Add ice and radiation worlds

so... much... land...
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O-01-67 2022-08-31 12:39:11 -04:00 committed by GitHub
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1 changed files with 433 additions and 4 deletions

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@ -1,3 +1,5 @@
//TNT world
elements.oil_cloud = {
color: "#8c4331",
behavior: [
@ -34,7 +36,6 @@ elements.oil_cloud_floater = {
burn: 60,
burnTime: 15,
burnInto: "explosion", //atomization moment
ignoreAir: true,
stain: 0.02,
};
@ -49,7 +50,435 @@ worldgentypes.tnt_world = {
[0.2, "tnt"],
[0.05, "coal", 0.3],
[0.05, "c4"],
[0, "coal", 0.4],
[0, "lamp_oil"]
[0.0, "coal", 0.4],
[0.0, "lamp_oil"]
]
};
};
runAfterLoad(function() {
if(enabledMods.includes("mods/glenn_gases.js")) {
worldgentypes.tnt_world.layers.unshift([0.9, "red_gas", 0.50])
};
});
//Ice world
elements.snow_cloud_floater = {
color: "#7e8691",
behavior: [
"M2|M1|M2",
"M1%80|CH:snow_cloud%0.2|M1%80",
"M%60|XX|M2%60",
],
reactions: {
"snow_cloud_floater": { elem1: "snow_cloud", elem2: "snow_cloud", chance: 0.003 },
"snow_cloud": { elem1: "snow_cloud", elem2: "snow_cloud", chance: 0.01 }
},
category:"gases",
temp:-10,
tempHigh:30,
stateHigh:"rain_cloud",
tempLow:-200,
stateLow:"hail_cloud",
state:"gas",
density:0.55,
conduct:0.01,
movable:true,
isGas:true
};
worldgentypes.ice = {
name: "TNT World", //unimplemented
layers: [
//[0.95, "snow_cloud_floater"], //le cutting room floor has arrived
[0.9, "snow"],
[0.65, "ice"],
[0.6, "gravel"],
[0.35, "permafrost"],
[0, "rock"]
],
temperature: -20
};
//Nuclear wasteland
behaviors.RAD_POWDER = [
"XX|CR:radiation%2|XX",
"CR:radiation%2|XX|CR:radiation%2",
"M2|M1 AND CR:radiation%2|M2",
],
behaviors.RAD_STURDYPOWDER = [
"XX|CR:radiation%2|XX",
"CR:radiation%2|XX|CR:radiation%2",
"XX|M1 AND CR:radiation%2|XX",
],
behaviors.RAD_SUPPORT = [
"CR:radiation%1|CR:radiation%2|CR:radiation%1",
"SP AND CR:radiation%2|XX|SP AND CR:radiation%2",
"XX|M1 AND CR:radiation%2|XX",
],
behaviors.RAD_SUPPORTPOWDER = [
"CR:radiation%1|CR:radiation%2|CR:radiation%1",
"SP AND CR:radiation%2|XX|SP AND CR:radiation%2",
"M2|M1 AND CR:radiation%2|M2",
],
behaviors.RAD_LIQUID = [
"XX|CR:radiation%2|XX",
"M2 AND CR:radiation%2|XX|M2 AND CR:radiation%2",
"M1|M1 AND CR:radiation%2|M1",
],
behaviors.RAD_WALL = [
"CR:radiation%0.7|CR:radiation%1.4|CR:radiation%0.7",
"CR:radiation%1.4|XX%0000000000000|CR:radiation%1.4",
"CR:radiation%0.7|CR:radiation%1.4|CR:radiation%0.7",
],
behaviors.RAD_GAS = [
"M2 AND CR:radiation%1|M1 AND CR:radiation%2|M2 AND CR:radiation%1",
"M1 AND CR:radiation%2|XX AND CR:radiation%2|M1 AND CR:radiation%2",
"M2 AND CR:radiation%1|M1 AND CR:radiation%2|M2 AND CR:radiation%1",
],
behaviors.RAD_MOLTEN = [
"XX|CR:radiation%2.5 AND CR:fire%2.5|XX",
"M2 AND CR:radiation%1|XX|M2 AND CR:radiation%1",
"M1|M1 AND CR:radiation%1|M1",
],
console.log(behaviors.RAD_POWDER) //forcing it to acknowledge the behaviors i just added instead of giving me "undefined"
elements.irradiated_dirt = {
color: ["#70762b","#4c5c21","#50571a","#4c6b1e"],
