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mods/survival_patched.js Normal file
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if (!settings.survival) {
settings.survival = {
"wall": 999,
"dirt": 999,
"sapling": 1,
"seeds": 5,
"ice": 25,
"cloner": 1,
}
}
settings.survival.cloner = 1;
settings.unhide = 0;
// settings.survivalClone=null; settings.survival = null; saveSettings();
survivalTimeout = null;
function survivalSave() {
if (survivalTimeout) { clearTimeout(survivalTimeout); }
survivalTimeout = setTimeout(function(){
saveSettings();
},1000);
}
function survivalAdd(element,amount,skipSave) {
if (elements[element].category === "tools") { return }
if (settings.survival[element]) {
settings.survival[element] += amount;
}
else {
settings.survival[element] = amount;
}
survivalUpdate(element);
if (!skipSave) {survivalSave()}
}
function survivalRemove(element,amount,skipSave) {
if (elements[element].category === "tools") { return }
if (settings.survival[element]) {
settings.survival[element] -= amount;
survivalUpdate(element);
}
if (settings.survival[element] <= 0) {
delete settings.survival[element];
var btn = document.getElementById("elementButton-"+element);
if (btn) { btn.remove(); }
selectElement("unknown");
}
if (!skipSave) {survivalSave()}
}
function survivalCount(element) {
return settings.survival[element] || 0;
}
function survivalUpdate(element) {
if (element === "gold_coin") {
// if it is not an integer, round it to 0.1
if (settings.survival.gold_coin % 1 !== 0) {
settings.survival.gold_coin = Math.round(settings.survival.gold_coin*10)/10;
}
document.getElementById("coinCount").innerHTML = settings.survival.gold_coin||0;
}
var btn = document.getElementById("elementButton-"+element);
if (elements[element] && elements[element].category === "tools") { return }
if (btn) {
btn.innerHTML = btn.innerHTML.split("(")[0]+"("+settings.survival[element]+")";
}
else if (elements[element]) {
createElementButton(element);
document.getElementById("elementButton-"+element).innerHTML += "("+settings.survival[element]+")";
}
}
runAfterAutogen(function(){
elements.erase.name = "pick_up";
delete elements.paint.category;
delete elements.lookup.category;
delete elements.pick;
delete elements.prop;
elements.radiation.category = "tools";
for (var element in elements) {
if (elements[element].category !== "tools") {
elements[element].hidden = true;
elements[element].category = "inventory";
}
}
for (var element in settings.survival) {
if (!elements[element]) { continue; }
if (elements[element].category === "tools") { continue; }
createElementButton(element);
document.getElementById("elementButton-"+element).innerHTML += "("+settings.survival[element]+")";
}
});
delete elements.cloner.behavior;
elements.cloner.tick = function(pixel) {
if (settings.survivalClone) {
if (Math.random() < 0.025) {
// 1 or -1
var x = pixel.x + (Math.random() < 0.5 ? 1 : -1);
var y = pixel.y + (Math.random() < 0.5 ? 1 : -1);
if (isEmpty(x,y)) {
createPixel(settings.survivalClone,x,y);
}
}
}
else {
for (var i = 0; i < adjacentCoords.length; i++) {
var coords = adjacentCoords[i];
var x = pixel.x + coords[0];
var y = pixel.y + coords[1];
if (!isEmpty(x,y,true)) {
if (pixelMap[x][y].clone) { pixel.clone = pixelMap[x][y].clone; break }
var element = pixelMap[x][y].element;
if (element === pixel.element || elements[pixel.element].ignore.indexOf(element) !== -1) { continue }
settings.survivalClone = element;
survivalSave();
break;
}
}
}
};
elements.cloner.ignore = elements.cloner.ignore.concat(["gold","gold_coin","molten_gold","sun","supernova","diamond"]);
elements.cloner.desc = "You can only clone one element at a time!"
