Merge branch 'R74nCom:main' into main
This commit is contained in:
commit
5952455426
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@ -15060,12 +15060,12 @@ behaviorRules = {
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categoryButton.setAttribute("current", true);
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}
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function setView(n) {
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if (viewInfo[n]) {
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view = n;
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}
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else { // reset view
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if (!viewInfo[n] || n === 1) { // reset view
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view = null;
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}
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else {
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view = n;
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}
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}
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function centerMouse() {
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mousePos = {x:width/2,y:height/2};
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@ -333,19 +333,21 @@
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<tr><td>heatglow.js</td><td>Red glowing effect for hot metals</td><td>nousernamefound</td></tr>
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<tr><td>invisible_dye.js</td><td>Adds elements like Dye and Spray Paint that take the color of the background</td><td>Alice</td></tr>
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<tr><td>invisible_wall.js</td><td>Adds an element like Wall that takes the color of the background</td><td>Alice</td></tr>
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<tr><td>lightmap.js</td><td>Makes light sources glow</td><td>RedBirdly</td></tr>
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<tr><td>moreViews.js</td><td>Many new rendering modes</td><td>ggod</td></tr>
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<tr><td>onecolor.js</td><td>Makes all placed pixels single-colored</td><td>nousernamefound</td></tr>
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<tr><td>paint_event.js</td><td>Adds a random event that randomly paints a circle</td><td>Alice</td></tr>
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<tr><td>rainbow_tests.js</td><td>Adds variants of the rainbow element with different maths</td><td>Alice</td></tr>
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<tr><td>shader_by_jayd.js</td><td>Adds a glow around light elements</td><td>Jayd</td></tr>
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<tr><td>Shroomboxels.js</td><td>A variant of acid_and_shapes.js that uses a different trigonometric function</td><td>Alice</td></tr>
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<tr><td>singleColor.js</td><td>Makes all elements pick one color each time they're drawn</td><td>stefanblox</td></tr>
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<tr><td>lightmap.js</td><td>Makes light sources glow</td><td>RedBirdly</td></tr>
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<!----><tr><td class="modCat" colspan="3">Compilations</td></tr><!---->
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<tr><td>a_mod_by_alice.js</td><td>A mod combining most of Alice’s mods, and some other things</td><td>Alice</td></tr>
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<tr><td>food_mods.js</td><td>A mod combining most food mods</td><td>stefanblox, moss, Tisquares, SquareScreamYT, Adora, pixelegend4, Alice, Nubo318, Clide4, rottenEgghead</td></tr>
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<!----><tr><td class="modCat" colspan="3">Technical Libraries & Tests</td></tr><!---->
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<tr><td>1.10example.js</td><td>Examples for modern rendering modding and more</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
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<tr><td>a_bundle_of_tests.js</td><td>Several test functions</td><td>Alice</td></tr>
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<tr><td>all_stain.js</td><td>Makes every element stain solids</td><td>stefanblox</td></tr>
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<tr><td>betterMenuScreens.js</td><td>Library for mods to create their own menus</td><td>ggod</td></tr>
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@ -3530,4 +3530,84 @@ elements.colored_filler = {
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}
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}
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}
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}
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let copycatfillerElem = "sand"
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elements.copycat_filler = {
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color: elements.random.color,
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behavior:behaviors.WALL,
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category: "special",
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onSelect: function(){
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let ans1 = prompt("Enter the element you want to use for the copycat filler", copycatfillerElem||"sand")
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copycatfillerElem = mostSimilarElement(ans1)
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},
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tick: function(pixel){
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let fillerNeighbors = {}
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if (!pixel.copycatElement){
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pixel.copycatElement = copycatfillerElem
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}
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if (!pixel.rSeed){
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pixel.rSeed = [Math.random(), Math.random(), Math.random(), Math.random()]
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}
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for (var i = 0; i < adjacentCoords.length; i++) {
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var x = pixel.x+adjacentCoords[i][0];
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var y = pixel.y+adjacentCoords[i][1];
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if (isEmpty(x,y)) {
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createPixel("copycat_filler", x, y)
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pixelMap[x][y].copycatElement = pixel.copycatElement
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}
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}
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for (var i = 0; i < squareCoords.length; i++) {
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var x = pixel.x+squareCoords[i][0];
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var y = pixel.y+squareCoords[i][1];
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if (!isEmpty(x, y, true)){
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var otherPixel = pixelMap[x][y];
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if (otherPixel.element == "copycat_filler" && otherPixel.copycatElement != pixel.copycatElement){
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fillerNeighbors[otherPixel.copycatElement] = (fillerNeighbors[otherPixel.copycatElement]||0)+1;
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}
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}
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}
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if(Object.keys(fillerNeighbors).length > 0){
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let mostSeenColor = highestValueObjectKey(fillerNeighbors)
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let opposingCount = sumOfObjectValues(fillerNeighbors)
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if (Math.random() < neighborRandomChance[opposingCount]){
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pixel.copycatElement = mostSeenColor;
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}
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}
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},
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renderer: function(pixel, ctx){
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if (!pixel.copycatElement){pixel.copycatElement = copycatfillerElem}
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if (!pixel.rSeed){pixel.rSeed = [Math.random(), Math.random(), Math.random(), Math.random()]}
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if (typeof elements[pixel.copycatElement].color == "object"){
