Merge branch 'R74nCom:main' into main
This commit is contained in:
commit
5a07da6811
43
lang/fr.json
43
lang/fr.json
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@ -412,7 +412,7 @@
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"gold_coin":"Pièce d'or",
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"rust":"Rouille",
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"oxidized_copper":"Cuivre oxydé",
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"alga":"Algue",
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"alga":"Mélange d'aluminium et de gallium",
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"metal_scrap":"Ferraille",
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"glass_shard":"Éclat de verre",
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"rad_shard":"Éclat de rayonnement",
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@ -523,21 +523,26 @@
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"molten_potassium_salt":"Sel de potassium fondu",
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"molten_sodium_acetate":"Acétate de sodium fondu",
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"frozen_nitro":"Nitro congelé",
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"cured_meat": "",
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"nut_oil": "",
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"grease": "",
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"fat": "",
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"potassium": "",
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"molten_potassium": "",
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"magnesium": "",
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"molten_magnesium": "",
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"sandstorm": "",
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"caustic_potash": "",
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"antibomb": "",
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"tornado": "",
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"earthquake": "",
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"tsunami": "",
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"blaster": "",
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"propane_ice": "",
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"molten_caustic_potash": ""
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}
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"cured_meat": "Charcuterie",
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"nut_oil": "huile de noix",
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"grease": "Graisse",
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"fat": "gras",
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"potassium": "Potassium",
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"molten_potassium": "Potassium fondu",
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"magnesium": "Magnésium",
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"molten_magnesium": "Magnésium fondu",
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"sandstorm": "Tempête de sable",
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"caustic_potash": "Potasse caustique",
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"antibomb": "Antibombe",
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"tornado": "Tornade",
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"earthquake": "Tremblement de terre",
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"tsunami": "Tsunami",
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"blaster": "Blaster",
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"propane_ice": "Glace au propane",
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"molten_caustic_potash": "Potasse caustique fondu",
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"mixer": "Les mixer",
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"grinder": "le broyeur",
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"cloth": "le tissu",
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"kelp": "varech",
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"freeze_ray": "Ray gelée"
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}
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@ -540,5 +540,10 @@
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"tsunami": "Sóng thần",
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"blaster": "Tia nổ",
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"propane_ice": "Propan đóng băng",
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"molten_caustic_potash": "Kali hiđroxit nóng chảy"
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"molten_caustic_potash": "Kali hiđroxit nóng chảy",
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"cloth": "Vải",
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"kelp": "Tảo bẹ",
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"grinder": "Máy nghiền",
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"mixer": "Máy trộn",
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"freeze_ray": "Tia làm lạnh"
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}
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@ -9,12 +9,14 @@ elements.change_count = {
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onSelect: function() {
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var cans = prompt("Please input how many elements you would like to be generared each time.", 10000);
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if (!cans) { return }
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if (cans == "skin"){settings.randomcount = 10000; settings.skineasteregg = true; saveSettings(); alert("skin"); return}
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if (cans == "skin"){settings.randomcount = 10000; settings.skineasteregg = true; settings.sandeasteregg = false; saveSettings(); alert("skin"); return}
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if (cans == "sand"){settings.randomcount = 10000; settings.skineasteregg = false; settings.sandeasteregg = true; saveSettings(); alert("sand"); return}
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if (cans > 2000000){alert("You have put too big of a number! This would surely crash your browser or eat up all your RAM! Element count will remain unchanged."); return}
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if (cans < 1 && (parseInt(cans) > -1) ){alert("You have either put a decimal or zero. Why? Element count will remain unchanged."); return}
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if (isNaN(parseInt(cans))){alert("Apparently your input isnt even a number. Try again. Element count will remain unchanged."); return}
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settings.randomcount = parseInt(cans)
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settings.skineasteregg = false;
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settings.sandeasteregg = false;
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saveSettings()
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},
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category: "random"
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@ -26,6 +28,7 @@ if (!settings.randomcount){settings.randomcount = 10000; saveSettings()}
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var color = ["1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "a", "b", "c", "d", "e","f"]
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var states = ["solid", "liquid", "gas"]
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var essentialelements = ["molten_gallium", "gallium", "gallium_gas", "change_count"]
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var sandelements = ["erase", "sand", "change_count"]
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var total = 0
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var dangerouselements = ["supernova", "n_explosion", "pn_explosion", "armageddon", "nuke", "h_bomb"]
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function randomIntFromInterval(min, max) { // min and max included
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@ -35,7 +38,7 @@ var randomProperty = function (obj) {
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var keys = Object.keys(obj);
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return obj[keys[ keys.length* Math.random() << 0]];
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};
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if (Math.abs(settings.randomcount) == settings.randomcount){
