Merge branch 'R74nCom:main' into main
This commit is contained in:
commit
508b22d0df
|
|
@ -120,6 +120,8 @@
|
|||
"freezer":"Frierer",
|
||||
"pipe":"Rohr",
|
||||
"pipe_wall":"Rohrwand",
|
||||
"mixer": "Mixer",
|
||||
"grinder": "Mühle",
|
||||
"ewall":"E-Wand",
|
||||
"torch":"Fackel",
|
||||
"spout":"Auslauf",
|
||||
|
|
@ -173,6 +175,7 @@
|
|||
"pinecone":"Tannenzapfen",
|
||||
"evergreen":"Immergrün",
|
||||
"cactus":"Kaktus",
|
||||
"kelp": "Seetang",
|
||||
"seeds":"Samen",
|
||||
"grass_seed":"Grassamen",
|
||||
"wheat_seed":"Weizensamen",
|
||||
|
|
@ -216,6 +219,7 @@
|
|||
"antimatter":"Antimaterie",
|
||||
"plastic":"Plastik",
|
||||
"molten_plastic":"Geschmolzenes_Plastik",
|
||||
"cloth": "Stoff",
|
||||
"cellulose":"Zellulose",
|
||||
"wax":"Wachs",
|
||||
"melted_wax":"Geschmolzener_Wachs",
|
||||
|
|
@ -433,10 +437,11 @@
|
|||
"bless":"Segnen",
|
||||
"god_ray":"Gott_Strahl",
|
||||
"heat_ray":"Hitzestrahl",
|
||||
"freeze_ray": "Frierstrahl",
|
||||
"pop": "Knall",
|
||||
"explosion":"Explosion",
|
||||
"n_explosion":"N-Explosion",
|
||||
"supernova":"Supernova",
|
||||
"pop":"Knall",
|
||||
"cook":"Kochen",
|
||||
"incinerate":"verbrennen",
|
||||
"room_temp":"Zimmertemperatur",
|
||||
|
|
|
|||
|
|
@ -120,6 +120,8 @@
|
|||
"freezer": "",
|
||||
"pipe": "",
|
||||
"pipe_wall": "",
|
||||
"mixer": "",
|
||||
"grinder": "",
|
||||
"ewall": "",
|
||||
"torch": "",
|
||||
"spout": "",
|
||||
|
|
@ -173,6 +175,7 @@
|
|||
"pinecone": "",
|
||||
"evergreen": "",
|
||||
"cactus": "",
|
||||
"kelp": "",
|
||||
"seeds": "",
|
||||
"grass_seed": "",
|
||||
"wheat_seed": "",
|
||||
|
|
@ -216,6 +219,7 @@
|
|||
"antimatter": "",
|
||||
"plastic": "",
|
||||
"molten_plastic": "",
|
||||
"cloth": "",
|
||||
"cellulose": "",
|
||||
"wax": "",
|
||||
"melted_wax": "",
|
||||
|
|
@ -433,10 +437,11 @@
|
|||
"bless": "",
|
||||
"god_ray": "",
|
||||
"heat_ray": "",
|
||||
"freeze_ray": "",
|
||||
"pop": "",
|
||||
"explosion": "",
|
||||
"n_explosion": "",
|
||||
"supernova": "",
|
||||
"pop": "",
|
||||
"cook": "",
|
||||
"incinerate": "",
|
||||
"room_temp": "",
|
||||
|
|
@ -540,4 +545,4 @@
|
|||
"blaster": "",
|
||||
"propane_ice": "",
|
||||
"molten_caustic_potash": ""
|
||||
}
|
||||
}
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
|
|
@ -13,7 +13,7 @@ function reactPixels(pixel1,pixel2) {
|
|||
if (r.tempMax !== undefined && pixel1.temp > r.tempMax) {
|
||||
return false;
|
||||
}
|
||||
if (r.charged && !pixel.charge) {
|
||||
if (r.charged && !pixel1.charge) {
|
||||
return false;
|
||||
}
|
||||
if (r.chance !== undefined && Math.random() > r.chance) {
|
||||
|
|
|
|||
|
|
@ -0,0 +1,153 @@
|
|||
if(enabledMods.includes("mods/a_mod_by_alice.js")) {
|
||||
logMessage("cursor_shapes.js is redundant with a_mod_by_alice.js")
|
||||
} else {
|
||||
currentShape = "square";
|
||||
