diff --git a/mods/generator_prompt.js b/mods/generator_prompt.js
index cb0eef9e..cf03ef92 100644
--- a/mods/generator_prompt.js
+++ b/mods/generator_prompt.js
@@ -1,27 +1,12 @@
var lategenOptions = [];
-var creeperMod = "mods/mobs.js";
-var spoutMod = "mods/spouts.js";
-var fairyMod = "mods/more_fairies.js";
-var cloudMod = "mods/more_clouds.js";
-var bombMod = "mods/more_bombs.js";
+var mainMod = "mods/generative_mods.js";
var singularityMod = "mods/neutronium_compressor.js";
-if(enabledMods.includes(creeperMod)) {
+if(enabledMods.includes(mainMod)) {
lategenOptions.push("creeper");
-};
-if(enabledMods.includes(spoutMod)) {
lategenOptions.push("spout");
-};
-if(enabledMods.includes(fairyMod)) {
lategenOptions.push("fairy");
-};
-if(enabledMods.includes(cloudMod)) {
lategenOptions.push("cloud");
-};
-if(enabledMods.includes(bombMod)) {
- lategenOptions.push("bomb");
-};
-if(enabledMods.includes(bombMod)) {
lategenOptions.push("bomb");
};
if(enabledMods.includes(singularityMod)) {
@@ -29,7 +14,7 @@ if(enabledMods.includes(singularityMod)) {
};
lgoDisplayString = lategenOptions.join(", ");
if(lgoDisplayString === "") {
- lgoDisplayString: "[None. This requires at least one element-generating mod: mobs.js, spouts.js, more_fairies.js, more_clouds.js, more_bombs.js, or neutronium_compressor.js!]";
+ lgoDisplayString: "[None. This requires at least one element-generating mod!: generative_mods.js or neutronium_compressor.js]";
};
document.addEventListener("keydown", function(e) { //prop prompt listener
@@ -58,31 +43,43 @@ function generatorPrompt() {
elements = prompt(`Enter the element(s) you want to generate ${typePlural} for.
Elements are separated by commas; to use a combination of elements, the elements are separated by plus signs (like "gold_coin+diamond").`);
elements = parseForLateGenerationParameter(elements);
- switch(type) {
- case "creeper":
- generateCreeper(elements,true);
- break;
- case "spout":
- generateSpout(elements,true);
- break;
- case "fairy":
- generateFairy(elements,true);
- break;
- case "cloud":
- generateCloud(elements,true);
- break;
- case "singularity":
- generateSingularity(elements,true);
- break;
- case "bomb":
- var number = prompt(`Enter a bomb number (default: 1)
- 1 corresponds to radius 10, 2 corresponds to radius 15, etc.`);
- if(isNaN(parseFloat(number))) { number = 1 };
- generateBomb(elements,true,number);
- break;
- default:
- alert("An invalid type made it past the if statement. You shouldn't ever see this error.");
- throw new Error("An invalid type made it through the if statement.");
+ try {
+ var amount = 0;
+ switch(type) {
+ case "creeper":
+ amount += generateCreeper(elements,true).length;
+ break;
+ case "spout":
+ amount += generateSpout(elements,true).length;
+ break;
+ case "fairy":
+ amount += generateFairy(elements,true).length;
+ break;
+ case "cloud":
+ amount += generateCloud(elements,true).length;
+ break;
+ case "singularity":
+ amount += generateSingularity(elements,true).length;
+ break;
+ case "bomb":
+ var number = prompt(`Enter a bomb number (default: 1)
+ 1 corresponds to radius 10, 2 corresponds to radius 15, etc.`);
+ if(isNaN(parseFloat(number))) { number = 1 };
+ amount += generateBomb(elements,true,number).length;
+ break;
+ default:
+ alert("An invalid type made it past the if statement. You shouldn't ever see this error.");
+ throw new Error("An invalid type made it through the if statement.");
+ };
+ alert(`Generated ${amount} ${amount == 1 ? "element" : "elements"}`);
+ } catch (error) {
+ var errorString = error.toString();
+ var errorText = "";
+ if(errorString.includes("Cannot read properties of undefined")) {
+ errorText += "\r\n(This is most likely from a nonexistent or misspelled element)";
+ };
+ alert("There was an error!\r\n" + error.toString() + errorText);
+ throw error; //for console
};
};
};
diff --git a/mods/mobs.js b/mods/mobs.js
index 7bb6af09..66c79a35 100644
--- a/mods/mobs.js
+++ b/mods/mobs.js
@@ -5113,822 +5113,6 @@ if(enabledMods.includes(runAfterAutogenMod) && enabledMods.includes(explodeAtPlu
/* -------------------------
- End skeleton elements -
------------------------- */
-
- /* Creeper generation
- ___#___#___#___#___#___#___#___#___#___
- __#___#___#___#___#___#___#___#___#___#
- _#___#___#___#___#___#___#___#___#___#_
- #___#___#___#___#___#___#___#___#___#__
- ___#___#___#___#___#___#___#___#___#___
- __#___#___#___#___#___#___#___#___#___#
- _#___#___#___#___#___#___#___#___#___#_
- #___#___#___#___#___#___#___#___#___#__
- ___#___#___#___#___#___#___#___#___#___
- __#___#___#___#___#___#___#___#___#___#
- _#___#___#___#___#___#___#___#___#___#_
- #___#___#___#___#___#___#___#___#___#__
- ___#___#___#___#___#___#___#___#___#___
- __#___#___#___#___#___#___#___#___#___#
- _#___#___#___#___#___#___#___#___#___#_
- #___#___#___#___#___#___#___#___#___#__
- */
-
- //This code is a lot worse than I'd have liked it to be...
-
- //Include generated creepers in Random tool?
- if(urlParams.get('creeperIncludeRandom') !== null) { //if the variable exists at all
- creeperIncludeRandom = true
- } else { //if it doesn't (and it returns null)
- creeperIncludeRandom = false
- }
-
- //Generate creepers
- if(urlParams.get('generateCreepers') !== null) { //if the variable exists at all
- generateCreepers = true
- } else { //if it doesn't (and it returns null)
- generateCreepers = false
- }
-
- //Start Creeper Template Functions {
-
- autoCreeperPlacerTick = function(pixel) {
- var creeperElement = elements[pixel.element].creeperType;
- var headName,bodyName;
- if(typeof(creeperElement === "string")) { //comma separated string check
- if(creeperElement.includes(",")) { //if it is
- creeperElement = creeperElement.split(","); //to array
- creeperElement = creeperElement.filter(function(e) { //strip nonexistent elements
- return typeof(elements[e]) === "object";
- });
- };
- };
- if(Array.isArray(creeperElement)) {
- headName = `${creeperElement.join("_")}_creeper_head`; //auto head element name
- bodyName = `${creeperElement.join("_")}_creeper_body`; //auto body element name
- } else {
- headName = `${creeperElement}_creeper_head`; //auto head element name
- bodyName = `${creeperElement}_creeper_body`; //auto body element name
- };
- if (isEmpty(pixel.x, pixel.y+1)) {
- createPixel(bodyName, pixel.x, pixel.y+1);
- pixel.element = headName;
- pixel.color = pixelColorPick(pixel)
- } else if (isEmpty(pixel.x, pixel.y-1)) {
- createPixel(headName, pixel.x, pixel.y-1);
- pixel.element = bodyName;
- pixel.color = pixelColorPick(pixel)
- } else {
- deletePixel(pixel.x, pixel.y);
- };
- };
-
- autoCreeperBodyTick = function(pixel) {
- var creeperElement = elements[pixel.element].creeperType;
- var headName,bodyName,explodeInto;
- if(typeof(creeperElement === "string")) { //comma separated string check
- if(creeperElement.includes(",")) { //if it is
- creeperElement = creeperElement.split(","); //to array
- creeperElement = creeperElement.filter(function(e) { //strip nonexistent elements
- return typeof(elements[e]) === "object";
- });
- };
- };
- if(Array.isArray(creeperElement)) {
- headName = `${creeperElement.join("_")}_creeper_head`; //auto head element name
- bodyName = `${creeperElement.join("_")}_creeper_body`; //auto body element name
- explodeInto = creeperElement.join(","); //auto body element name
- } else {
- headName = `${creeperElement}_creeper_head`; //auto head element name
- bodyName = `${creeperElement}_creeper_body`; //auto body element name
- explodeInto = creeperElement; //auto body element name
- };
- if (tryMove(pixel, pixel.x, pixel.y+1)) { // Fall
- if (!isEmpty(pixel.x, pixel.y-2, true)) { // Drag head down
- var headPixel = pixelMap[pixel.x][pixel.y-2];
- if (headPixel.element == headName) {
- if (isEmpty(pixel.x, pixel.y-1)) {
- movePixel(pixelMap[pixel.x][pixel.y-2], pixel.x, pixel.y-1);
- }
- else {
- swapPixels(pixelMap[pixel.x][pixel.y-2], pixelMap[pixel.x][pixel.y-1]);
- }
- }
- }
- }
- doHeat(pixel);
- doBurning(pixel);
- doElectricity(pixel);
- if (pixel.dead) {
- // Turn into rotten_meat if pixelTicks-dead > 500
- if (pixelTicks-pixel.dead > 200) {
- Math.random() < 0.1 ? changePixel(pixel,"gunpowder") : changePixel(pixel,"rotten_meat");
- }
- return
- }
-
- // Find the head
- if (!isEmpty(pixel.x, pixel.y-1, true) && pixelMap[pixel.x][pixel.y-1].element == headName) {
- var head = pixelMap[pixel.x][pixel.y-1];
- if (head.dead) { // If head is dead, kill body
- pixel.dead = head.dead;
- }
- }
- else { var head = null }
-
- if (isEmpty(pixel.x, pixel.y-1)) {
- // create blood if decapitated 10% chance
- if (Math.random() < 0.1) {
- createPixel("blood", pixel.x, pixel.y-1);
- // set dead to true 15% chance
- if (Math.random() < 0.15) {
- pixel.dead = pixelTicks;
- }
- }
- }
- else if (head == null) { return }
- else if (Math.random() < 0.1) { // Move 10% chance
- var movesToTry = [
- [1*pixel.dir,0],
- [1*pixel.dir,-1],
- ];
- // While movesToTry is not empty, tryMove(pixel, x, y) with a random move, then remove it. if tryMove returns true, break.