behavior: behaviors.RAD_POWDER,
tempHigh:1200,
stateHigh: ["molten_dirt","molten_dirt","fallout"],
reactions: {
"dirt": { "elem1":"dirt", "elem2":"irradiated_dirt", "chance":0.0005, "oneway":true },
},
tempLow: -50,
stateLow: "irradiated_permafrost",
category:"land",
state: "solid",
density: 1220,
};
elements.molten_irradiated_dirt = {
behavior: behaviors.RAD_MOLTEN
}
elements.irradiated_glass = {
color: ["#597a58","#719171"],
colorOn: ["#6dab67","#88b567"],
behavior: behaviors.RAD_WALL,
tempHigh: 1500,
category: "solids",
state: "solid",
density: 2500,
breakInto: "irradiated_glass_shard",
conduct: 0.01,
};
elements.molten_irradiated_glass = {
behavior: behaviors.RAD_MOLTEN
};
elements.irradiated_glass_shard = {
color: ["#597a58","#719171", "#628263"],
colorOn: ["#6dab67","#88b567", "#7bad6f"],
behavior: behaviors.RAD_POWDER,
tempHigh: 1500,
stateHigh: "molten_irradiated_glass",
category: "powders",
state: "solid",
density: 2500,
conduct: 0.01,
};
elements.irradiated_sand = {
color: "#cbdb7b",
behavior: behaviors.RAD_POWDER,
tempHigh: 1700,
stateHigh: "molten_irradiated_glass",
category: "land",
state: "solid",
density: 1602
};
elements.irradiated_mud = {
color: "#3c401c",
behavior: behaviors.RAD_STURDYPOWDER,
reactions: {
"irradiated_dirt": { "elem1":"irradiated_dirt", "elem2":"irradiated_mud", "chance":0.0005, "oneway":true },
"irradiated_sand": { "elem1":"irradiated_dirt", "elem2":"irradiated_wet_sand", "chance":0.0005, "oneway":true },
"sand": { "elem1":"irradiated_dirt", "elem2":"irradiated_wet_sand", "chance":0.0005, "oneway":true },
"dirt": { "elem1":"irradiated_dirt", "elem2":"irradiated_mud", "chance":0.0005, "oneway":true },
},
tempHigh: 100,
stateHigh: "irradiated_mudstone",
tempLow: -50,
stateLow: "irradiated_permafrost",
category: "land",
state: "solid",
density: 1730,
stain: 0.02,
};
elements.irradiated_wet_sand = {
color: ["#848c3a","#969e4c"],
behavior: behaviors.RAD_STURDYPOWDER,
reactions: {
"irradiated_sand": { "elem1":"irradiated_sand", "elem2":"irradiated_wet_sand", "chance":0.0005, "oneway":true },
"irradiated_dirt": { "elem1":"irradiated_sand", "elem2":"irradiated_mud", "chance":0.0005, "oneway":true },
"sand": { "elem1":"irradiated_sand", "elem2":"irradiated_wet_sand", "chance":0.0005, "oneway":true },
"dirt": { "elem1":"irradiated_sand", "elem2":"irradiated_mud", "chance":0.0005, "oneway":true },
},
tempHigh: 100,
stateHigh: "irradiated_packed_sand",
category: "land",
state: "solid",
density: 1905,
};
var namelessArray = ["dirt","sand","mud","wet_sand"];
for(i = 0; i < namelessArray.length; i++) {
var elementt = namelessArray[i];
if(!elements[elementt].reactions) {
elements[elementt].reactions = {};
};
};
elements.water.reactions.radiation = { elem1: "irradiated_water", elem2: null, chance:0.25 },
elements.radiation.reactions.water = { elem2: "irradiated_water", elem1: null, chance:0.25 },
elements.dirt.reactions.radiation = { elem1: "irradiated_dirt", elem2: null, chance:0.25 },
elements.radiation.reactions.dirt = { elem2: "irradiated_dirt", elem1: null, chance:0.25 },
elements.sand.reactions.radiation = { elem1: "irradiated_sand", elem2: null, chance:0.25 },