shapeOrder = ["square","circle","triangle","inverted triangle","rhombus","squircle","twinkle","slash","backslash"];
|
||||
shapeExclusionConditions = {
|
||||
/*"square": function(x,y,size,mouseX,mouseY,topLeft,bottomRight) {
|
||||
return false
|
||||
},*/
|
||||
"triangle": function(x,y,size,mouseX,mouseY,topLeft,bottomRight) {
|
||||
var xOffset = (x - topLeft[0]);
|
||||
var yOffset = (y - topLeft[1]);
|
||||
var distanceFromCenterLine;
|
||||
if(size % 2 == 0) {
|
||||
distanceFromCenterLine = Math.abs((size / 2) - (xOffset + 0.5))
|
||||
} else {
|
||||
distanceFromCenterLine = Math.abs(mouseX - x);
|
||||
};
|
||||
var distanceProportion = distanceFromCenterLine / size;
|
||||
var hpovp = ((yOffset + (size % 2 == 0)) / size) / 2; //halvedPossiblyOffsetVerticalProportion
|
||||
return distanceProportion > (hpovp + 0.01);
|
||||
},
|
||||
"inverted triangle": function(x,y,size,mouseX,mouseY,topLeft,bottomRight) {
|
||||
var xOffset = (x - topLeft[0]);
|
||||
var yOffset = (y - topLeft[1]);
|
||||
var distanceFromCenterLine;
|
||||
if(size % 2 == 0) {
|
||||
distanceFromCenterLine = Math.abs((size / 2) - (xOffset + 0.5))
|
||||
} else {
|
||||
distanceFromCenterLine = Math.abs(mouseX - x);
|
||||
};
|
||||
var distanceProportion = distanceFromCenterLine / size;
|
||||
var hpovpc = (1 - ((yOffset + (size % 2 !== 0)) / size)) / 2; //halvedPossiblyOffsetVerticalProportionComplement
|
||||
return distanceProportion > (hpovpc + 0.01);
|
||||
},
|
||||
"rhombus": function(x,y,size,mouseX,mouseY,topLeft,bottomRight) {
|
||||
var xOffset = (x - topLeft[0]);
|
||||
var yOffset = (y - topLeft[1]);
|
||||
var xDistanceFromCenterLine;
|
||||
if(size % 2 == 0) { xDistanceFromCenterLine = Math.abs((size / 2) - (xOffset + 0.5)) } else { xDistanceFromCenterLine = Math.abs(mouseX - x) };
|
||||
var yDistanceFromCenterLine;
|
||||
if(size % 2 == 0) { yDistanceFromCenterLine = Math.abs((size / 2) - (yOffset + 0.5)) } else { yDistanceFromCenterLine = Math.abs(mouseY - y) };
|
||||
return (xDistanceFromCenterLine + yDistanceFromCenterLine) > (size / 2) //i was just messing around, i didn't expect this to actually be the right condition :sob:
|
||||
},
|
||||
"squircle": function(x,y,size,mouseX,mouseY,topLeft,bottomRight) {
|
||||
var xOffset = (x - topLeft[0]);
|
||||
var yOffset = (y - topLeft[1]);
|
||||
var xDistanceFromCenterLine;
|
||||
if(size % 2 == 0) { xDistanceFromCenterLine = Math.abs((size / 2) - (xOffset + 0.5)) } else { xDistanceFromCenterLine = Math.abs(mouseX - x) };
|
||||
var yDistanceFromCenterLine;
|
||||
if(size % 2 == 0) { yDistanceFromCenterLine = Math.abs((size / 2) - (yOffset + 0.5)) } else { yDistanceFromCenterLine = Math.abs(mouseY - y) };
|
||||
return ( (((xDistanceFromCenterLine ** 3) + (yDistanceFromCenterLine ** 3)) ** (1/3)) > (size / 2)) || ((size > 2) && (size <= 6) && ((xDistanceFromCenterLine + yDistanceFromCenterLine) == (size - 1)));
