Merge c8adcabce3 into 9bc10bd391
This commit is contained in:
commit
4619e48ce8
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@ -0,0 +1,578 @@
|
|||
if (!settings.survival) {
|
||||
settings.survival = {
|
||||
"wall": 999,
|
||||
"dirt": 999,
|
||||
"sapling": 1,
|
||||
"seeds": 5,
|
||||
"ice": 25,
|
||||
"cloner": 1,
|
||||
}
|
||||
}
|
||||
settings.survival.cloner = 1;
|
||||
settings.unhide = 0;
|
||||
// settings.survivalClone=null; settings.survival = null; saveSettings();
|
||||
|
||||
survivalTimeout = null;
|
||||
function survivalSave() {
|
||||
if (survivalTimeout) { clearTimeout(survivalTimeout); }
|
||||
survivalTimeout = setTimeout(function(){
|
||||
saveSettings();
|
||||
},1000);
|
||||
}
|
||||
function survivalAdd(element,amount,skipSave) {
|
||||
if (elements[element].category === "tools") { return }
|
||||
if (settings.survival[element]) {
|
||||
settings.survival[element] += amount;
|
||||
}
|
||||
else {
|
||||
settings.survival[element] = amount;
|
||||
}
|
||||
survivalUpdate(element);
|
||||
if (!skipSave) {survivalSave()}
|
||||
}
|
||||
function survivalRemove(element,amount,skipSave) {
|
||||
if (elements[element].category === "tools") { return }
|
||||
if (settings.survival[element]) {
|
||||
settings.survival[element] -= amount;
|
||||
survivalUpdate(element);
|
||||
}
|
||||
if (settings.survival[element] <= 0) {
|
||||
delete settings.survival[element];
|
||||
var btn = document.getElementById("elementButton-"+element);
|
||||
if (btn) { btn.remove(); }
|
||||
selectElement("unknown");
|
||||
}
|
||||
if (!skipSave) {survivalSave()}
|
||||
}
|
||||
function survivalCount(element) {
|
||||
return settings.survival[element] || 0;
|
||||
}
|
||||
function survivalUpdate(element) {
|
||||
if (element === "gold_coin") {
|
||||
// if it is not an integer, round it to 0.1
|
||||
if (settings.survival.gold_coin % 1 !== 0) {
|
||||
settings.survival.gold_coin = Math.round(settings.survival.gold_coin*10)/10;
|
||||
}
|
||||
document.getElementById("coinCount").innerHTML = settings.survival.gold_coin||0;
|
||||
}
|
||||
var btn = document.getElementById("elementButton-"+element);
|
||||
if (elements[element] && elements[element].category === "tools") { return }
|
||||
if (btn) {
|
||||
btn.innerHTML = btn.innerHTML.split("(")[0]+"("+settings.survival[element]+")";
|
||||
}
|
||||
else if (elements[element]) {
|
||||
createElementButton(element);
|
||||
document.getElementById("elementButton-"+element).innerHTML += "("+settings.survival[element]+")";
|
||||
}
|
||||
}
|
||||
|
||||
runAfterAutogen(function(){
|
||||
elements.erase.name = "pick_up";
|
||||
delete elements.paint.category;
|
||||
delete elements.lookup.category;
|
||||
delete elements.pick;
|
||||
delete elements.prop;
|
||||
elements.radiation.category = "tools";
|
||||
for (var element in elements) {
|
||||
if (elements[element].category !== "tools") {
|
||||
elements[element].hidden = true;
|
||||
elements[element].category = "inventory";
|
||||
}
|
||||
}
|
||||
for (var element in settings.survival) {
|
||||
if (!elements[element]) { continue; }
|
||||
if (elements[element].category === "tools") { continue; }
|
||||
createElementButton(element);
