added sinkholes and meteors

This commit is contained in:
Nekonico 2025-08-17 14:02:49 -07:00 committed by GitHub
parent ace54e71e3
commit 4bd6d7de74
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
1 changed files with 184 additions and 13 deletions

View File

@ -7,6 +7,11 @@ window.addEventListener("load", () => {
document.getElementById("elementButton-sticky_snow")?.remove()
})
elements.tornado.maxSize = 0
elements.earthquake.maxSize = 0
elements.blaster.maxSize = 0
elements.armageddon.maxSize = 0
elements.volcano = {
color: ["#ff6f00","#ff8c00","#ff4d00"],
behavior: [
@ -19,7 +24,7 @@ elements.volcano = {
state: "solid",
density: 100000000,
category: "weapons",
maxSize: 1,
maxSize: 0,
cooldown: defaultCooldown,
excludeRandom: true,
}
@ -160,7 +165,7 @@ elements.avalanche = {
temp: -10,
category: "weapons",
state: "liquid",
maxSize: 1,
maxSize: 0,
density: 997,
cooldown: defaultCooldown,
excludeRandom: true,
@ -276,51 +281,217 @@ elements.sticky_snow = {
density: 100
}
/*elements.sinkhole = {
elements.sinkhole = {
color: ["#2e2e2e","#808080","#4f4f4f","#949494","#76552b","#5c4221"],
tick: function(pixel) {
if (!isEmpty(pixel.x,pixel.y+1,true) && !outOfBounds(pixel.x,pixel.y+1) && pixel.color !== pixelMap[pixel.x][pixel.y+1].color) {
pixel.color = pixelMap[pixel.x][pixel.y+1].color
}
if ((pixel.hit === true || !tryMove(pixel, pixel.x, pixel.y+1) && pixel.h > 1 && pixel.active != true)) {
if (pixel.hit != true) {
pixel.hit = true
}
if (isEmpty(pixel.x+1,pixel.y) && pixel.h > 1) {
if (isEmpty(pixel.x+1,pixel.y) && pixel.h > 2 && !isEmpty(pixel.x+1,pixel.y+1,true)) {
createPixel("sinkhole", pixel.x+1, pixel.y)
pixelMap[pixel.x+1][pixel.y].h = (pixel.h-1)
}
if (isEmpty(pixel.x-1,pixel.y) && pixel.h > 1) {
if (isEmpty(pixel.x-1,pixel.y) && pixel.h > 2 && !isEmpty(pixel.x-1,pixel.y+1,true)) {
createPixel("sinkhole", pixel.x-1, pixel.y)
pixelMap[pixel.x-1][pixel.y].h = (pixel.h-1)
}
}
if (!isEmpty(pixel.x,pixel.y-1) || pixel.active == true) {
if (!isEmpty(pixel.x-1, pixel.y) && !outOfBounds(pixel.x-1, pixel.y)) {
if (!isEmpty(pixel.x-1, pixel.y) && !outOfBounds(pixel.x-1, pixel.y) && elements[pixelMap[pixel.x-1][pixel.y].element].movable == elements[pixel.element].movable) {
pixelMap[pixel.x-1][pixel.y].active = true
}
if (!isEmpty(pixel.x+1, pixel.y) && !outOfBounds(pixel.x+1, pixel.y)) {
if (!isEmpty(pixel.x+1, pixel.y) && !outOfBounds(pixel.x+1, pixel.y) && elements[pixelMap[pixel.x+1][pixel.y].element].movable == elements[pixel.element].movable) {
pixelMap[pixel.x+1][pixel.y].active = true
}
var x = pixel.x;
for (var y = (pixel.y + 1); y < (height + 1); y++) {
if (outOfBounds(x, y) || isEmpty(x, y-1)) {
for (var y = (pixel.y + 3); y < (height + 3); y++) {
if (outOfBounds(x, y+1) || isEmpty(x+1, y) && isEmpty(x-1, y) && isEmpty(x, y+2) && isEmpty(x, y+1)) {
deletePixel(pixel.x,pixel.y)
break;
}
if (!isEmpty(x, y) && !outOfBounds(x,y)) {
deletePixel(x,y)
if (Math.random() > 0.05) {
deletePixel(x,y)
}
else {
if (isBreakable(pixelMap[x][y])) {
breakPixel(pixelMap[x][y]);
}
else if (Math.random() > 0.25) {
deletePixel(x,y)
}
}
}
if (!isEmpty(x+1, y) && !outOfBounds(x+1,y)) {
if (Math.random() > 0.05) {
if (isBreakable(pixelMap[x+1][y])) {
breakPixel(pixelMap[x+1][y]);
