Merge pull request #183 from theenchantedsword/main
more chemistry v1.3.0 and improved customexplosion.js
This commit is contained in:
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475bad5aeb
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@ -1,103 +1,17 @@
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//This mod was made by Alex the transfem, https://discord.com/users/778753696804765696 on discord and https://www.tiktok.com/@alextheagenenby?_t=8hoCVI3NRhu&_r=1 on tiktok.
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//This mod was made by Alex the transfem, https://discord.com/users/778753696804765696 on discord and https://www.tiktok.com/@alextheagenenby?_t=8hoCVI3NRhu&_r=1 on tiktok.
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//How to use this:
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//how to use:
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//in the reactions of an element, this is what it could look like:
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//the "customExplosion" function is to be used in reactions, like so:
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//reactions: { "water": elem1: "CustomExplosion", items: "fire,fire,hydrogen,sodiumhydroxide" }
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//"water": {
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//OR
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//func: function (pixel1, pixel2) {customExplosion(pixel1, pixel2, 5, ["fire", "fire", "pop", "hydrogen", "sodiumhydroxide", "potassiumhydroxide","sodiumhydroxide", "potassiumhydroxide","sodiumhydroxide", "potassiumhydroxide"])}
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//reactions: { "water": elem1: "CustomExplosion", items: "EX:10>fire,fire,hydrogen.sodiumhydroxide" } (this one has a customizeable blast radius)
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//}
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function reactPixels(pixel1,pixel2) {
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//and the element you just have to select and enter "EX:(radius)>(elem1),(elem2),(elem3)" and so on. do not include spaces.
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var r = elements[pixel1.element].reactions[pixel2.element];
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function customExplosion(pixel1, pixel2, radius, list) {
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if (r.setting && settings[r.setting]===0) {
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let x = pixel1.x;
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return false;
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let y = pixel1.y;
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}
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deletePixel(x, y);
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// r has the attribute "y" which is a range between two y values
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deletePixel(pixel2.x, pixel2.y);
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// r.y example: [10,30]
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explodeAt(x, y, radius, list);
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// return false if y is defined and pixel1's y is not in the range
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};
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if (r.tempMin !== undefined && pixel1.temp < r.tempMin) {
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return false;
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}
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if (r.tempMax !== undefined && pixel1.temp > r.tempMax) {
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return false;
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}
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if (r.burning1 !== undefined && Boolean(pixel1.burning) !== r.burning1) {
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return false;
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}
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if (r.burning2 !== undefined && Boolean(pixel2.burning) !== r.burning2) {
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return false;
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}
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if (r.charged && !pixel.charge) {
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return false;
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}
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if (r.chance !== undefined && Math.random() > r.chance) {
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return false;
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}
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if (r.y !== undefined && (pixel1.y < r.y[0] || pixel1.y > r.y[1])) {
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return false;
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}
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if (r.elem1 !== undefined) {
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// if r.elem1 is an array, set elem1 to a random element from the array, otherwise set it to r.elem1
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if (Array.isArray(r.elem1)) {
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var elem1 = r.elem1[Math.floor(Math.random() * r.elem1.length)];
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if(elem1 == "customExplosion"){
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if(r.items !== undefined){
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elements.customExplosion.rItems = r.items
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} else{
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return false;
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}
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}
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} else {
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var elem1 = r.elem1;
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if(elem1 == "customExplosion"){
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if(r.items !== undefined){
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elements.customExplosion.rItems = r.items
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} else{
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return false;
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}
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}