|
||||
document.getElementById("elementButton-"+element).innerHTML += "("+settings.survival[element]+")";
|
||||
}
|
||||
});
|
||||
|
||||
delete elements.cloner.behavior;
|
||||
elements.cloner.tick = function(pixel) {
|
||||
if (settings.survivalClone) {
|
||||
if (Math.random() < 0.025) {
|
||||
// 1 or -1
|
||||
var x = pixel.x + (Math.random() < 0.5 ? 1 : -1);
|
||||
var y = pixel.y + (Math.random() < 0.5 ? 1 : -1);
|
||||
if (isEmpty(x,y)) {
|
||||
createPixel(settings.survivalClone,x,y);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (var i = 0; i < adjacentCoords.length; i++) {
|
||||
var coords = adjacentCoords[i];
|
||||
var x = pixel.x + coords[0];
|
||||
var y = pixel.y + coords[1];
|
||||
if (!isEmpty(x,y,true)) {
|
||||
if (pixelMap[x][y].clone) { pixel.clone = pixelMap[x][y].clone; break }
|
||||
var element = pixelMap[x][y].element;
|
||||
if (element === pixel.element || elements[pixel.element].ignore.indexOf(element) !== -1) { continue }
|
||||
settings.survivalClone = element;
|
||||
survivalSave();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
elements.cloner.ignore = elements.cloner.ignore.concat(["gold","gold_coin","molten_gold","sun","supernova","diamond"]);
|
||||
elements.cloner.desc = "You can only clone one element at a time!"
|
||||
|
||||
elements.smash.tool = function(pixel) {
|
||||
if (elements[pixel.element].seed === true) { return }
|
||||
if (elements[pixel.element].breakInto !== undefined || (elements[pixel.element].seed !== undefined && elements[pixel.element].seed !== true)) {
|
||||
// times 0.25 if not shiftDown else 1
|
||||
if (Math.random() < (elements[pixel.element].hardness || 1) * (shiftDown ? 1 : 0.25)) {
|
||||
var breakInto = elements[pixel.element].breakInto;
|
||||
if (elements[pixel.element].seed && (!breakInto || Math.random() < 0.5)) {
|
||||
if (Math.random() < 0.2) {
|
||||
breakInto = elements[pixel.element].seed;
|
||||
}
|
||||
else {
|
||||
breakInto = null;
|
||||
}
|
||||
}
|
||||
// if breakInto is an array, pick one
|
||||
if (Array.isArray(breakInto)) {
|
||||
breakInto = breakInto[Math.floor(Math.random() * breakInto.length)];
|
||||
}
|
||||
if (breakInto === null) {
|
||||
deletePixel(pixel.x,pixel.y);
|
||||
return;
|
||||
}
|
||||
var oldelement = pixel.element;
|
||||
changePixel(pixel,breakInto);
|
||||
pixelTempCheck(pixel);
|
||||
if (elements[oldelement].breakIntoColor) {
|
||||
pixel.color = pixelColorPick(pixel, elements[oldelement].breakIntoColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
elementWorth = {
|
||||
"gold_coin": 1,
|
||||
"diamond": 100,
|
||||
"ketchup": 15,
|
||||
"jelly": 10,
|
||||
"soda": 10,
|
||||
"toast": 10,
|
||||
"oil": 10,
|
||||
"bread": 3,
|
||||
"glass": 5,
|
||||
"rad_glass": 6,
|
||||
"glass_shard": 2,
|
||||
"rad_shard": 3,
|
||||
"paper": 5,
|
||||
"broth": 5,
|
||||
"honey": 5,
|
||||
"caramel": 5,
|
||||
"sap": 4,
|
||||
"candy": 5,
|
||||
"popcorn": 2,
|
||||
"flour": 2,
|
||||
"lettuce": 2,
|
||||
"sauce": 2,
|
||||
"wood": 0.2,
|
||||
"tree_branch": 0.1,
|
||||
"plant": 0.1,
|
||||
"mushroom_cap": 0.1,
|
||||
"mushroom_gill": 0.3,
|
||||
"vine": 0.1,
|
||||
"cactus": 0.1,
|
||||
"cloner": 0,
|
||||
"wall": 0,