- while (movesToTry.length > 0) {
- var move = movesToTry.splice(Math.floor(Math.random() * movesToTry.length), 1)[0];
- if (isEmpty(pixel.x+move[0], pixel.y+move[1]-1)) {
- if (tryMove(pixel, pixel.x+move[0], pixel.y+move[1])) {
- movePixel(head, head.x+move[0], head.y+move[1]);
- break;
- };
- };
- };
- // 15% chance to change direction while not chasing a human
- if(!head.following) {
- if (Math.random() < 0.15) {
- pixel.dir *= -1;
- //console.log("*turns around cutely to face ${pixel.dir < 0 ? 'left' : 'right'}*");
- };
- }/* else {
- //console.log("*chases cutely*");
- };*/
- };
-
- if(pixel.charge) {
- pixel.charged = true;
- };
-
- if(head) {
- if(typeof(head.charge) !== "undefined") {
- if(head.charge) {
- pixel.charged = true;
- };
- };
- if(typeof(head.charged) !== "undefined") {
- if(head.charged) {
- pixel.charged = true;
- };
- };
- };
-
- if(typeof(pixel.charged) === "undefined") {
- pixel.charged = false;
- };
-
- if(pixel.charged) {
- var explosionRadius = 7;
- if(!pixel.didChargeBlueTinted) { //do once, on initial charge
- //console.log("something something halsey lyric");
- var color = pixel.color;
- if(color.startsWith("rgb")) {
- //console.log("rgb detected");
- color = color.split(","); //split color for addition
- var red = parseFloat(color[0].substring(4));
- var green = parseFloat(color[1]);
- var blue = parseFloat(color[2].slice(0,-1));
- red = rgbColorBound(red + 51);
- green = rgbColorBound(green + 51);
- blue = rgbColorBound(blue + 102);
- color = `rgb(${red},${green},${blue})`;
- pixel.color = color;
- //console.log("color set");
- } else if(color.startsWith("hsl")) {
- //console.log("hsl detected");
- color = color.split(","); //split color for addition
- var hue = parseFloat(color[0].substring(4));
- var saturation = parseFloat(color[1].slice(0,-1));
- var luminance = parseFloat(color[2].slice(0,-2));
- hue = hue % 360; //piecewise hue shift
- if(hue <= 235 && hue >= 135) {
- hue = 185;
- } else if(hue < 135) {
- hue += 50;
- } else if(hue > 235 && hue < 360) {
- hue -= 50;
- };
- saturation = slBound (saturation + 10);
- luminance = slBound(luminance + 20);
- color = `hsl(${hue},${saturation}%,${luminance}%)`;
- pixel.color = color;
- //console.log("color set");
- };
- pixel.didChargeBlueTinted = true;
- };
- } else {
- var explosionRadius = 5;
- };
-
- if(pixel.burning) {
- pixel.hissing = true;
- if(!pixel.hissStart) {
- pixel.hissStart = pixelTicks;
- };
- if(!pixel.burnStart) { //I don't like errors.
- pixel.burnStart = pixel.ticks;
- };
- if(pixelTicks - pixel.burnStart > 30) {
- //console.log("Kaboom?");
- explodeAt(pixel.x,pixel.y,explosionRadius,creeperElement);
- //console.log("Yes, Rico, kaboom.");
- };
- };
-
- //Head hissing color handler: keeps track of head's hissing for coloring purposes
- for(i = 0; i < 1; i++) { //dummy for loop
- if(pixel.dead || !head || head.dead) { //can't hiss without a head according to the classic creeper anatomy
- //console.log("ss-- oof");
- pixel.hissing = false;
- break;
- };
- if(head.hissing) {
- //console.log("Ssssssss");
- if(!head.hissStart) {
- //console.log("t-30 ticks or whatever it was");
- head.hissStart = pixelTicks;
- };
-
- //Color code {
- var ticksHissing = pixelTicks - head.hissStart;
- var color = pixel.color; //do on each hissing tick
- if(color.startsWith("rgb")) {
- //console.log("rgb detected");
- color = color.split(","); //split color for addition
- var red = parseFloat(color[0].substring(4));
- var green = parseFloat(color[1]);
- var blue = parseFloat(color[2].slice(0,-1));
- red = rgbColorBound(red + ticksHissing);
- green = rgbColorBound(green + ticksHissing);
- blue = rgbColorBound(blue + ticksHissing);
- color = `rgb(${red},${green},${blue})`;
- pixel.color = color;
- //console.log("color set");
- } else if(color.startsWith("hsl")) {
- //console.log("hsl detected");
- color = color.split(","); //split color for addition
- var hue = parseFloat(color[0].substring(4));
- var saturation = parseFloat(color[1].slice(0,-1));
- var luminance = parseFloat(color[2].slice(0,-2));
- //console.log("the j");
- luminance = slBound(luminance + 1.176);
- //console.log(luminance);
- color = `hsl(${hue},${saturation}%,${luminance}%)`;
- pixel.color = color;
- //console.log("color set");
- };
- //}
- };
- };
- };
-
- autoCreeperHeadTick = function(pixel) {
- var creeperElement = elements[pixel.element].creeperType;
- var headName,bodyName,explodeInto;
- if(typeof(creeperElement === "string")) { //comma separated string check
- if(creeperElement.includes(",")) { //if it is
- creeperElement = creeperElement.split(","); //to array
- creeperElement = creeperElement.filter(function(e) { //strip nonexistent elements
- return typeof(elements[e]) === "object";
- });
- };
- };
- if(Array.isArray(creeperElement)) {
- headName = `${creeperElement.join("_")}_creeper_head`; //auto head element name
- bodyName = `${creeperElement.join("_")}_creeper_body`; //auto body element name
- explodeInto = creeperElement.join(","); //auto body element name
- } else {
- headName = `${creeperElement}_creeper_head`; //auto head element name
- bodyName = `${creeperElement}_creeper_body`; //auto body element name
- explodeInto = creeperElement; //auto body element name
- };
- doHeat(pixel);
- doBurning(pixel);
- doElectricity(pixel);
- if (pixel.dead) {
- // Turn into rotten_meat if pixelTicks-dead > 500
- if (pixelTicks-pixel.dead > 200) {
- Math.random() < 0.1 ? changePixel(pixel,"gunpowder") : changePixel(pixel,"rotten_meat");
- return
- }
- }
-
- // Find the body
- if (!isEmpty(pixel.x, pixel.y+1, true) && pixelMap[pixel.x][pixel.y+1].element == bodyName) {
- var body = pixelMap[pixel.x][pixel.y+1];
- if (body.dead) { // If body is dead, kill head
- pixel.dead = body.dead;
- }
- }
- else { var body = null }
-
- if(body) {
- if(body.dir !== pixel.dir) { //hacky workaround: lock head dir to body dir
- pixel.dir = body.dir;
- };
- };
-
- if (isEmpty(pixel.x, pixel.y+1)) {
- tryMove(pixel, pixel.x, pixel.y+1);
- // create blood if severed 10% chance
- if (isEmpty(pixel.x, pixel.y+1) && !pixel.dead && Math.random() < 0.1) {
- createPixel("blood", pixel.x, pixel.y+1);
- // set dead to true 15% chance
- if (Math.random() < 0.15) {
- pixel.dead = pixelTicks;
- }
- }
- }
-
- //start of most new code
- var pX = pixel.x;
- var pY = pixel.y;
-
- if(pixel.charge) {
- pixel.charged = true;
- };
-
- if(body) {
- if(typeof(body.charge) !== "undefined") {
- if(body.charge) {
- pixel.charged = true;
- };
- };
- if(typeof(body.charged) !== "undefined") {
- if(body.charged) {
- pixel.charged = true;
- };
- };
- };
-
- if(typeof(pixel.charged) === "undefined") {
- pixel.charged = false;
- };
-
- if(pixel.charged) {
- var explosionRadius = 10;
- if(!pixel.didChargeBlueTinted) { //do once, on initial charge