|
||||
},
|
||||
"twinkle": function(x,y,size,mouseX,mouseY,topLeft,bottomRight) {
|
||||
var xOffset = (x - topLeft[0]);
|
||||
var yOffset = (y - topLeft[1]);
|
||||
var xDistanceFromCenterLine;
|
||||
if(size % 2 == 0) { xDistanceFromCenterLine = Math.abs((size / 2) - (xOffset + 0.5)) } else { xDistanceFromCenterLine = Math.abs(mouseX - x) };
|
||||
var yDistanceFromCenterLine;
|
||||
if(size % 2 == 0) { yDistanceFromCenterLine = Math.abs((size / 2) - (yOffset + 0.5)) } else { yDistanceFromCenterLine = Math.abs(mouseY - y) };
|
||||
return ((((xDistanceFromCenterLine ** (1/2)) + (yDistanceFromCenterLine ** (1/2))) ** (2)) > ((size / (size % 2 ? 2 : 1.7)))) && (xDistanceFromCenterLine > 0.5) && (yDistanceFromCenterLine > 0.5)
|
||||
},
|
||||
"circle": function(x,y,size,mouseX,mouseY,topLeft,bottomRight) {
|
||||
var xOffset = (x - topLeft[0]);
|
||||
var yOffset = (y - topLeft[1]);
|
||||
var xDistanceFromCenterLine;
|
||||
if(size % 2 == 0) { xDistanceFromCenterLine = Math.abs((size / 2) - (xOffset + 0.5)) } else { xDistanceFromCenterLine = Math.abs(mouseX - x) };
|
||||
var yDistanceFromCenterLine;
|
||||
if(size % 2 == 0) { yDistanceFromCenterLine = Math.abs((size / 2) - (yOffset + 0.5)) } else { yDistanceFromCenterLine = Math.abs(mouseY - y) };
|
||||
if( (((xDistanceFromCenterLine ** 2) + (yDistanceFromCenterLine ** 2)) ** (1/2)) > (size / 2)) { return true }; //structured this way for legibility
|
||||
if( ((xDistanceFromCenterLine + yDistanceFromCenterLine) == 2) && (size == 3)) { return true };
|
||||
if( ((xDistanceFromCenterLine + yDistanceFromCenterLine) >= 3.5) && (size == 6)) { return true };
|
||||
if( ((xDistanceFromCenterLine + yDistanceFromCenterLine) >= 4.5) && (size == 8) && !(Math.abs(xDistanceFromCenterLine) === Math.abs(yDistanceFromCenterLine))) { return true };
|
||||
if( //i can't explain how these rules work, but they just do
|
||||
(size % 2 == 1) &&
|
||||
(size > 5) &&
|
||||
((xDistanceFromCenterLine + yDistanceFromCenterLine) >= (size - 3)) &&
|
||||
!(Math.abs(xDistanceFromCenterLine) === Math.abs(yDistanceFromCenterLine))
|
||||
) { return true };
|
||||
return false
|
||||
},
|
||||
"slash": function(x,y,size,mouseX,mouseY,topLeft,bottomRight) {
|
||||
var xOffset = (x - topLeft[0]);
|
||||
var yOffset = (y - topLeft[1]);
|
||||
var yOffsetComplement = (size - 1) - yOffset;
|
||||
if(xOffset == yOffsetComplement) { return false };
|
||||
if(xOffset == yOffsetComplement + 1) { return false };
|
||||
return true
|
||||
},
|
||||
"backslash": function(x,y,size,mouseX,mouseY,topLeft,bottomRight) {
|
||||
var xOffset = (x - topLeft[0]);
|
||||
var yOffset = (y - topLeft[1]);
|
||||
if(xOffset == yOffset) { return false };
|
||||
if(xOffset == yOffset + 1) { return false };
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