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let selectedColor = elements[pixel.copycatElement].color[Math.floor(pixel.rSeed[1]*elements[pixel.copycatElement].color.length)]
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let rgb = {
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r: parseInt(selectedColor.match(/\d+/g)[0]),
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g: parseInt(selectedColor.match(/\d+/g)[1]),
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b: parseInt(selectedColor.match(/\d+/g)[2])
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}
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for (let c in rgb){
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rgb[c] += Math.floor(pixel.rSeed[0] * (pixel.rSeed[2] > 0.5 ? -1 : 1) * pixel.rSeed[3] * 15);
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rgb[c] = Math.max(0, Math.min(255, rgb[c]));
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}
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if (elements[pixel.copycatElement].glow || elements[pixel.copycatElement].isGas){
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drawPlus(ctx, "rgb("+rgb.r+","+rgb.g+","+rgb.b+")", pixel.x, pixel.y, 1);
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} else {
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drawSquare(ctx, "rgb("+rgb.r+","+rgb.g+","+rgb.b+")", pixel.x, pixel.y);
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}
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} else {
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let rgb = {
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r: parseInt(elements[pixel.copycatElement].color.match(/\d+/g)[0]),
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g: parseInt(elements[pixel.copycatElement].color.match(/\d+/g)[1]),
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b: parseInt(elements[pixel.copycatElement].color.match(/\d+/g)[2])
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}
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for (let c in rgb){
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rgb[c] += Math.floor(pixel.rSeed[0] * (pixel.rSeed[2] > 0.5 ? -1 : 1) * pixel.rSeed[3] * 15);
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rgb[c] = Math.max(0, Math.min(255, rgb[c]));
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}
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if (elements[pixel.copycatElement].glow || elements[pixel.copycatElement].isGas){
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drawPlus(ctx, "rgb("+rgb.r+","+rgb.g+","+rgb.b+")", pixel.x, pixel.y, 1);
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} else {
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drawSquare(ctx, "rgb("+rgb.r+","+rgb.g+","+rgb.b+")", pixel.x, pixel.y);
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}
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}
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}
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}
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@ -0,0 +1,154 @@
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elements.shader_test = {
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color: "#FFFFFF",
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category: "special",
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renderer: function(pixel,ctx) {
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var circlec = circleCoords(pixel.x, pixel.y, 3);
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for (var i = 0; i < circlec.length; i++){
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var coord = circlec[i];
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var x = coord.x;
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var y = coord.y;
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drawSquare(ctx,"#ffffff",x,y,1,0.25)
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}
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}
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}
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elements.fire.renderer = function(pixel,ctx) {
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var circlec = circleCoords(pixel.x, pixel.y, 3);
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for (var i = 0; i < circlec.length; i++){
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var coord = circlec[i];
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var x = coord.x;
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var y = coord.y;
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drawSquare(ctx,pixel.color,x,y,1,0.25)
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}
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}
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elements.cold_fire.renderer = function(pixel,ctx) {
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var circlec = circleCoords(pixel.x, pixel.y, 3);
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for (var i = 0; i < circlec.length; i++){
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var coord = circlec[i];
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var x = coord.x;
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var y = coord.y;
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drawSquare(ctx,pixel.color,x,y,1,0.25)
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}
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}
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elements.light.renderer = function(pixel,ctx) {
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var circlec = circleCoords(pixel.x, pixel.y, 2);
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for (var i = 0; i < circlec.length; i++){
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var coord = circlec[i];
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var x = coord.x;
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var y = coord.y;
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drawSquare(ctx,pixel.color,x,y,1,0.75)
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}
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}
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elements.laser.renderer = function(pixel,ctx) {
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var circlec = circleCoords(pixel.x, pixel.y, 2);
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for (var i = 0; i < circlec.length; i++){
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var coord = circlec[i];
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var x = coord.x;
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var y = coord.y;
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drawSquare(ctx,pixel.color,x,y,1,0.75)
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}
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}
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elements.plasma.renderer = function(pixel,ctx) {
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var circlec = circleCoords(pixel.x, pixel.y, 3);
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for (var i = 0; i < circlec.length; i++){
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var coord = circlec[i];
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var x = coord.x;
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var y = coord.y;
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drawSquare(ctx,pixel.color,x,y,1,0.5)
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}
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}
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elements.electric.renderer = function(pixel,ctx) {
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var circlec = circleCoords(pixel.x, pixel.y, 2);
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for (var i = 0; i < circlec.length; i++){
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var coord = circlec[i];
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var x = coord.x;
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var y = coord.y;
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drawSquare(ctx,pixel.color,x,y,1,0.25)
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}
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}
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elements.heat_ray.renderer = function(pixel,ctx) {
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var circlec = circleCoords(pixel.x, pixel.y, 3);
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for (var i = 0; i < circlec.length; i++){
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var coord = circlec[i];
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var x = coord.x;
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var y = coord.y;
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drawSquare(ctx,pixel.color,x,y,1,0.25)
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}