|
||||
"fire": 0,
|
||||
"smoke": 0,
|
||||
"plasma": 0,
|
||||
"light": 0,
|
||||
"laser": 0,
|
||||
"liquid_light": 0.1,
|
||||
"flash": 0,
|
||||
"radiation": 0,
|
||||
"petal": -1,
|
||||
"cell": -1,
|
||||
"cancer": -1,
|
||||
"foam": -1,
|
||||
}
|
||||
elements.sell = {
|
||||
color: ["#fff0b5","#ffe680","#c48821","#986a1a","#eca832","#f0bb62"],
|
||||
tool: function(pixel) {
|
||||
if (elementWorth[pixel.element] === 0) { return; }
|
||||
deletePixel(pixel.x,pixel.y);
|
||||
if (elementWorth[pixel.element] === -1) { return; }
|
||||
survivalAdd("gold_coin",elementWorth[pixel.element]||1);
|
||||
},
|
||||
toolHoverStat: function(pixel) {
|
||||
return "$"+(elementWorth[pixel.element]||1);
|
||||
},
|
||||
category: "tools",
|
||||
desc: "Exchanges pixels for their market value in Gold Coins"
|
||||
}
|
||||
elements.seeds.name = "seed";
|
||||
|
||||
/*
|
||||
~Cloner
|
||||
~Sell
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||||
Shop
|
||||
Cloner Reset
|
||||
~Ammonia
|
||||
~Dirt
|
||||
~Water
|
||||
~Seeds
|
||||
~Sapling
|
||||
~Pinecone
|
||||
~Primordial Soup
|
||||
~Worm
|
||||
~Bee
|
||||
~Human
|
||||
~TNT
|
||||
Seller (Runs Sell tool on pixels that touch it)
|
||||
Buyer (Cloner but uses store price every time, prompt to select item on select)
|
||||
Prices tab
|
||||
*/
|
||||
survivalShop = {
|
||||
"dirt*25": 25,
|
||||
"water*25": 250,
|
||||
"ammonia*25": 500,
|
||||
"seeds*1": 500,
|
||||
"sapling*1": 500,
|
||||
"pinecone*1": 500,
|
||||
"tnt*25": 1000,
|
||||
"worm*1": 1000,
|
||||
"bee*1": 5000,
|
||||
"primordial_soup*5": 10000,
|
||||
"human*1": 50000,
|
||||
"sun*1": 500000,
|
||||
"cloner*1": 500000, "pipe*25": 5000, "mixer*1": 2500,}
|
||||
function survivalBuy(element) {
|
||||
var price = survivalShop[element];
|
||||
if (!price) { alert("The shop isn't selling "+element+"!"); return }
|
||||
if (!settings.survival.gold_coin || settings.survival.gold_coin < price) { alert("You can't afford that!"); return }
|
||||
survivalRemove("gold_coin",price);
|
||||
var amount = 1;
|
||||
if (element.indexOf("*") !== -1) { amount = parseInt(element.split("*")[1]); element = element.split("*")[0]; }
|
||||
survivalAdd(element,amount);
|
||||
selectElement(element);
|
||||
}
|
||||
function survivalResetCloner() {
|
||||
if (!settings.survival.gold_coin || settings.survival.gold_coin < 1000) { alert("You can't afford that!"); return }
|
||||
survivalRemove("gold_coin",1000);
|
||||
settings.survivalClone = null;
|
||||
survivalSave();
|
||||
}
|
||||
|
||||
worldgentypes = {}
|
||||
window.addEventListener("load",function(){
|
||||
// move to start of tools
|
||||
var erase = document.getElementById("elementButton-erase");
|
||||
var sell = document.getElementById("elementButton-sell");
|
||||
var parent = erase.parentElement;
|
||||
parent.removeChild(sell);
|
||||
parent.insertBefore(sell,parent.firstChild);
|
||||
parent.removeChild(erase);
|
||||
parent.insertBefore(erase,parent.firstChild);
|
||||
document.getElementById("replaceButton").remove();
|
||||
document.getElementById("savesButton").remove();
|
||||
document.getElementById("elemSelectButton").remove();
|
||||
doRandomEvents = function() {}
|
||||
