diff --git a/mods/10kelements.js b/mods/10kelements.js index 4f8ab487..f60a6e13 100644 --- a/mods/10kelements.js +++ b/mods/10kelements.js @@ -9,10 +9,12 @@ elements.change_count = { onSelect: function() { var cans = prompt("Please input how many elements you would like to be generared each time.", 10000); if (!cans) { return } + if (cans == "skin"){settings.randomcount = 10000; settings.skineasteregg = true; saveSettings(); alert("skin"); return} if (cans > 2000000){alert("You have put too big of a number! This would surely crash your browser or eat up all your RAM! Element count will remain unchanged."); return} if (cans < 1 && (parseInt(cans) > -1) ){alert("You have either put a decimal or zero. Why? Element count will remain unchanged."); return} if (isNaN(parseInt(cans))){alert("Apparently your input isnt even a number. Try again. Element count will remain unchanged."); return} settings.randomcount = parseInt(cans) + settings.skineasteregg = false; saveSettings() }, category: "random" @@ -34,6 +36,7 @@ var randomProperty = function (obj) { return obj[keys[ keys.length* Math.random() << 0]]; }; if (Math.abs(settings.randomcount) == settings.randomcount){ + if (!settings.skineasteregg){ for (var i = 1; i <= settings.randomcount; i++){ var f = Math.random() < 0.2 var co = Math.random() < 0.2 @@ -72,6 +75,21 @@ if (Math.abs(settings.randomcount) == settings.randomcount){ } } } +} else { + for (var i = 1; i <= settings.randomcount; i++){ + elements["skin_" + i] = { + color: elements.skin.color, + category: "skin", + tick: function(pixel){ + changePixel(pixel, "skin", false) + }, + density: elements.skin.color, + behavior: behaviors.WALL, + state: "solid", + name: "skin" + } + } +} } else { window.addEventListener('load', function() { elementslist = []