elements.smash.tool = function(pixel) {
if (elements[pixel.element].seed === true) { return }
if (elements[pixel.element].breakInto !== undefined || (elements[pixel.element].seed !== undefined && elements[pixel.element].seed !== true)) {
// times 0.25 if not shiftDown else 1
if (Math.random() < (elements[pixel.element].hardness || 1) * (shiftDown ? 1 : 0.25)) {
var breakInto = elements[pixel.element].breakInto;
if (elements[pixel.element].seed && (!breakInto || Math.random() < 0.5)) {
if (Math.random() < 0.2) {
breakInto = elements[pixel.element].seed;
}
else {
breakInto = null;
}
}
// if breakInto is an array, pick one
if (Array.isArray(breakInto)) {
breakInto = breakInto[Math.floor(Math.random() * breakInto.length)];
}
if (breakInto === null) {
deletePixel(pixel.x,pixel.y);
return;
}
var oldelement = pixel.element;
changePixel(pixel,breakInto);
pixelTempCheck(pixel);
if (elements[oldelement].breakIntoColor) {
pixel.color = pixelColorPick(pixel, elements[oldelement].breakIntoColor);
}
}
}
};
elementWorth = {
"gold_coin": 1,
"diamond": 100,
"ketchup": 15,
"jelly": 10,
"soda": 10,
"toast": 10,
"oil": 10,
"bread": 3,
"glass": 5,
"rad_glass": 6,
"glass_shard": 2,
"rad_shard": 3,
"paper": 5,
"broth": 5,
"honey": 5,
"caramel": 5,
"sap": 4,
"candy": 5,
"popcorn": 2,
"flour": 2,
"lettuce": 2,
"sauce": 2,
"wood": 0.2,
"tree_branch": 0.1,
"plant": 0.1,
"mushroom_cap": 0.1,
"mushroom_gill": 0.3,
"vine": 0.1,
"cactus": 0.1,
"cloner": 0,
"wall": 0,
"fire": 0,
"smoke": 0,
"plasma": 0,
"light": 0,
"laser": 0,
"liquid_light": 0.1,
"flash": 0,
"radiation": 0,
"petal": -1,
"cell": -1,
"cancer": -1,
"foam": -1,
}
elements.sell = {
color: ["#fff0b5","#ffe680","#c48821","#986a1a","#eca832","#f0bb62"],
tool: function(pixel) {
if (elementWorth[pixel.element] === 0) { return; }
deletePixel(pixel.x,pixel.y);
if (elementWorth[pixel.element] === -1) { return; }
survivalAdd("gold_coin",elementWorth[pixel.element]||1);
},
toolHoverStat: function(pixel) {
return "$"+(elementWorth[pixel.element]||1);
},
category: "tools",
desc: "Exchanges pixels for their market value in Gold Coins"
}
elements.seeds.name = "seed";
/*
~Cloner
~Sell
Shop
Cloner Reset
~Ammonia
~Dirt
~Water
~Seeds
~Sapling
~Pinecone
~Primordial Soup
~Worm
~Bee
~Human
~TNT
Seller (Runs Sell tool on pixels that touch it)
Buyer (Cloner but uses store price every time, prompt to select item on select)
Prices tab
*/
survivalShop = {
"dirt*25": 25,
"water*25": 250,
"ammonia*25": 500,
"seeds*1": 500,
"sapling*1": 500,
"pinecone*1": 500,
"tnt*25": 1000,
"worm*1": 1000,
"bee*1": 5000,
"primordial_soup*5": 10000,
"human*1": 50000,
"sun*1": 500000,
"cloner*1": 500000, "pipe*25": 5000, "mixer*1": 2500,}
function survivalBuy(element) {
var price = survivalShop[element];
if (!price) { alert("The shop isn't selling "+element+"!"); return }
if (!settings.survival.gold_coin || settings.survival.gold_coin < price) { alert("You can't afford that!"); return }
survivalRemove("gold_coin",price);
var amount = 1;
if (element.indexOf("*") !== -1) { amount = parseInt(element.split("*")[1]); element = element.split("*")[0]; }
survivalAdd(element,amount);
selectElement(element);
}
function survivalResetCloner() {
if (!settings.survival.gold_coin || settings.survival.gold_coin < 1000) { alert("You can't afford that!"); return }
survivalRemove("gold_coin",1000);
settings.survivalClone = null;
survivalSave();
}
worldgentypes = {}
window.addEventListener("load",function(){
// move to start of tools
var erase = document.getElementById("elementButton-erase");
var sell = document.getElementById("elementButton-sell");
var parent = erase.parentElement;
parent.removeChild(sell);