worldGen = function() {}
|
||||
worldgentypes = {}
|
||||
loadSave = function() {}
|
||||
showSaves = function() {}
|
||||
placeImage = function() {}
|
||||
chooseElementPrompt = function() {}
|
||||
document.getElementById("toolControls").insertAdjacentHTML("beforeend",`<button class="controlButton" title="Erases all survival.js data" onclick="if (confirm('THIS WILL ERASE ALL survival.js DATA!!! ARE YOU SURE?')) {settings.survivalClone=null; settings.survival = null; saveSettings(); location.reload()}">StartOver</button>`);
|
||||
createCategoryDiv("shop");
|
||||
var shopDiv = document.getElementById("category-shop");
|
||||
shopDiv.style.display = "none";
|
||||
shopDiv.insertAdjacentHTML("beforeend",`<p>You have $<span id="coinCount">${settings.survival.gold_coin||0}</span></p>`);
|
||||
for (var element in survivalShop) {
|
||||
var price = survivalShop[element];
|
||||
var button = document.createElement("button");
|
||||
var name = element;
|
||||
var amount = 1;
|
||||
if (element.indexOf("*") !== -1) { amount = parseInt(element.split("*")[1]); name = element.split("*")[0]; }
|
||||
var elemname = name;
|
||||
name = (elements[elemname].name||name).replace(/_/g, " ").replace("."," ").replace(/\w\S*/g, function(txt){return txt.charAt(0).toUpperCase() + txt.substr(1).toLowerCase();}).replace(" ",".").replace(/ /g, "");
|
||||
button.classList.add("elementButton");
|
||||
button.setAttribute("element",element);
|
||||
button.setAttribute("category","shop");
|
||||
button.setAttribute("title",amount+" "+name+" for $"+price);
|
||||
button.innerHTML = name+"<span style='font-family:Arial;font-size:1.15em'> ("+amount+" for $"+price+")</span>";
|
||||
if (elements[elemname]) {
|
||||
if (elements[elemname].color instanceof Array) {
|
||||
button.style.backgroundImage = "linear-gradient(to bottom right, "+elements[elemname].color.join(", ")+")";
|
||||
// choose the middlemost item in array
|
||||
var colorObject = elements[elemname].colorObject[Math.floor(elements[elemname].colorObject.length/2)];
|
||||
if (elements[elemname].darkText !== false && (elements[elemname].darkText || (colorObject.r+colorObject.g+colorObject.b)/3 > 200)) {
|
||||
button.className += " bright"
|
||||
}
|
||||
}
|
||||
else {
|
||||
button.style.background = elements[elemname].color;
|
||||
var colorObject = elements[elemname].colorObject;
|
||||
if (elements[elemname].darkText !== false && (elements[elemname].darkText || (colorObject.r+colorObject.g+colorObject.b)/3 > 200)) {
|
||||
button.className += " bright"
|
||||
}
|
||||
}
|
||||
}
|
||||
button.addEventListener("click",function(){
|
||||
survivalBuy(this.getAttribute("element"));
|
||||
});
|
||||
shopDiv.appendChild(button);
|
||||
}
|
||||
shopDiv.insertAdjacentHTML("beforeend",`<p><button style="background-color:#dddd00" class="elementButton bright" title="Resets the cloner" onclick="survivalResetCloner()">ResetCloner<span style='font-family:Arial;font-size:1.15em'> ($1000)</span></button></p>`);
|
||||
|
||||
|
||||
createCategoryDiv("prices");
|
||||
var pricesDiv = document.getElementById("category-prices");
|
||||
pricesDiv.style.display = "none";
|
||||
|
||||
// ---- Enhanced Prices UI ----
|
||||
