diff --git a/mods/10kelements.js b/mods/10kelements.js index f22387d6..a7c371e7 100644 --- a/mods/10kelements.js +++ b/mods/10kelements.js @@ -11,7 +11,7 @@ elements.change_count = { if (!cans) { return } if (cans == "skin"){settings.randomcount = 10000; settings.skineasteregg = true; settings.sandeasteregg = false; saveSettings(); alert("skin"); return} if (cans == "sand"){settings.randomcount = 10000; settings.skineasteregg = false; settings.sandeasteregg = true; saveSettings(); alert("sand"); return} - if (cans > 2000000){alert("You have put too big of a number! This would surely crash your browser or eat up all your RAM! Element count will remain unchanged."); return} + if (cans > 100000){alert("You have put too big of a number! This would surely crash your browser or eat up all your RAM! Element count will remain unchanged."); return} if (cans < 1 && (parseInt(cans) > -1) ){alert("You have either put a decimal or zero. Why? Element count will remain unchanged."); return} if (isNaN(parseInt(cans))){alert("Apparently your input isnt even a number. Try again. Element count will remain unchanged."); return} settings.randomcount = parseInt(cans) @@ -24,7 +24,7 @@ elements.change_count = { var choosebehaviors = behaviors delete choosebehaviors.KILLPIXEL2 delete choosebehaviors.KILLPIXEL1 -if (!settings.randomcount || settings.randomcount > 50000){settings.randomcount = 10000; saveSettings()} +if (!settings.randomcount || settings.randomcount > 100000){settings.randomcount = 10000; saveSettings()} var color = ["1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "a", "b", "c", "d", "e","f"] var states = ["solid", "liquid", "gas"] var essentialelements = ["molten_gallium", "gallium", "gallium_gas", "change_count"]