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}
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elements.freeze_ray.renderer = function(pixel,ctx) {
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var circlec = circleCoords(pixel.x, pixel.y, 3);
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for (var i = 0; i < circlec.length; i++){
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var coord = circlec[i];
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var x = coord.x;
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var y = coord.y;
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drawSquare(ctx,pixel.color,x,y,1,0.25)
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}
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}
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elements.flash.renderer = function(pixel,ctx) {
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var circlec = circleCoords(pixel.x, pixel.y, 3);
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for (var i = 0; i < circlec.length; i++){
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var coord = circlec[i];
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var x = coord.x;
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var y = coord.y;
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drawSquare(ctx,pixel.color,x,y,1,0.7)
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}
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}
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elements.smoke.renderer = function(pixel,ctx) {
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var circlec = circleCoords(pixel.x, pixel.y, 2);
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for (var i = 0; i < circlec.length; i++){
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var coord = circlec[i];
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var x = coord.x;
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var y = coord.y;
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drawSquare(ctx,pixel.color,x,y,1,0.25)
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}
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}
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elements.radiation.renderer = function(pixel,ctx) {
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var circlec = circleCoords(pixel.x, pixel.y, 2);
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for (var i = 0; i < circlec.length; i++){
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var coord = circlec[i];
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var x = coord.x;
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var y = coord.y;
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drawSquare(ctx,pixel.color,x,y,1,0.25)
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}
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}
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elements.led_r.renderer = function(pixel,ctx) {
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var circlec = circleCoords(pixel.x, pixel.y, 3);
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for (var i = 0; i < circlec.length; i++){
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var coord = circlec[i];
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var x = coord.x;
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var y = coord.y;
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if (pixel.charge) {
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drawSquare(ctx,pixel.color,x,y,1,0.5)
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}
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else {
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drawSquare(ctx,pixel.color,pixel.x,pixel.y,1,1)
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}
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}
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}
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elements.led_g.renderer = function(pixel,ctx) {
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var circlec = circleCoords(pixel.x, pixel.y, 3);
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for (var i = 0; i < circlec.length; i++){
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var coord = circlec[i];
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var x = coord.x;
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var y = coord.y;
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if (pixel.charge) {
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drawSquare(ctx,pixel.color,x,y,1,0.5)
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}
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else {
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drawSquare(ctx,pixel.color,pixel.x,pixel.y,1,1)
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}
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}
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}
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elements.led_b.renderer = function(pixel,ctx) {
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var circlec = circleCoords(pixel.x, pixel.y, 3);
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for (var i = 0; i < circlec.length; i++){
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var coord = circlec[i];
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var x = coord.x;
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var y = coord.y;
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if (pixel.charge) {
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drawSquare(ctx,pixel.color,x,y,1,0.5)
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}
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else {
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drawSquare(ctx,pixel.color,pixel.x,pixel.y,1,1)
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}
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}
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}
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@ -0,0 +1,29 @@
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//texture_pack_by_jayd
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document.body.style.backgroundImage = 'url("https://jayd-rubies.github.io/1236951076024877107.png")';
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gameDiv.style.border = "0px solid #ffffff";
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function drawCursor() {
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canvas.style.backgroundColor = "#00000000";
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var layerCtx = canvasLayers.gui.getContext('2d');
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var mouseOffset = Math.trunc(mouseSize/2);
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var topLeft = [mousePos.x-mouseOffset,mousePos.y-mouseOffset];
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var bottomRight = [mousePos.x+mouseOffset,mousePos.y+mouseOffset];
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// Draw a square around the mouse
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layerCtx.strokeStyle = "#FFFFFF80";
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layerCtx.strokeRect(topLeft[0]*pixelSize,topLeft[1]*pixelSize,(bottomRight[0]-topLeft[0]+1)*pixelSize,(bottomRight[1]-topLeft[1]+1)*pixelSize);
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// draw one transparent pixel in the center
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if (settings.precision) {
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layerCtx.fillStyle = "#ffffffc8";
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layerCtx.fillRect(mousePos.x*pixelSize,mousePos.y*pixelSize,pixelSize,pixelSize);
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}
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if (shaping) {
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if (shaping === 1) { // Draw a white line from shapeStart.x to shapeStart.y
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layerCtx.beginPath();
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layerCtx.strokeStyle = "#FFFFFF80";
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layerCtx.lineWidth = 2;
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layerCtx.moveTo(shapeStart.x*pixelSize+pixelSizeHalf, shapeStart.y*pixelSize+pixelSizeHalf);
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layerCtx.lineTo(mousePos.x*pixelSize+pixelSizeHalf, mousePos.y*pixelSize+pixelSizeHalf);
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layerCtx.stroke();
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layerCtx.lineWidth = 1;
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}
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}
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}
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Loading…
Reference in New Issue