Hives can fossilize in amber and snails have resistance
This commit is contained in:
parent
2ad3170ba7
commit
4a4baaad24
|
|
@ -168,12 +168,22 @@ elements.bug_amber = {
|
|||
category: "solids"
|
||||
},
|
||||
|
||||
elements.hive_amber = {
|
||||
color: "#ffc000",
|
||||
temp: 20,
|
||||
tempHigh: 345,
|
||||
stateHigh: ["smoke","honey","honey","calcium","sugar"],
|
||||
breakInto: [null,"dna","dna","honey","honey","honey","honey","honey","sap","dead_bug",null,"dna","dna","honey","honey","honey","honey","honey","sap","dead_bug","bee"],
|
||||
category: "solids"
|
||||
},
|
||||
|
||||
elements.head.breakInto = ["blood","meat","skull"]
|
||||
|
||||
elements.dead_bug.breakInto = ["calcium","calcium","calcium","quicklime"]
|
||||
|
||||
if (!elements.sap.reactions) { elements.sap.reactions = {} }
|
||||
elements.sap.reactions.dead_bug = { elem1:"bug_amber", elem2:null, chance:0.1 };
|
||||
elements.sap.reactions.hive = { elem1:null, elem2:"hive_amber", chance:0.01 };
|
||||
elements.sap.reactions.ant = { elem1:"bug_amber", elem2:null, chance:0.1 };
|
||||
elements.sap.reactions.fly = { elem1:"bug_amber", elem2:null, chance:0.1 };
|
||||
elements.sap.reactions.flea = { elem1:"bug_amber", elem2:null, chance:0.1 };
|
||||
|
|
@ -182,8 +192,8 @@ if (!elements.sap.reactions) { elements.sap.reactions = {} }
|
|||
elements.sap.reactions.bee = { elem1:"bug_amber", elem2:null, chance:0.1 };
|
||||
elements.sap.reactions.firefly = { elem1:"bug_amber", elem2:null, chance:0.1 };
|
||||
elements.sap.reactions.stinkbug = { elem1:"bug_amber", elem2:null, chance:0.1 };
|
||||
elements.sap.reactions.slug = { elem1:"bug_amber", elem2:null, chance:0.1 };
|
||||
elements.sap.reactions.snail = { elem1:"bug_amber", elem2:null, chance:0.1 };
|
||||
elements.sap.reactions.slug = { elem1:"bug_amber", elem2:null, chance:0.08 };
|
||||
elements.sap.reactions.snail = { elem1:"bug_amber", elem2:null, chance:0.05 };
|
||||
|
||||
|
||||
if (!elements.bone.reactions) { elements.bone.reactions = {} }
|
||||
|
|
@ -207,8 +217,8 @@ if (!elements.bone.reactions) { elements.bone.reactions = {} }
|
|||
|
||||
if (!elements.bone_marrow.reactions) { elements.bone_marrow.reactions = {} }
|
||||
elements.bone_marrow.reactions.rock = { "elem1": "marrow_fossil", chance:0.00005 };
|
||||
elements.bone_marrow.reactions.sand = { "elem1": "marrow_fossil", chance:0.000035 };
|
||||
elements.bone_marrow.reactions.dirt = { "elem1": "marrow_fossil", chance:0.00003 };
|
||||
elements.bone_marrow.reactions.sand = { "elem1": "petrified_wood", chance:0.000035 };
|
||||
elements.bone_marrow.reactions.dirt = { "elem1": "petrified_wood", chance:0.0003 };
|
||||
elements.bone_marrow.reactions.tuff = { "elem1": "marrow_fossil", chance:0.00005 };
|
||||
elements.bone_marrow.reactions.basalt = { "elem1": "marrow_fossil", chance:0.00004 };
|
||||
elements.bone_marrow.reactions.mudstone = { "elem1": "marrow_fossil", chance:0.00004 };
|
||||
|
|
@ -226,8 +236,6 @@ elements.bone_marrow.reactions.slaked_lime = { "elem1": "marrow_fossil", chance:
|
|||
|
||||
if (!elements.wood.reactions) { elements.wood.reactions = {} }
|
||||
elements.wood.reactions.rock = { "elem1": "petrified_wood", chance:0.000045 };
|
||||
elements.wood.reactions.sand = { "elem1": "petrified_wood", chance:0.00003 };
|
||||
elements.wood.reactions.dirt = { "elem1": "petrified_wood", chance:0.000025 };
|
||||
elements.wood.reactions.tuff = { "elem1": "petrified_wood", chance:0.000045 };
|
||||
elements.wood.reactions.basalt = { "elem1": "petrified_wood", chance:0.000035 };
|
||||
elements.wood.reactions.mudstone = { "elem1": "petrified_wood", chance:0.000035 };
|
||||
|
|
@ -245,8 +253,6 @@ elements.wood.reactions.slaked_lime = { "elem1": "petrified_wood", chance:0.0000
|
|||
|
||||
if (!elements.tree_branch.reactions) { elements.tree_branch.reactions = {} }
|
||||
elements.tree_branch.reactions.rock = { "elem1": "petrified_wood", chance:0.00005 };
|
||||
elements.tree_branch.reactions.sand = { "elem1": "petrified_wood", chance:0.000035 };
|
||||
elements.tree_branch.reactions.dirt = { "elem1": "petrified_wood", chance:0.00003 };
|
||||
elements.tree_branch.reactions.tuff = { "elem1": "petrified_wood", chance:0.00005 };
|
||||
elements.tree_branch.reactions.basalt = { "elem1": "petrified_wood", chance:0.00004 };
|
||||
elements.tree_branch.reactions.mudstone = { "elem1": "petrified_wood", chance:0.00004 };
|
||||
|
|
|
|||
Loading…
Reference in New Issue