(function(){
|
||||
// Inject minimal styles
|
||||
var style = document.createElement("style");
|
||||
style.innerHTML = `
|
||||
#prices-wrap{font-family:Arial;display:flex;flex-direction:column;gap:10px;padding:6px}
|
||||
#prices-controls{display:flex;gap:8px;align-items:center;flex-wrap:wrap}
|
||||
#prices-search{padding:6px 8px;border:1px solid #ccc;border-radius:8px;min-width:160px}
|
||||
#prices-sort{padding:6px 8px;border:1px solid #ccc;border-radius:8px}
|
||||
#prices-table{width:100%;border-collapse:separate;border-spacing:0 6px}
|
||||
#prices-table th,#prices-table td{padding:8px 10px}
|
||||
#prices-table th{text-align:left;border-bottom:1px solid #ddd;user-select:none;cursor:pointer}
|
||||
.price-row{background:#f7f7f7;border-radius:10px}
|
||||
.chip{display:inline-block;padding:2px 8px;border-radius:999px;background:#e9e9e9;font-size:.85em;margin-left:6px}
|
||||
`;
|
||||
document.head.appendChild(style);
|
||||
|
||||
pricesDiv.innerHTML = `<div id="prices-wrap">
|
||||
<div id="prices-controls">
|
||||
<input id="prices-search" placeholder="Поиск предмета..." />
|
||||
<select id="prices-sort">
|
||||
<option value="worth_desc">Сначала дорогие</option>
|
||||
<option value="worth_asc">Сначала дешёвые</option>
|
||||
<option value="name_asc">По имени (А→Я)</option>
|
||||
<option value="name_desc">По имени (Я→А)</option>
|
||||
</select>
|
||||
</div>
|
||||
<table id="prices-table">
|
||||
<thead>
|
||||
<tr><th data-key="name">Предмет</th><th data-key="worth">Цена</th></tr>
|
||||
</thead>
|
||||
<tbody></tbody>
|
||||
</table>
|
||||
</div>`;
|
||||
|
||||
function formatName(key){
|
||||
var display = key;
|
||||
if (elements[key]){
|
||||
display = (elements[key].name||key).replace(/_/g," ").replace(/\b\w/g, function(txt){return txt.toUpperCase() + txt.substr(1).toLowerCase();}).replace(" ",".").replace(/ /g," ");
|
||||
display = display.charAt(0).toUpperCase()+display.slice(1);
|
||||
}
|
||||
return display;
|
||||
}
|
||||
|
||||
var data = [];
|
||||
for (var el in elementWorth){
|
||||
if (elementWorth[el] > 0){
|
||||
data.push({ key: el, name: formatName(el), worth: elementWorth[el] });
|
||||
}
|
||||
}
|
||||
|
||||
var tbody = pricesDiv.querySelector("#prices-table tbody");
|
||||
var search = pricesDiv.querySelector("#prices-search");
|
||||
var sortSel = pricesDiv.querySelector("#prices-sort");
|
||||
|
||||
function render(){
|
||||
var q = (search.value||"").toLowerCase().trim();
|
||||
var rows = data.filter(function(r){
|
||||
return !q || r.name.toLowerCase().indexOf(q) !== -1 || r.key.toLowerCase().indexOf(q) !== -1;
|
||||
});
|
||||
|
||||
var mode = sortSel.value;
|
||||
rows.sort(function(a,b){
|
||||
if (mode === "worth_desc") return b.worth - a.worth;
|
||||
if (mode === "worth_asc") return a.worth - b.worth;
|
||||
if (mode === "name_desc") return (a.name>b.name?-1:1);
|
||||
return (a.name<b.name?-1:1);
|
||||
});
|
||||
|
||||
tbody.innerHTML = "";
|
||||
rows.forEach(function(r){
|
||||
var tr = document.createElement("tr");
|
||||
tr.className = "price-row";
|
||||
var tdName = document.createElement("td");
|
||||
tdName.innerHTML = r.name + " <span class='chip'>" + r.key + "</span>";
|