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if (Math.abs(settings.randomcount) == settings.randomcount && !settings.sandeasteregg){
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if (!settings.skineasteregg){
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for (var i = 1; i <= settings.randomcount; i++){
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var canHeat = Math.random() < 0.2
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@ -98,7 +101,7 @@ if (Math.abs(settings.randomcount) == settings.randomcount){
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}
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}
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}
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} else {
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} else if (!(settings.sandeasteregg)) {
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window.addEventListener('load', function() {
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elementslist = []
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for (elementi in elements){
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@ -125,4 +128,38 @@ document.getElementById("extraInfo").querySelectorAll("small")[1].replaceChildre
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}
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}
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})
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} else {
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runAfterAutogen(
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function(){
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for (elementi in elements){
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elements[elementi].category = "sand"
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}
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}
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)
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window.addEventListener('load', function() {
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elementslist = []
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for (elementi in elements){
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elementslist.push(elementi)
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}
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var eLen = elementslist.length
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const p = document.createElement("p");
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p.innerText = `v${currentversion} • ` +3 +` elements, with 0 hidden`;
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document.getElementById("extraInfo").querySelectorAll("small")[1].replaceChildren(p);
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if (Math.abs(settings.randomcount) > elementslist.length){
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console.log("mode 1")
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for (var elementi in elements){
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if(!sandelements.includes(elementi)){
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document.getElementById("elementButton-" + elementi)?.remove()
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console.log(elementi)
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}
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}
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} else for (var i = 1; i <= eLen; i++){
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var elementi = elementslist[Math.floor(Math.random()*elementslist.length)]
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if(!(sandelements.includes(elementi))){
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elementslist.splice(elementslist.indexOf(elementi), 1)
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document.getElementById("elementButton-" + elementi)?.remove()
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console.log(elementi)
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}
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}
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})
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}
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File diff suppressed because it is too large
Load Diff
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@ -69,7 +69,7 @@ elements.name_settings = {
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settings.funnyname.customName = true
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settings.funnyname.customNameString = customName
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saveSettings()
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}
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} else {settings.funnyname.customName = false}
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}
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}
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runAfterAutogen(
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@ -308,7 +308,9 @@ elements.technetium = {
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elements.destroyable_pipe = {
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color: "#414c4f",
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onSelect: function() {
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logMessage("Draw a pipe, wait for walls to appear, then erase the exit hole.");
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if(!enabledMods.contains("mods/nousersthings.js")){
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logMessage("credit to nousersthings.js for this element")
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}
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},
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tick: function(pixel) {
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if (!pixel.stage && pixelTicks-pixel.start > 60) {
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@ -2782,7 +2784,8 @@ elements.ray = {
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return pixel.life || "unset"
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},
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properties: {
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life: 10
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life: 10,
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maxLife: 10,
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},
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tick: function(pixel){
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if (pixel.rColor){
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@ -2791,8 +2794,8 @@ elements.ray = {
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pixel.rgb = [255,255,255]
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}
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pixel.life -= 1
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if (pixel.life < 10){
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pixel.color = "rgba("+pixel.rgb[0]+","+pixel.rgb[1]+","+pixel.rgb[2]+","+(pixel.life/10)+")"
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if (pixel.life < pixel.maxLife){
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pixel.color = "rgba("+pixel.rgb[0]+","+pixel.rgb[1]+","+pixel.rgb[2]+","+(pixel.life/pixel.maxLife)+")"
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} else {pixel.color = "rgba("+pixel.rgb[0]+","+pixel.rgb[1]+","+pixel.rgb[2]+",1)"}
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if (pixel.life <= 0){
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deletePixel(pixel.x, pixel.y)
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@ -2810,6 +2813,8 @@ var specificRayStart = 0
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var specificRayEnd = 20
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var specificRayAngle = 0
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var stopAtElement = "wall"
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var rayLife = 10
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var rainbowMode = "no"
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elements.specific_ray_emitter = {
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color: "#e73e63",
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behavior: behaviors.WALL,
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@ -2836,6 +2841,16 @@ elements.specific_ray_emitter = {
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var rayans6 = prompt("What element should the ray stop at?", (stopAtElement||"wall"));
