Add placing capability

Read description

**Uses keyboard; not likely to work on mobile**

##Notes
This *will* move if you are typing in a menu, but not in an alert.
Non-shifted presses will behave *unpredictably* if there are multiple pixels.
Shift-hold presses will behave more predictably. Using multiple pixels is not supported.
The pixel has a state of "solid" and a density of 2. It might be able to move through liquids and gases according to this density.

##Controls##
WASD to move
Z to shock
X to explode
Hold shift to repeat action
Hold alt with movement keys to place the current element
* It cannot place itself
* You can also use Alt+H to place on the right
Q to reset keys (current action, shift status, alt status) if they get stuck
This commit is contained in:
O-01-67 2022-05-25 09:14:19 -04:00 committed by GitHub
parent dbac388676
commit 58dfa9477f
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 93 additions and 15 deletions

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@ -1,4 +1,28 @@
sussyKey = null,
sussyKey = null;
isShift = false;
isAlt = false;
document.addEventListener("keydown", function(modifierDownListener) {
// User presses shift
if (modifierDownListener.keyCode == 16) {
isShift = true;
}
// User presses alt
if (modifierDownListener.keyCode == 18) {
isAlt = true;
}
});
document.addEventListener("keyup", function(modifierUpListener) {
// User releases shift
if (modifierUpListener.keyCode == 16) {
isShift = false;
}
// User releases alt
if (modifierUpListener.keyCode == 18) {
isAlt = false;
}
});
document.addEventListener("keyup", function(sussyListener) {
switch (sussyListener.keyCode) {
@ -23,49 +47,101 @@ document.addEventListener("keyup", function(sussyListener) {
case 90:
sussyKey = "Z";
break;
case 72:
sussyKey = "H";
break;
};
});
function tryCreatePixel(_element,_x,_y) {
if(!elements[_element]) {
throw new Error("Element " + _element + " doesn't exist!");
};
if(isEmpty(_x,_y)) {
createPixel(_element,_x,_y);
return true;
} else {
return false;
}
}
function controllablePixelTryCreatePixelNullCheck(_element,_x,_y) {
if(!elements[_element]) { //catch the null
return false;
};
if(isEmpty(_x,_y)) {
tryCreatePixel(_element,_x,_y);
return true;
} else {
return false;
}
}
elements.controllable_pixel = {
color: "#FFFFFF",
colorOn: "#FFFF00",
behavior: behaviors.WALL,
state: "solid",
density: 2000,
maxSize: 1,
conduct: 1,
hardness: 1,
tick: function(pixel) {
var xx = pixel.x
var yy = pixel.y
var xx = pixel.x;
var yy = pixel.y;
userElement = currentElement;
if(userElement === pixel.element) {
userElement = null;
};
if(isShift && !isAlt) {
sussyKey === "Z" ? pixel.color = "rgb(255,191,127)" : pixel.color = "rgb(255,127,127)";
}
if(isAlt && !isShift) {
sussyKey === "Z" ? pixel.color = "rgb(191,255,127)" : pixel.color = "rgb(127,255,127)";
}
if(isAlt && isShift) {
sussyKey === "Z" ? pixel.color = "rgb(255,255,0)" : pixel.color = "rgb(255,255,127)";
}
if(!isAlt && !isShift) {
sussyKey === "Z" ? pixel.color = "rgb(255,255,191)" : pixel.color = "rgb(255,255,255)";
}
if(sussyKey !== null) {
switch (sussyKey) {
case "W":
tryMove(pixel,xx,yy-1)
if(shiftDown === 0) {
isAlt ? controllablePixelTryCreatePixelNullCheck(userElement,xx,yy-1) : tryMove(pixel,xx,yy-1);
if(!isShift) {
sussyKey = null;
}
break;
case "A":
tryMove(pixel,xx-1,yy)
if(shiftDown === 0) {
isAlt ? controllablePixelTryCreatePixelNullCheck(userElement,xx-1,yy) : tryMove(pixel,xx-1,yy);
if(!isShift) {
sussyKey = null;
}
break;
case "S":
tryMove(pixel,xx,yy+1)
if(shiftDown === 0) {
isAlt ? controllablePixelTryCreatePixelNullCheck(userElement,xx,yy+1) : tryMove(pixel,xx,yy+1);
if(!isShift) {
sussyKey = null;
}
break;
case "D":
tryMove(pixel,xx+1,yy)
if(shiftDown === 0) {
tryMove(pixel,xx+1,yy);
if(!isShift) {
sussyKey = null;
}
break;
case "H": //Alt+D is something else in some browsers.
if(isAlt) {
controllablePixelTryCreatePixelNullCheck(userElement,xx+1,yy);
};
if(!isShift) {
sussyKey = null;
}
break;
case "X":
explodeAt(xx,yy,4)
if(shiftDown === 0) {
explodeAt(xx,yy,5)
if(!isShift) {
sussyKey = null;
}
break;
@ -73,12 +149,14 @@ elements.controllable_pixel = {
if (!pixel.charge && !pixel.chargeCD && !isEmpty(pixel.x,pixel.y,true)) {
pixel.charge = 1;
}
if(shiftDown === 0) {
if(!isShift === 0) {
sussyKey = null;
}
break;
case "Q":
case "Q": //Use if a key gets stuck
sussyKey = null;
isShift = null;
isAlt = null;
break;
}
}