||||
var tdWorth = document.createElement("td");
|
||||
tdWorth.textContent = "$"+r.worth;
|
||||
tr.appendChild(tdName); tr.appendChild(tdWorth);
|
||||
tbody.appendChild(tr);
|
||||
});
|
||||
}
|
||||
|
||||
search.addEventListener("input", render);
|
||||
sortSel.addEventListener("change", render);
|
||||
render();
|
||||
})();
|
||||
// ---- End Enhanced Prices UI ----
|
||||
);
|
||||
runAfterLoad(function(){
|
||||
checkUnlock = function(element) {
|
||||
return;
|
||||
}
|
||||
oldClearAll = clearAll;
|
||||
clearAll = function() {
|
||||
if (currentPixels && currentPixels.length > 0) {
|
||||
for (var i = 0; i < currentPixels.length; i++) {
|
||||
var pixel = currentPixels[i];
|
||||
if (pixel && pixel.element) {
|
||||
survivalAdd(pixel.element,1);
|
||||
}
|
||||
}
|
||||
}
|
||||
oldClearAll();
|
||||
}
|
||||
mouseAction = function(e,mouseX,mouseY,startPos) {
|
||||
if (mouseType == "left") {
|
||||
mouse1Action(e,mouseX,mouseY,startPos);
|
||||
}
|
||||
else if (mouseType == "right") { mouse2Action(e,mouseX,mouseY,startPos); }
|
||||
else if (mouseType == "middle") { mouseMiddleAction(e,mouseX,mouseY); }
|
||||
}
|
||||
mouse1Action = function(e,mouseX=undefined,mouseY=undefined,startPos) {
|
||||
if (currentElement === "erase") { mouse2Action(e,mouseX,mouseY); return; }
|
||||
else if (currentElement === "pick") { mouseMiddleAction(e,mouseX,mouseY); return; }
|
||||
// If x and y are undefined, get the mouse position
|
||||
if (mouseX == undefined && mouseY == undefined) {
|
||||
// var canvas = document.getElementById("game");
|
||||
// var ctx = canvas.getContext("2d");
|
||||
lastPos = mousePos;
|
||||
mousePos = getMousePos(canvas, e);
|
||||
var mouseX = mousePos.x;
|
||||
var mouseY = mousePos.y;
|
||||
}
|
||||
var cooldowned = false;
|
||||
if ((mouseSize===1 || elements[currentElement].maxSize===1) && elements[currentElement].cooldown) {
|
||||
if (pixelTicks-lastPlace < elements[currentElement].cooldown) {
|
||||
return;
|
||||
}
|
||||
cooldowned = true;
|
||||
}
|
||||
lastPlace = pixelTicks;
|
||||
startPos = startPos || lastPos
|
||||
if (!(isMobile || (cooldowned && startPos.x===lastPos.x && startPos.y===lastPos.y) || elements[currentElement].tool || elements[currentElement].category==="tools")) {
|
||||
var coords = lineCoords(startPos.x,startPos.y,mouseX,mouseY);
|
||||
}
|
||||
else { var coords = mouseRange(mouseX,mouseY); }
|
||||
var element = elements[currentElement];
|
||||
var mixList = [];
|
||||
// For each x,y in coords
|
||||
for (var i = 0; i < coords.length; i++) {
|
||||
var x = coords[i][0];
|
||||
var y = coords[i][1];
|
||||
|
||||
if (currentElement === "mix") {
|
||||
if (!isEmpty(x,y,true)) {
|
||||
var pixel = pixelMap[x][y];
|
||||
if (!(elements[pixel.element].movable !== true || elements[pixel.element].noMix === true) || shiftDown) {
|
||||
mixList.push(pixel);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (elements[currentElement].tool && !(elements[currentElement].canPlace && isEmpty(x,y))) {
|
||||
// run the tool function on the pixel
|
||||
if (!isEmpty(x,y,true)) {
|
||||
var pixel = pixelMap[x][y];
|
||||
// if the current element has an ignore property and the pixel's element is in the ignore property, don't do anything