- //console.log("something something halsey lyric");
- var color = pixel.color;
- if(color.startsWith("rgb")) {
- //console.log("rgb detected");
- color = color.split(","); //split color for addition
- var red = parseFloat(color[0].substring(4));
- var green = parseFloat(color[1]);
- var blue = parseFloat(color[2].slice(0,-1));
- red = rgbColorBound(red + 51);
- green = rgbColorBound(green + 51);
- blue = rgbColorBound(blue + 102);
- color = `rgb(${red},${green},${blue})`;
- pixel.color = color;
- //console.log("color set");
- } else if(color.startsWith("hsl")) {
- //console.log("hsl detected");
- color = color.split(","); //split color for addition
- var hue = parseFloat(color[0].substring(4));
- var saturation = parseFloat(color[1].slice(0,-1));
- var luminance = parseFloat(color[2].slice(0,-2));
- hue = hue % 360; //piecewise hue shift
- if(hue <= 235 && hue >= 135) {
- hue = 185;
- } else if(hue < 135) {
- hue += 50;
- } else if(hue > 235 && hue < 360) {
- hue -= 50;
- };
- saturation = slBound (saturation + 10);
- luminance = slBound(luminance + 20);
- color = `hsl(${hue},${saturation}%,${luminance}%)`;
- pixel.color = color;
- //console.log("color set");
- };
- pixel.didChargeBlueTinted = true;
- };
- } else {
- var explosionRadius = 7;
- };
-
- //Human detection loop (looks ahead according to direction and sets the "following" variable to true, telling the body to lock the direction)
- var directionAdverb = "left";
- if(pixel.dir > 0) {
- directionAdverb = "right";
- };
- //console.log(`Looking ${directionAdverb}`)
- if(pixel.dir === -1) {
- for(i = -4; i < 4+1; i++) {
- var oY = i;
- //console.log(`Starting row look at row ${pY+oY}`)
- for(j = (-1); j > (-16 - 1); j--) {
- var oX = j;
- var nX = pX+oX;
- var nY = pY+oY;
- if(outOfBounds(nX,nY)) {
- //console.log(`Stopping row look at pixel (${nX},${nY}) due to OoB`)
- break;
- };
- if(isEmpty(nX,nY)) {
- ////console.log(`Skipping pixel (${nX},${nY}) (empty)`)
- continue;
- };
- if(!isEmpty(nX,nY,true)) {
- var newPixel = pixelMap[nX][nY];
- var newElement = newPixel.element;
- if(enemyHumanoidArray.includes(newElement)) {
- //console.log(`Human part found at (${nX},${nY})`)
- if(!newPixel.dead) {
- pixel.following = true;
- //console.log(`Human detected at (${nX},${nY})`)
- //Start "hissing" if a human is close enough
- if(coordPyth(pX,pY,nX,nY) <= 3.15) { //probably misapplying the tolerance from the MC Wiki line: "Creepers will chase after any player, as long as it is within a 16 block (±5%) radius"
- pixel.hissing = true;
- if(!pixel.hissStart) {
- pixel.hissStart = pixelTicks;
- };
- };
- };
- } else {
- //console.log(`Stopping row look at pixel (${nX},${nY}) due to non-human pixel in the way`)
- break; //can't see through humans
- };
- };
- };
- };
- } else if(pixel.dir === 1) {
- for(i = -4; i < 4+1; i++) {
- var oY = i;
- //console.log(`Starting row look at row ${pY+oY}`)
- for(j = 1; j < 16 + 1; j++) {
- var oX = j;
- var nX = pX+oX;
- var nY = pY+oY;
- if(outOfBounds(nX,nY)) {
- //console.log(`Stopping row look at pixel (${nX},${nY}) due to OoB`)
- break;
- };
- if(isEmpty(nX,nY)) {
- ////console.log(`Skipping pixel (${nX},${nY}) (empty)`)
- continue;
- };
- if(!isEmpty(nX,nY,true)) {
- var newPixel = pixelMap[nX][nY];
- var newElement = newPixel.element;
- if(enemyHumanoidArray.includes(newElement)) {
- //console.log(`Human part found at (${nX},${nY})`)
- if(!newPixel.dead) {
- pixel.following = true;
- //console.log(`Human detected at (${nX},${nY})`)
- //Start "hissing" if a human is close enough
- if(coordPyth(pX,pY,nX,nY) <= 3.15) {
- pixel.hissing = true;
- if(!pixel.hissStart) {
- pixel.hissStart = pixelTicks;
- };
- };
- break;
- };
- } else {
- //console.log(`Stopping row look at pixel (${nX},${nY}) due to non-human pixel in the way`)
- break;
- };
- };
- };
- };
- };
-
- //Pre-explosion handler: keeps track of time before the kaboom
- for(i = 0; i < 1; i++) { //dummy for loop
- if(pixel.hissing) {
- //console.log("Ssssssss");
- if(pixel.dead || !body || body.dead) { //can't explode without a body according to the classic creeper anatomy
- //console.log("ss-- oof");
- pixel.hissing = false;
- break;
- };
- if(!pixel.hissStart) {
- //console.log("t-30 ticks or whatever it was");
- pixel.hissStart = pixelTicks;
- };
- //Color code {
- var ticksHissing = pixelTicks - pixel.hissStart;
- var color = pixel.color; //do on each hissing tick
- if(color.startsWith("rgb")) {
- //console.log("rgb detected");
- color = color.split(","); //split color for addition
- var red = parseFloat(color[0].substring(4));
- var green = parseFloat(color[1]);
- var blue = parseFloat(color[2].slice(0,-1));
- red = rgbColorBound(red + ticksHissing);
- green = rgbColorBound(green + ticksHissing);
- blue = rgbColorBound(blue + ticksHissing);
- color = `rgb(${red},${green},${blue})`;
- pixel.color = color;
- //console.log("color set");
- } else if(color.startsWith("hsl")) {
- //console.log("hsl detected");
- color = color.split(","); //split color for addition
- var hue = parseFloat(color[0].substring(4));
- var saturation = parseFloat(color[1].slice(0,-1));
- var luminance = parseFloat(color[2].slice(0,-2));
- luminance = slBound(luminance + 1.176);
- color = `hsl(${hue},${saturation}%,${luminance}%)`;
- pixel.color = color;
- //console.log("color set");
- };
- //}
-
- if(pixelTicks - pixel.hissStart > 30) {
- //console.log("Kaboom?");
- //console.log(`Exploding with element ${creeperElement} and radius ${explosionRadius} (charged: ${pixel.charged})`);
- explodeAt(body.x,body.y,explosionRadius,explodeInto);
- //console.log("Yes, Rico, kaboom.");
- };
- };
- };
-
- if(Math.random() < 0.01) { //1% chance each tick to lose interest
- pixel.following = false;
- //console.log("Meh.");
- };
- };
-
- //End Creeper Template Functions }
-
- var placeholderColor = "#FF00FF";
-
- var hslOffsets = [[0, -5, 5], [0, -20, 10], [0, 0, 10], [0, -20, 10], [0, -35, 0], [0, -20, -30], [0, 10, -10], [0, 10, 20], [0, -20, 10], [0, -10, 5]];
-
- var colorOfRandomCreeper = ["#7ba883", "#8aba8a", "#87b292", "#8aba8a", "#71a171", "#346434", "#4d6d72", "#a0caad", "#8aba8a", "#7dac7f"]
- //random_creeper's final color but all values of the sixth one increased by 16 decimal and then everything's R and B -= 48 decimal
-
- elements.spawn_random_creeper = {
- color: colorOfRandomCreeper,
- behavior: behaviors.WALL,
- category: "special",
- excludeRandom: false, //see below
- movable: true,
- tick: function(pixel) {
- changePixel(pixel,spawnCreepers[Math.floor(Math.random() * spawnCreepers.length)]) //spawnCreepers is already excludeRandom filtered
- },
- };
-
- //Standalone generator function
-
- function generateCreeper(creeperElements,isAfterScriptLoading=false) {//it can be a single element, though
- //To specify an array creeper, have the array be inside another array.
- /*For reasons related to how element colors are loaded, if this function is being run from a JS mod file, isAfterScriptLoading should be false.
- Otherwise, you'll get TypeErrors for some reason when trying to place your creeper. If this is being run after the game has loaded (e.g. in the console),
- then isAfterScriptLoading should be true or you might also get TypeErrors (this latter case was a bit inconsistent when I tested it, but
- the former case wasn't. **isAfterScriptLoading must be false when this function is run from a JS mod file**.
- If isAfterScriptLoading is true, buttons (depending on the hiding setting) will be added to the auto creeper category, the 3 new elements per creeper will be assigned IDs, and the footer will be updated with the increased element counts.*/
- if(typeof(creeperElements) === "string") { //it should be an array, so string check
- //console.log("String detected");
- if(creeperElements.includes(",")) { //comma-separated string?
- //console.log("Splitting string to array");
- creeperElements = creeperElements.split(","); //,SS to array
- } else {
- //console.log("Wrapping string in array");
- creeperElements = [creeperElements]; //single string to array
- };
- };
- for(aaf = 0; aaf < creeperElements.length; aaf++) {
- var elementOfCreeper = creeperElements[aaf];
- var startColor;
- var randomExcl = 0;
- //console.log("randomExcl set")
- //console.log(elementOfCreeper);
-
- var headName,bodyName,placerName,descElement;
-
- if(typeof(elementOfCreeper === "string")) { //comma separated string check
- if(elementOfCreeper.includes(",")) { //if it is
- elementOfCreeper = elementOfCreeper.split(","); //to array
- elementOfCreeper = elementOfCreeper.filter(function(e) { //strip nonexistent elements
- return typeof(elements[e]) === "object";
- });
- };
- };
- if(Array.isArray(elementOfCreeper)) {
- headName = `${elementOfCreeper.join("_")}_creeper_head`; //auto head element name
- bodyName = `${elementOfCreeper.join("_")}_creeper_body`; //auto body element name
- placerName = `${elementOfCreeper.join("_")}_creeper`; //auto placer element name
- descElement = elementOfCreeper.join(", "); //auto explosion element list
-
- //array case color concatenator and excludeRandom handler
- startColor = [];
- //console.log(elementOfCreeper);
- for(ll = 0; ll < elementOfCreeper.length; ll++) {
- if(typeof(elements[elementOfCreeper[ll]].excludeRandom !== "undefined")) { //if excludeRandom exists (prevent TypeError)
- if(elements[elementOfCreeper[ll]].excludeRandom) { //it it's true
- randomExcl = 1; //the whole array creeper is excluded
- //console.log("array nyet" + elementOfCreeper);
- };
- };
- //console.log(elementOfCreeper[ll]);
- startColor = startColor.concat(elements[elementOfCreeper[ll]].color);
- };
- } else { //they should all be strings, so here
- headName = `${elementOfCreeper}_creeper_head`; //auto head element name
- bodyName = `${elementOfCreeper}_creeper_body`; //auto body element name
- placerName = `${elementOfCreeper}_creeper`; //auto placer element name
- descElement = elementOfCreeper; //auto explosion element
- startColor = elements[elementOfCreeper].color;
- if(typeof(elements[elementOfCreeper].excludeRandom !== "undefined")) { //if excludeRandom exists (prevent TypeError)
- if(elements[elementOfCreeper].excludeRandom) { //it it's true
- //console.log("nyet " + elementOfCreeper);
- randomExcl = 1; //the creeper is excluded
- } else {
- //console.log("allow " + elementOfCreeper);
- randomExcl = 0;
- };
- };
- };
- //Color gen
- if(Array.isArray(startColor)) { //Average arrays, make colors rgb()
- startColor = averageRgbPrefixedColorArray(startColor);
- } else {
- startColor = rgbHexCatcher(startColor);
- };
- var preColor = rgbStringToHSL(startColor);
- var colorsArray = [preColor, preColor, preColor, preColor, preColor, preColor, preColor, preColor, preColor, preColor]
- var colorObjectArray = [];
- for(q = 0; q < hslOffsets.length; q++) {
- colorsArray[q] = addArraysInPairs(colorsArray[q],hslOffsets[q]);
- colorsArray[q] = hslToHex(...colorsArray[q]);
- colorObjectArray[q] = hexToRGB(colorsArray[q]); //outputs hex
- if(isAfterScriptLoading) { // if it's after the hex -> RGB conversion
- var coq = colorObjectArray[q]; //pull the object
- //console.log(coq.r);
- colorsArray[q] = `rgb(${coq.r},${coq.g},${coq.b})`; //and change to the RGB from its values
- };
- };
-
- //End color gen
-
- //console.log(`${headName}; ${bodyName}; ${placerName}; ${descElement}`)
-
- //Placer
- elements[placerName] = {
- movable: true,
- creeperType: elementOfCreeper,
- color: colorsArray,
- colorObject: colorObjectArray,
- category: "auto creepers",
- properties: {
- dead: false,
- dir: 1,
- panic: 0,
- following: false,
- },
- tick: function(pixel) {
- autoCreeperPlacerTick(pixel);
- },
- related: [bodyName,headName,"creeper"],
- desc: `Auto-generated creeper.
Explodes into ${descElement}.`,
- };
-
- eLists.CREEPER.push(placerName);
-
- //Body
- elements[bodyName] = {
- movable: true,
- creeperType: elementOfCreeper,
- color: colorsArray,
- colorObject: colorObjectArray,
- category: "auto creepers",
- hidden: true,
- excludeRandom: true,
- density: 1500,
- state: "solid",
- conduct: 25,
- tempHigh: 250,
- stateHigh: "cooked_meat",
- tempLow: -30,
- stateLow: "frozen_meat",
- burn: 10,
- burnTime: 250,
- burnInto: ["cooked_meat","cooked_meat","cooked_meat","cooked_meat","gunpowder"],
- breakInto: ["blood","gunpowder"],
- reactions: {
- "cancer": { "elem1":"cancer", "chance":0.005 },
- "radiation": { "elem1":["ash","meat","rotten_meat","cooked_meat"], "chance":0.4 },
- "plague": { "elem1":"plague", "chance":0.05 },
- },
- properties: {
- dead: false,
- dir: 1,
- panic: 0,
- charged: false,
- didChargeBlueTinted: false,
- },
- tick: function(pixel) {
- autoCreeperBodyTick(pixel);
- },
- };
-
- //Head
- elements[headName] = {
- movable: true,
- creeperType: elementOfCreeper,
- color: colorsArray,
- colorObject: colorObjectArray,
- category: "auto creepers",
- hidden: true,
- excludeRandom: true,
- density: 1080,
- state: "solid",
- conduct: 25,
- tempHigh: 250,
- stateHigh: "cooked_meat",
- tempLow: -30,
- stateLow: "frozen_meat",
- burn: 10,
- burnTime: 250,
- burnInto: ["cooked_meat","cooked_meat","cooked_meat","cooked_meat","cooked_meat","cooked_meat","cooked_meat","cooked_meat","cooked_meat","gunpowder"],
- breakInto: "blood",
- reactions: {
- "cancer": { "elem1":"cancer", "chance":0.005 },
- "radiation": { "elem1":["ash","meat","rotten_meat","cooked_meat"], "chance":0.4 },
- "plague": { "elem1":"plague", "chance":0.05 },
- "oxygen": { "elem2":"carbon_dioxide", "chance":0.5 },
- },
- properties: {
- dead: false,
- following: false,
- hissing: false,
- charged: false,
- didChargeBlueTinted: false,
- },
- tick: function(pixel) {
- autoCreeperHeadTick(pixel);
- },
- };
- if(isAfterScriptLoading) {
- elementCount += 3; //placer, body, head
- createElementButton(placerName)
- if(settings["unhide"] === 0) { //hide some elements: body and head would be hidden, so only update hidden count
- hiddenCount += 2;
- } else if(settings["unhide"] === 1) { //unhide all elements: b/h would not be hidden, so only create their buttons
- createElementButton(bodyName);
- createElementButton(headName);
- } else if(settings["unhide"] === 2) {
- settings.unlocked[bodyName] ? createElementButton(bodyName) : hiddenCount++; //ternary: if headName is unlocked, create button, else increase hiddenCount
- settings.unlocked[headName] ? createElementButton(headName) : hiddenCount++; //above with headName
- };
- elements[placerName].id = nextid++; //set placer's id to nextid and then increment nextid
- elements[bodyName].id = nextid++; //repeat with body and head
- elements[headName].id = nextid++;
- headBodyObject[headName] = bodyName;
- document.getElementById("extraInfo").innerHTML = "
There are " + elementCount + " elements, including " + hiddenCount + " hidden ones.
©2021-" + new Date().getFullYear() + ". All Rights Reserved. R74n
"; //update extra info counts (and the copyright year, due to the method used) - }; - if(creeperIncludeRandom) { - randomExcl ? elements[placerName].excludeRandom = true : elements[placerName].excludeRandom = false; - } else { - elements[placerName].excludeRandom = true; - }; - if(!randomExcl) { - //console.log("spawn enabling " + placerName); - spawnCreepers.push(placerName); - } else { - //console.log("nyetted " + placerName); - }; - }; - }; - - runAfterAutogen(function() { - if(generateCreepers) { - var tempArray = Object.keys(elements); - tempArray.push(["rock", "sand"]); - generateCreeper(tempArray,false) - }; - }); - - var solidBlacklist = ["mistake", "birthpool", "firesea"]; //exclude these since they seem to be liquid - - solids = Object.keys(elements).filter(function(e) { - return elements[e].category === "solids" && !solidBlacklist.includes(e); - }); - - for(i = 0; i < solids.length; i++) { //A lot of elements in solids, particularly metals, are missing a "state: solid". - var solidName = solids[i] - elements[solidName].state = "solid"; - }; - } else { if(!enabledMods.includes(runAfterAutogenMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,runAfterAutogenMod) }; if(!enabledMods.includes(explodeAtPlusMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,explodeAtPlusMod) }; diff --git a/mods/more_bombs.js b/mods/more_bombs.js deleted file mode 100644 index 2d458f05..00000000 --- a/mods/more_bombs.js +++ /dev/null @@ -1,507 +0,0 @@ -var modName = "mods/more_bombs.js"; -var explodeAtPlusMod = "mods/explodeAtPlus.js"; -var runAfterAutogenMod = "mods/runAfterAutogen and onload restructure.js"; -var libraryMod = "mods/code_library.js"; - -if(enabledMods.includes(runAfterAutogenMod) && enabledMods.includes(libraryMod)) { - eLists.BOMB = ["bomb", "tnt", "c4", "grenade", "dynamite", "gunpowder", "firework", "nuke", "h_bomb", "dirty_bomb", "emp_bomb", "sticky_bomb", "cold_bomb", "hot_bomb", "electro_bomb", "water_bomb", "antimatter_bomb", "flashbang", "smoke_grenade", "fireball", "landmine", "cluster_bomb", "cluster_nuke", "op_hottester_bomb", "anti-bomb", "electric_bomblet", "electric_cluster_bomb", "radioactive_popper", "acid_bomb", "amalgamated_bomb"]; - var excludedBombElements = ["water", "antimatter", "acid"]; - - //Generate bombs - if(urlParams.get('generateBombs') !== null) { //if the variable exists at all - generateBombs = true - } else { //if it doesn't (and it returns null) - generateBombs = false - } - - function firebombFire(pixel,x,y,radius,fire,smoke,power,damage) { - var coords = circleCoords(pixel.x,pixel.y,radius); - for (var i = 0; i < coords.length; i++) { - var x = coords[i].x; - var y = coords[i].y; - if(!isEmpty(x,y,true)) { - var pixel = pixelMap[x][y]; - var info = elements[pixel.element]; - var cursedFireChance = 0.15 + power; - if (info.burn) { //Light everything on fire - pixel.burning = true; - pixel.burnStart = pixelTicks; - pixel.temp += 10; //smoke prevention - } else if(Math.random() < cursedFireChance) { //(15+power)%/px cursed burning - pixel.burning = true; - pixel.burnStart = pixelTicks; - pixel.temp += 10; - }; - } else if(isEmpty(x,y)) { //if there's space for fire - if (Array.isArray(fire)) { //this should remain "fire" - var newfire = fire[Math.floor(Math.random() * fire.length)]; - } else { - var newfire = fire; - }; - createPixel(newfire,x,y); //add fire - var firePixel = pixelMap[x][y]; - firePixel.temp = Math.max(elements[newfire].temp,firePixel.temp); - firePixel.burning = true; - }; - }; - }; - - if(urlParams.get('bombAmount') != null) { //null check - bombAmount = urlParams.get('bombAmount') - if(isNaN(bombAmount) || bombAmount === "" || bombAmount === null) { //NaN check - bombAmount = 10 - } - bombAmount = parseInt(bombAmount) - if(bombAmount > 50) { - alert("Maximum amount of additional bomb/anti-bomb pairs is 50.\nOnly 50 were added.") - } else if(bombAmount < 1) { - alert("Minimum amount of additional bomb/anti-bomb pairs is 1.\n1 pair was added.") - } - bombAmount = Math.min(50,Math.max(bombAmount,1)) - } else { - bombAmount = 10 - } - - function hotterBomb(pixel,x,y,radius,fire,smoke,power,damage) { - //console.log(`Radius: ${radius}\nPower: ${power}\nPixel: (${pixel.x},${pixel.y})\nDamage: ${damage}`); - //console.log(`Expected temperature increase for pixel at (${pixel.x},${pixel.y}): ${800 * ((1 + (7 * damage)) ** 2) * ((power ** 2) * 1.5)}`); - pixel.temp += (800 * ((1 + (7 * damage)) ** 2) * ((power ** 2) * 1.5)); - }; - - elements.firebomb = { - color: "#ee7e3e", - tick: function(pixel) { - if(!isEmpty(pixel.x,pixel.y-1,true)) { //[0][1] EX (ignore bounds) - var newPixel = pixelMap[pixel.x][pixel.y-1]; - var newElement = newPixel.element; - var newInfo = elements[newElement]; - if(newInfo.state !== "gas" && newElement !== pixel.element) { - explodeAtPlus(pixel.x,pixel.y,10,"fire,fire,fire,fire,fire,greek_fire","fire",null,firebombFire); - }; - }; - if(!isEmpty(pixel.x,pixel.y+1,true)) { //[2][1] EX (don't ignore bounds, non-bound case) - var newPixel = pixelMap[pixel.x][pixel.y+1]; - var newElement = newPixel.element; - var newInfo = elements[newElement]; - if(newInfo.state !== "gas" && newElement !== pixel.element) { - explodeAtPlus(pixel.x,pixel.y,10,"fire,fire,fire,fire,fire,greek_fire","fire",null,firebombFire); - }; - }; - if(outOfBounds(pixel.x,pixel.y+1)) { //[2][1] EX (don't ignore bounds, bound case) - explodeAtPlus(pixel.x,pixel.y,10,"fire,fire,fire,fire,fire,greek_fire","fire",null,firebombFire); - }; - if(!tryMove(pixel,pixel.x,pixel.y+1)) { //behaviors.POWDER - Math.random() < 0.5 ? tryMove(pixel,pixel.x-1,pixel.y+1) : tryMove(pixel,pixel.x+1,pixel.y+1); - }; - }, - category: "weapons", - state: "solid", - density: 1500, - excludeRandom: true, - desc: "An advanced incendiary weapon.There are " + elementCount + " elements, including " + hiddenCount + " hidden ones.
©2021-" + new Date().getFullYear() + ". All Rights Reserved. R74n
"; //update extra info counts (and the copyright year, due to the method used) - }; - }; - }; - }; - - runAfterAutogen(function() { - if(elementExists("vaporized_rock")) { - elements.molten_dirt.tempHigh = 3000; - elements.molten_dirt.stateHigh = "vaporized_rock"; - }; - if(generateBombs) { - var tempArray = Object.keys(elements); - tempArray.push(["rock", "sand"]); - generateBomb(tempArray,false) - }; - }); - - runAfterLoad(function() { - if(enabledMods.includes("mods/fey_and_more.js")) { - amalgamatedBombFire += ",poisonwater".repeat(8); - amalgamatedBombFire += ",mystic_fire".repeat(4); - amalgamatedBombFire += ",firesea".repeat(6); - amalgamatedBombFire += ",lektre".repeat(6); - }; - if(enabledMods.includes("mods/Neutronium Mod.js")) { - amalgamatedBombFire += ",flamer".repeat(3); - amalgamatedBombFire += ",flamebomb".repeat(3); - amalgamatedBombFire += ",toxin".repeat(3); - }; - if(enabledMods.includes("mods/randomness.js")) { - amalgamatedBombFire += ",burning_unnamed_gas".repeat(4); - amalgamatedBombFire += ",warp".repeat(6); - amalgamatedBombFire += ",bomb_3".repeat(3); - amalgamatedBombFire += ",op_hottester_bomb".repeat(3); - eLists.BOMB.push("unnamed_bomb"); - eLists.BOMB.push("warp_bomb"); - }; - if(enabledMods.includes("mods/glenn_gases.js")) { - amalgamatedBombFire += ",electric_gas".repeat(3); - amalgamatedBombFire += ",corrosive_gas".repeat(3); - amalgamatedBombFire += ",iocalfaeus_gas".repeat(3); - amalgamatedBombFire += ",ignited_gas".repeat(3); - amalgamatedBombFire += ",finine".repeat(3); - amalgamatedBombFire += ",acidic_vapour".repeat(3); - amalgamatedBombFire += ",nitrous_gas".repeat(3); - amalgamatedBombFire += ",void_gas".repeat(3); - amalgamatedBombFire += ",black_damp".repeat(3); - }; - if(enabledMods.includes("mods/some_tf_liquids.js")) { - amalgamatedBombFire += ",blazing_pyrotheum".repeat(5); - amalgamatedBombFire += ",tectonic_petrotheum".repeat(7); - amalgamatedBombFire += ",resonant_ender".repeat(5); - }; - if(enabledMods.includes("mods/chem.js")) { - amalgamatedBombFire += ",FOOF".repeat(8); - }; - if(enabledMods.includes("mods/the_ground.js")) { - amalgamatedBombFire += ",liquid_irradium".repeat(7); - }; - if(enabledMods.includes("mods/bioooze.js")) { - amalgamatedBombFire += ",bioooze".repeat(8); - }; - }); -} else { - if(!enabledMods.includes(runAfterAutogenMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,runAfterAutogenMod) }; - if(!enabledMods.includes(explodeAtPlusMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,explodeAtPlusMod) }; - if(!enabledMods.includes(libraryMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,libraryMod) }; - localStorage.setItem("enabledMods", JSON.stringify(enabledMods)); - alert(`The "${runAfterAutogenMod}", "${explodeAtPlusMod}", and "${libraryMod}" mods are all required; any missing mods in this list have been automatically inserted (reload for this to take effect).`) -}; diff --git a/mods/more_clouds.js b/mods/more_clouds.js deleted file mode 100644 index ba2d395c..00000000 --- a/mods/more_clouds.js +++ /dev/null @@ -1,249 +0,0 @@ -var modName = "mods/clouds.js"; -var runAfterAutogenMod = "mods/runAfterAutogen and onload restructure.js"; -var libraryMod = "mods/code_library.js"; - -if(enabledMods.includes(runAfterAutogenMod) && enabledMods.includes(libraryMod)) { - - //Generate clouds - if(urlParams.get('generateClouds') !== null) { //if the variable exists at all - generateClouds = true - } else { //if it doesn't (and it returns null) - generateClouds = false - } - - if(urlParams.get('cloudIncludeRandom') !== null) { //if the variable exists at all - cloudIncludeRandom = true - } else { //if it doesn't (and it returns null) - cloudIncludeRandom = false - } - - eLists.CLOUD = ["cloud", "rain_cloud", "snow_cloud", "fire_cloud", "hail_cloud", "acid_cloud", "pyrocumulus"]; - var excludedCloudElements = ["snow", "fire", "hail", "acid"]; - var includedClouds = ["cloud", "rain_cloud", "snow_cloud", "fire_cloud", "hail_cloud", "acid_cloud", "pyrocumulus"]; - var backupCategoryWhitelist = ["land","powders","weapons","food","life","corruption","states","fey","Fantastic Creatures","dyes","energy liquids","random liquids","random gases","random rocks"]; - var backupElementWhitelist = ["mercury", "chalcopyrite_ore", "chalcopyrite_dust", "copper_concentrate", "fluxed_copper_concentrate", "unignited_pyrestone", "ignited_pyrestone", "everfire_dust", "extinguished_everfire_dust", "mistake", "polusium_oxide", "vaporized_polusium_oxide", "glowstone_dust", "redstone_dust", "soul_mud", "wet_soul_sand", "nitrogen_snow", "fusion_catalyst", "coal", "coal_coke", "blast_furnace_fuel", "molten_mythril"]; - //forces elements that logically should be clouded, but are refused even though the condition is true, to be clouded - function defaultCloudCondition(name) { - if(typeof(elements[name]) !== "object") { - throw new Error(`Nonexistent element ${name}`); - }; - var info = elements[name]; - //console.log(`${name} (${JSON.stringify(elements[name])})`); - if(typeof(info.state) === "undefined") { - var state = null; - } else { - var state = info.state; - }; - if(typeof(info.category) === "undefined") { - var category = "other"; - } else { - var category = info.category; - }; - if(excludedCloudElements.includes(name)) { - return false - }; - var include = false; - if(["liquid","gas"].includes(state)) { - include = true; - }; - if(info.movable) { - include = true; - }; - if(backupCategoryWhitelist.includes(category)) { - include = true; - }; - if(backupElementWhitelist.includes(name)) { - include = true; - }; - if(category.includes("mudstone")) { - include = true; - }; - //console.log(include); - return include; - }; - -//Generator function - - //Standalone generator - function generateCloud(cloudElements,isAfterScriptLoading=false) {//it can be a single element, though - //To specify an array cloud, have the array be inside another array. - /*For reasons related to how element colors are loaded, if this function is being run from a JS mod file, isAfterScriptLoading should be false. - Otherwise, you'll get TypeErrors for some reason when trying to place your cloud. If this is being run after the game has loaded (e.g. in the console), - then isAfterScriptLoading should be true or you might also get TypeErrors (this latter case was a bit inconsistent when I tested it, but - the former case wasn't. **isAfterScriptLoading must be false when this function is run from a JS mod file**.*/ - if(typeof(cloudElements) === "string") { //it should be an array, so string check - //console.log("String detected"); - if(cloudElements.includes(",")) { //comma-separated string? - //console.log("Splitting string to array"); - cloudElements = cloudElements.split(","); //,SS to array - } else { - //console.log("Wrapping string in array"); - cloudElements = [cloudElements]; //single string to array - }; - }; - for(aaf = 0; aaf < cloudElements.length; aaf++) { - var elementOfCloud = cloudElements[aaf]; - var startColor; - var randomExcl = 0; - //console.log("randomExcl set") - //console.log(elementOfCloud); - - var cloudName; - - if(typeof(elementOfCloud === "string")) { //comma separated string check - if(elementOfCloud.includes(",")) { //if it is - elementOfCloud = elementOfCloud.split(","); //to array - elementOfCloud = elementOfCloud.filter(function(e) { //strip nonexistent elements - return typeof(elements[e]) === "object"; - }); - }; - }; - if(Array.isArray(elementOfCloud)) { - cloudName = `${elementOfCloud.join("_")}_cloud`; //auto placer element name - - //array case color concatenator and excludeRandom handler - startColor = []; - //console.log(elementOfCloud); - for(ll = 0; ll < elementOfCloud.length; ll++) { - if(typeof(elements[elementOfCloud[ll]].excludeRandom !== "undefined")) { //if excludeRandom exists (prevent TypeError) - if(elements[elementOfCloud[ll]].excludeRandom) { //it it's true - randomExcl = 1; //the whole array cloud is excluded - //console.log("array nyet" + elementOfCloud); - }; - }; - //console.log(elementOfCloud[ll]); - startColor = startColor.concat(elements[elementOfCloud[ll]].color); - }; - } else { //they should all be strings, so here - cloudName = `${elementOfCloud}_cloud`; //auto placer element name - startColor = elements[elementOfCloud].color; - if(typeof(elements[elementOfCloud].excludeRandom !== "undefined")) { //if excludeRandom exists (prevent TypeError) - if(elements[elementOfCloud].excludeRandom) { //it it's true - //console.log("nyet " + elementOfCloud); - randomExcl = 1; //the cloud is excluded - } else { - //console.log("allow " + elementOfCloud); - randomExcl = 0; - }; - }; - }; - //Color gen - if(Array.isArray(startColor)) { //Average arrays, make colors rgb() - startColor = averageRgbPrefixedColorArray(startColor); - } else { - startColor = rgbHexCatcher(startColor); - }; - - startColor = changeLuminance(changeSaturation(startColor,0.5,"multiply","hsl_json"),0.5,"multiply","rgb"); - - var newColorObject = rgbStringToObject(startColor); - - //End color gen - - //The cloud - - //console.log(elementOfCloud); - var firstInfo, firstTemp; - if(Array.isArray(elementOfCloud)) { - firstInfo = elements[elementOfCloud[0]]; - firstTemp = airTemp; - if(typeof(firstInfo.temp) !== "undefined") { - firstTemp = firstInfo.temp; - }; - } else { - firstInfo = elements[elementOfCloud]; - firstTemp = airTemp; - if(typeof(firstInfo.temp) !== "undefined") { - firstTemp = firstInfo.temp; - }; - }; - - elementOfCloud = tryJoin(elementOfCloud,","); - - //console.log(elementOfCloud); - - if(!elementExists(cloudName)) { - elements[cloudName] = { - color: startColor, - insulate: true, - colorObject: newColorObject, - behavior: [ - ["XX","XX","XX"], - ["XX",`CH:${elementOfCloud}%0.05`,"M1%2.5 AND BO"], - ["XX","XX","XX"] - ], - category: "clouds", - temp: firstTemp, - state: "gas", - density: 0.6, - ignoreAir: true, - conduct: 0.01, - }; - } else { - elements[`auto_${cloudName}`] = { - color: startColor, - insulate: true, - colorObject: newColorObject, - behavior: [ - ["XX","XX","XX"], - ["XX",`CH:${elementOfCloud}%0.05`,"M1%2.5 AND BO"], - ["XX","XX","XX"] - ], - category: "clouds", - temp: firstTemp, - state: "gas", - density: 0.6, - ignoreAir: true, - conduct: 0.01, - }; - }; - - eLists.CLOUD.push(cloudName); - - if(!randomExcl) { - if(typeof(cloudChoices) === "undefined") { - cloudChoices = [] - }; - if(!cloudChoices.includes(cloudName)) { - cloudChoices.push(cloudName); - }; - } - if(cloudIncludeRandom) { - randomExcl ? elements[cloudName].excludeRandom = true : elements[cloudName].excludeRandom = false; - } else { - elements[cloudName].excludeRandom = true; - }; - if(isAfterScriptLoading) { - elementCount++; //increment for new cloud element - createElementButton(cloudName); - elements[cloudName].id = nextid++; - document.getElementById("extraInfo").innerHTML = "There are " + elementCount + " elements, including " + hiddenCount + " hidden ones.
©2021-" + new Date().getFullYear() + ". All Rights Reserved. R74n
"; //update extra info counts (and the copyright year, due to the method used) - }; - }; - }; - - runAfterAutogen(function() { - if(generateClouds) { - liquidArray = Object.keys(elements).filter(function(e) { - return (defaultCloudCondition(e)); - }); - liquidArray.push(["rock","sand"]); - generateCloud(liquidArray,false); - }; - }); - - elements.random_cloud = { - color: ["#3e5f8a","#a334ec","#ea96f9","#a6ecf6","#70ebc8","#d9286b","#7eed91","#a18b30"], - behavior: behaviors.WALL, - category: "special", - excludeRandom: true, - tick: function(pixel) { - changePixel(pixel,cloudChoices[Math.floor(Math.random() * cloudChoices.length)]) - }, - }; -} else { - if(!enabledMods.includes(runAfterAutogenMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,runAfterAutogenMod) }; - if(!enabledMods.includes(libraryMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,libraryMod) }; - alert(`The "${runAfterAutogenMod}" and "${libraryMod}" mods are required; any missing mods in this list have been automatically inserted (reload for this to take effect).`) - localStorage.setItem("enabledMods", JSON.stringify(enabledMods)); -}; diff --git a/mods/more_fairies.js b/mods/more_fairies.js deleted file mode 100644 index 244b765d..00000000 --- a/mods/more_fairies.js +++ /dev/null @@ -1,382 +0,0 @@ -var modName = "mods/more_fairies.js"; -var runAfterAutogenMod = "mods/runAfterAutogen and onload restructure.js"; -var libraryMod = "mods/code_library.js"; -var feyAndMoreMod = "mods/fey_and_more.js"; - -if(enabledMods.includes(runAfterAutogenMod) && enabledMods.includes(libraryMod) && enabledMods.includes(feyAndMoreMod)) { - //keep old fairies - elements.acid_fairy = { - name: "acid fairy", - color: ["#e2f777","#d1ff94","#d8f7c1"], - behavior: [ - "XX|M1|M1", - "XX|FX%5|XX", - "XX|CR:acid%0.5 AND CR:fairy_dust%0.005 AND M1|M1", - ], - state: "solid", - category: "fey", - desc: "Like the other fairies, but with acid.There are " + elementCount + " elements, including " + hiddenCount + " hidden ones.
©2021-" + new Date().getFullYear() + ". All Rights Reserved. R74n
"; //update extra info counts (and the copyright year, due to the method used) - }; - }; - }; - }; - - runAfterAutogen(function() { - if(generateFairies) { - fairyArray = Object.keys(elements).filter(function(e) { //same criteria as spouts - return (defaultFairyCondition(e)); - }); - fairyArray.push(["rock","sand"]); - generateFairy(fairyArray,false); - }; - }); - - elements.spawn_random_fairy = { - color: ["#3e5f8a","#a334ec","#ea96f9","#a6ecf6","#70ebc8","#d9286b","#7eed91","#a18b30"], - behavior: behaviors.WALL, - category: "special", - excludeRandom: true, - tick: function(pixel) { - changePixel(pixel,fairyChoices[Math.floor(Math.random() * fairyChoices.length)]) - }, - }; - - //Post-generation tasks - //Revamp fairykill - behaviors.FAIRYKILL_OLD = behaviors.FAIRYKILL; - behaviors.FAIRYKILL = function(pixel) { - if (pixel.start === pixelTicks) {return} - if (pixel.charge && elements[pixel.element].behaviorOn) { - pixelTick(pixel) - } - var ignore = []; - if(typeof(elements[pixel.element].ignore) !== "undefined") { - ignore = elements[pixel.element].ignore; - }; - for(i = 0; i < adjacentCoords.length; i++) { - var coord = adjacentCoords[i]; - var offsetX = coord[0]; - var offsetY = coord[1]; - var newX = pixel.x+offsetX; - var newY = pixel.y+offsetY; - if(!isEmpty(newX,newY,true)) { - var newPixel = pixelMap[newX][newY]; - var newElement = newPixel.element; - var isIgnored = (newElement === ignore || ignore.includes(newElement)) - if(eLists.FAIRY.includes(newElement) && !isIgnored) { - deletePixel(newX,newY); - }; - }; - }; - doDefaults(pixel); - }; - - //Add ignores - var ignoreArray = ["acid", "iron", "silver", "steel", "tungstensteel", "void", "liquid_void", "chute", "vute", "drute", "drolute", "volute", "alkahest", "acid_gas"]; - for(l = 0; l < ignoreArray.length; l++) { - var name = ignoreArray[l]; - var fairyName = `${ignoreArray[l]}_fairy`; - if(elementExists(name) && elementExists(fairyName)) { - var baseInfo = elements[name]; - if(typeof(baseInfo.ignore) === "undefined") { - baseInfo.ignore = []; - } else if(typeof(baseInfo.ignore) === "string") { - baseInfo.ignore = [baseInfo.ignore]; - }; - baseInfo.ignore.push(fairyName); - }; - }; - - //Add updated fairykills - var fairykillElements = ["iron", "silver", "steel", "tungstensteel"]; - for(q = 0; q < fairykillElements.length; q++) { - var name = fairykillElements[q]; - if(elementExists(name)) { - elements[name].behavior = behaviors.FAIRYKILL; - }; - }; -} else { - if(!enabledMods.includes(runAfterAutogenMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,runAfterAutogenMod) }; - if(!enabledMods.includes(libraryMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,libraryMod) }; - if(!enabledMods.includes(feyAndMoreMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,feyAndMoreMod) }; - alert(`The "${runAfterAutogenMod}", "${libraryMod}", and "${feyAndMoreMod}" mods are required; any missing mods in this list have been automatically inserted (reload for this to take effect).`) - localStorage.setItem("enabledMods", JSON.stringify(enabledMods)); -}; diff --git a/mods/spouts.js b/mods/spouts.js deleted file mode 100644 index 4f875be0..00000000 --- a/mods/spouts.js +++ /dev/null @@ -1,255 +0,0 @@ -var modName = "mods/spouts.js"; -var runAfterAutogenMod = "mods/runAfterAutogen and onload restructure.js"; -var libraryMod = "mods/code_library.js"; - -if(enabledMods.includes(runAfterAutogenMod) && enabledMods.includes(libraryMod)) { - spoutChoices = ["spout", "udder", "torch"]; - - //Generate spouts - if(urlParams.get('generateSpouts') !== null) { //if the variable exists at all - generateSpouts = true - } else { //if it doesn't (and it returns null) - generateSpouts = false - } - - if(urlParams.get('spoutIncludeRandom') !== null) { //if the variable exists at all - spoutIncludeRandom = true - } else { //if it doesn't (and it returns null) - spoutIncludeRandom = false - } - - eLists.SPOUT = ["spout", "udder", "torch"]; - var excludedSpoutElements = ["ketchup", "liquid_cloner", "fire_cloner"] - var includedSpouts = ["ketchup_spout", "spout", "udder", "torch"] - var backupCategoryWhitelist = ["land","powders","weapons","food","life","corruption","states","fey","Fantastic Creatures","dyes","energy liquids","random liquids","random gases","random rocks"]; - var backupElementWhitelist = ["mercury", "chalcopyrite_ore", "chalcopyrite_dust", "copper_concentrate", "fluxed_copper_concentrate", "unignited_pyrestone", "ignited_pyrestone", "everfire_dust", "extinguished_everfire_dust", "mistake", "polusium_oxide", "vaporized_polusium_oxide", "glowstone_dust", "redstone_dust", "soul_mud", "wet_soul_sand", "nitrogen_snow", "fusion_catalyst", "coal", "coal_coke", "blast_furnace_fuel", "molten_mythril"]; - //forces elements that logically should be spouted, but are refused even though the condition is true, to be spouted - function defaultSpoutCondition(name) { - if(typeof(elements[name]) !== "object") { - throw new Error(`Nonexistent element ${name}`); - }; - var info = elements[name]; - //console.log(`${name} (${JSON.stringify(elements[name])})`); - if(typeof(info.state) === "undefined") { - var state = null; - } else { - var state = info.state; - }; - if(typeof(info.category) === "undefined") { - var category = "other"; - } else { - var category = info.category; - }; - if(excludedSpoutElements.includes(name)) { - return false - }; - var include = false; - if(["liquid","gas"].includes(state)) { - include = true; - }; - if(info.movable) { - include = true; - }; - if(backupCategoryWhitelist.includes(category)) { - include = true; - }; - if(backupElementWhitelist.includes(name)) { - include = true; - }; - if(category.includes("mudstone")) { - include = true; - }; - //console.log(include); - return include; - }; - -//Generator function - - //Standalone generator - function generateSpout(spoutElements,isAfterScriptLoading=false) {//it can be a single element, though - //To specify an array spout, have the array be inside another array. - /*For reasons related to how element colors are loaded, if this function is being run from a JS mod file, isAfterScriptLoading should be false. - Otherwise, you'll get TypeErrors for some reason when trying to place your spout. If this is being run after the game has loaded (e.g. in the console), - then isAfterScriptLoading should be true or you might also get TypeErrors (this latter case was a bit inconsistent when I tested it, but - the former case wasn't. **isAfterScriptLoading must be false when this function is run from a JS mod file**.*/ - if(typeof(spoutElements) === "string") { //it should be an array, so string check - //console.log("String detected"); - if(spoutElements.includes(",")) { //comma-separated string? - //console.log("Splitting string to array"); - spoutElements = spoutElements.split(","); //,SS to array - } else { - //console.log("Wrapping string in array"); - spoutElements = [spoutElements]; //single string to array - }; - }; - for(aaf = 0; aaf < spoutElements.length; aaf++) { - var elementOfSpout = spoutElements[aaf]; - var startColor; - var randomExcl = 0; - var isNocheer = 0; - //console.log("randomExcl set") - //console.log(elementOfSpout); - - var spoutName; - - if(typeof(elementOfSpout === "string")) { //comma separated string check - if(elementOfSpout.includes(",")) { //if it is - elementOfSpout = elementOfSpout.split(","); //to array - elementOfSpout = elementOfSpout.filter(function(e) { //strip nonexistent elements - return typeof(elements[e]) === "object"; - }); - }; - }; - if(Array.isArray(elementOfSpout)) { - spoutName = `${elementOfSpout.join("_")}_spout`; //auto placer element name - - //array case color concatenator and excludeRandom handler - startColor = []; - //console.log(elementOfSpout); - for(ll = 0; ll < elementOfSpout.length; ll++) { - if(typeof(elements[elementOfSpout[ll]].excludeRandom !== "undefined")) { //if excludeRandom exists (prevent TypeError) - if(elements[elementOfSpout[ll]].excludeRandom) { //it it's true - randomExcl = 1; //the whole array spout is excluded - //console.log("array nyet" + elementOfSpout); - }; - }; - //console.log(elementOfSpout[ll]); - startColor = startColor.concat(elements[elementOfSpout[ll]].color); - }; - - for(ll = 0; ll < elementOfSpout.length; ll++) { - if(typeof(elements[elementOfSpout[ll]].nocheer !== "undefined")) { //if nocheer exists (prevent TypeError) - if(elements[elementOfSpout[ll]].nocheer) { //it it's true - isNocheer = 1; //the whole array spout is excluded - //console.log("array nyet" + elementOfSpout); - }; - }; - //console.log(elementOfSpout[ll]); - startColor = startColor.concat(elements[elementOfSpout[ll]].color); - }; - } else { //they should all be strings, so here - spoutName = `${elementOfSpout}_spout`; //auto placer element name - startColor = elements[elementOfSpout].color; - if(typeof(elements[elementOfSpout].excludeRandom !== "undefined")) { //if excludeRandom exists (prevent TypeError) - if(elements[elementOfSpout].excludeRandom) { //it it's true - //console.log("nyet " + elementOfSpout); - randomExcl = 1; //the spout is excluded - } else { - //console.log("allow " + elementOfSpout); - randomExcl = 0; - }; - }; - - if(typeof(elements[elementOfSpout].nocheer !== "undefined")) { //if nocheer exists (prevent TypeError) - if(elements[elementOfSpout].nocheer) { //it it's true - //console.log("nyet " + elementOfSpout); - isNocheer = 1; //the spout is excluded - } else { - //console.log("allow " + elementOfSpout); - isNocheer = 0; - }; - }; - }; - //Color gen - if(Array.isArray(startColor)) { //Average arrays, make colors rgb() - startColor = averageRgbPrefixedColorArray(startColor); - } else { - startColor = rgbHexCatcher(startColor); - }; - - var newColorObject = rgbStringToObject(startColor); - - //End color gen - - //The spout - - //console.log(elementOfSpout); - var firstInfo, firstTemp; - if(Array.isArray(elementOfSpout)) { - firstInfo = elements[elementOfSpout[0]]; - firstTemp = airTemp; - if(typeof(firstInfo.temp) !== "undefined") { - firstTemp = firstInfo.temp; - }; - } else { - firstInfo = elements[elementOfSpout]; - firstTemp = airTemp; - if(typeof(firstInfo.temp) !== "undefined") { - firstTemp = firstInfo.temp; - }; - }; - - elementOfSpout = tryJoin(elementOfSpout,","); - - //console.log(elementOfSpout); - - elements[spoutName] = { - color: startColor, - insulate: true, - colorObject: newColorObject, - behavior: [ - ["XX",`CR:${elementOfSpout}`,"XX"], - [`CR:${elementOfSpout}`,"XX",`CR:${elementOfSpout}`], - ["XX",`CR:${elementOfSpout}`,"XX"] - ], - category: "spouts", - temp: firstTemp, - hardness: 1, - }; - if(!randomExcl) { - if(typeof(spoutChoices) === "undefined") { - spoutChoices = [] - }; - if(!spoutChoices.includes(spoutName)) { - spoutChoices.push(spoutName); - }; - } - if(spoutIncludeRandom) { - randomExcl ? elements[spoutName].excludeRandom = true : elements[spoutName].excludeRandom = false; - } else { - elements[spoutName].excludeRandom = true; - }; - if(isNocheer) { - elements[spoutName].nocheer = true; - } - if(isAfterScriptLoading) { - elementCount++; //increment for new spout element - if (settings.cheerful && elements[spoutName].nocheer) { - elements[spoutName].hidden = true; - hiddenCount++; - } else { - createElementButton(spoutName); - }; - elements[spoutName].id = nextid++; - document.getElementById("extraInfo").innerHTML = "There are " + elementCount + " elements, including " + hiddenCount + " hidden ones.
©2021-" + new Date().getFullYear() + ". All Rights Reserved. R74n
"; //update extra info counts (and the copyright year, due to the method used) - }; - - eLists.SPOUT.push(spoutName); - }; - }; - - runAfterAutogen(function() { - if(generateSpouts) { - liquidArray = Object.keys(elements).filter(function(e) { - return (defaultSpoutCondition(e)); - }); - liquidArray.push(["rock","sand"]); - generateSpout(liquidArray,false); - }; - }); - - elements.random_spout = { - color: ["#3e5f8a","#a334ec","#ea96f9","#a6ecf6","#70ebc8","#d9286b","#7eed91","#a18b30"], - behavior: behaviors.WALL, - category: "special", - excludeRandom: true, - tick: function(pixel) { - changePixel(pixel,spoutChoices[Math.floor(Math.random() * spoutChoices.length)]) - }, - }; -} else { - if(!enabledMods.includes(runAfterAutogenMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,runAfterAutogenMod) }; - if(!enabledMods.includes(libraryMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,libraryMod) }; - alert(`The "${runAfterAutogenMod}" and "${libraryMod}" mods are required; any missing mods in this list have been automatically inserted (reload for this to take effect).`) - localStorage.setItem("enabledMods", JSON.stringify(enabledMods)); -};