Move napalms out and remove dependency
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9491f0fdb0
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@ -1,7 +1,3 @@
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var modName = "mods/randomness_but_tick.js";
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var coldFireMod = "mods/cold fire revamp and doBurning edits.js";
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if(enabledMods.includes(coldFireMod)) {
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elements.sencc = { //same element neighbor count check
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color: "#000000",
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uwu: 0,
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@ -1217,61 +1213,6 @@ if(enabledMods.includes(coldFireMod)) {
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return Math.floor(Math.random() * (max - min + 1)) + min
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};
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elements.napalm = {
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color: "#e0873e",
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behavior: [
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"XX|SA%40 AND ST|XX",
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"M2%10 AND SA%40 AND ST|XX|M2%10 AND SA%40 AND ST",
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"M2%50 AND M1%10|M1 AND SA%40 AND ST|M2%50 AND M1%10"
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],
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category: "weapons",
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state: "liquid",
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viscosity: 1000,
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density: 1200, //google was f***ing useless and i'm not searching that again, so arbitrary 1.2 it is
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burnTempChange: 2,
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burn: 300,
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burnTime: 500,
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temp: airTemp,
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},
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elements.hypernapalm = {
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name: "h y p e r n a p a l m", //HYPERNAPALM
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color: "#bd34eb",
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behavior: [
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"XX|SA%40 AND ST|XX",
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"M2%10 AND SA%40 AND ST|XX|M2%10 AND SA%40 AND ST",
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"M2%50 AND M1%10|M1 AND SA%40 AND ST|M2%50 AND M1%10"
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],
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category: "weapons",
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state: "liquid",
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viscosity: 1000,
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density: 1200,
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fireElement: "plasma",
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fireSpawnChance: 33,
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fireSpawnTemp: 7200,
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burnTempChange: 30,
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burn: 300,
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burnTime: 500,
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},
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elements.cold_napalm = {
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color: "#3e87e0",
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behavior: [
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"XX|SA%40 AND ST|XX",
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"M2%10 AND SA%40 AND ST|XX|M2%10 AND SA%40 AND ST",
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"M2%50 AND M1%10|M1 AND SA%40 AND ST|M2%50 AND M1%10"
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],
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category: "weapons",
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state: "liquid",
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viscosity: 1000,
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density: 1200,
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burn: 300,
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burnTime: 500,
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fireElement: "cold_fire",
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burnTempChange: -1,
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burnInto: "cold_fire",
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}
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elements.lower_color_copy = {
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behavior: behaviors.POWDER,
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tick: function(pixel) {
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@ -1290,8 +1231,3 @@ if(enabledMods.includes(coldFireMod)) {
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breakInto: ["metal_scrap", "glass_shard"],
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hardness: 0.7,
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}
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} else {
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enabledMods.splice(enabledMods.indexOf(modName),0,coldFireMod);
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localStorage.setItem("enabledMods", JSON.stringify(enabledMods));
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alert(`The "${coldFireMod}" mod is required and has been automatically inserted (reload for this to take effect).`)
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};
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