hehe i hate the world border

vs code lets me write funny commit messages
This commit is contained in:
JustAGenericUsername 2024-01-02 18:51:27 -05:00
parent 49520b4637
commit 591a235818
1 changed files with 7 additions and 7 deletions

View File

@ -307,7 +307,7 @@ elements.roomtemper = {
var coord = squareCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x,y)) {
if (!isEmpty(x,y, true)) {
if(pixelMap[x][y].temp < -230) {
pixelMap[x][y].temp = (pixelMap[x][y].temp + 7)
} else if(pixelMap[x][y].temp > 270) {
@ -334,7 +334,7 @@ elements.destroyable_roomtemper = {
var coord = squareCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x,y)) {
if (!isEmpty(x,y, true)) {
if(pixelMap[x][y].temp < -230) {
pixelMap[x][y].temp = (pixelMap[x][y].temp + 7)
} else if(pixelMap[x][y].temp > 270) {
@ -365,7 +365,7 @@ elements.customtemper = {
var coord = squareCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x,y)) {
if (!isEmpty(x,y, true)) {
if(pixelMap[x][y].temp < (pixel.temp - 250)) {
pixelMap[x][y].temp = (pixelMap[x][y].temp + 7)
} else if(pixelMap[x][y].temp > (pixel.temp + 250)) {
@ -392,7 +392,7 @@ elements.destroyable_customtemper = {
var coord = squareCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x,y)) {
if (!isEmpty(x,y, true)) {
if(pixelMap[x][y].temp < (pixel.temp - 250)) {
pixelMap[x][y].temp = (pixelMap[x][y].temp + 7)
} else if(pixelMap[x][y].temp > (pixel.temp + 250)) {
@ -1341,7 +1341,7 @@ elements.converter = {
var coord = squareCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x,y)) {
if (!isEmpty(x,y, true)) {
var otherPixel = pixelMap[x][y];
if ((otherPixel.element == pixel.specialturn || pixel.specialturn == "all") && !elements.converter.ignore.includes(otherPixel.element)){
changePixel(otherPixel, pixel.contype)
@ -1374,7 +1374,7 @@ elements.blackhole_storage = {
var coord = squareCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x,y) && (!pixel.charge && !pixel.chargeCD)) {
if (!isEmpty(x,y, true) && (!pixel.charge && !pixel.chargeCD)) {
var otherPixel = pixelMap[x][y];
if (elements[otherPixel.element].movable == true){
pixel.bhcontents.push(otherPixel);
@ -1462,7 +1462,7 @@ elements.smasher = {
var coord = squareCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x,y)) {
if (!isEmpty(x,y, true)) {
var otherPixel = pixelMap[x][y];
breakPixel(otherPixel);
}