function mouseRange(mouseX,mouseY,size,shapeOverride=null) {
|
||||
var shape = shapeOverride ?? currentShape ?? "square";
|
||||
var coords = [];
|
||||
size = size || mouseSize;
|
||||
if (elements[currentElement].maxSize < mouseSize) {
|
||||
var mouseOffset = Math.trunc(elements[currentElement].maxSize/2);
|
||||
}
|
||||
else {
|
||||
var mouseOffset = Math.trunc(size/2);
|
||||
}
|
||||
var topLeft = [mouseX-mouseOffset,mouseY-mouseOffset];
|
||||
var bottomRight = [mouseX+mouseOffset,mouseY+mouseOffset];
|
||||
if(size % 2 == 0) {
|
||||
bottomRight[0]--;
|
||||
bottomRight[1]--;
|
||||
};
|
||||
var exclusionFunction = shapeExclusionConditions[shape] ?? null;
|
||||
if((shape !== "square") && (exclusionFunction == null)) {
|
||||
logMessage(`Shape ${shape} not recognized!`)
|
||||
return []
|
||||
};
|
||||
|
||||
// Starting at the top left, go through each pixel
|
||||
for (var x = topLeft[0]; x <= bottomRight[0]; x++) {
|
||||
for (var y = topLeft[1]; y <= bottomRight[1]; y++) {
|
||||
// If the pixel is empty, add it to coords
|
||||
if((shape !== "square") && exclusionFunction?.(x,y,size,mouseX,mouseY,topLeft,bottomRight)) {
|
||||
continue
|
||||
};
|
||||
coords.push([x,y]);
|
||||
}
|
||||
};
|
||||
return coords
|
||||
};
|
||||
|
||||
document.addEventListener("keydown", function(e) {
|
||||
//shift+8 to change cursor shape, alt+8 to cycle backwards
|
||||
if (e.keyCode == 56 && [1,2].includes(shiftDown)) {
|
||||
var currentShapeIndex = shapeOrder.indexOf(currentShape);
|
||||
var newIndex;
|
||||
switch(shiftDown) {
|
||||
default:
|
||||
case 1:
|
||||
newIndex = (currentShapeIndex + 1) % shapeOrder.length;
|
||||
break
|
||||
case 2:
|
||||
newIndex = (currentShapeIndex - 1) % shapeOrder.length;
|
||||
if(newIndex < 0) { newIndex = shapeOrder.length - 1 };
|
||||
break
|
||||
};
|
||||
currentShape = shapeOrder[newIndex];
|
||||
logMessage(`Current shape: ${currentShape}`)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
|
@ -31,7 +31,7 @@ function reactPixels(pixel1,pixel2) {
|
|||
if (r.burning2 !== undefined && Boolean(pixel2.burning) !== r.burning2) {
|
||||
return false;
|
||||
}
|
||||
if (r.charged && !pixel.charge) {
|
||||
if (r.charged && !pixel1.charge) {
|
||||
return false;
|
||||
}
|
||||
if (r.chance !== undefined && Math.random() > r.chance) {
|
||||
|
|
|
|||
|
|
@ -42,7 +42,7 @@ function reactPixels(pixel1,pixel2) {
|
|||
if (r.burning2 !== undefined && Boolean(pixel2.burning) !== r.burning2) {
|
||||
return false;
|
||||
}
|
||||
if (r.charged && !pixel.charge) {
|
||||
if (r.charged && !pixel1.charge) {
|
||||
return false;
|
||||
}
|
||||
if (r.chance !== undefined && Math.random() > r.chance) {
|
||||
|
|
|
|||
|
|
@ -0,0 +1,32 @@
|
|||
// Mod that makes fire look better with dark red at the top of the flame
|
||||
|
||||
let topColor = 'rgb(130, 0, 0)';
|
||||
