diff --git a/mods/mars.js b/mods/mars.js index cd33c235..22d17f11 100644 --- a/mods/mars.js +++ b/mods/mars.js @@ -1,4 +1,3 @@ - elements.mars_gunk = { color: "#121212", behavior: behaviors.DGAS, @@ -29,8 +28,8 @@ elements.mars_basalt = { state: "solid", density: 5000, extraInfo: "Woah", - tempHigh: "molten_mars", - stateHigh: "600", + tempHigh: "700", + stateHigh: "molten_mars", hardness: 0.7, breakInto: ["mars_dust", "mars_rock", "mars_rock", "mars_rock", "molten_mars", "mars_debris", "mars_debris", "gunk", "mars_rock_wall"] } @@ -113,7 +112,11 @@ elements.mars_ironheart_ore = { } elements.mars_ironheart = { color: ["#e8e8e8", "#bd1102"], - behavior: behaviors.STURDYPOWDER, + behavior: [ + "XX|CR:radiation%3|XX", + "XX|XX|XX", + "XX|XX|XX", + ], category: "mars", state: "solid", density: 1500, @@ -155,10 +158,10 @@ elements.nosmoker = { breakInto: ["ironheart", "mars_ironheart", "ironheart_ore", "antigunk"] } elements.ironheart = { - color: "#e9825a", + color: "#FF6B5A", behavior: [ - "XX|XX|XX|", - "XX|XX|XX|", + "XX|CR:radiation%2|XX|", + "XX|CH:feynmanium%0.1|XX|", "M2|M1|M2|", ], category: "mars", @@ -166,6 +169,40 @@ elements.ironheart = { state: "solid", stateHigh: "molten_mars", extraInfo: "Very Sturdy.", + stateLow: "depleted_ironheart", + tempLow: -50, + tempHigh: 1500, + reactions: { + "electric": { elem1: "smint", elem2: "null" }, + }, +} +elements.depleted_ironheart = { + color: "#e9825a", + behavior: [ + "XX|XX|XX|", + "XX|XX|XX|", + "M2|M1|M2|", + ], + category: "mars", + density: 1200, + state: "solid", + stateHigh: "molten_mars", + reactions: { + "electric": { elem1: "smint", elem2: "null" }, + }, +} +elements.feynmanium = { + color: "#8C7656", + behavior: [ + "XX|XX|XX|", + "XX|XX|XX|", + "M2|M1|M2|", + ], + category: "mars", + density: 1200, + state: "solid", + stateHigh: "molten_mars", + tempHigh: 6000, reactions: { "electric": { elem1: "smint", elem2: "null" }, }, @@ -190,7 +227,7 @@ elements.red_gold_powder = { } elements.red_gold = { color: ["#D20103", "#E4080A", "#EFC3CA"], - behavior: behaviors.POWDER, + behavior: behaviors.WALL, category: "mars", state: "solid", density: 1350, @@ -240,7 +277,7 @@ elements.mars_coal = { stateHigh: "molten_mars", temp: 10, reactions: { - "electric": { elem2: "useless", chance: 0.01 }, + "electric": { elem2: "smint", chance: 0.01 }, } } elements.mars_ice = { @@ -354,7 +391,8 @@ elements.ironheart_core = { conduct: 1, extraInfo: "wha" } -// 2.9.17.1 + +// 2.10.20 // most elements done :D // iron heart ore // iron heart @@ -385,7 +423,10 @@ elements.ironheart_core = { // added cores that emit electricity // its like plants // dumbed down ironheart a bit, im thinking about its behaviour - +// Ironheart is Radioactive +// Red Gold is Solid +// Feynmanium +// make things have recaitons // Creditssss // Ghanisma - idea for 2.9.16