Create pixelResizeTool.js
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pixelResizeButton = document.createElement("button");
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pixelResizeButton.onclick = function(pixel) {
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let canvas_width = document.getElementById("game").width;
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let canvas_height = document.getElementById("game").height;
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let pixelSizeNeeded = prompt("how big of pixels you want");
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resizeCanvas(canvas_height,canvas_width, pixelSizeNeeded, true);
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};
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pixelResizeButton.textContent = "resize pixels";
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document.getElementById("toolControls").appendChild(pixelResizeButton);
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