}
else if (Math.random() > 0.9) {
deletePixel(x+1,y)
}
}
}
if (!isEmpty(x-1, y) && !outOfBounds(x-1,y)) {
if (Math.random() > 0.5) {
if (isBreakable(pixelMap[x-1][y])) {
breakPixel(pixelMap[x-1][y]);
}
else if (Math.random() > 0.9) {
deletePixel(x-1,y)
}
}
}
}
}
doDefaults(pixel);
},
properties: {
alpha: 0,
h: 10,
},
canContain: true,
forceSaveColor: true,
category: "weapons",
state: "solid",
density: 100000000,
category: "weapons",
maxSize: 1,
maxSize: 0,
cooldown: defaultCooldown,
excludeRandom: true,
} */
}
elements.meteor = {
color: ["#782828","#783b28","#784b28"],
behavior: [
"XX|XX|XX",
"XX|CC:782828,783b28,784b28%25|XX",
"M2|XX|M2",
],
tick: function(pixel) {
if (pixel.start === pixelTicks && pixel.y != 1) {
tryMove(pixel, pixel.x, 1)
}
if (pixel.start === pixelTicks && pixel.material === undefined) {
if (Math.random() < 0.5) {
if (Math.random() < 0.5) {
if (Math.random() < 0.5) {
if (Math.random() < 0.5) {
if (Math.random() < 0.25) {
pixel.material = "magma"
pixel.material2 = "uranium"
}
else {
pixel.material = "molten_iron"
pixel.material2 = "molten_nickel"
}
}
else {
pixel.material = "molten_iron"
pixel.material2 = "magma"
}
}
else {
pixel.material = "magma"
pixel.material2 = "molten_iron"
}
}
else {
if (Math.random() < 0.5) {
if (Math.random() < 0.5) {
if (Math.random() < 0.75) {
if (Math.random() < 0.25) {
pixel.material = "ice"
pixel.material2 = "dna"
}
else {
pixel.material = "ice"
pixel.material2 = "iron"
}
}
else {
pixel.material = "ice"
pixel.material2 = "uranium"
}
}
else {
pixel.material = "rock"
pixel.material2 = "ice"
}
}
else {
pixel.material = "magma"
pixel.material2 = "ice"
}
}
}
else {
pixel.material = "magma"
pixel.material2 = "clay"
}
}
if (isEmpty(pixel.x, pixel.y-1)) {
if (pixel.material === "ice" || pixel.material2 === "ice") {
if (Math.random() < 0.5) {
createPixel("steam", pixel.x, pixel.y-1)
}
else {
createPixel("fire", pixel.x, pixel.y-1)
}
}
else if (pixel.material === "uranium" || pixel.material2 === "uranium") {
if (Math.random() < 0.5) {
createPixel("radiation", pixel.x, pixel.y-1)
}
else {
createPixel("fire", pixel.x, pixel.y-1)
}
}
else if (elements[pixel.material].state === "gas") {
if (Math.random() < 0.5) {
createPixel(pixel.material, pixel.x, pixel.y-1)
}
else {
createPixel("fire", pixel.x, pixel.y-1)
}
}
else {
createPixel("fire", pixel.x, pixel.y-1)
}
}
if (!tryMove(pixel, pixel.x, pixel.y+1)) {
deletePixel(pixel.x,pixel.y)
if (Math.random() > 0.5) {
explodeAt(pixel.x,pixel.y,50,[pixel.material,pixel.material,pixel.material,pixel.material,pixel.material2,"explosion","explosion","explosion","magma"])
}
else {
explodeAt(pixel.x,pixel.y,30,[pixel.material,pixel.material,pixel.material,pixel.material2,pixel.material2,"explosion","explosion","explosion","magma"])
}
}
},
renderer: function(pixel,ctx) {
drawSquare(ctx,"#F0F08B",pixel.x-2,pixel.y-2,5,0.5);
drawSquare(ctx,pixel.color,pixel.x-1,pixel.y-1,3,1);
drawDefault(ctx,pixel);
},
reactions: {
"water": { elem1:"rock", elem2:"explosion" }
},
category: "weapons",
temp:1500,
tempLow: -100,
stateLow: "rock",
burning: true,
burnInto: "rock",
burnTime: 170,
burn: 100,
state: "solid",
density: 1600,
maxSize: 0,
cooldown: defaultCooldown,
excludeRandom: true,
glow: true
}