elements.radiation.reactions.sand = { elem2: "irradiated_sand", elem1: null, chance:0.25 },
elements.mud.reactions.radiation = { elem1: "irradiated_mud", elem2: null, chance:0.25 },
elements.radiation.reactions.mud = { elem2: "irradiated_mud", elem1: null, chance:0.25 },
elements.wet_sand.reactions.radiation = { elem1: "irradiated_wet_sand", elem2: null, chance:0.25 },
elements.radiation.reactions.wet_sand = { elem2: "irradiated_wet_sand", elem1: null, chance:0.25 },
elements.irradiated_water = {
color: "#85cf57",
behavior: behaviors.RAD_LIQUID,
tempHigh: 100,
stateHigh: ["rad_steam","rad_steam","fallout"],
tempLow: -5,
stateLow: "irradiated_ice",
category: "liquids",
heatCapacity: 4.184,
reactions: {
"water": { elem1: "water", elem2: "irradiated_water", chance:0.05 }, //swap
"dirt": { // React with (water reacts with dirt to make mud)
"elem1": null, // First element transforms into; in this case, water deletes itself
"elem2": "irradiated_dirt", // Second element transforms into; in this case, dirt turns to mud
},
"sand": { "elem1": null, "elem2": "irradiated_wet_sand", },
"rat": { "elem2": "rotten_meat", chance:0.005 },
"plague": { "elem2": null, chance: 0.3, },
//"quicklime": { "elem1": null, "elem2": "slaked_lime", },
"rock": { "elem2": "irradiated_wet_sand", "chance": 0.00035 },
//"ruins": { "elem2": "rock", "chance": 0.00035 },
"mudstone": { "elem2": "irradiated_mud", "chance": 0.00035 },
"irradiated_mudstone": { "elem2": "irradiated_mud", "chance": 0.00035 },
"packed_sand": { "elem2": "irradiated_wet_sand", "chance": 0.00035 },
"irradiated_packed_sand": { "elem2": "irradiated_wet_sand", "chance": 0.00035 },
"fly": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
"firefly": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
"bee": { "elem2":"dead_bug", "chance":0.05, "oneway":true },
"stink_bug": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
},
state: "liquid",
density: 997,
conduct: 0.03,
stain: 0.02,
}
elements.rad_steam.behavior = behaviors.RAD_GAS;
elements.rad_steam.stateLow = "irradiated_water";
elements.rad_cloud.behavior = [
"XX|XX|XX",
"XX|CH:fallout,radiation,irradiated_water%0.025|M1%2.5 AND BO",
"CR:radiation%0.05|CR:radiation%0.05|CR:radiation%0.05",
];
elements.rad_cloud.tempLow = 0;
elements.rad_cloud.stateLow = "rad_snowcloud";
elements.fallout.behavior = behaviors.RAD_POWDER;
elements.irradiated_permafrost = {
color: ["#51613d","#495234","#3b4a30","#4a4f35"],
behavior: behaviors.RAD_SUPPORT,
temp: -50,
tempHigh: 10,
stateHigh: "irradiated_mudstone",
category: "land",
state: "solid",
density: 700,
};
elements.irradiated_mudstone = {
color: "#4f5e25",
behavior: behaviors.RAD_SUPPORT,
tempHigh:1200,
stateHigh: "molten_irradiated_dirt",
tempLow: -50,
stateLow: "irradiated_permafrost",
category: "land",
state: "solid",
density: 1250,
breakInto: "irradiated_dirt",
};
elements.irradiated_packed_sand = {
color: "#79945c",
behavior: behaviors.RAD_SUPPORT,
tempHigh: 1700,
stateHigh: "molten_irradiated_glass",
category: "land",
state: "solid",
density: 1682,