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if (!rayans6) { return }
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stopAtElement = mostSimilarElement(rayans6)
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let rayans7
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if (rayans == "ray"){ rayans7 = prompt("How long should the ray stay on screen in ticks?", (rayLife||10));}
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if (!rayans7) { return }
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if (isNaN(parseFloat(rayans7))){
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rayLife = 10
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} else {
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rayLife = rayans7
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}
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var rayans8 = prompt("Would you like rainbow mode to be enabled? Type yes or no.", (rainbowMode||"no"));
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if (rayans8 == "yes"){rainbowMode = true} else {rainbowMode = false}
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},
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hoverStat: function(pixel){
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return (pixel.rayElement.toUpperCase() || "unset") + ", " + (pixel.rayStoppedByWalls.toString().toUpperCase() || "unset") + ", " + (pixel.specificRayStart || "unset") + ", " + (pixel.specificRayEnd || "unset") + ", " + (pixel.specificRayAngle || "unset")
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@ -2848,7 +2863,26 @@ elements.specific_ray_emitter = {
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pixel.specificRayEnd = specificRayEnd
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pixel.specificRayAngle = specificRayAngle
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pixel.stopAtElement = stopAtElement
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pixel.life = rayLife
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pixel.rainbowMode = rainbowMode
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}
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if (pixel.rainbowMode){
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pixel.specificRayAngle ++
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pixel.rgb = pixel.color.match(/\d+/g);
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pixel.rgb[0] = parseInt(pixel.rgb[0])
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pixel.rgb[1] = parseInt(pixel.rgb[1])
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pixel.rgb[2] = parseInt(pixel.rgb[2])
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console.log(pixel.rgb)
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var hsvResult = RGBtoHSV(pixel.rgb[0], pixel.rgb[1], pixel.rgb[2]);
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pixel.tHue = hsvResult.h;
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var rgbResult = HSVtoRGB(pixel.tHue + (1/360), 1, 1);
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console.log(rgbResult)
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const hexR = rgbResult.r.toString(16).padStart(2, '0');
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const hexG = rgbResult.g.toString(16).padStart(2, '0');
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const hexB = rgbResult.b.toString(16).padStart(2, '0');
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const hexCode = `#${hexR}${hexG}${hexB}`;
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console.log(hexCode)
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pixel.color = pixelColorPick(pixel, hexCode)}
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for (var i = 0; i < squareCoords.length; i++) {
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var coord = squareCoords[i];
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var x = pixel.x+coord[0];
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@ -2859,22 +2893,22 @@ elements.specific_ray_emitter = {
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var dir = [0-squareCoords[i][0], 0-squareCoords[i][1]]
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let startx, starty, endx, endy, magnitude
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if (pixel.specificRayAngle == "nah"){
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startx = pixel.x+(dir[0]*specificRayStart)
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starty = pixel.y+(dir[1]*specificRayStart)
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magnitude = specificRayEnd
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startx = pixel.x+(dir[0]*pixel.specificRayStart)
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starty = pixel.y+(dir[1]*pixel.specificRayStart)
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magnitude = pixel.specificRayEnd
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endx = startx+(magnitude*dir[0])
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endy = starty+(magnitude*dir[1])
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} else {
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let angleInRadians = pixel.specificRayAngle * Math.PI / 180;
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console.log("Angle in radians is " + angleInRadians)
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//console.log("Angle in radians is " + angleInRadians)
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dir = [(Math.cos(angleInRadians)), (Math.sin(angleInRadians))]
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startx = pixel.x+Math.round((dir[0]*specificRayStart))
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starty = pixel.y+Math.round((dir[1]*specificRayStart))
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magnitude = specificRayEnd
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startx = pixel.x+Math.round((dir[0]*pixel.specificRayStart))
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starty = pixel.y+Math.round((dir[1]*pixel.specificRayStart))
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magnitude = pixel.specificRayEnd
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endx = startx+Math.round((magnitude*dir[0]))
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endy = starty+Math.round((magnitude*dir[1]))
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}
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console.log("Direction seems to be " + dir)
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//console.log("Direction seems to be " + dir)
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var jcoords = lineCoords(startx, starty, endx, endy, 1)
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//console.log(startx + " is the starting x, " + starty + " is the starting y, " + endx + " is the ending x, " + endy + " is the ending y. Result is " + jcoords)
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for (var j = 0; j < jcoords.length; j++) {
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@ -2888,13 +2922,16 @@ elements.specific_ray_emitter = {
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if (pixel.rayElement == "ray"){
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pixelMap[lx][ly].rColor = pixel.color
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pixelMap[lx][ly].color = pixel.color
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pixelMap[lx][ly].life = pixel.life
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pixelMap[lx][ly].maxLife = pixel.life
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}
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} else if (!isEmpty(lx, ly, true)){
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if ((pixelMap[lx][ly].element != pixel.rayElement && pixel.rayStoppedByWalls) || pixelMap[lx][ly].element == pixel.stopAtElement){
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break;
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} else if (pixelMap[lx][ly].element == "ray" && pixel.rayElement == "ray"){
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pixelMap[lx][ly].rColor = pixel.color
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pixelMap[lx][ly].life = 10
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pixelMap[lx][ly].life = pixel.life
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pixelMap[lx][ly].maxLife = pixel.life
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pixelMap[lx][ly].color = pixel.color
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}
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}
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