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Lily-129 2022-02-16 13:35:47 -05:00 committed by GitHub
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commit 547187877d
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@ -1268,6 +1268,124 @@ elements.hdet = {
conduct: 0.5,
state: "solid",
category: "special"
},
function randInt(max) {
return Math.floor(Math.random() * (max + 1))
}
function randIntR(min,max) {
return Math.floor(Math.random() * (max - min + 1)) + min
}
elements.test293 = {
color: "#f0e7e0",
behavior: [
"XX|SA%40 AND ST|XX",
"M2%10 AND SA%40 AND ST|XX|M2%10 AND SA%40 AND ST",
"M2 AND M1%10|M1 AND SA%40 AND ST|M2 AND M1%10"
],
category: "weapons",
state: "solid",
density: 2222.22,
tick: function(pixel) {
if(pixel.burning) {
if(pixel.burning == true) {
if(isEmpty(pixel.x,pixel.y-1)) {
if(Math.random() < 0.04) { createPixel("fire",pixel.x,pixel.y-1) }
if(Math.random() < 0.04) { pixel.temp++ }
}
if(isEmpty(pixel.x,pixel.y+1)) {
if(Math.random() < 0.04) { createPixel("fire",pixel.x,pixel.y+1) }
if(Math.random() < 0.04) { pixel.temp++ }
}
if(isEmpty(pixel.x-1,pixel.y)) {
if(Math.random() < 0.04) { createPixel("fire",pixel.x-1,pixel.y) }
if(Math.random() < 0.04) { pixel.temp++ }
}
if(isEmpty(pixel.x+1,pixel.y)) {
if(Math.random() < 0.04) { createPixel("fire",pixel.x+1,pixel.y) }
if(Math.random() < 0.04) { pixel.temp++ }
}
if(Math.random() < 0.0001) { explodeAt(pixel.x,pixel.y,randIntR(7,10),("fire,fire,fire,fire,smoke,"+pixel.element+","+pixel.element)) }
}
}
doHeat(pixel);
},
burn: 300,
burnTime: 500,
},
elements.test293b = {
color: "#e0e7f0",
behavior: [
"XX|SA%40 AND ST|XX",
"M2%10 AND SA%40 AND ST|XX|M2%10 AND SA%40 AND ST",
"M2 AND M1%10|M1 AND SA%40 AND ST|M2 AND M1%10"
],
category: "weapons",
state: "solid",
density: 2222.22,
tick: function(pixel) {
for(i = -1; i < 2; i++) {
for(j = -1; j < 2; j++) {
if(!isEmpty(pixel.x + i, pixel.y + j) && !outOfBounds(pixel.x + i, pixel.y + j)) {
if(pixelMap[pixel.x + i][pixel.y + j].element == "cold_fire" && !pixel.burning) {
pixel.burning = true
pixel.burnStart = pixelTicks
}
}
}
}
if(pixel.burning) {
if(pixel.burning == true) {
for(i = -1; i < 2; i++) {
for(j = -1; j < 2; j++) {
if(!isEmpty(pixel.x + i, pixel.y + j) && !outOfBounds(pixel.x + i, pixel.y + j)) {
if(pixelMap[pixel.x + i][pixel.y + j].element == "fire") {
deletePixel(pixel.x + i, pixel.y + j)
createPixel("cold_fire", pixel.x + i,pixel.y + j)
}
pixelMap[pixel.x + i][pixel.y + j].temp -= randIntR(1,2)
}
}
}
if(isEmpty(pixel.x,pixel.y-1)) {
if(Math.random() < 0.04) { createPixel("cold_fire",pixel.x,pixel.y-1) }
if(Math.random() < 0.04) { pixel.temp-- }
}
if(isEmpty(pixel.x,pixel.y+1)) {
if(Math.random() < 0.04) { createPixel("cold_fire",pixel.x,pixel.y+1) }
if(Math.random() < 0.04) { pixel.temp-- }
}
if(isEmpty(pixel.x-1,pixel.y)) {
if(Math.random() < 0.04) { createPixel("cold_fire",pixel.x-1,pixel.y) }
if(Math.random() < 0.04) { pixel.temp-- }
}
if(isEmpty(pixel.x+1,pixel.y)) {
if(Math.random() < 0.04) { createPixel("cold_fire",pixel.x+1,pixel.y) }
if(Math.random() < 0.04) { pixel.temp-- }
}
if(Math.random() < 0.0001) {
var amogus = randIntR(8,11)
var amog1 = (Math.ceil(amogus/2))*-1
var amog2 = (Math.ceil(amogus/2))+1
explodeAt(pixel.x,pixel.y,amogus,("cold_fire,cold_fire,cold_fire,cold_fire,cold_fire,"+pixel.element+","+pixel.element))
for(i = amog1; i < amog2; i++) {
for(j = amog1; j < amog2; j++) {
if(!isEmpty(pixel.x + i, pixel.y + j) && !outOfBounds(pixel.x + i, pixel.y + j)) {
pixelMap[pixel.x + i][pixel.y + j].temp -= randIntR(160,240)
}
}
}
}
}
}
doHeat(pixel);
},
burn: 300,
burnTime: 500,
burnInto: "cold_fire",
}
runAfterLoad(function() {