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}
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if (elem1 == null) {
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deletePixel(pixel1.x,pixel1.y);
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}
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else {
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changePixel(pixel1,elem1);
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}
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}
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if (r.charge1) { pixel1.charge = r.charge1; }
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if (r.temp1) { pixel1.temp += r.temp1; pixelTempCheck(pixel1); }
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if (r.color1) { // if it's a list, use a random color from the list, else use the color1 attribute
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pixel1.color = pixelColorPick(pixel1, Array.isArray(r.color1) ? r.color1[Math.floor(Math.random() * r.color1.length)] : r.color1);
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}
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if (r.attr1) { // add each attribute to pixel1
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for (var key in r.attr1) {
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pixel1[key] = r.attr1[key];
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}
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}
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if (r.elem2 !== undefined) {
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// if r.elem2 is an array, set elem2 to a random element from the array, otherwise set it to r.elem2
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if (Array.isArray(r.elem2)) {
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var elem2 = r.elem2[Math.floor(Math.random() * r.elem2.length)];
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} else { var elem2 = r.elem2; }
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if (elem2 == null) {
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deletePixel(pixel2.x,pixel2.y);
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}
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else {
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changePixel(pixel2,elem2);
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}
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}
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if (r.charge2) { pixel2.charge = r.charge2; }
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if (r.temp2) { pixel2.temp += r.temp2; pixelTempCheck(pixel2); }
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if (r.color2) { // if it's a list, use a random color from the list, else use the color2 attribute
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pixel2.color = pixelColorPick(pixel2, Array.isArray(r.color2) ? r.color2[Math.floor(Math.random() * r.color2.length)] : r.color2);
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}
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if (r.attr2) { // add each attribute to pixel2
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for (var key in r.attr2) {
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pixel2[key] = r.attr2[key];
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}
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}
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if (r.func) { r.func(pixel1,pixel2); }
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return r.elem1!==undefined || r.elem2!==undefined;
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}
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elements.customExplosion = {
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elements.customExplosion = {
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items: "",
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items: "",
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rItems: "",
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rItems: "",
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@ -109,20 +23,4 @@ elements.customExplosion = {
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console.log(items);
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console.log(items);
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elements.customExplosion.behavior = [["XX", "XX", "XX"], ["XX", `EX:4>${items}`, "XX"], ["XX", "XX", "XX"]]
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elements.customExplosion.behavior = [["XX", "XX", "XX"], ["XX", `EX:4>${items}`, "XX"], ["XX", "XX", "XX"]]
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},
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},
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tick: function(pixel){
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let items = elements.customExplosion.rItems;
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if (items !== ""){
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items = elements.customExplosion.rItems;
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} else {
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items = elements.customExplosion.items;
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}
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console.log(items)
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if(!items.includes("EX:")){
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elements.customExplosion.behavior = [["XX", "XX", "XX"], ["XX", `EX:4>${items}`, "XX"], ["XX", "XX", "XX"]]
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} else{
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elements.customExplosion.behavior = [["XX", "XX", "XX"], ["XX", items, "XX"], ["XX", "XX", "XX"]]
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}
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}
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}
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}
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@ -1,4 +1,11 @@
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//This mod was made by Alex the transfem, https://discord.com/users/778753696804765696 on discord and https://www.tiktok.com/@alextheagenenby?_t=8hoCVI3NRhu&_r=1 on tiktok.
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//This mod was made by Alex the transfem, https://discord.com/users/778753696804765696 on discord and https://www.tiktok.com/@alextheagenenby?_t=8hoCVI3NRhu&_r=1 on tiktok.