breakInto: "irradiated_sand",
};
elements.irradiated_ice = {
color: "#b7e0b4",
behavior: behaviors.RAD_WALL,
temp: 0,
tempHigh: 5,
stateHigh: "irradiated_water",
category: "solids",
state: "solid",
density: 917,
breakInto: "irradiated_snow",
};
elements.irradiated_snow = {
color: "#d5f2d3",
behavior: behaviors.RAD_POWDER,
temp: 0,
tempHigh: 5,
tempLow: -100,
stateLow: "irradiated_packed_snow",
stateHigh: "irradiated_water",
category: "land",
state: "solid",
density: 100,
};
elements.irradiated_packed_snow = {
color: "#a7d4a3",
behavior: behaviors.RAD_SUPPORTPOWDER,
temp: 0,
tempHigh: 20,
tempLow: -200,
stateLow: "irradiated_ice",
stateHigh: "irradiated_water",
category: "land",
state: "solid",
density: 400,
hidden: true,
};
elements.rad_snowcloud = {
color: ["#2d6e31","#416e21"],
behavior: [
"XX|XX|XX",
"XX|CH:fallout,radiation,irradiated_snow%0.025|M1%2.5 AND BO",
"CR:radiation%0.05|CR:radiation%0.05|CR:radiation%0.05",
],
category:"gases",
hidden: true,
state: "gas",
density: 0.5,
ignoreAir: true,
temp: -20,
tempHigh: 0,
stateHigh: "rad_cloud",
};
elements.rad_snowcloud_floater = {
color: ["#2d6e31","#416e21"],
behavior: [
"M2|M1|M2",
"M1%80|CH:rad_snowcloud_%0.2|M1%80",
"M%60|XX|M2%60",
],
reactions: {
"rad_snowcloud_floater": { elem1: "rad_snowcloud", elem2: "rad_snowcloud", chance: 0.003 },
"rad_snowcloud": { elem1: "rad_snowcloud", elem2: "rad_snowcloud", chance: 0.01 }
},
category:"gases",
hidden: true,
state: "gas",
density: 0.5,
temp: -20,
tempHigh: 0,
stateHigh: "rad_cloud",
};
elements.irradiated_rock = {
color: ["#768063","#444f3f","#7a9476"],
behavior: behaviors.RAD_POWDER,
tempHigh: 950,
stateHigh: "irradiated_magma",
category: "land",
state: "solid",
density: 2550,
hardness: 0.5,
breakInto: ["sand","gravel"],
};
elements.irradiated_gravel = {
color: ["#d1e3c8","#a6b090","#657360","#4d523f"],
behavior: behaviors.RAD_POWDER,
category:"land",
tempHigh: 950,
stateHigh: "irradiated_magma",
state: "solid",
density: 1680,
hardness: 0.2,
breakInto: "irradiated_sand",
};
elements.irradiated_basalt = {
color: ["#262e20","#23331f","#3f4235"],
behavior: behaviors.RAD_STURDYPOWDER,
tempHigh: 1262.5,
stateHigh: "irradiated_magma",
category: "land",
state: "solid",
density: 3000,
hardness: 0.65,
breakInto: "irradiated_gravel",
};
elements.irradiated_magma = {
color: ["#ff9100","#ffae00","#ff8400"],
behavior: behaviors.RAD_MOLTEN,
reactions: {
"ice": { "elem1": "irradiated_basalt" },
"irradiated_ice": { "elem1": "irradiated_basalt" },
"magma": { "elem1":"magma", "elem2":"irradiated_magma", "chance":0.0005, "oneway":true },
},
temp: 1500,
tempLow: 850,
stateLow: ["irradiated_basalt","irradiated_basalt","irradiated_basalt","irradiated_rock"],
viscosity: 10000,
category: "liquids",
state: "liquid",
density: 2725,
};
worldgentypes.nuclear_wasteland = {
layers: [
[0.9, "smoke", 0.5],
[0.9, "rad_snowcloud_floater", 0.75],
[0.82, "fallout", 0.4],
[0.7, "dead_plant", 0.12],
[0.55, "irradiated_dirt"],
[0.45, "irradiated_rock"],
[0.35, "irradiated_rock", 0.5],
[0.3, "irradiated_gravel", 0.5],
[0.05, "rock"],
[0, "basalt"],
],
temperature: -5 //nuclear winter
};