parent.insertBefore(sell,parent.firstChild);
parent.removeChild(erase);
parent.insertBefore(erase,parent.firstChild);
document.getElementById("replaceButton").remove();
document.getElementById("savesButton").remove();
document.getElementById("elemSelectButton").remove();
doRandomEvents = function() {}
worldGen = function() {}
worldgentypes = {}
loadSave = function() {}
showSaves = function() {}
placeImage = function() {}
chooseElementPrompt = function() {}
document.getElementById("toolControls").insertAdjacentHTML("beforeend",`<button class="controlButton" title="Erases all survival.js data" onclick="if (confirm('THIS WILL ERASE ALL survival.js DATA!!! ARE YOU SURE?')) {settings.survivalClone=null; settings.survival = null; saveSettings(); location.reload()}">StartOver</button>`);
createCategoryDiv("shop");
var shopDiv = document.getElementById("category-shop");
shopDiv.style.display = "none";
shopDiv.insertAdjacentHTML("beforeend",`<p>You have $<span id="coinCount">${settings.survival.gold_coin||0}</span></p>`);
for (var element in survivalShop) {
var price = survivalShop[element];
var button = document.createElement("button");
var name = element;
var amount = 1;
if (element.indexOf("*") !== -1) { amount = parseInt(element.split("*")[1]); name = element.split("*")[0]; }
var elemname = name;
name = (elements[elemname].name||name).replace(/_/g, " ").replace("."," ").replace(/\w\S*/g, function(txt){return txt.charAt(0).toUpperCase() + txt.substr(1).toLowerCase();}).replace(" ",".").replace(/ /g, "");
button.classList.add("elementButton");
button.setAttribute("element",element);
button.setAttribute("category","shop");
button.setAttribute("title",amount+" "+name+" for $"+price);
button.innerHTML = name+"<span style='font-family:Arial;font-size:1.15em'> ("+amount+" for $"+price+")</span>";
if (elements[elemname]) {
if (elements[elemname].color instanceof Array) {
button.style.backgroundImage = "linear-gradient(to bottom right, "+elements[elemname].color.join(", ")+")";
// choose the middlemost item in array
var colorObject = elements[elemname].colorObject[Math.floor(elements[elemname].colorObject.length/2)];
if (elements[elemname].darkText !== false && (elements[elemname].darkText || (colorObject.r+colorObject.g+colorObject.b)/3 > 200)) {
button.className += " bright"
}
}
else {
button.style.background = elements[elemname].color;
var colorObject = elements[elemname].colorObject;
if (elements[elemname].darkText !== false && (elements[elemname].darkText || (colorObject.r+colorObject.g+colorObject.b)/3 > 200)) {
button.className += " bright"
}
}
}
button.addEventListener("click",function(){
survivalBuy(this.getAttribute("element"));
});
shopDiv.appendChild(button);
}
shopDiv.insertAdjacentHTML("beforeend",`<p><button style="background-color:#dddd00" class="elementButton bright" title="Resets the cloner" onclick="survivalResetCloner()">ResetCloner<span style='font-family:Arial;font-size:1.15em'> ($1000)</span></button></p>`);
createCategoryDiv("prices");
var pricesDiv = document.getElementById("category-prices");
pricesDiv.style.display = "none";
// ---- Enhanced Prices UI ----
(function(){
// Inject minimal styles
var style = document.createElement("style");
style.innerHTML = `
#prices-wrap{font-family:Arial;display:flex;flex-direction:column;gap:10px;padding:6px}
#prices-controls{display:flex;gap:8px;align-items:center;flex-wrap:wrap}
#prices-search{padding:6px 8px;border:1px solid #ccc;border-radius:8px;min-width:160px}
#prices-sort{padding:6px 8px;border:1px solid #ccc;border-radius:8px}
#prices-table{width:100%;border-collapse:separate;border-spacing:0 6px}
#prices-table th,#prices-table td{padding:8px 10px}