let blending = 0.7;
|
||||
|
||||
function cssColorToRGB(color) {
|
||||
console.log(color);
|
||||
let rgbMatch = color.match(/^rgb\((\d+),\s*(\d+),\s*(\d+)\)$/);
|
||||
return [parseInt(rgbMatch[1]), parseInt(rgbMatch[2]), parseInt(rgbMatch[3])];
|
||||
}
|
||||
|
||||
function blendColors(color1, color2, weight) {
|
||||
const [r1, g1, b1] = cssColorToRGB(color1);
|
||||
const [r2, g2, b2] = cssColorToRGB(color2);
|
||||
|
||||
const r = Math.round(r1 * weight + r2 * (1 - weight));
|
||||
const g = Math.round(g1 * weight + g2 * (1 - weight));
|
||||
const b = Math.round(b1 * weight + b2 * (1 - weight));
|
||||
|
||||
return `rgb(${r}, ${g}, ${b})`;
|
||||
}
|
||||
|
||||
let originalFireTick = elements.fire.tick;
|
||||
elements.fire.tick = function(pixel) {
|
||||
// Call the original tick function
|
||||
originalFireTick(pixel);
|
||||
|
||||
if (Math.random()<0.1) {
|
||||
let originalColor = pixel.color;
|
||||
pixel.color = blendColors(originalColor, topColor, blending);
|
||||
}
|
||||
};
|
||||
60
mods/tech.js
60
mods/tech.js
|
|
@ -89,3 +89,63 @@ elements.electrogalvanized = {
|
|||
conduct: 2,
|
||||
density: 7850,
|
||||
};
|
||||
|
||||
elements.nvidia_cpu = {
|
||||
color: "#76B900", // Nvidia's signature green color
|
||||
behavior: [
|
||||
"XX|SH|XX",
|
||||
"SH|XX|SH",
|
||||
"XX|SH|XX",
|
||||
],
|
||||
category: "tech",
|
||||
tempHigh: 1000, // Melting point for realism
|
||||
stateHigh: "molten_silicon", // Assuming it melts into molten silicon
|
||||
reactions: {
|
||||
"water": { elem1: "short_circuit", elem2: "steam" },
|
||||
"salt_water": { elem1: "short_circuit", elem2: "null" },
|
||||
"acid": { elem1: "corroded_cpu", elem2: "null" },
|
||||
"poison": { elem1: "corroded_cpu", elem2: "null" },
|
||||
},
|
||||
breakInto: ["silicon", "metal_scrap"],
|
||||
conduct: 10, // Moderate conductivity
|
||||
density: 2330, // Density of silicon
|
||||
};
|
||||
|
||||
elements.molten_silicon = {
|
||||
color: "#ffcc99",
|
||||
behavior: behaviors.LIQUID,
|
||||
category: "states",
|
||||
state: "liquid",
|
||||
temp: 1414, // Melting point of silicon
|
||||
tempLow: 1414,
|
||||
stateLow: "silicon",
|
||||
density: 2570,
|
||||
viscosity: 100,
|
||||
};
|
||||
|
||||
elements.short_circuit = {
|
||||
color: "#ff0000",
|
||||
behavior: behaviors.POWDER,
|
||||
category: "energy",
|
||||
temp: 100,
|
||||
state: "solid",
|
||||
};
|
||||
|
||||
elements.corroded_cpu = {
|
||||
color: "#a0a0a0",
|
||||
behavior: behaviors.POWDER,
|
||||
category: "tech",
|
||||
tempHigh: 800,
|
||||
stateHigh: "ash",
|
||||
conduct: 1,
|
||||
};
|
||||
|
||||
elements.silicon = {
|
||||
color: "#f0f0f0",
|
||||
behavior: behaviors.SOLID,
|
||||
category: "solids",
|
||||
tempHigh: 1414,
|
||||
stateHigh: "molten_silicon",
|
||||
density: 2330,
|
||||
};
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue