diff --git a/mods/Science_mod.js b/mods/Science_mod.js index 4c216af2..b0690972 100644 --- a/mods/Science_mod.js +++ b/mods/Science_mod.js @@ -1,10 +1,8 @@ // Science mod for Sandboxels // (Inspired by survival.js) -// Build 19 -// By: Lucifer (@a_british_proto (Discord)) -// If there is anything you want to suggest or there's a bug then just dm me on discord +// Build 20 +// If there is anything you want to suggest or there's a bug then just dm me on discord (@a_british_proto) // Todo: -// - Try to get the mod to work by making different ways to craft all the (116) elements in the mod // - Make new substances that you can get after mixing different elements // - Make a way to get the different substances by mixing different elements and different substances // - Create different proporties for the substances (doing now) @@ -1383,7 +1381,7 @@ substance.Silver_Sulfate = { hidden:true } -// I have finally gotten my motivation back! :D +// Decided to just change the console.log to a comment because it got me confused between the github page and VSC substance.Silver_Selenide = { behavior: behaviors.WALL, @@ -1446,25 +1444,24 @@ substance.Aluminum_Diboride = { hidden:true } -// Doing this later as my schools blocked chatgpt and the definition is not on Ptable.com :/ -// substance.Aluminum_Dodecaboride = { -// behavior: behaviors.NULL, -// color: "000000", -// category: "null", -// state: "null", -// hidden:true -// } +substance.Aluminum_Dodecaboride = { + behavior: behaviors.WALL, + color: "000000", + category: "lands", + state: "solid", + hidden:true +} -// substance.Aluminum_Bromate_Nonahydrate = { -// behavior: behaviors.NULL, -// color: "000000", -// category: "null", -// state: "null", -// hidden:true -// } +substance.Aluminum_Bromate_Nonahydrate = { + behavior: behaviors.WALL, + color: "FFFFFF", + category: "lands", + state: "solid", + hidden:true +} substance.Aluminum_Tribromide = { - behavior: behavior.NULL, // It's meant to be a powder but I'm too tired to go look plus I need to go to my next lesson now + behavior: behavior.POWDER, color: "FF0000", category: "lands", state: "powder",