#prices-table th{text-align:left;border-bottom:1px solid #ddd;user-select:none;cursor:pointer}
.price-row{background:#f7f7f7;border-radius:10px}
.chip{display:inline-block;padding:2px 8px;border-radius:999px;background:#e9e9e9;font-size:.85em;margin-left:6px}
`;
document.head.appendChild(style);
pricesDiv.innerHTML = `<div id="prices-wrap">
<div id="prices-controls">
<input id="prices-search" placeholder="Поиск предмета..." />
<select id="prices-sort">
<option value="worth_desc">Сначала дорогие</option>
<option value="worth_asc">Сначала дешёвые</option>
<option value="name_asc">По имени (АЯ)</option>
<option value="name_desc">По имени (ЯА)</option>
</select>
</div>
<table id="prices-table">
<thead>
<tr><th data-key="name">Предмет</th><th data-key="worth">Цена</th></tr>
</thead>
<tbody></tbody>
</table>
</div>`;
function formatName(key){
var display = key;
if (elements[key]){
display = (elements[key].name||key).replace(/_/g," ").replace(/\b\w/g, function(txt){return txt.toUpperCase() + txt.substr(1).toLowerCase();}).replace(" ",".").replace(/ /g," ");
display = display.charAt(0).toUpperCase()+display.slice(1);
}
return display;
}
var data = [];
for (var el in elementWorth){
if (elementWorth[el] > 0){
data.push({ key: el, name: formatName(el), worth: elementWorth[el] });
}
}
var tbody = pricesDiv.querySelector("#prices-table tbody");
var search = pricesDiv.querySelector("#prices-search");
var sortSel = pricesDiv.querySelector("#prices-sort");
function render(){
var q = (search.value||"").toLowerCase().trim();
var rows = data.filter(function(r){
return !q || r.name.toLowerCase().indexOf(q) !== -1 || r.key.toLowerCase().indexOf(q) !== -1;
});
var mode = sortSel.value;
rows.sort(function(a,b){
if (mode === "worth_desc") return b.worth - a.worth;
if (mode === "worth_asc") return a.worth - b.worth;
if (mode === "name_desc") return (a.name>b.name?-1:1);
return (a.name<b.name?-1:1);
});
tbody.innerHTML = "";
rows.forEach(function(r){
var tr = document.createElement("tr");
tr.className = "price-row";
var tdName = document.createElement("td");
tdName.innerHTML = r.name + " <span class='chip'>" + r.key + "</span>";
var tdWorth = document.createElement("td");
tdWorth.textContent = "$"+r.worth;
tr.appendChild(tdName); tr.appendChild(tdWorth);
tbody.appendChild(tr);
});
}
search.addEventListener("input", render);
sortSel.addEventListener("change", render);
render();
})();
// ---- End Enhanced Prices UI ----
);
runAfterLoad(function(){
checkUnlock = function(element) {
return;
}
oldClearAll = clearAll;
clearAll = function() {
if (currentPixels && currentPixels.length > 0) {
for (var i = 0; i < currentPixels.length; i++) {
var pixel = currentPixels[i];
if (pixel && pixel.element) {
survivalAdd(pixel.element,1);
}
}
}
oldClearAll();
}
mouseAction = function(e,mouseX,mouseY,startPos) {
if (mouseType == "left") {
mouse1Action(e,mouseX,mouseY,startPos);
}
else if (mouseType == "right") { mouse2Action(e,mouseX,mouseY,startPos); }
else if (mouseType == "middle") { mouseMiddleAction(e,mouseX,mouseY); }
}
mouse1Action = function(e,mouseX=undefined,mouseY=undefined,startPos) {
if (currentElement === "erase") { mouse2Action(e,mouseX,mouseY); return; }
else if (currentElement === "pick") { mouseMiddleAction(e,mouseX,mouseY); return; }
// If x and y are undefined, get the mouse position
if (mouseX == undefined && mouseY == undefined) {
// var canvas = document.getElementById("game");
// var ctx = canvas.getContext("2d");
lastPos = mousePos;
mousePos = getMousePos(canvas, e);
var mouseX = mousePos.x;
var mouseY = mousePos.y;
}
var cooldowned = false;
if ((mouseSize===1 || elements[currentElement].maxSize===1) && elements[currentElement].cooldown) {