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function customExplosion(pixel1, pixel2, radius, list) {
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let x = pixel1.x;
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let y = pixel1.y;
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deletePixel(x, y);
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deletePixel(pixel2.x, pixel2.y);
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explodeAt(x, y, radius, list);
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};
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function reactPixels(pixel1,pixel2) {
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function reactPixels(pixel1,pixel2) {
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var r = elements[pixel1.element].reactions[pixel2.element];
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var r = elements[pixel1.element].reactions[pixel2.element];
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if (r.setting && settings[r.setting]===0) {
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if (r.setting && settings[r.setting]===0) {
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@ -441,6 +448,7 @@ elements.aqua_regia = {
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"acid_ice",
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"acid_ice",
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"acid",
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"acid",
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"nitric_acid",
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"nitric_acid",
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"NaK",
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],
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],
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"reactions": {
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"reactions": {
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"ash": {
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"ash": {
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@ -517,8 +525,8 @@ elements.aqua_regia = {
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elements.potassium = {
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elements.potassium = {
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behavior: behaviors.POWDER,
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behavior: behaviors.POWDER,
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color: ["#545454", "#737373", "#7d7d7d", "#8f8f8f"],
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color: ["#545454", "#737373", "#7d7d7d", "#8f8f8f"],
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"category": "solids",
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"category": "powders",
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"state": "solid",
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"state": "powder",
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"alias": "K",
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"alias": "K",
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reactions: {
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reactions: {
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"water": { "elem1": "potassiumhydroxide", "elem2": ["fire", "fire", "pop", "water"], },
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"water": { "elem1": "potassiumhydroxide", "elem2": ["fire", "fire", "pop", "water"], },
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@ -532,6 +540,7 @@ elements.potassium = {
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"acid_water": { "elem1": null, "elem2": ["water", "pop", "pop"], },
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"acid_water": { "elem1": null, "elem2": ["water", "pop", "pop"], },
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"nitric_acid": { "elem1": null, "elem2": ["fire", "pop", "fire", "pop", "hydrogen"], },
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"nitric_acid": { "elem1": null, "elem2": ["fire", "pop", "fire", "pop", "hydrogen"], },
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"chloroauric_acid": {"elem1": "gold", "elem2": ["fire", "fire", "pop", "pop"], },
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"chloroauric_acid": {"elem1": "gold", "elem2": ["fire", "fire", "pop", "pop"], },
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"liquid_chloroauric_acid": {"elem1": "gold", "elem2": ["fire", "fire", "pop", "pop"], },
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},
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},
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}
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}
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elements.potassiumhydroxide = {
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elements.potassiumhydroxide = {
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@ -665,10 +674,7 @@ elements.acid.ignore.push("gold_coin");
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if(enabledMods.includes("mods/nousersthings.js")) {
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if(enabledMods.includes("mods/nousersthings.js")) {
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elements.acid.ignore.push("filter");
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elements.acid.ignore.push("filter");
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}
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}
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if(!enabledMods.includes("mods/customexplosion.js")){
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elements.acid.ignore.push("NaK");
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alert("This mod needs customexplosion.js to work. Without enabling it you may run into some issues, Please enable it in the mods menu.");
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}
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elements.NaK = {
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elements.NaK = {
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behavior: behaviors.LIQUID,
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behavior: behaviors.LIQUID,
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category: "liquids",
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category: "liquids",
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@ -677,7 +683,25 @@ elements.NaK = {
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color: "#848484",
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color: "#848484",
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reactions: {
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reactions: {
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"water": {
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"water": {
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elem1: "customExplosion", items: "EX:6>fire,fire,hydrogen,pop,sodiumhydroxide,potassiumhydroxide",
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func: function (pixel1, pixel2) {customExplosion(pixel1, pixel2, 5, ["fire", "fire", "pop", "hydrogen", "sodiumhydroxide", "potassiumhydroxide","sodiumhydroxide", "potassiumhydroxide","sodiumhydroxide", "potassiumhydroxide"])}
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},
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acid: {
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func: function (pixel1, pixel2) {customExplosion(pixel1, pixel2, 6, ["fire", "pop", "hydrogen", "water", "pop", "hydrogen", "hydrogen"])}
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},
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acid_water: {
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func: function (pixel1, pixel2) {customExplosion(pixel1, pixel2, 3, ["pop", "hydrogen", "hydrogen", "water"])}
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},
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chloroauric_acid: { elem1: "gold",
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func: function (pixel1, pixel2) {customExplosion(pixel1, pixel2, 7, ["fire", "fire", "pop", "hydrogen", "gold_coin", "hydrogen", "pop"])}
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},
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liquid_chloroauric_acid: { elem1: "gold",
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func: function (pixel1, pixel2) {customExplosion(pixel1, pixel2, 7, ["fire", "fire", "pop", "hydrogen", "gold_coin", "hydrogen", "hydrogen", "pop"])}
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},
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nitric_acid:{
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func: function (pixel1, pixel2) {customExplosion(pixel1, pixel2, 6, ["fire", "fire", "pop", "hydrogen", "hydrogen", "pop"])}
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},
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aqua_regia: {
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func: function (pixel1, pixel2) {customExplosion(pixel1, pixel2, 9, ["fire", "fire", "pop", "hydrogen", "fire", "fire", "hydrogen", "pop", "flash"])}
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}
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}
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},
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},
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};
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};
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