|
||||
if (elements[currentElement].ignore && elements[currentElement].ignore.indexOf(pixel.element) != -1) {
|
||||
continue;
|
||||
}
|
||||
elements[currentElement].tool(pixel);
|
||||
}
|
||||
}
|
||||
else if (isEmpty(x, y)) {
|
||||
if (survivalCount(currentElement) < 1 && elements[currentElement].category !== "tools") {
|
||||
return;
|
||||
}
|
||||
createPixel(currentElement,x,y);
|
||||
if (pixelMap[x][y] && currentElement === pixelMap[x][y].element && (elements[currentElement].customColor || elements[currentElement].singleColor)) {
|
||||
pixelMap[x][y].color = pixelColorPick(pixelMap[x][y],currentColorMap[currentElement]);
|
||||
}
|
||||
if (elements[currentElement].category !== "tools") { survivalRemove(currentElement,1); }
|
||||
}
|
||||
}
|
||||
if (currentElement == "mix") {
|
||||
for (var i = 0; i < mixList.length; i++) {
|
||||
var pixel1 = mixList[Math.floor(Math.random()*mixList.length)];
|
||||
var pixel2 = mixList[Math.floor(Math.random()*mixList.length)];
|
||||
swapPixels(pixel1,pixel2);
|
||||
mixList.splice(mixList.indexOf(pixel1),1);
|
||||
mixList.splice(mixList.indexOf(pixel2),1);
|
||||
if (elements[pixel1.element].onMix) {
|
||||
elements[pixel1.element].onMix(pixel1,pixel2);
|
||||
}
|
||||
if (elements[pixel2.element].onMix) {
|
||||
elements[pixel2.element].onMix(pixel2,pixel1);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
mouse2Action = function(e,mouseX=undefined,mouseY=undefined,startPos) {
|
||||
// Erase pixel at mouse position
|
||||
if (mouseX == undefined && mouseY == undefined) {
|
||||
// var canvas = document.getElementById("game");
|
||||
// var ctx = canvas.getContext("2d");
|
||||
lastPos = mousePos;
|
||||
mousePos = getMousePos(canvas, e);
|
||||
var mouseX = mousePos.x;
|
||||
var mouseY = mousePos.y;
|
||||
}
|
||||
if (dragStart) {
|
||||
dragStart = 0;
|
||||
for (var i = 0; i < draggingPixels.length; i++) {
|
||||
var pixel = draggingPixels[i];
|
||||
delete pixel.drag;
|
||||
}
|
||||
draggingPixels = null;
|
||||
}
|
||||
// If the current element is "pick" or "lookup", coords = [mouseX,mouseY]
|
||||
if (currentElement == "pick" || currentElement == "lookup") {
|
||||
var coords = [[mouseX,mouseY]];
|
||||
}
|
||||
else if (!isMobile) {
|
||||
startPos = startPos || lastPos
|
||||
var coords = lineCoords(startPos.x,startPos.y,mouseX,mouseY);
|
||||
}
|
||||
else {
|
||||
var coords = mouseRange(mouseX,mouseY);
|
||||
}
|
||||
// For each x,y in coords
|
||||
for (var i = 0; i < coords.length; i++) {
|
||||
var x = coords[i][0];
|
||||
var y = coords[i][1];
|
||||
|
||||
if (!isEmpty(x, y)) {
|
||||
if (outOfBounds(x,y)) {
|
||||
continue
|
||||
}
|
||||
var pixel = pixelMap[x][y];
|
||||
survivalAdd(pixel.element,1);
|
||||
delete pixelMap[x][y];
|
||||
// Remove pixel from currentPixels
|
||||
for (var j = 0; j < currentPixels.length; j++) {
|
||||
if (currentPixels[j].x == x && currentPixels[j].y == y) {
|
||||
currentPixels.splice(j, 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
window.addEventListener("beforeunload",function(){
|
||||
clearAll();
|
||||
saveSettings();
|
||||
});
|
||||
Loading…
Reference in New Issue