if (pixelTicks-lastPlace < elements[currentElement].cooldown) {
return;
}
cooldowned = true;
}
lastPlace = pixelTicks;
startPos = startPos || lastPos
if (!(isMobile || (cooldowned && startPos.x===lastPos.x && startPos.y===lastPos.y) || elements[currentElement].tool || elements[currentElement].category==="tools")) {
var coords = lineCoords(startPos.x,startPos.y,mouseX,mouseY);
}
else { var coords = mouseRange(mouseX,mouseY); }
var element = elements[currentElement];
var mixList = [];
// For each x,y in coords
for (var i = 0; i < coords.length; i++) {
var x = coords[i][0];
var y = coords[i][1];
if (currentElement === "mix") {
if (!isEmpty(x,y,true)) {
var pixel = pixelMap[x][y];
if (!(elements[pixel.element].movable !== true || elements[pixel.element].noMix === true) || shiftDown) {
mixList.push(pixel);
}
}
}
else if (elements[currentElement].tool && !(elements[currentElement].canPlace && isEmpty(x,y))) {
// run the tool function on the pixel
if (!isEmpty(x,y,true)) {
var pixel = pixelMap[x][y];
// if the current element has an ignore property and the pixel's element is in the ignore property, don't do anything
if (elements[currentElement].ignore && elements[currentElement].ignore.indexOf(pixel.element) != -1) {
continue;
}
elements[currentElement].tool(pixel);
}
}
else if (isEmpty(x, y)) {
if (survivalCount(currentElement) < 1 && elements[currentElement].category !== "tools") {
return;
}
createPixel(currentElement,x,y);
if (pixelMap[x][y] && currentElement === pixelMap[x][y].element && (elements[currentElement].customColor || elements[currentElement].singleColor)) {
pixelMap[x][y].color = pixelColorPick(pixelMap[x][y],currentColorMap[currentElement]);
}
if (elements[currentElement].category !== "tools") { survivalRemove(currentElement,1); }
}
}
if (currentElement == "mix") {
for (var i = 0; i < mixList.length; i++) {
var pixel1 = mixList[Math.floor(Math.random()*mixList.length)];
var pixel2 = mixList[Math.floor(Math.random()*mixList.length)];
swapPixels(pixel1,pixel2);
mixList.splice(mixList.indexOf(pixel1),1);
mixList.splice(mixList.indexOf(pixel2),1);
if (elements[pixel1.element].onMix) {
elements[pixel1.element].onMix(pixel1,pixel2);
}
if (elements[pixel2.element].onMix) {
elements[pixel2.element].onMix(pixel2,pixel1);
}
}
}
}
mouse2Action = function(e,mouseX=undefined,mouseY=undefined,startPos) {
// Erase pixel at mouse position
if (mouseX == undefined && mouseY == undefined) {
// var canvas = document.getElementById("game");
// var ctx = canvas.getContext("2d");
lastPos = mousePos;
mousePos = getMousePos(canvas, e);
var mouseX = mousePos.x;
var mouseY = mousePos.y;
}
if (dragStart) {
dragStart = 0;
for (var i = 0; i < draggingPixels.length; i++) {
var pixel = draggingPixels[i];
delete pixel.drag;
}
draggingPixels = null;
}
// If the current element is "pick" or "lookup", coords = [mouseX,mouseY]
if (currentElement == "pick" || currentElement == "lookup") {
var coords = [[mouseX,mouseY]];
}
else if (!isMobile) {
startPos = startPos || lastPos
var coords = lineCoords(startPos.x,startPos.y,mouseX,mouseY);
}
else {
var coords = mouseRange(mouseX,mouseY);
}
// For each x,y in coords
for (var i = 0; i < coords.length; i++) {
var x = coords[i][0];
var y = coords[i][1];
if (!isEmpty(x, y)) {
if (outOfBounds(x,y)) {
continue
}
var pixel = pixelMap[x][y];
survivalAdd(pixel.element,1);
delete pixelMap[x][y];
// Remove pixel from currentPixels
for (var j = 0; j < currentPixels.length; j++) {
if (currentPixels[j].x == x && currentPixels[j].y == y) {
currentPixels.splice(j, 1);
break;
}
}
}
}
}
})
window.addEventListener("beforeunload",function(){
clearAll();
saveSettings();
});