {
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elements[element].mixstain = 0.1
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}
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else if (elements[element].stain < 0.66 && elements[element].stain < -0.249 && (elements[element].mixstain === undefined || !elements[element].mixstain)) {
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elements[element].mixstain = 0.125
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}
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else {
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elements[element].mixstain = (0.66)
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}
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}
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}
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});
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doStaining = function(pixel) {
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if (settings.stain===0) { return }
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var stain = elements[pixel.element].stain;
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var mixstain = elements[pixel.element].mixstain;
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if (stain > 0) {
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var newColor = pixel.color.match(/\d+/g);
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}
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else {
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var newColor = null;
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}
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if (mixstain > 0) {
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var mixnewColor = pixel.color.match(/\d+/g);
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}
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else {
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var mixnewColor = null;
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}
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for (var i = 0; i < adjacentCoords.length; i++) {
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var x = pixel.x+adjacentCoords[i][0];
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var y = pixel.y+adjacentCoords[i][1];
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if (!isEmpty(x,y,true)) {
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var newPixel = pixelMap[x][y];
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if (elements[pixel.element].ignore && elements[pixel.element].ignore.indexOf(newPixel.element) !== -1) {
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continue;
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}
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if ((elements[newPixel.element].id !== elements[pixel.element].id || elements[newPixel.element].stainSelf) && (solidStates[elements[newPixel.element].state] || elements[newPixel.element].id === elements[pixel.element].id)) {
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if (Math.random() < Math.abs(stain)) {
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if (stain < 0) {
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if (newPixel.origColor) {
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newColor = newPixel.origColor;
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}
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else { continue; }
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}
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else if (!newPixel.origColor) {
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newPixel.origColor = newPixel.color.match(/\d+/g);
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}
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// if newPixel.color doesn't start with rgb, continue
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if (!newPixel.color.match(/^rgb/)) { continue; }
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// parse rgb color string of newPixel rgb(r,g,b)
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var rgb = newPixel.color.match(/\d+/g);
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if (elements[pixel.element].stainSelf && elements[newPixel.element].id === elements[pixel.element].id) {
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// if rgb and newColor are the same, continue
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if (rgb[0] === newColor[0] && rgb[1] === newColor[1] && rgb[2] === newColor[2]) { continue; }
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var avg = [];
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for (var j = 0; j < rgb.length; j++) {
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avg[j] = Math.round((rgb[j]*(1-Math.abs(stain))) + (newColor[j]*Math.abs(stain)));
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}
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}
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else {
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// get the average of rgb and newColor, more intense as stain reaches 1
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var avg = [];
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for (var j = 0; j < rgb.length; j++) {
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avg[j] = Math.floor((rgb[j]*(1-Math.abs(stain))) + (newColor[j]*Math.abs(stain)));
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}
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}
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// set newPixel color to avg
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newPixel.color = "rgb("+avg.join(",")+")";
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}
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}
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if ((elements[newPixel.element].id === elements[pixel.element].id || elements[newPixel.element].state === "liquid") && elements[pixel.element].state === "liquid" && elements[pixel.element].miscible !== false && elements[newPixel.element].miscible !== false) {
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if (mixstain === undefined || !mixstain) {
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var mixstain = 0.5
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}
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if (Math.random() < mixstain) {
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if (elements[newPixel.element].polar === elements[pixel.element].polar || elements[newPixel.element].polar === 3) {
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if (!newPixel.origColor) {
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newPixel.origColor = newPixel.color.match(/\d+/g);
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}
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// if newPixel.color doesn't start with rgb, continue
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if (!newPixel.color.match(/^rgb/)) { continue; }
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// parse rgb color string of newPixel rgb(r,g,b)
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var rgb = newPixel.color.match(/\d+/g);
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if (elements[newPixel.element].id === elements[pixel.element].id) {
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// if rgb and newColor are the same, continue
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if (rgb[0] === mixnewColor[0] && rgb[1] === mixnewColor[1] && rgb[2] === mixnewColor[2]) { continue; }
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var avg = [];
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for (var j = 0; j < rgb.length; j++) {
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avg[j] = Math.round((rgb[j]*(1- mixstain)) + (mixnewColor[j] * mixstain));
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}
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}
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else {
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// get the average of rgb and newColor, more intense as stain reaches 1
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var avg = [];
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for (var j = 0; j < rgb.length; j++) {
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avg[j] = Math.floor((rgb[j]*(1- mixstain)) + (mixnewColor[j] * mixstain));
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}
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}
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if (Math.random() > 0.9 && elements[newPixel.element].soluble === true && elements[pixel.element].soluble === true && newPixel.color === pixel.color && elements[newPixel.element].density > (elements[pixel.element].density - 20) && elements[newPixel.element].density < (elements[pixel.element].density + 40) && elements[pixel.element].density > (elements[newPixel.element].density - 20) && elements[pixel.element].density < (elements[newPixel.element].density + 40) ) {
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if (elements[newPixel.element].density < elements[pixel.element].density) {
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newPixel.element = pixel.element
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}
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else if (elements[newPixel.element].density > elements[pixel.element].density) {
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pixel.element = newPixel.element
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}
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else if (elements[newPixel.element].density == elements[pixel.element].density) {
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newPixel.element = pixel.element
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}
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}
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// set newPixel color to avg
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newPixel.color = "rgb("+avg.join(",")+")";
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}
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}
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}
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}
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}
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||||
}
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||||
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||||
// By Nekonico!
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||||
Loading…
Reference in New Issue